furthered development of audio renderers
Mostly reimplementing functions from other workers to produce audio samples
This commit is contained in:
@@ -14,6 +14,7 @@
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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add_subdirectory(audio)
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add_subdirectory(opengl)
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add_subdirectory(vulkan)
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@@ -25,9 +26,13 @@ set(OLIVE_SOURCES
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render/backend/renderbackend.h
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render/backend/renderbackend.cpp
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render/backend/renderworker.h
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render/backend/renderworker.cpp
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render/backend/audiorenderbackend.h
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render/backend/audiorenderbackend.cpp
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render/backend/audiorenderworker.h
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render/backend/audiorenderworker.cpp
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render/backend/videorenderbackend.h
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render/backend/videorenderbackend.cpp
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@@ -0,0 +1,22 @@
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# Olive - Non-Linear Video Editor
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# Copyright (C) 2019 Olive Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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set(OLIVE_SOURCES
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${OLIVE_SOURCES}
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render/backend/audio/audiobackend.h
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render/backend/audio/audiobackend.cpp
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PARENT_SCOPE
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)
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@@ -0,0 +1,28 @@
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#include "audiobackend.h"
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AudioBackend::AudioBackend(QObject *parent) :
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AudioRenderBackend(parent)
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{
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}
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bool AudioBackend::InitInternal()
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{
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// This backend doesn't init anything yet
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return true;
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}
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void AudioBackend::CloseInternal()
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{
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// This backend doesn't init anything yet
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}
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bool AudioBackend::CompileInternal()
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{
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// This backend doesn't compile anything yet
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return true;
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}
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void AudioBackend::DecompileInternal()
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{
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// This backend doesn't compile anything yet
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}
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@@ -0,0 +1,25 @@
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#ifndef AUDIOBACKEND_H
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#define AUDIOBACKEND_H
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#include "../audiorenderbackend.h"
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class AudioBackend : public AudioRenderBackend
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{
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Q_OBJECT
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public:
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AudioBackend(QObject* parent = nullptr);
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protected:
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virtual bool InitInternal() override;
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virtual void CloseInternal() override;
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virtual bool CompileInternal() override;
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virtual void DecompileInternal() override;
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};
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#endif // AUDIOBACKEND_H
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@@ -1,12 +1,87 @@
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#include "audiorenderbackend.h"
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AudioRenderBackend::AudioRenderBackend()
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#include <QtMath>
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AudioRenderBackend::AudioRenderBackend(QObject *parent) :
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RenderBackend(parent)
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{
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}
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void AudioRenderBackend::SetParameters(const AudioRenderingParams ¶ms)
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{
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// Since we're changing parameters, all the existing threads are invalid and must be removed. They will start again
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// next time this Node has to process anything.
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Close();
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// Set new parameters
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params_ = params;
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// Regenerate the cache ID
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RegenerateCacheID();
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}
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void AudioRenderBackend::InvalidateCache(const rational &start_range, const rational &end_range)
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{
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Q_UNUSED(start_range)
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Q_UNUSED(end_range)
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// Add the range to the list
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cache_queue_.append(TimeRange(start_range, end_range));
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// Remove any overlaps so we don't render the same thing twice
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ValidateRanges();
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// Start caching cycle if it hasn't started already
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CacheNext();
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}
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void AudioRenderBackend::ViewerNodeChangedEvent(ViewerOutput *node)
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{
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if (node != nullptr) {
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// FIXME: Hardcoded format
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SetParameters(AudioRenderingParams(node->audio_params(), olive::SAMPLE_FMT_FLT));
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}
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}
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bool AudioRenderBackend::GenerateCacheIDInternal(QCryptographicHash &hash)
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{
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if (!params_.is_valid()) {
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return false;
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}
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// Generate an ID that is more or less guaranteed to be unique to this Sequence
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hash.addData(QString::number(params_.sample_rate()).toUtf8());
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hash.addData(QString::number(params_.channel_layout()).toUtf8());
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hash.addData(QString::number(params_.format()).toUtf8());
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return true;
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}
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void AudioRenderBackend::ValidateRanges()
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{
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for (int i=0;i<cache_queue_.size();i++) {
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const TimeRange& range1 = cache_queue_.at(i);
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for (int j=0;j<cache_queue_.size();j++) {
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const TimeRange& range2 = cache_queue_.at(j);
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if (RangesOverlap(range1, range2) && i != j) {
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// Combine with the first range
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cache_queue_[i] = CombineRange(range1, range2);
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// Remove the second range
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cache_queue_.removeAt(j);
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j--;
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}
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}
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}
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}
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TimeRange AudioRenderBackend::CombineRange(const TimeRange &a, const TimeRange &b)
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{
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return TimeRange(qMin(a.in(), b.in()),
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qMax(a.out(), b.out()));
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}
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bool AudioRenderBackend::RangesOverlap(const TimeRange &a, const TimeRange &b)
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{
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return (a.out() < b.in() && a.in() > b.out());
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}
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@@ -1,16 +1,47 @@
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#ifndef AUDIORENDERBACKEND_H
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#define AUDIORENDERBACKEND_H
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#include "common/timerange.h"
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#include "renderbackend.h"
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class AudioRenderBackend : public RenderBackend
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{
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Q_OBJECT
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public:
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AudioRenderBackend();
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AudioRenderBackend(QObject* parent = nullptr);
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/**
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* @brief Set parameters of the Renderer
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*
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* The Renderer owns the buffers that are used in the rendering process and this function sets the kind of buffers
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* to use. The Renderer must be stopped when calling this function.
