Commit Graph
2439 Commits
Author SHA1 Message Date
itsmattkc cb5a468b4a implemented color management UI functionality in the ExportDialog
Frontend UI work in setting up color management when exporting.
2019-12-16 16:47:36 +11:00
itsmattkc 377e2316be completed color management implementation
This commit adds the background functionality of the render cache invalidating
whenever a footage's color space is changed. This includes when the project's
configuration is changed as well.
2019-12-16 16:46:15 +11:00
itsmattkc baab21a3ab added option to disable color management menu on viewer
While the Viewer is _always_ color managed, In some contexts, the color
management may be controlled from an external UI making the menu unnecessary.
2019-12-16 16:43:27 +11:00
itsmattkc 1fd62948e8 completely implementation of color management in viewer
The viewer had the color management backend in place already, but the frontend
was non-functional. This commit implements most if not all color management
functionality.
2019-12-16 13:41:35 +11:00
itsmattkc 4bd8c0c850 filled out various further UI functions for the export dialog 2019-12-16 03:03:40 +11:00
itsmattkc abf579cb84 moved supported channel layout functions to the core for wider use 2019-12-16 03:03:06 +11:00
itsmattkc b96fd7ae45 allowed access to the viewer node from the viewer widgets 2019-12-16 03:02:28 +11:00
itsmattkc 4ddeadaf46 fixed regression in slider
The recent slider focus addition caused the label to re-focus if the user
pressed enter in the line edit, causing the line edit to never disappear.
2019-12-16 03:00:26 +11:00
itsmattkc 3f79845464 implemented export dialog functionality and some base formats/codecs to support 2019-12-16 01:21:30 +11:00
itsmattkc d6d8409bb9 allow sliders to be tabbed to 2019-12-15 20:03:02 +11:00
itsmattkc 4630975e43 implemented browse dialog in export dialog 2019-12-15 20:00:00 +11:00
itsmattkc 83cf67fe7b implemented majority of export dialog widget layout 2019-12-15 19:56:12 +11:00
itsmattkc eb7c63bace started export dialog 2019-12-15 13:44:16 +11:00
itsmattkc a977020833 implemented the ability to make inputs that can't be connected 2019-12-15 04:15:09 +11:00
itsmattkc f3acc369ff fixed boolean data types on the NodeParamViewWidgetBridge 2019-12-15 03:52:21 +11:00
itsmattkc 46b3f9db48 moved alphaover to external file format 2019-12-15 03:41:37 +11:00
itsmattkc ae7c9597e2 ported solid color generator to external shader 2019-12-15 03:07:10 +11:00
itsmattkc 61bb9fec6f added language support for externally loaded shaders
This includes adding a language entry to the config file.
2019-12-15 03:01:05 +11:00
itsmattkc 965519e9cf ported opacity node to external file format
The plan is to port all nodes that can be external to the external file format.
This should help keep things maintainable.
2019-12-15 02:51:28 +11:00
itsmattkc 845a197c99 enable tooltips in the node menu to allow node descriptions to appear 2019-12-15 02:39:55 +11:00
itsmattkc fdd7474a99 fixed bugs in the blur shaders 2019-12-15 02:38:55 +11:00
itsmattkc 4297cd92d6 fixed issue with accelerated node iterations
Uniform values cannot be set if the shader is not bound, and calling Blit would
release the shader making subsequent iteration count updates not work. This
commit makes sure the shader is bound before trying to do so.
2019-12-15 02:37:38 +11:00
itsmattkc 2067408273 use GL_CLAMP_TO_EDGE instead of GL_CLAMP_TO_BORDER
Ultimately it would be nice if nodes could configure this themselves, but
CLAMP_TO_BORDER behavior can be written manually into the shader if that
behavior is desired, whereas CLAMP_TO_EDGE cannot.
2019-12-15 02:36:31 +11:00
itsmattkc 7d910e8a4f added function to convert a string to a data type
Used for external node XML parsing.
2019-12-15 02:36:15 +11:00
itsmattkc ce8c77754d add embedded external shaders to the node factory 2019-12-15 02:34:47 +11:00
itsmattkc 5b85303b2b named the clip/block parameters added a few commits ago 2019-12-15 02:34:13 +11:00
itsmattkc be3ff4bcea added ExternalNode class to CMakeLists 2019-12-15 02:33:08 +11:00
itsmattkc b276df2940 implemented node derivative that loads all metadata/code from an external file
Implemented the ability to load a node externally. This XML data could also
eventually be copy/pasted between instances of Olive alongside XML data for
other nodes and their connections to allow copying entire node trees.
