attempt to merge separate processors into one
Previous iteration used probably an excessive amount of threads to make everything work. New iteration intends to use precisely the amount of logical threads available and using a moved QObject rather than a subclassed QThread
This commit is contained in:
@@ -27,14 +27,10 @@ set(OLIVE_SOURCES
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render/backend/videorenderbackend.cpp
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# FIXME: Remove these
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render/backend/videorendererdownloadthread.h
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render/backend/videorendererdownloadthread.cpp
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render/backend/videorendererprocessthread.h
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render/backend/videorendererprocessthread.cpp
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render/backend/videorendererthreadbase.h
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render/backend/videorendererthreadbase.cpp
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render/backend/renderinstance.h
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render/backend/renderinstance.cpp
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PARENT_SCOPE
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)
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@@ -20,11 +20,16 @@ public:
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void SetParameters(const VideoRenderingParams& video_params);
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public slots:
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void Init();
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void Close();
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signals:
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private:
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void UpdateViewportFromParams();
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@@ -1,124 +0,0 @@
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#include "videorendererdownloadthread.h"
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#include <QFile>
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#include <QFloat16>
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#include <OpenImageIO/imageio.h>
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#include "common/define.h"
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#include "render/pixelservice.h"
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VideoRendererDownloadThread::VideoRendererDownloadThread(QOpenGLContext *share_ctx,
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const VideoRenderingParams& params) :
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VideoRendererThreadBase(share_ctx, params),
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cancelled_(false)
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{
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}
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void VideoRendererDownloadThread::Queue(RenderTexturePtr texture, const QString& fn, const QByteArray &hash)
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{
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texture_queue_lock_.lock();
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texture_queue_.append({texture, fn, hash});
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wait_cond_.wakeAll();
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texture_queue_lock_.unlock();
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}
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void VideoRendererDownloadThread::Cancel()
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{
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cancelled_ = true;
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texture_queue_lock_.lock();
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wait_cond_.wakeAll();
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texture_queue_lock_.unlock();
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wait();
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}
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void VideoRendererDownloadThread::ProcessLoop()
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{
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QOpenGLFunctions* f = render_instance()->context()->functions();
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QOpenGLExtraFunctions* xf = render_instance()->context()->extraFunctions();
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f->glGenFramebuffers(1, &read_buffer_);
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DownloadQueueEntry entry;
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int buffer_size = PixelService::GetBufferSize(render_instance()->params().format(),
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render_instance()->params().width(),
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render_instance()->params().height());
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QVector<uchar> data_buffer;
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data_buffer.resize(buffer_size);
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PixelFormatInfo format_info = PixelService::GetPixelFormatInfo(render_instance()->params().format());
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// Set up OIIO::ImageSpec for compressing cached images on disk
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OIIO::ImageSpec spec(render_instance()->params().width(), render_instance()->params().height(), kRGBAChannels, format_info.oiio_desc);
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spec.attribute("compression", "dwaa:200");
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while (!cancelled_) {