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*/
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void SetParameters(const AudioRenderingParams ¶ms);
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public slots:
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virtual void InvalidateCache(const rational &start_range, const rational &end_range);
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virtual void InvalidateCache(const rational &start_range, const rational &end_range) override;
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protected:
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virtual void ViewerNodeChangedEvent(ViewerOutput* node) override;
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/**
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* @brief Internal function for generating the cache ID
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*/
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virtual bool GenerateCacheIDInternal(QCryptographicHash& hash) override;
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//virtual void CacheIDChangedEvent(const QString& id) override;
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private:
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void ValidateRanges();
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TimeRange CombineRange(const TimeRange& a, const TimeRange& b);
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bool RangesOverlap(const TimeRange& a, const TimeRange& b);
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AudioRenderingParams params_;
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QByteArray pcm_data_;
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};
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#endif // AUDIORENDERBACKEND_H
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@@ -0,0 +1,22 @@
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#include "audiorenderworker.h"
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AudioRenderWorker::AudioRenderWorker(DecoderCache *decoder_cache, QObject *parent) :
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RenderWorker(decoder_cache, parent)
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{
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}
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void AudioRenderWorker::RenderAsSibling(NodeDependency dep)
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{
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}
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bool AudioRenderWorker::InitInternal()
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{
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// Nothing to init yet
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return true;
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}
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void AudioRenderWorker::CloseInternal()
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{
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// Nothing to init yet
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}
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@@ -0,0 +1,24 @@
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#ifndef AUDIORENDERWORKER_H
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#define AUDIORENDERWORKER_H
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#include "renderworker.h"
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class AudioRenderWorker : public RenderWorker
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{
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Q_OBJECT
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public:
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AudioRenderWorker(DecoderCache* decoder_cache, QObject* parent = nullptr);
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public slots:
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virtual void RenderAsSibling(NodeDependency dep) override;
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protected:
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virtual bool InitInternal() override;
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virtual void CloseInternal() override;
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};
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#endif // AUDIORENDERWORKER_H
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@@ -7,8 +7,8 @@
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OpenGLBackend::OpenGLBackend(QObject *parent) :
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VideoRenderBackend(parent),
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push_time_(-1),
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compiled_(false)
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push_texture_(nullptr),
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push_time_(-1)
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{
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}
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@@ -35,12 +35,15 @@ bool OpenGLBackend::InitInternal()
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QThread* thread = threads().at(i);
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// Create one processor object for each thread
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OpenGLWorker* processor = new OpenGLWorker(share_ctx, &shader_cache_, &decoder_cache_);
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OpenGLWorker* processor = new OpenGLWorker(share_ctx, &shader_cache_, decoder_cache(), frame_cache());
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processor->SetParameters(params());
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// Connect to it
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connect(processor, SIGNAL(RequestSibling(NodeDependency)), this, SLOT(ThreadRequestedSibling(NodeDependency)));
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connect(processor, SIGNAL(CompletedFrame(NodeDependency)), this, SLOT(ThreadCompletedFrame(NodeDependency)));
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connect(processor, SIGNAL(CompletedFrame(NodeDependency, QByteArray)), this, SLOT(ThreadCompletedFrame(NodeDependency, QByteArray)));
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connect(processor, SIGNAL(HashAlreadyBeingCached()), this, SLOT(ThreadSkippedFrame()));
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connect(processor, SIGNAL(CompletedDownload(NodeDependency, QByteArray)), this, SLOT(ThreadCompletedDownload(NodeDependency, QByteArray)));
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connect(processor, SIGNAL(HashAlreadyExists(NodeDependency, QByteArray)), this, SLOT(ThreadHashAlreadyExists(NodeDependency, QByteArray)));
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// Finally, we can move it to its own thread
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processor->moveToThread(thread);
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@@ -56,54 +59,36 @@ bool OpenGLBackend::InitInternal()
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master_texture_ = std::make_shared<OpenGLTexture>();
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master_texture_->Create(share_ctx, params().effective_width(), params().effective_height(), params().format());
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/*
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// Create internal FBO for copying textures
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copy_buffer_.Create(share_ctx);
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copy_buffer_.Attach(master_texture_);
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copy_pipeline_ = OpenGLShader::CreateDefault();
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*/
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return true;
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}
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void OpenGLBackend::GenerateFrame(const rational &time)
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{
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qDebug() << "Compiled state:" << compiled_;
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if (!compiled_) {
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Compile();
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}
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NodeDependency dep = NodeDependency(viewer_node()->texture_input()->get_connected_output(), time, time);
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foreach (OpenGLWorker* worker, processors_) {
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if (worker->IsAvailable() || worker == processors_.last()) {
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QMetaObject::invokeMethod(worker,
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"Render",
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Qt::QueuedConnection,
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Q_ARG(NodeDependency, dep));
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}
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}
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}
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void OpenGLBackend::CloseInternal()
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{
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Decompile();
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copy_buffer_.Destroy();
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//copy_buffer_.Destroy();
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master_texture_ = nullptr;
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copy_pipeline_ = nullptr;
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push_texture_ = nullptr;
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//copy_pipeline_ = nullptr;
