Files
oak-editor/app/render/backend/videorendererthreadbase.cpp
T
itsmattkc f13fb648c7 attempt to merge separate processors into one
Previous iteration used probably an excessive amount of threads to make
everything work. New iteration intends to use precisely the amount of logical
threads available and using a moved QObject rather than a subclassed QThread
2019-10-31 23:27:20 +11:00

189 lines
5.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "videorendererthreadbase.h"
#include <QDebug>
#include <QThread>
#include "common/define.h"
#include "videorenderbackend.h"
VideoRendererThreadBase::VideoRendererThreadBase(VideoRenderBackend* parent, QOpenGLContext *share_ctx, const VideoRenderingParams &params) :
parent_(parent),
share_ctx_(share_ctx),
render_instance_(params)
{
connect(share_ctx_, SIGNAL(aboutToBeDestroyed()), this, SLOT(Cancel()));
}
RenderInstance *VideoRendererThreadBase::render_instance()
{
return &render_instance_;
}
void VideoRendererThreadBase::Start()
{
render_instance_.SetShareContext(share_ctx_);
// Allocate and create resources
render_instance_.Start();
// Set up download functions
f = render_instance()->context()->functions();
xf = render_instance()->context()->extraFunctions();
f->glGenFramebuffers(1, &read_buffer_);
int buffer_size = PixelService::GetBufferSize(render_instance()->params().format(),
render_instance()->params().width(),
render_instance()->params().height());
data_buffer_.resize(buffer_size);
format_info_ = PixelService::GetPixelFormatInfo(render_instance()->params().format());
// Set up OIIO::ImageSpec for compressing cached images on disk
spec_ = OIIO::ImageSpec(render_instance()->params().width(), render_instance()->params().height(), kRGBAChannels, format_info_.oiio_desc);
spec_.attribute("compression", "dwaa:200");
}
void VideoRendererThreadBase::Stop()
{
f->glDeleteFramebuffers(1, &read_buffer_);
// Free all resources
render_instance_.Stop();
thread()->quit();
}
void VideoRendererThreadBase::Process(const NodeDependency &path, bool sibling)
{
// Process the Node
NodeOutput* output_to_process = path.node();
Node* node_to_process = output_to_process->parent();
texture_ = nullptr;
QList<Node*> all_deps;
bool has_hash = false;
bool can_cache = true;
QByteArray hash;
if (!sibling) {
node_to_process->Lock();
all_deps = node_to_process->GetDependencies();
foreach (Node* dep, all_deps) {
dep->Lock();
}
// Check hash
QCryptographicHash hasher(QCryptographicHash::Sha1);
node_to_process->Hash(&hasher, output_to_process, path.in());
hash = hasher.result();
has_hash = parent_->HasHash(hash);
can_cache = false;
}
if (!has_hash){
if ((can_cache = parent_->TryCache(hash))) {
QList<NodeDependency> deps = node_to_process->RunDependencies(output_to_process, path.in());
// Ask for other threads to run these deps while we're here
if (!deps.isEmpty()) {
for (int i=1;i<deps.size();i++) {
emit RequestSibling(deps.at(i));
}
}
// Get the requested value
texture_ = output_to_process->get_value(path.in(), path.in()).value<RenderTexturePtr>();
render_instance()->context()->functions()->glFinish();
}
}
if (!sibling) {
foreach (Node* dep, all_deps) {
dep->Unlock();
}
node_to_process->Unlock();
}
if (can_cache) {
// We cached this frame, signal that it will need to be downloaded to disk
emit CachedFrame(texture_, path.in(), hash);
} else {
// This hash already exists, no need to cache, just map it
emit FrameSkipped(path.in(), hash);
}
}
void VideoRendererThreadBase::Download(RenderTexturePtr texture, const QString &fn, const QByteArray &hash)
{
// Download the texture
f->glBindFramebuffer(GL_READ_FRAMEBUFFER, read_buffer_);
xf->glFramebufferTexture2D(GL_READ_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
texture->texture(),
0);
f->glReadPixels(0,
0,
texture->width(),
texture->height(),
format_info_.pixel_format,
format_info_.gl_pixel_type,
data_buffer_.data());
xf->glFramebufferTexture2D(GL_READ_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
0,
0);
f->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
std::string working_fn_std = fn.toStdString();
std::unique_ptr<OIIO::ImageOutput> out = OIIO::ImageOutput::create(working_fn_std);
if (out) {
out->open(working_fn_std, spec_);
out->write_image(format_info_.oiio_desc, data_buffer_.data());
out->close();
emit Downloaded(hash);
} else {
qWarning() << QStringLiteral("Failed to open output file \"%1\"").arg(fn);
}
}