disambiguated whether NodeParam::parent() would return a Node* or a QObject*

Old code assumes that a NodeParam's parent will always be a Node. The function
has been separated off and tweaked in the event that this is not the case.
This commit is contained in:
itsmattkc
2019-11-30 23:58:56 +11:00
parent a478b11fd0
commit 092d76f41a
15 changed files with 72 additions and 43 deletions
+9 -9
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@@ -73,7 +73,7 @@ Node *NodeInput::get_connected_node()
NodeOutput* output = get_connected_output();
if (output != nullptr) {
return output->parent();
return output->parentNode();
}
return nullptr;
@@ -129,8 +129,8 @@ QVariant NodeInput::get_value_at_time(const rational &time)
void NodeInput::set_value_at_time(const rational &time, const QVariant &value)
{
if (parent() != nullptr)
parent()->LockUserInput();
if (parentNode() != nullptr)
parentNode()->LockUserInput();
// We set up these variables in advance (see end of function)
bool signal_vc = false;
@@ -216,8 +216,8 @@ void NodeInput::set_value_at_time(const rational &time, const QVariant &value)
signal_vc_range = TimeRange(RATIONAL_MIN, RATIONAL_MAX);
}
if (parent() != nullptr)
parent()->UnlockUserInput();
if (parentNode() != nullptr)
parentNode()->UnlockUserInput();
// We make sure this signal is emitted AFTER we've unlocked the node in case this leads to a tangent where something
// tries to relock this node before it's unlocked here
@@ -298,8 +298,8 @@ void NodeInput::set_maximum(const QVariant &max)
void NodeInput::CopyValues(NodeInput *source, NodeInput *dest, bool include_connections)
{
source->parent()->LockUserInput();
dest->parent()->LockUserInput();
source->parentNode()->LockUserInput();
dest->parentNode()->LockUserInput();
// Copy values
dest->keyframes_ = source->keyframes_;
@@ -307,8 +307,8 @@ void NodeInput::CopyValues(NodeInput *source, NodeInput *dest, bool include_conn
// Copy keyframing state
dest->set_is_keyframing(source->is_keyframing());
source->parent()->UnlockUserInput();
dest->parent()->UnlockUserInput();
source->parentNode()->UnlockUserInput();
dest->parentNode()->UnlockUserInput();
// Copy connections
if (include_connections && source->get_connected_output() != nullptr) {
+6
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@@ -0,0 +1,6 @@
#include "inputarray.h"
InputArray::InputArray()
{
}
+11
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@@ -0,0 +1,11 @@
#ifndef INPUTARRAY_H
#define INPUTARRAY_H
class InputArray
{
public:
InputArray();
};
#endif // INPUTARRAY_H
+5 -5
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@@ -106,7 +106,7 @@ void Node::SendInvalidateCache(const rational &start_range, const rational &end_
foreach (NodeEdgePtr edge, edges) {
NodeInput* connected_input = edge->input();
Node* connected_node = connected_input->parent();
Node* connected_node = connected_input->parentNode();
// Send clear cache signal to the Node
connected_node->InvalidateCache(start_range, end_range, connected_input);
@@ -125,7 +125,7 @@ void Node::DependentEdgeChanged(NodeInput *from)
foreach (NodeEdgePtr edge, out->edges()) {
NodeInput* connected_input = edge->input();
Node* connected_node = connected_input->parent();
Node* connected_node = connected_input->parentNode();
connected_node->DependentEdgeChanged(connected_input);
}
@@ -204,14 +204,14 @@ void Node::DuplicateConnectionsBetweenLists(const QList<Node *> &source, const Q
// Get this input's connected outputs
NodeOutput* source_output = source_input->get_connected_output();
Node* source_output_node = source_output->parent();
Node* source_output_node = source_output->parentNode();
// Find equivalent in destination list
Node* dest_output_node = destination.at(source.indexOf(source_output_node));
Q_ASSERT(dest_output_node->id() == source_output_node->id());
NodeOutput* dest_output = static_cast<NodeOutput*>(dest_output_node->params_.at(source_output->index()));
NodeOutput* dest_output = static_cast<NodeOutput*>(dest_output_node->GetParameterWithID(source_output->id()));
NodeParam::ConnectEdge(dest_output, dest_input);
}
@@ -323,7 +323,7 @@ QList<Node *> Node::GetExclusiveDependencies()
