implemented demonstrative dip to black transition

This commit is contained in:
itsmattkc
2019-12-12 19:00:49 +11:00
parent e1f4821b5a
commit 526f07ba08
9 changed files with 126 additions and 41 deletions
@@ -1,10 +1,5 @@
#include "crossdissolve.h"
CrossDissolveTransition::CrossDissolveTransition()
{
}
Node *CrossDissolveTransition::copy() const
{
CrossDissolveTransition* c = new CrossDissolveTransition();
@@ -6,7 +6,7 @@
class CrossDissolveTransition : public TransitionBlock
{
public:
CrossDissolveTransition();
CrossDissolveTransition() = default;
virtual Node* copy() const override;
@@ -1,6 +1,35 @@
#include "diptoblack.h"
DipToBlackTransition::DipToBlackTransition()
Node *DipToBlackTransition::copy() const
{
DipToBlackTransition* c = new DipToBlackTransition();
CopyParameters(this, c);
return c;
}
QString DipToBlackTransition::Name() const
{
return tr("Dip to Black");
}
QString DipToBlackTransition::id() const
{
return "org.olivevideoeditor.Olive.diptoblack";
}
QString DipToBlackTransition::Description() const
{
return tr("A smooth dip to transparency and back into another clip.");
}
bool DipToBlackTransition::IsAccelerated() const
{
return true;
}
QString DipToBlackTransition::CodeFragment() const
{
return ReadFileAsString(":/shaders/diptoblack.frag");
}
@@ -6,7 +6,16 @@
class DipToBlackTransition : public TransitionBlock
{
public:
DipToBlackTransition();
DipToBlackTransition() = default;
virtual Node* copy() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QString Description() const override;
virtual bool IsAccelerated() const override;
virtual QString CodeFragment() const override;
};
#endif // DIPTOBLACKTRANSITION_H
+16 -7
View File
@@ -275,19 +275,28 @@ void OpenGLWorker::RunNodeAccelerated(const Node *node, const TimeRange &range,
const TransitionBlock* transition_node = static_cast<const TransitionBlock*>(node);
// Provide transition information
rational internal_time = range.in() - block_node->in();
double internal_time = (range.in() - block_node->in()).toDouble();
GLfloat all_prog = static_cast<GLfloat>(internal_time / block_node->length().toDouble());
GLfloat out_prog = 0;
GLfloat in_prog = 0;
if (transition_node->out_offset() != 0) {
out_prog = static_cast<GLfloat>(clamp(1.0 - (internal_time / transition_node->out_offset().toDouble()), 0.0, 1.0));
}
if (transition_node->in_offset() != 0) {
in_prog = static_cast<GLfloat>(clamp((internal_time - transition_node->out_offset().toDouble()) / transition_node->in_offset().toDouble(), 0.0, 1.0));
}
// Provides total transition progress from 0.0 (start) - 1.0 (end)
shader->setUniformValue("ove_tprog_all",
static_cast<GLfloat>(internal_time.toDouble() / block_node->length().toDouble()));
shader->setUniformValue("ove_tprog_all", all_prog);
// Provides progress of out section from 1.0 (start) - 0.0 (end)
shader->setUniformValue("ove_tprog_out",
static_cast<GLfloat>(clamp(internal_time.toDouble() / transition_node->out_offset().toDouble(), 0.0, 1.0)));
shader->setUniformValue("ove_tprog_out", out_prog);
// Provides progress of in section from 0.0 (start) - 1.0 (end)
shader->setUniformValue("ove_tprog_in",
static_cast<GLfloat>(clamp((internal_time - transition_node->out_offset()).toDouble() / transition_node->in_offset().toDouble(), 0.0, 1.0)));
shader->setUniformValue("ove_tprog_in", in_prog);
}
}
+2 -4
View File
@@ -10,16 +10,14 @@ uniform bool in_block_in_enabled;
uniform float ove_tprog_all;
void main(void) {
vec4 out_block_col = texture2D(out_block_in, ove_texcoord) * (1.0 - ove_tprog_all);
vec4 in_block_col = texture2D(in_block_in, ove_texcoord) * ove_tprog_all;
vec4 composite = vec4(0.0);
if (out_block_in_enabled) {
composite += out_block_col;
composite += texture2D(out_block_in, ove_texcoord) * (1.0 - ove_tprog_all);
}
if (in_block_in_enabled) {
vec4 in_block_col = texture2D(in_block_in, ove_texcoord) * ove_tprog_all;
composite *= 1.0 - in_block_col.a;
composite += in_block_col;
}
+30
View File
@@ -0,0 +1,30 @@
