specific code The new rendering system is now starting to work as planned, however it is still not as complete as the iteration before. But this should be a more robust design moving forward. Work was also done towards splitting off all OpenGL-specific worker code into a derived class. The hope is to have no hard dependency on OpenGL and make swapping it out with other backends straight-forward.
Olive Video Editor

Olive is a free non-linear video editor for Windows, macOS, and Linux.
Discover more: Website | Twitter | Discord | Code Documentation
NOTE: The issue tracker is temporarily closed while Olive's core is getting rewritten. We apologize for any inconvenience. Please check back soon for the next release, as well as the Patreon page for news and updates.
Please consider supporting Olive:
NOTE: It is strongly discouraged to use or compile the master branch in its current state as it's under heavy restructuring. Please use the 0.1.x code from the "Releases" tab instead.
Compiling instructions for Windows, macOS, and Linux can be found on the main site.
Olive has Doxygen-compatible documentation hosted at http://olivevideoeditor.org/doxygen/. You can also run doxygen in the source root directory to generate a local copy.

