attempt to merge separate processors into one

Previous iteration used probably an excessive amount of threads to make
everything work. New iteration intends to use precisely the amount of logical
threads available and using a moved QObject rather than a subclassed QThread
This commit is contained in:
itsmattkc
2019-10-31 23:27:20 +11:00
parent b56fbaae51
commit f13fb648c7
8 changed files with 169 additions and 434 deletions
+1 -5
View File
@@ -27,14 +27,10 @@ set(OLIVE_SOURCES
render/backend/videorenderbackend.cpp
# FIXME: Remove these
render/backend/videorendererdownloadthread.h
render/backend/videorendererdownloadthread.cpp
render/backend/videorendererprocessthread.h
render/backend/videorendererprocessthread.cpp
render/backend/videorendererthreadbase.h
render/backend/videorendererthreadbase.cpp
render/backend/renderinstance.h
render/backend/renderinstance.cpp
PARENT_SCOPE
)
@@ -20,11 +20,16 @@ public:
void SetParameters(const VideoRenderingParams& video_params);
public slots:
void Init();
void Close();
signals:
private:
void UpdateViewportFromParams();
@@ -1,124 +0,0 @@
#include "videorendererdownloadthread.h"
#include <QFile>
#include <QFloat16>
#include <OpenImageIO/imageio.h>
#include "common/define.h"
#include "render/pixelservice.h"
VideoRendererDownloadThread::VideoRendererDownloadThread(QOpenGLContext *share_ctx,
const VideoRenderingParams& params) :
VideoRendererThreadBase(share_ctx, params),
cancelled_(false)
{
}
void VideoRendererDownloadThread::Queue(RenderTexturePtr texture, const QString& fn, const QByteArray &hash)
{
texture_queue_lock_.lock();
texture_queue_.append({texture, fn, hash});
wait_cond_.wakeAll();
texture_queue_lock_.unlock();
}
void VideoRendererDownloadThread::Cancel()
{
cancelled_ = true;
texture_queue_lock_.lock();
wait_cond_.wakeAll();
texture_queue_lock_.unlock();
wait();
}
void VideoRendererDownloadThread::ProcessLoop()
{
QOpenGLFunctions* f = render_instance()->context()->functions();
QOpenGLExtraFunctions* xf = render_instance()->context()->extraFunctions();
f->glGenFramebuffers(1, &read_buffer_);
DownloadQueueEntry entry;
int buffer_size = PixelService::GetBufferSize(render_instance()->params().format(),
render_instance()->params().width(),
render_instance()->params().height());
QVector<uchar> data_buffer;
data_buffer.resize(buffer_size);
PixelFormatInfo format_info = PixelService::GetPixelFormatInfo(render_instance()->params().format());
// Set up OIIO::ImageSpec for compressing cached images on disk
OIIO::ImageSpec spec(render_instance()->params().width(), render_instance()->params().height(), kRGBAChannels, format_info.oiio_desc);
spec.attribute("compression", "dwaa:200");
while (!cancelled_) {
// Check queue for textures to download (use mutex to prevent collisions)
texture_queue_lock_.lock();
while (texture_queue_.isEmpty()) {
// Main waiting condition
wait_cond_.wait(&texture_queue_lock_);
if (cancelled_) {
break;
}
}
if (cancelled_) {
texture_queue_lock_.unlock();
break;
}
entry = texture_queue_.takeFirst();
texture_queue_lock_.unlock();
// Download the texture
f->glBindFramebuffer(GL_READ_FRAMEBUFFER, read_buffer_);
xf->glFramebufferTexture2D(GL_READ_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
entry.texture->texture(),
0);
f->glReadPixels(0,
0,
entry.texture->width(),
entry.texture->height(),
format_info.pixel_format,
format_info.gl_pixel_type,
data_buffer.data());
xf->glFramebufferTexture2D(GL_READ_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
0,
0);
f->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
std::string working_fn_std = entry.filename.toStdString();
std::unique_ptr<OIIO::ImageOutput> out = OIIO::ImageOutput::create(working_fn_std);
if (out) {
out->open(working_fn_std, spec);