// If any edge goes to from an output here to an input of a Node that isn't in this dep list, it's NOT an
// exclusive dependency
if (deps.contains(edge->input()->parent())) {
if (deps.contains(edge->input()->parentNode())) {
deps.removeAt(i);
i--; // -1 since we just removed a Node in this list
+1 -1
View File
@@ -34,7 +34,7 @@ NodeParam::Type NodeOutput::type()
QVariant NodeOutput::get_realtime_value()
{
QVariant v = parent()->Value(this);
QVariant v = parentNode()->Value(this);
return v;
}
+25 -13
View File
@@ -56,14 +56,26 @@ void NodeParam::set_name(const QString &name)
name_ = name;
}
Node *NodeParam::parent()
Node *NodeParam::parentNode()
{
return static_cast<Node*>(QObject::parent());
QObject* p = parent();
while (p != nullptr) {
// Determine if this object is a Node or not
Node* cast_test = dynamic_cast<Node*>(p);
if (cast_test != nullptr) {
return cast_test;
}
p = p->parent();
}
return nullptr;
}
int NodeParam::index()
{
return parent()->IndexOfParameter(this);
return parentNode()->IndexOfParameter(this);
}
bool NodeParam::IsConnected()
@@ -96,7 +108,7 @@ NodeEdgePtr NodeParam::ConnectEdge(NodeOutput *output, NodeInput *input)
}
// Ensure both nodes are in the same graph
if (output->parent()->parent() != input->parent()->parent()) {
if (output->parentNode()->parent() != input->parentNode()->parent()) {
qWarning() << "Tried to connect two nodes that aren't part of the same graph";
return nullptr;
}
@@ -105,16 +117,16 @@ NodeEdgePtr NodeParam::ConnectEdge(NodeOutput *output, NodeInput *input)
// The nodes should never be the same, and since we lock both nodes here, this can lead to a entire program freeze
// that's difficult to diagnose. This makes that issue very clear.
Q_ASSERT(output->parent() != input->parent());
Q_ASSERT(output->parentNode() != input->parentNode());
output->parent()->LockUserInput();
input->parent()->LockUserInput();
output->parentNode()->LockUserInput();
input->parentNode()->LockUserInput();
output->edges_.append(edge);
input->edges_.append(edge);
output->parent()->UnlockUserInput();
input->parent()->UnlockUserInput();
output->parentNode()->UnlockUserInput();
input->parentNode()->UnlockUserInput();
// Emit a signal than an edge was added (only one signal needs emitting)
emit input->EdgeAdded(edge);
@@ -127,14 +139,14 @@ void NodeParam::DisconnectEdge(NodeEdgePtr edge)
NodeOutput* output = edge->output();
NodeInput* input = edge->input();
output->parent()->LockUserInput();
input->parent()->LockUserInput();
output->parentNode()->LockUserInput();
input->parentNode()->LockUserInput();
output->edges_.removeOne(edge);
input->edges_.removeOne(edge);
output->parent()->UnlockUserInput();
input->parent()->UnlockUserInput();
output->parentNode()->UnlockUserInput();
input->parentNode()->UnlockUserInput();
emit input->EdgeRemoved(edge);
}
+1 -1
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@@ -141,7 +141,7 @@ public:
* Nodes and NodeParams use the QObject parent-child system. This function is a convenience function for
* static_cast<Node*>(QObject::parent())
*/
Node* parent();
Node* parentNode();
/**
* @brief Return the row index of this parameter in the parent node (primarily used for UI drawing functions)
+2 -2
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@@ -15,7 +15,7 @@ void AudioRenderWorker::SetParameters(const AudioRenderingParams &audio_params)
QVariant AudioRenderWorker::RenderAsSibling(NodeDependency dep)
{
NodeOutput* output = dep.node();
Node* node = output->parent();
Node* node = output->parentNode();
QList<NodeInput*> connected_inputs;
QVariant value;
@@ -66,7 +66,7 @@ void AudioRenderWorker::CloseInternal()
QVariant AudioRenderWorker::RenderBlock(NodeOutput* output, const TimeRange &range)
{
QList<Block*> active_blocks = ValidateBlockRange(static_cast<Block*>(output->parent()), range);
QList<Block*> active_blocks = ValidateBlockRange(static_cast<Block*>(output->parentNode()), range);
// All these blocks will need to output to a buffer so we create one here
QByteArray block_range_buffer(audio_params_.time_to_bytes(range.length()), 0);
+2 -2
View File
@@ -88,7 +88,7 @@ bool OpenGLBackend::TraverseCompiling(Node *n)
// Check if we have a shader or not
