cross dissolve: improved algorithm
Multiplying by alpha twice turned out to be unnecessary.
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@@ -18,7 +18,6 @@ void main(void) {
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if (in_block_in_enabled) {
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vec4 in_block_col = texture2D(in_block_in, ove_texcoord) * ove_tprog_all;
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composite *= 1.0 - in_block_col.a;
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composite += in_block_col;
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}
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