out->write_image(format_info.oiio_desc, data_buffer.data());
out->close();
emit Downloaded(entry.hash);
} else {
qWarning() << QStringLiteral("Failed to open output file \"%1\"").arg(entry.filename);
}
}
f->glDeleteFramebuffers(1, &read_buffer_);
}
@@ -1,45 +0,0 @@
#ifndef RENDERERDOWNLOADTHREAD_H
#define RENDERERDOWNLOADTHREAD_H
#include "videorendererthreadbase.h"
class VideoRendererDownloadThread : public VideoRendererThreadBase
{
Q_OBJECT
public:
VideoRendererDownloadThread(QOpenGLContext* share_ctx,
const VideoRenderingParams &params);
void Queue(RenderTexturePtr texture, const QString &fn, const QByteArray &hash);
public slots:
virtual void Cancel() override;
signals:
void Downloaded(const QByteArray& hash);
protected:
virtual void ProcessLoop() override;
private:
struct DownloadQueueEntry {
RenderTexturePtr texture;
QString filename;
QByteArray hash;
};
GLuint read_buffer_;
QVector<DownloadQueueEntry> texture_queue_;
QMutex texture_queue_lock_;
QAtomicInt cancelled_;
QByteArray hash_;
};
using RendererDownloadThreadPtr = std::shared_ptr<VideoRendererDownloadThread>;
#endif // RENDERERDOWNLOADTHREAD_H
@@ -1,151 +0,0 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "videorendererprocessthread.h"
#include "videorenderbackend.h"
RendererProcessThread::RendererProcessThread(VideoRenderBackend* parent,
QOpenGLContext *share_ctx,
const VideoRenderingParams &params) :
VideoRendererThreadBase(share_ctx, params),
parent_(parent),
cancelled_(false)
{
}
bool RendererProcessThread::Queue(const NodeDependency& dep, bool wait, bool sibling)
{
if (wait) {
// Wait for thread to be available
mutex_.lock();
} else if (!mutex_.tryLock()) {
return false;
}
// We can now change params without the other thread using them
path_ = dep;
sibling_ = sibling;
// Prepare to wait for thread to respond
caller_mutex_.lock();
// Wake up our main thread
wait_cond_.wakeAll();
mutex_.unlock();
// Wait for thread to start before returning
wait_cond_.wait(&caller_mutex_);
caller_mutex_.unlock();
return true;
}
void RendererProcessThread::Cancel()
{
cancelled_ = true;
mutex_.lock();
wait_cond_.wakeAll();
mutex_.unlock();
wait();
}
void RendererProcessThread::ProcessLoop()
{
while (!cancelled_) {
// Main waiting condition
wait_cond_.wait(&mutex_);
if (cancelled_) {
break;
}
// Wake up main thread
caller_mutex_.lock();
wait_cond_.wakeAll();
caller_mutex_.unlock();
// Process the Node
NodeOutput* output_to_process = path_.node();
Node* node_to_process = output_to_process->parent();
texture_ = nullptr;
QList<Node*> all_deps;
bool has_hash = false;
bool can_cache = true;
if (!sibling_) {
node_to_process->Lock();
all_deps = node_to_process->GetDependencies();
foreach (Node* dep, all_deps) {
dep->Lock();
}
// Check hash
QCryptographicHash hasher(QCryptographicHash::Sha1);
node_to_process->Hash(&hasher, output_to_process, path_.in());
hash_ = hasher.result();
has_hash = parent_->HasHash(hash_);
can_cache = false;
}
if (!has_hash){
if ((can_cache = parent_->TryCache(hash_))) {
QList<NodeDependency> deps = node_to_process->RunDependencies(output_to_process, path_.in());
// Ask for other threads to run these deps while we're here
if (!deps.isEmpty()) {
for (int i=1;i<deps.size();i++) {
emit RequestSibling(deps.at(i));
}
}
// Get the requested value
texture_ = output_to_process->get_value(path_.in(), path_.in()).value<RenderTexturePtr>();
render_instance()->context()->functions()->glFinish();
}
}
if (!sibling_) {
foreach (Node* dep, all_deps) {
dep->Unlock();
}
node_to_process->Unlock();
}
if (can_cache) {
// We cached this frame, signal that it will need to be downloaded to disk
emit CachedFrame(texture_, path_.in(), hash_);
} else {
// This hash already exists, no need to cache, just map it