#version 110
varying vec2 ove_texcoord;
uniform sampler2D out_block_in;
uniform sampler2D in_block_in;
uniform bool out_block_in_enabled;
uniform bool in_block_in_enabled;
uniform float ove_tprog_out;
uniform float ove_tprog_in;
void main(void) {
vec4 out_block_col;
vec4 in_block_col;
if (out_block_in_enabled) {
out_block_col = texture2D(out_block_in, ove_texcoord) * pow(ove_tprog_out, 2.0);
} else {
out_block_col = vec4(0.0);
}
if (in_block_in_enabled) {
in_block_col = texture2D(in_block_in, ove_texcoord) * pow(ove_tprog_in, 2.0);
} else {
in_block_col = vec4(0.0);
}
gl_FragColor = out_block_col + in_block_col;
}
+1
View File
@@ -2,6 +2,7 @@
<qresource prefix="/shaders">
<file>alphaover.frag</file>
<file>crossdissolve.frag</file>
<file>diptoblack.frag</file>
<file>opacity.frag</file>
<file>solid.frag</file>
<file>videoinput.frag</file>
+36 -22
View File
@@ -1,6 +1,7 @@
#include "widget/timelinewidget/timelinewidget.h"
#include "node/block/transition/crossdissolve/crossdissolve.h"
#include "node/block/transition/diptoblack/diptoblack.h"
#include "widget/nodeview/nodeviewundo.h"
TimelineWidget::TransitionTool::TransitionTool(TimelineWidget *parent) :
@@ -88,17 +89,7 @@ void TimelineWidget::TransitionTool::MouseRelease(TimelineViewMouseEvent *event)
if (ghost_) {
if (!ghost_->AdjustedLength().isNull()) {
Block* block_to_transition = Node::ValueToPtr<Block>(ghost_->data(TimelineViewGhostItem::kAttachedBlock));
CrossDissolveTransition* transition = new CrossDissolveTransition();
NodeInput* transition_input_to_connect;
if (ghost_->mode() == olive::timeline::kTrimIn) {
transition->set_in_and_out_offset(ghost_->AdjustedLength(), 0);
transition_input_to_connect = transition->in_block_input();
} else {
transition->set_in_and_out_offset(0, ghost_->AdjustedLength());
transition_input_to_connect = transition->out_block_input();
}
QUndoCommand* command = new QUndoCommand();
@@ -109,19 +100,42 @@ void TimelineWidget::TransitionTool::MouseRelease(TimelineViewMouseEvent *event)
ghost_->GetAdjustedIn(),
command);
// Connect block to transition
new NodeEdgeAddCommand(block_to_transition->output(),
transition_input_to_connect,
command);
// Connect other block to transition
if (dual_transition_) {
Block* other_block = Node::ValueToPtr<Block>(ghost_->data(TimelineViewGhostItem::kReferenceBlock));
NodeInput* alternate_transition_input = (transition_input_to_connect == transition->out_block_input())
? transition->in_block_input()
: transition->out_block_input();
new NodeEdgeAddCommand(other_block->output(),
alternate_transition_input,
transition->set_in_and_out_offset(ghost_->AdjustedLength()/2, ghost_->AdjustedLength()/2);
// Block mouse is hovering over
Block* active_block = Node::ValueToPtr<Block>(ghost_->data(TimelineViewGhostItem::kAttachedBlock));
// Block mouse is next to
Block* friend_block = Node::ValueToPtr<Block>(ghost_->data(TimelineViewGhostItem::kReferenceBlock));
// Use ghost mode to determine which block is which
Block* out_block = (ghost_->mode() == olive::timeline::kTrimIn) ? friend_block : active_block;
Block* in_block = (ghost_->mode() == olive::timeline::kTrimIn) ? active_block : friend_block;
// Connect block to transition
new NodeEdgeAddCommand(out_block->output(),
transition->out_block_input(),
command);
new NodeEdgeAddCommand(in_block->output(),
transition->in_block_input(),
command);
} else {
Block* block_to_transition = Node::ValueToPtr<Block>(ghost_->data(TimelineViewGhostItem::kAttachedBlock));
NodeInput* transition_input_to_connect;
if (ghost_->mode() == olive::timeline::kTrimIn) {
transition->set_in_and_out_offset(ghost_->AdjustedLength(), 0);
transition_input_to_connect = transition->in_block_input();
} else {
transition->set_in_and_out_offset(0, ghost_->AdjustedLength());
transition_input_to_connect = transition->out_block_input();
}
// Connect block to transition
new NodeEdgeAddCommand(block_to_transition->output(),
transition_input_to_connect,
command);
}