named the clip/block parameters added a few commits ago
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@@ -218,3 +218,11 @@ bool Block::IsBlock() const
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return true;
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}
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void Block::Retranslate()
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{
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Node::Retranslate();
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length_input_->set_name(tr("Length"));
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media_in_input_->set_name(tr("Media In"));
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}
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@@ -79,6 +79,8 @@ public:
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virtual bool IsBlock() const override;
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virtual void Retranslate() override;
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public slots:
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signals:
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@@ -100,3 +100,10 @@ NodeValueTable ClipBlock::Value(const NodeValueDatabase &value) const
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return table;
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}
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void ClipBlock::Retranslate()
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{
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Block::Retranslate();
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texture_input_->set_name(tr("Buffer"));
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}
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@@ -48,6 +48,8 @@ public:
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virtual NodeValueTable Value(const NodeValueDatabase& value) const override;
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virtual void Retranslate() override;
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private:
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NodeInput* texture_input_;
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