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// Check queue for textures to download (use mutex to prevent collisions)
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texture_queue_lock_.lock();
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while (texture_queue_.isEmpty()) {
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// Main waiting condition
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wait_cond_.wait(&texture_queue_lock_);
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if (cancelled_) {
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break;
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}
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}
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if (cancelled_) {
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texture_queue_lock_.unlock();
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break;
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}
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entry = texture_queue_.takeFirst();
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texture_queue_lock_.unlock();
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// Download the texture
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, read_buffer_);
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xf->glFramebufferTexture2D(GL_READ_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D,
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entry.texture->texture(),
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0);
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f->glReadPixels(0,
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0,
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entry.texture->width(),
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entry.texture->height(),
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format_info.pixel_format,
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format_info.gl_pixel_type,
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data_buffer.data());
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xf->glFramebufferTexture2D(GL_READ_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D,
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0,
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0);
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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std::string working_fn_std = entry.filename.toStdString();
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std::unique_ptr<OIIO::ImageOutput> out = OIIO::ImageOutput::create(working_fn_std);
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if (out) {
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out->open(working_fn_std, spec);
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out->write_image(format_info.oiio_desc, data_buffer.data());
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out->close();
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emit Downloaded(entry.hash);
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} else {
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qWarning() << QStringLiteral("Failed to open output file \"%1\"").arg(entry.filename);
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}
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}
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f->glDeleteFramebuffers(1, &read_buffer_);
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}
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@@ -1,45 +0,0 @@
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#ifndef RENDERERDOWNLOADTHREAD_H
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#define RENDERERDOWNLOADTHREAD_H
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#include "videorendererthreadbase.h"
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class VideoRendererDownloadThread : public VideoRendererThreadBase
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{
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Q_OBJECT
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public:
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VideoRendererDownloadThread(QOpenGLContext* share_ctx,
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const VideoRenderingParams ¶ms);
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void Queue(RenderTexturePtr texture, const QString &fn, const QByteArray &hash);
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public slots:
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virtual void Cancel() override;
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signals:
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void Downloaded(const QByteArray& hash);
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protected:
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virtual void ProcessLoop() override;
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private:
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struct DownloadQueueEntry {
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RenderTexturePtr texture;
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QString filename;
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QByteArray hash;
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};
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GLuint read_buffer_;
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QVector<DownloadQueueEntry> texture_queue_;
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QMutex texture_queue_lock_;
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QAtomicInt cancelled_;
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QByteArray hash_;
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};
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using RendererDownloadThreadPtr = std::shared_ptr<VideoRendererDownloadThread>;
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#endif // RENDERERDOWNLOADTHREAD_H
