worked through new renderer worker annd split it off into gl and non-gl
specific code The new rendering system is now starting to work as planned, however it is still not as complete as the iteration before. But this should be a more robust design moving forward. Work was also done towards splitting off all OpenGL-specific worker code into a derived class. The hope is to have no hard dependency on OpenGL and make swapping it out with other backends straight-forward.
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#include "videorenderworker.h"
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VideoRenderWorker::VideoRenderWorker()
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{
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}
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#ifndef VIDEORENDERWORKER_H
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#define VIDEORENDERWORKER_H
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class VideoRenderWorker
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{
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public:
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VideoRenderWorker();
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};
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#endif // VIDEORENDERWORKER_H
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