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VideoRenderBackend::Close();
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}
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OpenGLTexturePtr OpenGLBackend::GetCachedFrameAsTexture(const rational &time)
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{
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last_time_requested_ = time;
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if (push_time_ >= 0) {
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rational temp_push_time = push_time_;
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push_time_ = -1;
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if (time == temp_push_time) {
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return master_texture_;
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return push_texture_;
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}
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}
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@@ -201,23 +186,28 @@ bool OpenGLBackend::TraverseCompiling(Node *n)
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return true;
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}
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void OpenGLBackend::ThreadCompletedFrame(NodeDependency path)
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void OpenGLBackend::ThreadCompletedFrame(NodeDependency path, QByteArray hash)
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{
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caching_ = false;
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OpenGLTexturePtr texture = path.node()->get_cached_value(path.range()).value<OpenGLTexturePtr>();
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if (texture != nullptr) {
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QString cache_fn = frame_cache()->CachePathName(QStringLiteral("%1-%2").arg(QString::number(path.in().numerator()), QString::number(path.in().denominator())).toLatin1());
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if (texture == nullptr) {
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// No frame received, we set hash to an empty
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frame_cache()->RemoveHash(path.in());
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} else {
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// Received a texture, let's download it
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QString cache_fn = frame_cache()->CachePathName(hash);
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|
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// Find an available worker to download this texture
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foreach (OpenGLWorker* worker, processors_) {
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foreach (RenderWorker* worker, processors_) {
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// Check if one is available, but worst case if none of them are available, just queue it on the last worker since
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// it's the least likely to get work
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if (worker->IsAvailable() || worker == processors_.last()) {
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QMetaObject::invokeMethod(worker,
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"Download",
|
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Q_ARG(NodeDependency, path),
|
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Q_ARG(QByteArray, hash),
|
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Q_ARG(QVariant, QVariant::fromValue(texture)),
|
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Q_ARG(QString, cache_fn));
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break;
|
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@@ -225,6 +215,11 @@ void OpenGLBackend::ThreadCompletedFrame(NodeDependency path)
|
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}
|
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}
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|
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// Set as push texture
|
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push_time_ = path.in();
|
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push_texture_ = texture;
|
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emit CachedFrameReady(push_time_);
|
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|
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CacheNext();
|
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}
|
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|
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@@ -279,7 +274,7 @@ void OpenGLBackend::ThreadCompletedFrame(NodeDependency path)
|
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void OpenGLBackend::ThreadRequestedSibling(NodeDependency dep)
|
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{
|
||||
// Try to queue another thread to run this dep in advance
|
||||
foreach (OpenGLWorker* worker, processors_) {
|
||||
foreach (RenderWorker* worker, processors_) {
|
||||
if (worker->IsAvailable()) {
|
||||
QMetaObject::invokeMethod(worker,
|
||||
"RenderAsSibling",
|
||||
@@ -290,6 +285,26 @@ void OpenGLBackend::ThreadRequestedSibling(NodeDependency dep)
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLBackend::ThreadCompletedDownload(NodeDependency dep, QByteArray hash)
|
||||
{
|
||||
frame_cache()->SetHash(dep.in(), hash);
|
||||
|
||||
emit CachedFrameReady(dep.in());
|
||||
}
|
||||
|
||||
void OpenGLBackend::ThreadSkippedFrame()
|
||||
{
|
||||
caching_ = false;
|
||||
CacheNext();
|
||||
}
|
||||
|
||||
void OpenGLBackend::ThreadHashAlreadyExists(NodeDependency dep, QByteArray hash)
|
||||
{
|
||||
ThreadCompletedDownload(dep, hash);
|
||||
|
||||
ThreadSkippedFrame();
|
||||
}
|
||||
|
||||
/*void OpenGLBackend::ThreadSkippedFrame(const rational& time, const QByteArray& hash)
|
||||
{
|
||||
caching_ = false;
|
||||
|
||||
@@ -23,8 +23,6 @@ protected:
|
||||
|
||||
virtual void CloseInternal() override;
|
||||
|
||||
virtual void GenerateFrame(const rational& time) override;
|
||||
|
||||
virtual bool CompileInternal() override;
|
||||
|
||||
virtual void DecompileInternal() override;
|
||||
@@ -32,30 +30,22 @@ protected:
|
||||
private:
|
||||
bool TraverseCompiling(Node* n);
|
||||
|
||||
QVector<OpenGLWorker*> processors_;
|
||||
|
||||
OpenGLTexturePtr master_texture_;
|
||||
OpenGLTexturePtr push_texture_;
|
||||
rational push_time_;
|
||||
|
||||
OpenGLFramebuffer copy_buffer_;
|
||||
OpenGLShaderPtr copy_pipeline_;
|
||||
/*OpenGLFramebuffer copy_buffer_;
|
||||
OpenGLShaderPtr copy_pipeline_;*/
|
||||
|
||||
OpenGLShaderCache shader_cache_;
|
||||
|
||||
bool compiled_;
|
||||
|
||||
private slots:
|
||||
void ThreadCompletedFrame(NodeDependency path);
|
||||
void ThreadCompletedFrame(NodeDependency path, QByteArray hash);
|
||||
void ThreadRequestedSibling(NodeDependency dep);
|
||||
void ThreadCompletedDownload(NodeDependency dep, QByteArray hash);
|
||||
void ThreadSkippedFrame();
|
||||
void ThreadHashAlreadyExists(NodeDependency dep, QByteArray hash);
|
||||
|
||||
|
||||
|
||||
//void ThreadCallback(OpenGLTexturePtr texture, const rational& time, const QByteArray& hash);
|
||||
|
||||
|
||||
//void ThreadSkippedFrame(const rational &time, const QByteArray &hash);
|
||||
|
||||
//void DownloadThreadComplete(const QByteArray &hash);
|
||||
};
|
||||
|
||||
#endif // OPENGLBACKEND_H
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
#include "node/node.h"
|
||||
#include "render/pixelservice.h"
|
||||
|
||||
OpenGLWorker::OpenGLWorker(QOpenGLContext *share_ctx, OpenGLShaderCache *shader_cache, DecoderCache *decoder_cache, QObject *parent) :
|
||||
VideoRenderWorker(decoder_cache, parent),
|
||||
OpenGLWorker::OpenGLWorker(QOpenGLContext *share_ctx, OpenGLShaderCache *shader_cache, DecoderCache *decoder_cache, VideoRenderFrameCache *frame_cache, QObject *parent) :
|
||||
VideoRenderWorker(decoder_cache, frame_cache, parent),
|
||||
share_ctx_(share_ctx),
|
||||
ctx_(nullptr),
|
||||
functions_(nullptr),
|
||||
@@ -21,6 +21,10 @@ OpenGLWorker::~OpenGLWorker()
|
||||
|
||||
bool OpenGLWorker::InitInternal()
|
||||
{
|
||||
if (!VideoRenderWorker::InitInternal()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create context object
|
||||
ctx_ = new QOpenGLContext();
|
||||
|
||||
@@ -48,6 +52,12 @@ QVariant OpenGLWorker::FrameToTexture(FramePtr frame)
|
||||
OpenGLTexturePtr footage_tex = std::make_shared<OpenGLTexture>();
|
||||
footage_tex->Create(ctx_, frame);
|
||||
|
||||
// OCIO's CPU conversion is more accurate, so for online we render on CPU but offline we render GPU
|
||||
//if (video_params().mode() == olive::kOnline) {
|
||||
// Convert frame to float for
|
||||
//frame = PixelService::ConvertPixelFormat(frame, olive::PIX_FMT_RGBA32F);
|
||||
//}
|
||||
|
||||
// FIXME: Alpha association and color management
|
||||
|
||||
return QVariant::fromValue(footage_tex);
|
||||
|
||||
@@ -11,7 +11,11 @@
|
||||
class OpenGLWorker : public VideoRenderWorker {
|
||||
Q_OBJECT
|
||||
public:
|
||||
OpenGLWorker(QOpenGLContext* share_ctx, OpenGLShaderCache* shader_cache, DecoderCache* decoder_cache, QObject* parent = nullptr);
|
||||
OpenGLWorker(QOpenGLContext* share_ctx,
|
||||
OpenGLShaderCache* shader_cache,
|
||||
DecoderCache* decoder_cache,
|
||||
VideoRenderFrameCache* frame_cache,
|
||||
QObject* parent = nullptr);
|
||||
|
||||
virtual ~OpenGLWorker() override;
|
||||
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
|
||||
RenderBackend::RenderBackend(QObject *parent) :
|
||||
QObject(parent),
|
||||
compiled_(false),
|
||||
caching_(false),
|
||||
started_(false),
|
||||
viewer_node_(nullptr)
|
||||
{
|
||||
@@ -57,6 +59,11 @@ void RenderBackend::Close()
|
||||
thread->wait(); // FIXME: Maximum time in case a thread is stuck?