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@@ -1,151 +0,0 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "videorendererprocessthread.h"
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#include "videorenderbackend.h"
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RendererProcessThread::RendererProcessThread(VideoRenderBackend* parent,
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QOpenGLContext *share_ctx,
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const VideoRenderingParams ¶ms) :
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VideoRendererThreadBase(share_ctx, params),
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parent_(parent),
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cancelled_(false)
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{
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}
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bool RendererProcessThread::Queue(const NodeDependency& dep, bool wait, bool sibling)
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{
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if (wait) {
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// Wait for thread to be available
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mutex_.lock();
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} else if (!mutex_.tryLock()) {
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return false;
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}
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// We can now change params without the other thread using them
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path_ = dep;
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sibling_ = sibling;
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// Prepare to wait for thread to respond
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caller_mutex_.lock();
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// Wake up our main thread
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wait_cond_.wakeAll();
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mutex_.unlock();
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// Wait for thread to start before returning
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wait_cond_.wait(&caller_mutex_);
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caller_mutex_.unlock();
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return true;
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}
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void RendererProcessThread::Cancel()
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{
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cancelled_ = true;
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mutex_.lock();
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wait_cond_.wakeAll();
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mutex_.unlock();
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wait();
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}
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void RendererProcessThread::ProcessLoop()
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{
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while (!cancelled_) {
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// Main waiting condition
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wait_cond_.wait(&mutex_);
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if (cancelled_) {
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break;
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}
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// Wake up main thread
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caller_mutex_.lock();
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wait_cond_.wakeAll();
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caller_mutex_.unlock();
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// Process the Node
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NodeOutput* output_to_process = path_.node();
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Node* node_to_process = output_to_process->parent();
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texture_ = nullptr;
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QList<Node*> all_deps;
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bool has_hash = false;
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bool can_cache = true;
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if (!sibling_) {
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node_to_process->Lock();
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all_deps = node_to_process->GetDependencies();
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foreach (Node* dep, all_deps) {
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dep->Lock();
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}
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// Check hash
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QCryptographicHash hasher(QCryptographicHash::Sha1);
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node_to_process->Hash(&hasher, output_to_process, path_.in());
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hash_ = hasher.result();
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has_hash = parent_->HasHash(hash_);
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can_cache = false;
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}
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if (!has_hash){
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if ((can_cache = parent_->TryCache(hash_))) {
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QList<NodeDependency> deps = node_to_process->RunDependencies(output_to_process, path_.in());
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// Ask for other threads to run these deps while we're here