2019-12-15 02:31:48 +11:00
itsmattkc 0b7782e129 added support for multiple node iterations
Optimizes various effects, particularly blurs.
2019-12-15 00:39:28 +11:00
itsmattkc 23905f1eee added external blur files to the shader resource file 2019-12-15 00:38:36 +11:00
itsmattkc b5b6ffa0a1 reimplemented blur shaders with new format xml metadata
These could be reimplemented almost wholesale, however the code has been
cleaned up and documented and the XML metadata has been updated to support
international translations.
2019-12-15 00:37:44 +11:00
itsmattkc a4f24e22d3 correct transition connections when a clip is split
When a clip is split and has an out transition, the transition should be
connected to the second clip rather than the original clip.
2019-12-14 23:19:50 +11:00
itsmattkc ecfaa7b79d fixed bug where Node::InputTimeAdjustment isn't honored in footage retrieval
This bug broke frame retrieval from the decoder when the clip in point was
trimmed. This commit fixes it.
2019-12-14 23:17:21 +11:00
itsmattkc a9f59b54de ensures copied graph is updated when values are copied
While the copied graph doesn't pick up InvalidateCache signals, some node
processing relies on NodeInput update signals to update their internals
correctly.
2019-12-14 23:16:30 +11:00
itsmattkc c0802c05ad make block values input parameters rather than class members
This allows these values (length and media in) to be modified in the node
graph and for all the automated node input functions to work with them.
2019-12-14 23:15:23 +11:00
itsmattkc 72f2d06ab3 fixed timecodes showing negative numbers between tokens 2019-12-14 23:13:37 +11:00
itsmattkc 2f04a53054 implemented deleting clips in the timeline
Also fixed bugs in the Node::GetExclusiveDependencies function and in the
NodeInputArray::RemoveAt function to make this functionality work.
2019-12-14 17:10:06 +11:00
itsmattkc 764fbb74c1 improved appearance of transitions in timeline 2019-12-14 02:57:31 +11:00
itsmattkc bc5e7349ef don't automatically create gaps if one already exists that can be resized
Rather than constantly create gaps, we can more intelligently determine whether
a gap can be extended to take the place of a block being removed, etc.
2019-12-14 00:44:41 +11:00
itsmattkc 323718bc11 moved timeline undoable commands to using the new NodeAddCommand
Previous iteration used some "magic code" that added clips automatically to the
timeline. This was functional but ultimately outside of the undo commands'
control meaning nodes could be infinitely added and abandoned. This makes the
add process part of the undo command which means it's all undoable as the user
would expect.
2019-12-14 00:04:57 +11:00
itsmattkc 18bf126574 implemented deleting nodes in the nodeview (undoable) 2019-12-13 04:12:00 +11:00
itsmattkc 186973ff20 implemented final connections to allow creating new nodes in the nodeview 2019-12-13 03:06:12 +11:00
itsmattkc 934eea5f40 completed node 'add' menu 2019-12-13 02:55:09 +11:00
itsmattkc 5b0513efed started node factory class for making nodes at runtime 2019-12-13 02:30:31 +11:00
itsmattkc f15683b593 allow gaps and transitions to be selected in the timeline
This will be useful for various reasons, however the behavior of selecting
gaps and transitions will need to be regulated harder than clips in the near
future.
2019-12-13 01:55:41 +11:00
itsmattkc 62120f4943 cross dissolve: improved algorithm
Multiplying by alpha twice turned out to be unnecessary.
2019-12-12 19:04:28 +11:00
itsmattkc 526f07ba08 implemented demonstrative dip to black transition 2019-12-12 19:00:49 +11:00
itsmattkc e1f4821b5a timeline tool will now create dual transitions
The previous commit was mostly cosmetic, this commit updates the node
connections so it's actually functional too.
2019-12-12 16:21:05 +11:00
itsmattkc 1ba254ae87 implemented creating dual and single transitions
The user can now create transitions on each side as well as transitions between
blocks.
2019-12-12 15:50:08 +11:00
itsmattkc 76c0399b75 implemented base transition support
While very much incomplete, transitions can now be created and will render
correctly.
2019-12-12 15:21:39 +11:00