emit FrameSkipped(path_.in(), hash_);
}
}
}
@@ -1,68 +0,0 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef RENDERERPROCESSTHREAD_H
#define RENDERERPROCESSTHREAD_H
#include "videorendererthreadbase.h"
class VideoRenderBackend;
class RendererProcessThread : public VideoRendererThreadBase
{
Q_OBJECT
public:
RendererProcessThread(VideoRenderBackend* parent,
QOpenGLContext* share_ctx,
const VideoRenderingParams &params);
bool Queue(const NodeDependency &dep, bool wait, bool sibling);
public slots:
virtual void Cancel() override;
protected:
virtual void ProcessLoop() override;
signals:
void RequestSibling(NodeDependency dep);
void CachedFrame(RenderTexturePtr texture, const rational& time, const QByteArray& hash);
void FrameSkipped(const rational& time, const QByteArray& hash);
private:
VideoRenderBackend* parent_;
NodeDependency path_;
QByteArray hash_;
RenderTexturePtr texture_;
QAtomicInt cancelled_;
bool sibling_;
};
using RendererProcessThreadPtr = std::shared_ptr<RendererProcessThread>;
#endif // RENDERERPROCESSTHREAD_H
+131 -26
View File
@@ -21,8 +21,13 @@
#include "videorendererthreadbase.h"
#include <QDebug>
#include <QThread>
VideoRendererThreadBase::VideoRendererThreadBase(QOpenGLContext *share_ctx, const VideoRenderingParams &params) :
#include "common/define.h"
#include "videorenderbackend.h"
VideoRendererThreadBase::VideoRendererThreadBase(VideoRenderBackend* parent, QOpenGLContext *share_ctx, const VideoRenderingParams &params) :
parent_(parent),
share_ctx_(share_ctx),
render_instance_(params)
{
@@ -34,50 +39,150 @@ RenderInstance *VideoRendererThreadBase::render_instance()
return &render_instance_;
}
void VideoRendererThreadBase::run()
void VideoRendererThreadBase::Start()
{
// Lock mutex for main loop
mutex_.lock();
render_instance_.SetShareContext(share_ctx_);
// Allocate and create resources
bool started = render_instance_.Start();
render_instance_.Start();
// Signal that main thread can continue now
WakeCaller();
if (started) {
// Set up download functions
f = render_instance()->context()->functions();
xf = render_instance()->context()->extraFunctions();
// Main loop (use Cancel() to exit it)
ProcessLoop();
f->glGenFramebuffers(1, &read_buffer_);
}
int buffer_size = PixelService::GetBufferSize(render_instance()->params().format(),
render_instance()->params().width(),
render_instance()->params().height());
data_buffer_.resize(buffer_size);
format_info_ = PixelService::GetPixelFormatInfo(render_instance()->params().format());
// Set up OIIO::ImageSpec for compressing cached images on disk
spec_ = OIIO::ImageSpec(render_instance()->params().width(), render_instance()->params().height(), kRGBAChannels, format_info_.oiio_desc);
spec_.attribute("compression", "dwaa:200");
}
void VideoRendererThreadBase::Stop()
{
f->glDeleteFramebuffers(1, &read_buffer_);
// Free all resources
render_instance_.Stop();
// Unlock mutex before exiting
mutex_.unlock();
thread()->quit();
}
void VideoRendererThreadBase::WakeCaller()
void VideoRendererThreadBase::Process(const NodeDependency &path, bool sibling)
{
// Signal that main thread can continue now
caller_mutex_.lock();
wait_cond_.wakeAll();
caller_mutex_.unlock();
// Process the Node
NodeOutput* output_to_process = path.node();
Node* node_to_process = output_to_process->parent();
texture_ = nullptr;
QList<Node*> all_deps;
bool has_hash = false;
bool can_cache = true;
QByteArray hash;
if (!sibling) {
node_to_process->Lock();
all_deps = node_to_process->GetDependencies();
foreach (Node* dep, all_deps) {
dep->Lock();
}
// Check hash
QCryptographicHash hasher(QCryptographicHash::Sha1);
node_to_process->Hash(&hasher, output_to_process, path.in());
hash = hasher.result();
has_hash = parent_->HasHash(hash);
