rendering framework prototype largely complete
Most of the new concepts are down, but they're untested and bound to be full of issues that need further design and bug squashing
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#include "decodercache.h"
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DecoderCache::DecoderCache()
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{
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}
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#ifndef DECODERCACHE_H
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#define DECODERCACHE_H
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class DecoderCache
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{
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public:
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DecoderCache();
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};
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#endif // DECODERCACHE_H
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#include "openglshadercache.h"
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OpenGLShaderCache::OpenGLShaderCache()
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{
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}
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#ifndef OPENGLSHADERCACHE_H
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#define OPENGLSHADERCACHE_H
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class OpenGLShaderCache
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{
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public:
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OpenGLShaderCache();
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};
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#endif // OPENGLSHADERCACHE_H
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