Commit Graph
96 Commits
Author SHA1 Message Date
itsmattkc 092d76f41a disambiguated whether NodeParam::parent() would return a Node* or a QObject*
Old code assumes that a NodeParam's parent will always be a Node. The function
has been separated off and tweaked in the event that this is not the case.
2019-11-30 23:58:56 +11:00
itsmattkc 87394f0c2a conformed renderworkers to new decoder retrieval functions 2019-11-30 02:52:11 +11:00
itsmattkc 2b273e44c5 made audiorenderingparams == operators const
There's no reason these functions shouldn't be const and we need to access it
in situations where instances of this class are const.
2019-11-30 02:50:50 +11:00
itsmattkc 25c3652ae3 removed old files that haven't been used for months 2019-11-30 02:46:18 +11:00
itsmattkc 16f4ec8468 began audio conform code in ffmpegdecoder
For accuracy, whenever we need to perform an audio resample, we need to do it
in advance. This is in a process called "conforming" and this commit introduces
the framework by which the decoder can automatically conform an audio stream
to arbitrary parameters for accurate rendering.
2019-11-29 02:10:28 +11:00
itsmattkc 45d17810d5 removed old legacy code from openglbackend (had already been commented out) 2019-11-27 09:52:20 +10:00
itsmattkc 955fac1fbb improved documentation note on audiorenderbackend 2019-11-27 09:51:06 +10:00
itsmattkc d5b1768d70 reimplement Q_DISABLE_COPY_MOVE for full compatibility with versions < 5.13
I was under the impression Q_DISABLE_COPY_MOVE was a much older function than
it is. Since we historically target 5.6 and these functions are small
convenience functions, I just implemented them in the actual codebase.
2019-11-24 14:57:57 +09:00
itsmattkc 1d5d7bcc24 use alias namespace instead of direct ocio namespace in colormanager
Minor code improvement
2019-11-24 02:06:59 +09:00
itsmattkc 289cb889ef removed declaration of function removed in previous commit 2019-11-24 02:05:44 +09:00
itsmattkc db739b7fbb removed unused function from renderworker
Code cleanup.
2019-11-24 02:05:07 +09:00
itsmattkc 6a27161e96 set params on workers when a backend's params change
Previous iteration had params attached to the backend and the params couldn't
change without being destroyed and re-instantiated. This is not necessary in
this iteration so doing so only wastes resources.
2019-11-23 22:28:06 +09:00
itsmattkc 44d649903c copy values whenever the cache is invalidated
Since we're now working with a separate proxy copy of the original node graph,
if the user changes a parameter in one of those nodes (triggering an
InvalidateCache signal), the values in our copied graph need to be updated
with these new values too.
2019-11-23 17:06:49 +09:00
itsmattkc 2cfccbfbef copy node graph before rendering
Previous iterations would use mutexes to prevent changing of the graph
mid-render, however several user actions would need to capture these mutexes
causing the main thread to hang until the current render job (frame/range of
samples) was complete. We now copy the nodes necessary as part of the "compile"
process so that the main thread shouldn't need nearly as much blocking while
caching occurs.
2019-11-23 08:53:52 +09:00
itsmattkc 2599c1e8a4 forego memory sample buffer and only write samples that need writing
Rather than writing the entire sequence audio to disk every change, now we
just write the parts we need to write.
2019-11-20 10:32:46 +09:00
itsmattkc 8353b8d745 handle node providing less audio samples than expected for a given time
If the bytes retrieved is less than the bytes we expected for the time period
we're rendering, we fill the remainder with silence. Fixes segfault trying to
copy bytes that aren't actually allocated.
2019-11-19 22:25:04 +09:00
itsmattkc 7385e3dc56 fixes jitters by using signals/slots to pass image buffers around
Updating values rapidly would cause strange jitters as a
byproduct of the viewer trying to update from the renderer while
it was still working. Rather than the viewer trying to access the
the renderer, we now send textures in the initial update signal
to keep everything synchronized.
2019-11-18 02:14:54 +09:00
itsmattkc 8e6c23ffc1 fixed bug that caused some frames to never render indefinitely
Frames should no longer get stuck unrendered.
2019-11-17 17:14:08 +09:00
itsmattkc 51439c2992 removed extraneous debug line 2019-11-17 13:49:23 +09:00
itsmattkc 2f8675f5f9 cleaned up opengl backend
Removed some legacy code (that had been all commented out by now anyway)
2019-11-17 13:48:36 +09:00
itsmattkc 9d154e1909 use different signals when the audio invalidates vs the video
Both audio and video renderers were working off the same invalidation signal
(i.e. changing audio would also trigger a re-render of the video). This is
obviously suboptimal and now they are separate.
2019-11-17 13:44:50 +09:00
itsmattkc 863525c595 remove functions that were moved to the timerange class 2019-11-17 12:31:02 +09:00
itsmattkc cd69bd76b9 use sequence parameters as audio output parameters 2019-11-15 20:11:17 +09:00
itsmattkc 40b3879440 overhauled render classes to support video AND audio
Major refactoring work to try sharing as much code as possible between the
video renderers and audio renderers, as well as make them as
platform-independent as possible.
2019-11-15 13:50:58 +09:00
itsmattkc 9a44e656b5 added simple wave classes
To assist the input/output of PCM data, we use the fairly straight-forward
WAVE format. These classes simplify the input and output of such data.
2019-11-15 13:49:40 +09:00
itsmattkc 7a6dd02e5b furthered development of audio renderers
Mostly reimplementing functions from other workers to produce audio samples
2019-11-11 11:35:01 +09:00
itsmattkc 1206eb73b9 moved frame cache to external class that's easier to pass around 2019-11-06 23:46:44 +11:00
itsmattkc 3b224c7638 multithreaded download and files that probably should have been in the last
commit