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if (!deps.isEmpty()) {
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for (int i=1;i<deps.size();i++) {
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emit RequestSibling(deps.at(i));
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}
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}
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// Get the requested value
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texture_ = output_to_process->get_value(path_.in(), path_.in()).value<RenderTexturePtr>();
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render_instance()->context()->functions()->glFinish();
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}
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}
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if (!sibling_) {
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foreach (Node* dep, all_deps) {
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dep->Unlock();
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}
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node_to_process->Unlock();
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}
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if (can_cache) {
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// We cached this frame, signal that it will need to be downloaded to disk
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emit CachedFrame(texture_, path_.in(), hash_);
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} else {
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// This hash already exists, no need to cache, just map it
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emit FrameSkipped(path_.in(), hash_);
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}
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}
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}
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@@ -1,68 +0,0 @@
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/***
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|
||||
Olive - Non-Linear Video Editor
|
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Copyright (C) 2019 Olive Team
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
***/
|
||||
|
||||
#ifndef RENDERERPROCESSTHREAD_H
|
||||
#define RENDERERPROCESSTHREAD_H
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||||
|
||||
#include "videorendererthreadbase.h"
|
||||
|
||||
class VideoRenderBackend;
|
||||
|
||||
class RendererProcessThread : public VideoRendererThreadBase
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
RendererProcessThread(VideoRenderBackend* parent,
|
||||
QOpenGLContext* share_ctx,
|
||||
const VideoRenderingParams ¶ms);
|
||||
|
||||
bool Queue(const NodeDependency &dep, bool wait, bool sibling);
|
||||
|
||||
public slots:
|
||||
virtual void Cancel() override;
|
||||
|
||||
protected:
|
||||
virtual void ProcessLoop() override;
|
||||
|
||||
signals:
|
||||
void RequestSibling(NodeDependency dep);
|
||||
|
||||
void CachedFrame(RenderTexturePtr texture, const rational& time, const QByteArray& hash);
|
||||
|
||||
void FrameSkipped(const rational& time, const QByteArray& hash);
|
||||
|
||||
private:
|
||||
VideoRenderBackend* parent_;
|
||||
|
||||
NodeDependency path_;
|
||||
|
||||
QByteArray hash_;
|
||||
|
||||
RenderTexturePtr texture_;
|
||||
|
||||
QAtomicInt cancelled_;
|
||||
|
||||
bool sibling_;
|
||||
|
||||
};
|
||||
|
||||
using RendererProcessThreadPtr = std::shared_ptr<RendererProcessThread>;
|
||||
|
||||
#endif // RENDERERPROCESSTHREAD_H
|
||||
@@ -21,8 +21,13 @@
|
||||
#include "videorendererthreadbase.h"
|
||||
|
||||
#include <QDebug>
|
||||
#include <QThread>
|
||||
|
||||
VideoRendererThreadBase::VideoRendererThreadBase(QOpenGLContext *share_ctx, const VideoRenderingParams ¶ms) :
|
||||
#include "common/define.h"
|
||||
#include "videorenderbackend.h"
|
||||
|
||||
VideoRendererThreadBase::VideoRendererThreadBase(VideoRenderBackend* parent, QOpenGLContext *share_ctx, const VideoRenderingParams ¶ms) :
|
||||
parent_(parent),
|
||||
share_ctx_(share_ctx),
|
||||
render_instance_(params)
|
||||
{
|
||||
@@ -34,50 +39,150 @@ RenderInstance *VideoRendererThreadBase::render_instance()
|
||||
return &render_instance_;
|
||||
}
|
||||
|
||||
void VideoRendererThreadBase::run()
|
||||
void VideoRendererThreadBase::Start()
|
||||
{
|
||||
// Lock mutex for main loop
|
||||
mutex_.lock();
|
||||
|
||||
render_instance_.SetShareContext(share_ctx_);
|
||||
|
||||
// Allocate and create resources
|
||||
bool started = render_instance_.Start();
|
||||
render_instance_.Start();
|
||||
|
||||
// Signal that main thread can continue now
|
||||
WakeCaller();
|
||||
|
||||
if (started) {
|
||||
// Set up download functions
|
||||
f = render_instance()->context()->functions();
|
||||
xf = render_instance()->context()->extraFunctions();
|
||||
|
||||
// Main loop (use Cancel() to exit it)
|
||||
ProcessLoop();
|
||||
f->glGenFramebuffers(1, &read_buffer_);
|
||||
|
||||
}
|
||||
int buffer_size = PixelService::GetBufferSize(render_instance()->params().format(),
|
||||
render_instance()->params().width(),
|
||||
render_instance()->params().height());
|
||||
|
||||
data_buffer_.resize(buffer_size);
|
||||
|
||||
format_info_ = PixelService::GetPixelFormatInfo(render_instance()->params().format());
|
||||
|
||||
// Set up OIIO::ImageSpec for compressing cached images on disk
|
||||
spec_ = OIIO::ImageSpec(render_instance()->params().width(), render_instance()->params().height(), kRGBAChannels, format_info_.oiio_desc);
|
||||
spec_.attribute("compression", "dwaa:200");
|
||||
}
|
||||
|
||||
void VideoRendererThreadBase::Stop()
|
||||
{
|
||||
f->glDeleteFramebuffers(1, &read_buffer_);
|
||||
|
||||
// Free all resources
|
||||
render_instance_.Stop();
|
||||
|
||||
// Unlock mutex before exiting