if (shader_cache_.GetShader(connected_output) == nullptr) {
// Since we don't have a shader, compile one now
QString node_code = connected_output->parent()->Code(connected_output);
QString node_code = connected_output->parentNode()->Code(connected_output);
// If the node has no code, it mustn't be GPU accelerated
if (!node_code.isEmpty()) {
@@ -126,7 +126,7 @@ bool OpenGLBackend::TraverseCompiling(Node *n)
}
}
if (!TraverseCompiling(connected_output->parent())) {
if (!TraverseCompiling(connected_output->parentNode())) {
return false;
}
}
@@ -10,7 +10,7 @@ OpenGLShaderCache::OpenGLShaderCache()
QString OpenGLShaderCache::GenerateShaderID(NodeOutput *output)
{
// Creates a unique identifier for this specific node and this specific output
return QString("%1:%2").arg(output->parent()->id(), output->id());
return QString("%1:%2").arg(output->parentNode()->id(), output->id());
}
void OpenGLShaderCache::Clear()
+1 -1
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@@ -86,7 +86,7 @@ void OpenGLWorker::ParametersChangedEvent()
QVariant OpenGLWorker::RunNodeAccelerated(NodeOutput *out)
{
OpenGLShaderPtr shader = shader_cache_->GetShader(out);
Node* node = out->parent();
Node* node = out->parentNode();
// Create the output texture
OpenGLTexturePtr output = std::make_shared<OpenGLTexture>();
+1 -1
View File
@@ -171,7 +171,7 @@ QList<NodeInput*> RenderWorker::ProcessNodeInputsForTime(Node *n, const TimeRang
QVariant RenderWorker::ProcessNodeNormally(const NodeDependency& dep)
{
NodeOutput* output = dep.node();
Node* node = dep.node()->parent();
Node* node = dep.node()->parentNode();
//qDebug() << "Processing" << node->id();
+2 -2
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@@ -21,7 +21,7 @@ void VideoRenderWorker::RenderInternal(const NodeDependency& path)
// Get hash of node graph
// We use SHA-1 for speed (benchmarks show it's the fastest hash available to us)
QCryptographicHash hasher(QCryptographicHash::Sha1);
HashNodeRecursively(&hasher, path.node()->parent(), path.in());
HashNodeRecursively(&hasher, path.node()->parentNode(), path.in());
QByteArray hash = hasher.result();
if (frame_cache_->HasHash(hash)) {
@@ -123,7 +123,7 @@ void VideoRenderWorker::CloseInternal()
QVariant VideoRenderWorker::RenderAsSibling(NodeDependency dep)
{
NodeOutput* output = dep.node();
Node* original_node = output->parent();
Node* original_node = output->parentNode();
Node* node;
rational time = dep.in();
QVariant value;
+2 -2
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@@ -80,8 +80,8 @@ void NodeViewEdge::Adjust()
}
// Get the UI objects of both nodes that this edge connects
NodeViewItem* output = NodeView::NodeToUIObject(scene(), edge_->output()->parent());
NodeViewItem* input = NodeView::NodeToUIObject(scene(), edge_->input()->parent());
NodeViewItem* output = NodeView::NodeToUIObject(scene(), edge_->output()->parentNode());
NodeViewItem* input = NodeView::NodeToUIObject(scene(), edge_->input()->parentNode());
// Create initial values
QPointF output_point = QPointF(output->pos().x() + output->rect().width(), 0);
+3 -3
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@@ -304,7 +304,7 @@ void NodeViewItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
drag_src_param_ = edge->output();
// Get its Node UI object
drag_source_ = NodeView::NodeToUIObject(scene(), drag_src_param_->parent());
drag_source_ = NodeView::NodeToUIObject(scene(), drag_src_param_->parentNode());
// Get the opposing parameter's rect center using the line's current coordinates
// (we use the current coordinates because a complex formula is used for the line's coords if the opposing
@@ -387,11 +387,11 @@ void NodeViewItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
// Determine which Node will be "submitting output" and which node will be "receiving input"
if (drag_src_param_->type() == NodeParam::kInput) {
receiving_node = drag_src_param_->parent();
receiving_node = drag_src_param_->parentNode();
outputting_node = drop_item->node();
} else {
receiving_node = drop_item->node();
outputting_node = drag_src_param_->parent();
outputting_node = drag_src_param_->parentNode();
}
// Ensure the receiving node doesn't output to the outputting node