can_cache = false;
}
if (!has_hash){
if ((can_cache = parent_->TryCache(hash))) {
QList<NodeDependency> deps = node_to_process->RunDependencies(output_to_process, path.in());
// Ask for other threads to run these deps while we're here
if (!deps.isEmpty()) {
for (int i=1;i<deps.size();i++) {
emit RequestSibling(deps.at(i));
}
}
// Get the requested value
texture_ = output_to_process->get_value(path.in(), path.in()).value<RenderTexturePtr>();
render_instance()->context()->functions()->glFinish();
}
}
if (!sibling) {
foreach (Node* dep, all_deps) {
dep->Unlock();
}
node_to_process->Unlock();
}
if (can_cache) {
// We cached this frame, signal that it will need to be downloaded to disk
emit CachedFrame(texture_, path.in(), hash);
} else {
// This hash already exists, no need to cache, just map it
emit FrameSkipped(path.in(), hash);
}
}
void VideoRendererThreadBase::StartThread(QThread::Priority priority)
void VideoRendererThreadBase::Download(RenderTexturePtr texture, const QString &fn, const QByteArray &hash)
{
caller_mutex_.lock();
// Download the texture
// Start the thread
QThread::start(priority);
f->glBindFramebuffer(GL_READ_FRAMEBUFFER, read_buffer_);
// Wait for thread to finish completion
wait_cond_.wait(&caller_mutex_);
xf->glFramebufferTexture2D(GL_READ_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
texture->texture(),
0);
caller_mutex_.unlock();
f->glReadPixels(0,
0,
texture->width(),
texture->height(),
format_info_.pixel_format,
format_info_.gl_pixel_type,
data_buffer_.data());
xf->glFramebufferTexture2D(GL_READ_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
0,
0);
f->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
std::string working_fn_std = fn.toStdString();
std::unique_ptr<OIIO::ImageOutput> out = OIIO::ImageOutput::create(working_fn_std);
if (out) {
out->open(working_fn_std, spec_);
out->write_image(format_info_.oiio_desc, data_buffer_.data());
out->close();
emit Downloaded(hash);
} else {
qWarning() << QStringLiteral("Failed to open output file \"%1\"").arg(fn);
}
}
+32 -15
View File
@@ -22,45 +22,62 @@
#define RENDERTHREAD_H
#include <memory>
#include <QMutex>
#include <QThread>
#include <QWaitCondition>
#include <OpenImageIO/imageio.h>
#include "node/node.h"
#include "render/videoparams.h"
#include "renderinstance.h"
#include "render/pixelservice.h"
class VideoRendererThreadBase : public QThread
class VideoRenderBackend;
class VideoRendererThreadBase : public QObject
{
Q_OBJECT
public:
VideoRendererThreadBase(QOpenGLContext* share_ctx, const VideoRenderingParams& params);
VideoRendererThreadBase(VideoRenderBackend* parent, QOpenGLContext* share_ctx, const VideoRenderingParams& params);
RenderInstance* render_instance();
void StartThread(Priority priority = InheritPriority);
virtual void run() override;
public slots:
virtual void Cancel() = 0;
void Start();
protected:
virtual void ProcessLoop() = 0;
void Stop();
QWaitCondition wait_cond_;
void Process(const NodeDependency &dep, bool sibling);
QMutex mutex_;
void Download(RenderTexturePtr texture, const QString &fn, const QByteArray &hash);
QMutex caller_mutex_;
signals:
void RequestSibling(NodeDependency dep);
void CachedFrame(RenderTexturePtr texture, const rational& time, const QByteArray& hash);
void FrameSkipped(const rational& time, const QByteArray& hash);
void Downloaded(const QByteArray& hash);
private:
void WakeCaller();
VideoRenderBackend* parent_;
QOpenGLContext* share_ctx_;
RenderInstance render_instance_;
RenderTexturePtr texture_;
GLuint read_buffer_;
QOpenGLFunctions* f;
QOpenGLExtraFunctions* xf;
PixelFormatInfo format_info_;
OIIO::ImageSpec spec_;
QVector<uchar> data_buffer_;
};
using RendererThreadPtr = std::shared_ptr<VideoRendererThreadBase>;