|
||||
mutex_.unlock();
|
||||
thread()->quit();
|
||||
}
|
||||
|
||||
void VideoRendererThreadBase::WakeCaller()
|
||||
void VideoRendererThreadBase::Process(const NodeDependency &path, bool sibling)
|
||||
{
|
||||
// Signal that main thread can continue now
|
||||
caller_mutex_.lock();
|
||||
wait_cond_.wakeAll();
|
||||
caller_mutex_.unlock();
|
||||
// Process the Node
|
||||
NodeOutput* output_to_process = path.node();
|
||||
Node* node_to_process = output_to_process->parent();
|
||||
|
||||
texture_ = nullptr;
|
||||
|
||||
QList<Node*> all_deps;
|
||||
bool has_hash = false;
|
||||
bool can_cache = true;
|
||||
|
||||
QByteArray hash;
|
||||
|
||||
if (!sibling) {
|
||||
node_to_process->Lock();
|
||||
|
||||
all_deps = node_to_process->GetDependencies();
|
||||
foreach (Node* dep, all_deps) {
|
||||
dep->Lock();
|
||||
}
|
||||
|
||||
// Check hash
|
||||
QCryptographicHash hasher(QCryptographicHash::Sha1);
|
||||
node_to_process->Hash(&hasher, output_to_process, path.in());
|
||||
hash = hasher.result();
|
||||
|
||||
has_hash = parent_->HasHash(hash);
|
||||
can_cache = false;
|
||||
}
|
||||
|
||||
if (!has_hash){
|
||||
|
||||
if ((can_cache = parent_->TryCache(hash))) {
|
||||
|
||||
QList<NodeDependency> deps = node_to_process->RunDependencies(output_to_process, path.in());
|
||||
|
||||
// Ask for other threads to run these deps while we're here
|
||||
if (!deps.isEmpty()) {
|
||||
for (int i=1;i<deps.size();i++) {
|
||||
emit RequestSibling(deps.at(i));
|
||||
}
|
||||
}
|
||||
|
||||
// Get the requested value
|
||||
texture_ = output_to_process->get_value(path.in(), path.in()).value<RenderTexturePtr>();
|
||||
|
||||
render_instance()->context()->functions()->glFinish();
|
||||
}
|
||||
}
|
||||
|
||||
if (!sibling) {
|
||||
foreach (Node* dep, all_deps) {
|
||||
dep->Unlock();
|
||||
}
|
||||
|
||||
node_to_process->Unlock();
|
||||
}
|
||||
|
||||
if (can_cache) {
|
||||
// We cached this frame, signal that it will need to be downloaded to disk
|
||||
emit CachedFrame(texture_, path.in(), hash);
|
||||
} else {
|
||||
// This hash already exists, no need to cache, just map it
|
||||
emit FrameSkipped(path.in(), hash);
|
||||
}
|
||||
}
|
||||
|
||||
void VideoRendererThreadBase::StartThread(QThread::Priority priority)
|
||||
void VideoRendererThreadBase::Download(RenderTexturePtr texture, const QString &fn, const QByteArray &hash)
|
||||
{
|
||||
caller_mutex_.lock();
|
||||
// Download the texture
|
||||
|
||||
// Start the thread
|
||||
QThread::start(priority);
|
||||
f->glBindFramebuffer(GL_READ_FRAMEBUFFER, read_buffer_);
|
||||
|
||||
// Wait for thread to finish completion
|
||||
wait_cond_.wait(&caller_mutex_);
|
||||
xf->glFramebufferTexture2D(GL_READ_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
GL_TEXTURE_2D,
|
||||
texture->texture(),
|
||||
0);
|
||||
|
||||
caller_mutex_.unlock();
|
||||
f->glReadPixels(0,
|
||||
0,
|
||||
texture->width(),
|
||||
texture->height(),
|
||||
format_info_.pixel_format,
|
||||
format_info_.gl_pixel_type,
|
||||
data_buffer_.data());
|
||||
|
||||
xf->glFramebufferTexture2D(GL_READ_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
0);
|
||||
|
||||
f->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
|
||||
std::string working_fn_std = fn.toStdString();
|
||||
|
||||
std::unique_ptr<OIIO::ImageOutput> out = OIIO::ImageOutput::create(working_fn_std);
|
||||
|
||||
if (out) {
|
||||
out->open(working_fn_std, spec_);
|
||||
out->write_image(format_info_.oiio_desc, data_buffer_.data());
|
||||
out->close();
|
||||
|
||||
emit Downloaded(hash);
|
||||
} else {
|
||||
qWarning() << QStringLiteral("Failed to open output file \"%1\"").arg(fn);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,45 +22,62 @@
|
||||
#define RENDERTHREAD_H
|
||||
|
||||
#include <memory>
|
||||
#include <QMutex>
|
||||
#include <QThread>
|
||||
#include <QWaitCondition>
|
||||
#include <OpenImageIO/imageio.h>
|
||||
|
||||
#include "node/node.h"
|
||||
#include "render/videoparams.h"
|
||||
#include "renderinstance.h"
|
||||
#include "render/pixelservice.h"
|
||||
|
||||
class VideoRendererThreadBase : public QThread
|
||||
class VideoRenderBackend;
|
||||
|
||||
class VideoRendererThreadBase : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
VideoRendererThreadBase(QOpenGLContext* share_ctx, const VideoRenderingParams& params);
|
||||
VideoRendererThreadBase(VideoRenderBackend* parent, QOpenGLContext* share_ctx, const VideoRenderingParams& params);
|
||||
|
||||
RenderInstance* render_instance();
|
||||
|
||||
void StartThread(Priority priority = InheritPriority);
|
||||
|
||||
virtual void run() override;
|
||||
|
||||
public slots:
|
||||
virtual void Cancel() = 0;
|
||||
void Start();
|
||||
|
||||
protected:
|
||||
virtual void ProcessLoop() = 0;
|
||||
void Stop();
|
||||
|
||||
QWaitCondition wait_cond_;
|
||||
void Process(const NodeDependency &dep, bool sibling);
|
||||
|
||||
QMutex mutex_;
|
||||
void Download(RenderTexturePtr texture, const QString &fn, const QByteArray &hash);
|
||||
|
||||
QMutex caller_mutex_;
|
||||
signals:
|
||||
void RequestSibling(NodeDependency dep);
|
||||
|
||||
void CachedFrame(RenderTexturePtr texture, const rational& time, const QByteArray& hash);
|
||||
|
||||
void FrameSkipped(const rational& time, const QByteArray& hash);
|
||||
|
||||
void Downloaded(const QByteArray& hash);
|
||||
|
||||
private:
|
||||
void WakeCaller();
|
||||
|
||||
VideoRenderBackend* parent_;
|
||||
|
||||
QOpenGLContext* share_ctx_;
|
||||
|
||||
RenderInstance render_instance_;
|
||||
|
||||
RenderTexturePtr texture_;
|
||||
|
||||
GLuint read_buffer_;
|
||||
|
||||
QOpenGLFunctions* f;
|
||||
QOpenGLExtraFunctions* xf;
|
||||
|
||||
PixelFormatInfo format_info_;
|
||||
OIIO::ImageSpec spec_;
|
||||
|
||||
QVector<uchar> data_buffer_;
|
||||
|
||||
};
|
||||
|
||||
using RendererThreadPtr = std::shared_ptr<VideoRendererThreadBase>;
|
||||
|
||||
Reference in New Issue
Block a user