For testing the new iteration, the texture cache disk download was written
into the main thread instead of into the separate threads. Now they're back
in separate threads again.

Also I think some of these files probably should have been in the previous
commit.
2019-11-06 09:14:20 +11:00
itsmattkc 6de976c19f worked through new renderer worker annd split it off into gl and non-gl
specific code

The new rendering system is now starting to work as planned, however it is
still not as complete as the iteration before. But this should be a more
robust design moving forward. Work was also done towards splitting off all
OpenGL-specific worker code into a derived class. The hope is to have no
hard dependency on OpenGL and make swapping it out with other backends
straight-forward.
2019-11-05 03:39:56 +11:00
itsmattkc 6021852f18 moved decodercache to base folder for shared usage 2019-11-04 11:42:35 +11:00
itsmattkc 97a4294bb3 refactoring work to improve issues with new rendering pipeline 2019-11-04 11:34:43 +11:00
itsmattkc 663ae56ac4 more coherent render threading for now
Once again, conceptually this system should work, however it does not seem to
be the most efficient and it wouldn't surprise me if the multithreading was
eventually upgraded to an even more coherent system one day. However for
"core principles" this should be fairly decent.
2019-11-03 04:05:43 +11:00
itsmattkc 9c65cb854b rendering framework prototype largely complete
Most of the new concepts are down, but they're untested and bound to be full
of issues that need further design and bug squashing
2019-11-03 02:57:20 +11:00
itsmattkc 788502cd11 removed another unnecessary node function 2019-11-02 18:12:54 +11:00
itsmattkc 16ac2fc0e1 sweeping node graph changes for new rendering pipeline
The new rendering pipeline strives to simplify the nodes themselves as much
as possible and move much of the logic to an external rendering engine. This
change removes all of the responsibilities that no longer belong to the
nodes themselves and will soon be folded into the renderer.
2019-11-02 01:39:37 +11:00
itsmattkc c14125e640 work towards rewriting the render infrastructure
Mostly foundational work and re-implementing older code in a smarter way
(i.e. context creation code should be slightly faster than it was before)
2019-11-01 22:58:02 +11:00
itsmattkc 429514b1fd separation of previous renderer into base and derivation complete
The previous iteration was fairly OpenGL-heavy. It's now been separated into
a base class that is OpenGL independent and a derived class that is
OpenGL-based. Over time this should allow for portability away from OpenGL
if necessary.
2019-11-01 12:58:38 +11:00
itsmattkc f13fb648c7 attempt to merge separate processors into one
Previous iteration used probably an excessive amount of threads to make
everything work. New iteration intends to use precisely the amount of logical
threads available and using a moved QObject rather than a subclassed QThread
2019-10-31 23:27:20 +11:00
itsmattkc b56fbaae51 began port of previous renderer iteration to new iteration
This will essentially be a full rewrite, but very incrementally to save time
and energy.
2019-10-31 21:59:20 +11:00
itsmattkc 133dab1666 some code cleanup
Removal of translations around debug messages since these waste cycles and are
likely not useful
2019-10-31 21:45:53 +11:00
itsmattkc 55f7d6aa8a restored previous renderer iteration for porting 2019-10-31 20:06:11 +11:00
itsmattkc 77bcb70dac started porting renderer to new portable form 2019-10-31 19:14:58 +11:00
itsmattkc 401aff52a8 attempts at folding opencl support in 2019-10-28 18:21:20 +11:00
itsmattkc 076f2699c5 implemented audio decoder and some of the audio node functionality 2019-10-24 21:33:46 +11:00
itsmattkc 2fdf78df4a implemented preliminary pre-cacher for audio
FFmpegDecoder now implements an "indexer" for audio, which actually just
extracts the raw PCM audio from an audio codec and saves it to disk
2019-10-24 16:36:26 +11:00
itsmattkc c38b4dca99 fixed viewport issues 2019-10-23 01:12:15 +11:00
itsmattkc 7dec79ceaa various changes to rendering flow and structure 2019-10-23 00:42:52 +11:00
itsmattkc 5f86b9b9c7 nodes are given a time range 2019-10-22 14:58:06 +11:00
itsmattkc 9da5e7c9be added sample retrieve function 2019-10-22 13:29:11 +11:00
itsmattkc f1e4e1c685 added samples type and duplicated video renderer 2019-10-22 13:22:30 +11:00