|
||||
}
|
||||
threads_.clear();
|
||||
|
||||
foreach (RenderWorker* processor, processors_) {
|
||||
delete processor;
|
||||
}
|
||||
processors_.clear();
|
||||
}
|
||||
|
||||
const QString &RenderBackend::GetError() const
|
||||
@@ -148,11 +155,56 @@ void RenderBackend::ViewerNodeChangedEvent(ViewerOutput *node)
|
||||
Q_UNUSED(node)
|
||||
}
|
||||
|
||||
void RenderBackend::CacheNext()
|
||||
{
|
||||
if (!Init() || cache_queue_.isEmpty() || viewer_node() == nullptr || caching_) {
|
||||
return;
|
||||
}
|
||||
|
||||
TimeRange cache_frame = cache_queue_.takeFirst();
|
||||
|
||||
qDebug() << "Caching FRAME" << cache_frame.in() << "to" << cache_frame.out();
|
||||
|
||||
caching_ = GenerateData(cache_frame);
|
||||
}
|
||||
|
||||
bool RenderBackend::GenerateData(const TimeRange &range)
|
||||
{
|
||||
if (!Compile()) {
|
||||
qDebug() << "Graph remains uncompiled, nothing to be done";
|
||||
return false;
|
||||
}
|
||||
|
||||
NodeDependency dep = NodeDependency(viewer_node()->texture_input()->get_connected_output(), range.in(), range.out());
|
||||
|
||||
foreach (RenderWorker* worker, processors_) {
|
||||
if (worker->IsAvailable() || worker == processors_.last()) {
|
||||
QMetaObject::invokeMethod(worker,
|
||||
"Render",
|
||||
Qt::QueuedConnection,
|
||||
Q_ARG(NodeDependency, dep));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ViewerOutput *RenderBackend::viewer_node() const
|
||||
{
|
||||
return viewer_node_;
|
||||
}
|
||||
|
||||
DecoderCache *RenderBackend::decoder_cache()
|
||||
{
|
||||
return &decoder_cache_;
|
||||
}
|
||||
|
||||
const QString &RenderBackend::cache_id() const
|
||||
{
|
||||
return cache_id_;
|
||||
}
|
||||
|
||||
const QVector<QThread *> &RenderBackend::threads()
|
||||
{
|
||||
return threads_;
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
#ifndef RENDERBACKEND_H
|
||||
#define RENDERBACKEND_H
|
||||
|
||||
#include <QLinkedList>
|
||||
|
||||
#include "decodercache.h"
|
||||
#include "node/output/viewer/viewer.h"
|
||||
#include "renderworker.h"
|
||||
|
||||
class RenderBackend : public QObject
|
||||
{
|
||||
@@ -43,8 +46,6 @@ protected:
|
||||
|
||||
virtual void DecompileInternal() = 0;
|
||||
|
||||
DecoderCache decoder_cache_;
|
||||
|
||||
const QVector<QThread*>& threads();
|
||||
|
||||
/**
|
||||
@@ -58,11 +59,28 @@ protected:
|
||||
|
||||
virtual void ViewerNodeChangedEvent(ViewerOutput* node);
|
||||
|
||||
/**
|
||||
* @brief Function called when there are frames in the queue to cache
|
||||
*
|
||||
* This function is NOT thread-safe and should only be called in the main thread.
|
||||
*/
|
||||
void CacheNext();
|
||||
|
||||
bool GenerateData(const TimeRange& range);
|
||||
|
||||
ViewerOutput* viewer_node() const;
|
||||
|
||||
QString cache_name_;
|
||||
qint64 cache_time_;
|
||||
QString cache_id_;
|
||||
DecoderCache* decoder_cache();
|
||||
|
||||
const QString& cache_id() const;
|
||||
|
||||
QList<TimeRange> cache_queue_;
|
||||
|
||||
QVector<RenderWorker*> processors_;
|
||||
|
||||
bool compiled_;
|
||||
|
||||
bool caching_;
|
||||
|
||||
private:
|
||||
/**
|
||||
@@ -85,7 +103,12 @@ private:
|
||||
*/
|
||||
QString error_;
|
||||
|
||||
bool compiled_;
|
||||
DecoderCache decoder_cache_;
|
||||
|
||||
QString cache_name_;
|
||||
qint64 cache_time_;
|
||||
QString cache_id_;
|
||||
|
||||
};
|
||||
|
||||
#endif // RENDERBACKEND_H
|
||||
|
||||
@@ -0,0 +1,125 @@
|
||||
#include "renderworker.h"
|
||||
|
||||
#include "node/block/block.h"
|
||||
|
||||
RenderWorker::RenderWorker(DecoderCache *decoder_cache, QObject *parent) :
|
||||
QObject(parent),
|
||||
working_(0),
|
||||
started_(false),
|
||||
decoder_cache_(decoder_cache)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool RenderWorker::IsAvailable()
|
||||
{
|
||||
return (working_ == 0);
|
||||
}
|
||||
|
||||
bool RenderWorker::Init()
|
||||
{
|
||||
if (started_) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!(started_ = InitInternal())) {
|
||||
Close();
|
||||
}
|
||||
|
||||
return started_;
|
||||
}
|
||||
|
||||
void RenderWorker::Close()
|
||||
{
|
||||
CloseInternal();
|
||||
|
||||
started_ = false;
|
||||
}
|
||||
|
||||
void RenderWorker::Render(NodeDependency path)
|
||||
{
|
||||
NodeOutput* output = path.node();
|
||||
Node* node = output->parent();
|
||||
|
||||
QList<Node*> all_nodes_in_graph = ListNodeAndAllDependencies(node);
|
||||
|
||||
// Lock all Nodes to prevent UI changes during this render
|
||||
foreach (Node* dep, all_nodes_in_graph) {
|
||||
dep->LockUserInput();
|
||||
}
|
||||
|
||||
RenderInternal(path);
|
||||
|
||||
// Unlock all Nodes so changes can be made again
|
||||
foreach (Node* dep, all_nodes_in_graph) {
|
||||
dep->UnlockUserInput();
|
||||
}
|
||||
}
|
||||
|
||||
DecoderCache *RenderWorker::decoder_cache()
|
||||
{
|
||||
return decoder_cache_;
|
||||
}
|
||||
|
||||
Node *RenderWorker::ValidateBlock(Node *n, const rational& time)
|
||||
{
|
||||
if (n->IsBlock()) {
|
||||
Block* block = static_cast<Block*>(n);
|
||||
|
||||
while (block != nullptr && block->in() > time) {
|
||||
// This Block is too late, find an earlier one
|
||||
block = block->previous();
|
||||
}
|
||||
|
||||
while (block != nullptr && block->out() <= time) {
|
||||
// This block is too early, find a later one
|
||||
block = block->next();
|
||||
}
|
||||
|
||||
// By this point, we should have the correct Block or nullptr if there's no Block here
|
||||
return block;
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
void RenderWorker::RenderInternal(const NodeDependency &path)
|
||||
{
|
||||
RenderAsSibling(path);
|
||||
}
|
||||
|
||||
StreamPtr RenderWorker::ResolveStreamFromInput(NodeInput *input)
|
||||
{
|
||||
return input->get_value_at_time(0).value<StreamPtr>();
|
||||
}
|
||||
|
||||
DecoderPtr RenderWorker::ResolveDecoderFromInput(NodeInput *input)
|
||||
{
|
||||
// Access a map of Node inputs and decoder instances and retrieve a frame!
