Files
oak-editor/app/render/backend/videorenderworker.h
T
itsmattkc 6de976c19f worked through new renderer worker annd split it off into gl and non-gl
specific code

The new rendering system is now starting to work as planned, however it is
still not as complete as the iteration before. But this should be a more
robust design moving forward. Work was also done towards splitting off all
OpenGL-specific worker code into a derived class. The hope is to have no
hard dependency on OpenGL and make swapping it out with other backends
straight-forward.
2019-11-05 03:39:56 +11:00

12 lines
149 B
C++

#ifndef VIDEORENDERWORKER_H
#define VIDEORENDERWORKER_H
class VideoRenderWorker
{
public:
VideoRenderWorker();
};
#endif // VIDEORENDERWORKER_H