worked through new renderer worker annd split it off into gl and non-gl

specific code

The new rendering system is now starting to work as planned, however it is
still not as complete as the iteration before. But this should be a more
robust design moving forward. Work was also done towards splitting off all
OpenGL-specific worker code into a derived class. The hope is to have no
hard dependency on OpenGL and make swapping it out with other backends
straight-forward.
This commit is contained in:
itsmattkc
2019-11-05 03:39:56 +11:00
parent 6021852f18
commit 6de976c19f
2 changed files with 17 additions and 0 deletions
+6
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#include "videorenderworker.h"
VideoRenderWorker::VideoRenderWorker()
{
}
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#ifndef VIDEORENDERWORKER_H
#define VIDEORENDERWORKER_H
class VideoRenderWorker
{
public:
VideoRenderWorker();
};
#endif // VIDEORENDERWORKER_H