|
||||
StreamPtr stream = ResolveStreamFromInput(input);
|
||||
DecoderPtr decoder = decoder_cache()->GetDecoder(stream.get());
|
||||
|
||||
if (decoder == nullptr && stream != nullptr) {
|
||||
// Init decoder
|
||||
decoder = Decoder::CreateFromID(stream->footage()->decoder());
|
||||
decoder->set_stream(stream);
|
||||
decoder_cache()->AddDecoder(stream.get(), decoder);
|
||||
}
|
||||
|
||||
return decoder;
|
||||
}
|
||||
|
||||
QList<Node *> RenderWorker::ListNodeAndAllDependencies(Node *n)
|
||||
{
|
||||
QList<Node*> node_list;
|
||||
|
||||
node_list.append(n);
|
||||
node_list.append(n->GetDependencies());
|
||||
|
||||
return node_list;
|
||||
}
|
||||
|
||||
bool RenderWorker::IsStarted()
|
||||
{
|
||||
return started_;
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
#ifndef RENDERWORKER_H
|
||||
#define RENDERWORKER_H
|
||||
|
||||
#include <QObject>
|
||||
|
||||
#include "node/node.h"
|
||||
#include "decodercache.h"
|
||||
|
||||
class RenderWorker : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
RenderWorker(DecoderCache* decoder_cache, QObject* parent = nullptr);
|
||||
|
||||
Q_DISABLE_COPY_MOVE(RenderWorker)
|
||||
|
||||
bool Init();
|
||||
|
||||
bool IsStarted();
|
||||
|
||||
bool IsAvailable();
|
||||
|
||||
public slots:
|
||||
void Close();
|
||||
|
||||
void Render(NodeDependency path);
|
||||
|
||||
virtual void RenderAsSibling(NodeDependency dep) = 0;
|
||||
|
||||
protected:
|
||||
Node* ValidateBlock(Node* n, const rational& time);
|
||||
|
||||
virtual bool InitInternal() = 0;
|
||||
|
||||
virtual void CloseInternal() = 0;
|
||||
|
||||
virtual void RenderInternal(const NodeDependency& path);
|
||||
|
||||
StreamPtr ResolveStreamFromInput(NodeInput* input);
|
||||
DecoderPtr ResolveDecoderFromInput(NodeInput* input);
|
||||
|
||||
QList<Node*> ListNodeAndAllDependencies(Node* n);
|
||||
|
||||
DecoderCache* decoder_cache();
|
||||
|
||||
QAtomicInt working_;
|
||||
|
||||
private:
|
||||
bool started_;
|
||||
|
||||
DecoderCache* decoder_cache_;
|
||||
|
||||
};
|
||||
|
||||
#endif // RENDERWORKER_H
|
||||
@@ -27,12 +27,10 @@
|
||||
#include <QDir>
|
||||
#include <QtMath>
|
||||
|
||||
#include "opengl/functions.h"
|
||||
#include "render/pixelservice.h"
|
||||
|
||||
VideoRenderBackend::VideoRenderBackend(QObject *parent) :
|
||||
RenderBackend(parent),
|
||||
caching_(false)
|
||||
RenderBackend(parent)
|
||||
{
|
||||
// FIXME: Cache name should actually be the name of the sequence
|
||||
SetCacheName("Test");
|
||||
@@ -77,34 +75,28 @@ void VideoRenderBackend::InvalidateCache(const rational &start_range, const rati
|
||||
diff = qAbs(diff) * 5;
|
||||
}
|
||||
|
||||
bool contains = false;
|
||||
bool added = false;
|
||||
QLinkedList<rational>::iterator insert_iterator;
|
||||
|
||||
for (QLinkedList<rational>::iterator i = cache_queue_.begin();i != cache_queue_.end();i++) {
|
||||
rational compare = *i;
|
||||
TimeRange new_range(r, r);
|
||||
|
||||
if (!added) {
|
||||
rational compare_diff = compare - last_time;
|
||||
for (int i=0;i<cache_queue_.size();i++) {
|
||||
rational compare = cache_queue_.at(i).in();
|
||||
rational compare_diff = compare - last_time;
|
||||
|
||||
if (compare_diff > diff) {
|
||||
insert_iterator = i;
|
||||
added = true;
|
||||
}
|
||||
if (compare_diff > diff) {
|
||||
cache_queue_.insert(i, new_range);
|
||||
added = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (compare == r) {
|
||||
contains = true;
|
||||
added = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!contains) {
|
||||
if (added) {
|
||||
cache_queue_.insert(insert_iterator, r);
|
||||
} else {
|
||||
cache_queue_.append(r);
|
||||
}
|
||||
if (!added) {
|
||||
cache_queue_.append(new_range);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -150,7 +142,7 @@ void VideoRenderBackend::SetParameters(const VideoRenderingParams& params)
|
||||
|
||||
bool VideoRenderBackend::GenerateCacheIDInternal(QCryptographicHash& hash)
|
||||
{
|
||||
if (cache_name_.isEmpty() || !params_.is_valid()) {
|
||||
if (!params_.is_valid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -173,21 +165,6 @@ VideoRenderFrameCache *VideoRenderBackend::frame_cache()
|
||||
return &frame_cache_;
|
||||
}
|
||||
|
||||
void VideoRenderBackend::CacheNext()
|
||||
{
|
||||
if (!Init() || cache_queue_.isEmpty() || viewer_node() == nullptr || caching_) {
|
||||
return;
|
||||
}
|
||||
|
||||
rational cache_frame = cache_queue_.takeFirst();
|
||||
|
||||
qDebug() << "Caching" << cache_frame.toDouble();
|
||||
|
||||
GenerateFrame(cache_frame);
|
||||
|
||||
caching_ = true;
|
||||
}
|
||||
|
||||
const char *VideoRenderBackend::GetCachedFrame(const rational &time)
|
||||
{
|
||||
last_time_requested_ = time;
|
||||
@@ -197,7 +174,7 @@ const char *VideoRenderBackend::GetCachedFrame(const rational &time)
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (cache_id_.isEmpty()) {
|
||||
if (cache_id().isEmpty()) {
|
||||
qWarning() << "No cache ID";
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -51,18 +51,6 @@ public:
|
||||
*
|
||||
* The Renderer owns the buffers that are used in the rendering process and this function sets the kind of buffers
|
||||
* to use. The Renderer must be stopped when calling this function.
|
||||
*
|
||||
* @param width
|
||||
*
|
||||
* Buffer width
|
||||
*
|
||||
* @param height
|
||||
*
|
||||
* Buffer height
|
||||
*
|
||||
* @param format
|
||||
*
|
||||
* Buffer pixel format
|
||||
*/
|
||||
void SetParameters(const VideoRenderingParams ¶ms);
|
||||
|
||||
@@ -87,25 +75,12 @@ protected:
|
||||
|
||||
virtual void ViewerNodeChangedEvent(ViewerOutput* node) override;
|
||||
|
||||
virtual void GenerateFrame(const rational&) = 0;
|
||||
|
||||
const char *GetCachedFrame(const rational& time);
|
||||
|
||||
VideoRenderFrameCache* frame_cache();
|
||||
|
||||
/**
|
||||
* @brief Function called when there are frames in the queue to cache
|
||||
*
|
||||
* This function is NOT thread-safe and should only be called in the main thread.
|
||||
*/
|
||||
void CacheNext();
|
||||
|
||||
const VideoRenderingParams& params() const;
|
||||
|
||||
rational last_time_requested_;
|
||||
|
||||
bool caching_;
|
||||
|
||||
/**
|
||||
* @brief Internal function for generating the cache ID
|
||||
*/
|
||||
@@ -119,12 +94,12 @@ signals:
|
||||
private:
|
||||
VideoRenderingParams params_;
|
||||
|
||||
QLinkedList<rational> cache_queue_;
|
||||
|
||||
QByteArray cache_frame_load_buffer_;
|
||||
|
||||
VideoRenderFrameCache frame_cache_;
|
||||
|
||||
rational last_time_requested_;
|
||||
|
||||
private slots:
|
||||
|
||||
|
||||
|
||||
@@ -12,31 +12,31 @@ VideoRenderFrameCache::VideoRenderFrameCache()
|
||||
|
||||
bool VideoRenderFrameCache::HasHash(const QByteArray &hash)
|
||||
{
|
||||
return QFileInfo::exists(CachePathName(hash));
|
||||
return QFileInfo::exists(CachePathName(hash)) && !IsCaching(hash);
|
||||
}
|
||||
|
||||
bool VideoRenderFrameCache::IsCaching(const QByteArray &hash)
|
||||
{
|
||||
cache_hash_list_mutex_.lock();
|
||||
currently_caching_lock_.lock();
|
||||
|
||||
bool is_caching = cache_hash_list_.contains(hash);
|
||||
bool is_caching = currently_caching_list_.contains(hash);
|
||||
|
||||
cache_hash_list_mutex_.unlock();
|
||||
currently_caching_lock_.unlock();
|
||||
|
||||
return is_caching;
|
||||
}
|
||||
|
||||
bool VideoRenderFrameCache::TryCache(const QByteArray &hash)
|
||||
{
|
||||
cache_hash_list_mutex_.lock();
|
||||
currently_caching_lock_.lock();
|
||||
|
||||
bool is_caching = cache_hash_list_.contains(hash);
|
||||
bool is_caching = currently_caching_list_.contains(hash);
|
||||
|
||||
if (!is_caching) {
|
||||
cache_hash_list_.append(hash);
|
||||
currently_caching_list_.append(hash);
|
||||
}
|
||||
|
||||
cache_hash_list_mutex_.unlock();
|
||||
currently_caching_lock_.unlock();
|
||||
|
||||
return !is_caching;
|
||||
}
|
||||
@@ -51,6 +51,29 @@ QByteArray VideoRenderFrameCache::TimeToHash(const rational &time)
|
||||
return time_hash_map_.value(time);
|
||||
}
|
||||
|
||||
void VideoRenderFrameCache::SetHash(const rational &time, const QByteArray &hash)
|
||||
{
|
||||
// No longer currently caching this frame
|
||||
RemoveHashFromCurrentlyCaching(hash);
|
||||
|
||||
// Insert frame into map
|
||||
time_hash_map_.insert(time, hash);
|
||||
}
|
||||
|
||||
void VideoRenderFrameCache::RemoveHash(const rational &time)
|
||||
{
|
||||
RemoveHashFromCurrentlyCaching(time_hash_map_.value(time));
|
||||
|
||||
time_hash_map_.remove(time);
|
||||
}
|
||||
|
||||
void VideoRenderFrameCache::RemoveHashFromCurrentlyCaching(const QByteArray &hash)
|
||||
{
|
||||
currently_caching_lock_.lock();
|
||||
currently_caching_list_.removeOne(hash);
|
||||
currently_caching_lock_.unlock();
|
||||
}
|
||||
|
||||
QString VideoRenderFrameCache::CachePathName(const QByteArray &hash)
|
||||
{
|
||||
QDir this_cache_dir = QDir(GetMediaCacheLocation()).filePath(cache_id_);
|
||||
|
||||
@@ -34,11 +34,16 @@ public:
|
||||
|
||||
QByteArray TimeToHash(const rational& time);
|
||||
|
||||
void SetHash(const rational& time, const QByteArray& hash);
|
||||
void RemoveHash(const rational& time);
|
||||
|
||||
private:
|
||||
void RemoveHashFromCurrentlyCaching(const QByteArray& hash);
|
||||
|
||||
QMap<rational, QByteArray> time_hash_map_;
|
||||
|
||||
QMutex cache_hash_list_mutex_;
|
||||
QVector<QByteArray> cache_hash_list_;
|
||||
QMutex currently_caching_lock_;
|
||||
QVector<QByteArray> currently_caching_list_;
|
||||
|
||||
QString cache_id_;
|
||||
};
|
||||
|
||||
@@ -3,38 +3,41 @@
|
||||
#include <QThread>
|
||||
|
||||
#include "common/define.h"
|
||||
#include "node/block/block.h"
|
||||
#include "node/node.h"
|
||||
#include "render/pixelservice.h"
|
||||
|
||||
VideoRenderWorker::VideoRenderWorker(DecoderCache *decoder_cache, QObject *parent) :
|
||||
QObject(parent),
|
||||
decoder_cache_(decoder_cache),
|
||||
started_(false)
|
||||
VideoRenderWorker::VideoRenderWorker(DecoderCache *decoder_cache, VideoRenderFrameCache *frame_cache, QObject *parent) :
|
||||
RenderWorker(decoder_cache, parent),
|
||||
frame_cache_(frame_cache)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool VideoRenderWorker::IsAvailable()
|
||||
{
|
||||
return (working_ == 0);
|
||||
}
|
||||
|
||||
void VideoRenderWorker::Close()
|
||||
{
|
||||
CloseInternal();
|
||||
|
||||
started_ = false;
|
||||
}
|
||||
|
||||
const VideoRenderingParams &VideoRenderWorker::video_params()
|
||||
{
|
||||
return video_params_;
|
||||
}
|
||||
|
||||
DecoderCache *VideoRenderWorker::decoder_cache()
|
||||
void VideoRenderWorker::RenderInternal(const NodeDependency& path)
|
||||
{
|
||||
return decoder_cache_;
|
||||
// Get hash of node graph
|
||||
// We use SHA-1 for speed (benchmarks show it's the fastest hash available to us)
|
||||
QCryptographicHash hasher(QCryptographicHash::Sha1);
|
||||
HashNodeRecursively(&hasher, path.node()->parent(), path.in());
|
||||
QByteArray hash = hasher.result();
|
||||
|
||||
if (frame_cache_->HasHash(hash)) {
|
||||
// We've already cached this hash, no need to continue
|
||||
emit HashAlreadyExists(path, hash);
|
||||
} else if (frame_cache_->TryCache(hash)) {
|
||||
// This hash is available for us to cache, start traversing graph
|
||||
RenderAsSibling(path);
|
||||
|
||||
emit CompletedFrame(path, hash);
|
||||
} else {
|
||||
// Another thread must be caching this already, nothing to be done
|
||||
emit HashAlreadyBeingCached();
|
||||
}
|
||||
}
|
||||
|
||||
void VideoRenderWorker::HashNodeRecursively(QCryptographicHash *hash, Node* n, const rational& time)
|
||||
@@ -94,49 +97,6 @@ void VideoRenderWorker::HashNodeRecursively(QCryptographicHash *hash, Node* n, c
|
||||
}
|
||||
}
|
||||
|
||||
StreamPtr VideoRenderWorker::ResolveStreamFromInput(NodeInput *input)
|
||||
{
|
||||
return input->get_value_at_time(0).value<StreamPtr>();
|
||||
}
|
||||
|
||||
DecoderPtr VideoRenderWorker::ResolveDecoderFromInput(NodeInput *input)
|
||||
{
|
||||
// Access a map of Node inputs and decoder instances and retrieve a frame!
|
||||
StreamPtr stream = ResolveStreamFromInput(input);
|
||||
DecoderPtr decoder = decoder_cache()->GetDecoder(stream.get());
|
||||
|
||||
if (decoder == nullptr && stream != nullptr) {
|
||||
// Init decoder
|
||||
decoder = Decoder::CreateFromID(stream->footage()->decoder());
|
||||
decoder->set_stream(stream);
|
||||
decoder_cache()->AddDecoder(stream.get(), decoder);
|
||||
}
|
||||
|
||||
return decoder;
|
||||
}
|
||||
|
||||
Node *VideoRenderWorker::ValidateBlock(Node *n, const rational& time)
|
||||
{
|
||||
if (n->IsBlock()) {
|
||||
Block* block = static_cast<Block*>(n);
|
||||
|
||||
while (block != nullptr && block->in() > time) {
|
||||
// This Block is too late, find an earlier one
|
||||
block = block->previous();
|
||||
}
|
||||
|
||||
while (block != nullptr && block->out() <= time) {
|
||||
// This block is too early, find a later one
|
||||
block = block->next();
|
||||
}
|
||||
|
||||
// By this point, we should have the correct Block or nullptr if there's no Block here
|
||||
return block;
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
void VideoRenderWorker::SetParameters(const VideoRenderingParams &video_params)
|
||||
{
|
||||
video_params_ = video_params;
|
||||
@@ -144,51 +104,15 @@ void VideoRenderWorker::SetParameters(const VideoRenderingParams &video_params)
|
||||
ParametersChangedEvent();
|
||||
}
|
||||
|
||||
bool VideoRenderWorker::Init()
|
||||
bool VideoRenderWorker::InitInternal()
|
||||
{
|
||||
if (started_) {
|
||||
return true;
|
||||
}
|
||||
|
||||
started_ = InitInternal();
|
||||
|
||||
if (started_) {
|
||||
download_buffer_.resize(PixelService::GetBufferSize(video_params().format(), video_params().effective_width(), video_params().effective_height()));
|
||||
} else {
|
||||
Close();
|
||||
}
|
||||
|
||||
return started_;
|
||||
download_buffer_.resize(PixelService::GetBufferSize(video_params().format(), video_params().effective_width(), video_params().effective_height()));
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VideoRenderWorker::IsStarted()
|
||||
void VideoRenderWorker::CloseInternal()
|
||||
{
|
||||
return started_;
|
||||
}
|
||||
|
||||
void VideoRenderWorker::Render(NodeDependency path)
|
||||
{
|
||||
NodeOutput* output = path.node();
|
||||
Node* node = output->parent();
|
||||
|
||||
QList<Node*> all_nodes_in_graph;
|
||||
all_nodes_in_graph.append(node);
|
||||
all_nodes_in_graph.append(node->GetDependencies());
|
||||
|
||||
// Lock all Nodes to prevent UI changes during this render
|
||||
foreach (Node* dep, all_nodes_in_graph) {
|
||||
dep->LockUserInput();
|
||||
}
|
||||
|
||||
// Start traversing graph
|
||||
RenderAsSibling(path);
|
||||
|
||||
// Unlock all Nodes so changes can be made again
|
||||
foreach (Node* dep, all_nodes_in_graph) {
|
||||
dep->UnlockUserInput();
|
||||
}
|
||||
|
||||
emit CompletedFrame(path);
|
||||
download_buffer_.clear();
|
||||
}
|
||||
|
||||
QList<NodeInput*> VideoRenderWorker::ProcessNodeInputsForTime(Node *n, const TimeRange &time)
|
||||
@@ -225,8 +149,6 @@ QList<NodeInput*> VideoRenderWorker::ProcessNodeInputsForTime(Node *n, const Tim
|
||||
QVariant value = FrameToTexture(frame);
|
||||
|
||||
input->set_stored_value(value);
|
||||
|
||||
qDebug() << "Placing texture" << value << "into input" << input;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -366,7 +288,7 @@ end_render:
|
||||
|
||||
|
||||
|
||||
void VideoRenderWorker::Download(NodeDependency dep, QVariant texture, QString filename)
|
||||
void VideoRenderWorker::Download(NodeDependency dep, QByteArray hash, QVariant texture, QString filename)
|
||||
{
|
||||
working_++;
|
||||
|
||||
@@ -388,7 +310,7 @@ void VideoRenderWorker::Download(NodeDependency dep, QVariant texture, QString f
|
||||
out->write_image(format_info.oiio_desc, download_buffer_.data());
|
||||
out->close();
|
||||
|
||||
emit CompletedDownload(dep);
|
||||
emit CompletedDownload(dep, hash);
|
||||
} else {
|
||||
qWarning() << "Failed to open output file:" << filename;
|
||||
}
|
||||
|
||||
@@ -2,56 +2,44 @@
|
||||
#define VIDEORENDERWORKER_H
|
||||
|
||||
#include <QCryptographicHash>
|
||||
#include <QObject>
|
||||
|
||||
#include "decodercache.h"
|
||||
#include "node/dependency.h"
|
||||
#include "render/videoparams.h"
|
||||
#include "renderworker.h"
|
||||
#include "videorenderframecache.h"
|
||||
|
||||
class VideoRenderWorker : public QObject {
|
||||
class VideoRenderWorker : public RenderWorker {
|
||||
Q_OBJECT
|
||||
public:
|
||||
VideoRenderWorker(DecoderCache* decoder_cache, QObject* parent = nullptr);
|
||||
|
||||
Q_DISABLE_COPY_MOVE(VideoRenderWorker)
|
||||
|
||||
bool IsStarted();
|
||||
VideoRenderWorker(DecoderCache* decoder_cache, VideoRenderFrameCache* frame_cache, QObject* parent = nullptr);
|
||||
|
||||
void SetParameters(const VideoRenderingParams& video_params);
|
||||
|
||||
virtual bool Init();
|
||||
|
||||
bool IsAvailable();
|
||||
|
||||
public slots:
|
||||
void Close();
|
||||
virtual void RenderAsSibling(NodeDependency dep) override;
|
||||
|
||||
void Render(NodeDependency path);
|
||||
|
||||
void RenderAsSibling(NodeDependency dep);
|
||||
|
||||
void Download(NodeDependency dep, QVariant texture, QString filename);
|
||||
void Download(NodeDependency dep, QByteArray hash, QVariant texture, QString filename);
|
||||
|
||||
signals:
|
||||
void RequestSibling(NodeDependency path);
|
||||
|
||||
void CompletedFrame(NodeDependency path);
|
||||
void CompletedFrame(NodeDependency path, QByteArray hash);
|
||||
|
||||
void CompletedDownload(NodeDependency path);
|
||||
void CompletedDownload(NodeDependency path, QByteArray hash);
|
||||
|
||||
void HashAlreadyBeingCached();
|
||||
|
||||
void HashAlreadyExists(NodeDependency path, QByteArray hash);
|
||||
|
||||
protected:
|
||||
virtual bool InitInternal() = 0;
|
||||
virtual bool InitInternal() override;
|
||||
|
||||
virtual void CloseInternal() = 0;
|
||||
virtual void CloseInternal() override;
|
||||
|
||||
virtual QVariant FrameToTexture(FramePtr frame) = 0;
|
||||
|
||||
const VideoRenderingParams& video_params();
|
||||
|
||||
DecoderCache* decoder_cache();
|
||||
|
||||
Node* ValidateBlock(Node* n, const rational& time);
|
||||
|
||||
virtual void ParametersChangedEvent(){}
|
||||
|
||||
virtual bool OutputIsShader(NodeOutput *output) = 0;
|
||||
@@ -60,26 +48,21 @@ protected:
|
||||
|
||||
virtual void TextureToBuffer(const QVariant& texture, QByteArray& buffer) = 0;
|
||||
|
||||
virtual void RenderInternal(const NodeDependency& path) override;
|
||||
|
||||
private:
|
||||
void ProcessNode();
|
||||
|
||||
StreamPtr ResolveStreamFromInput(NodeInput* input);
|
||||
DecoderPtr ResolveDecoderFromInput(NodeInput* input);
|
||||
|
||||
QList<NodeInput*> ProcessNodeInputsForTime(Node* n, const TimeRange& time);
|
||||
|
||||
void HashNodeRecursively(QCryptographicHash* hash, Node *n, const rational &time);
|
||||
|
||||
VideoRenderingParams video_params_;
|
||||
|
||||
DecoderCache* decoder_cache_;
|
||||
|
||||
QAtomicInt working_;
|
||||
VideoRenderFrameCache* frame_cache_;
|
||||
|
||||
QByteArray download_buffer_;
|
||||
|
||||
bool started_;
|
||||
|
||||
private slots:
|
||||
|
||||
};
|
||||
|
||||
@@ -86,6 +86,7 @@ ViewerWidget::ViewerWidget(QWidget *parent) :
|
||||
// Start background renderers
|
||||
video_renderer_ = new OpenGLBackend(this);
|
||||
connect(video_renderer_, SIGNAL(CachedFrameReady(const rational&)), this, SLOT(RendererCachedFrame(const rational&)));
|
||||
audio_renderer_ = new AudioBackend(this);
|
||||
}
|
||||
|
||||
void ViewerWidget::SetTimebase(const rational &r)
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
#include "node/output/viewer/viewer.h"
|
||||
#include "render/backend/opengl/openglbackend.h"
|
||||
#include "render/backend/opengl/opengltexture.h"
|
||||
#include "render/backend/audio/audiobackend.h"
|
||||
#include "viewerglwidget.h"
|
||||
#include "viewersizer.h"
|
||||
#include "widget/playbackcontrols/playbackcontrols.h"
|
||||
@@ -112,6 +113,7 @@ private:
|
||||
void PushScrubbedAudio();
|
||||
|
||||
OpenGLBackend* video_renderer_;
|
||||
AudioBackend* audio_renderer_;
|
||||
|
||||
ViewerSizer* sizer_;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user