implemented demonstrative dip to black transition
This commit is contained in:
@@ -1,10 +1,5 @@
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#include "crossdissolve.h"
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CrossDissolveTransition::CrossDissolveTransition()
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{
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}
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Node *CrossDissolveTransition::copy() const
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{
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CrossDissolveTransition* c = new CrossDissolveTransition();
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@@ -6,7 +6,7 @@
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class CrossDissolveTransition : public TransitionBlock
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{
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public:
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CrossDissolveTransition();
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CrossDissolveTransition() = default;
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virtual Node* copy() const override;
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@@ -1,6 +1,35 @@
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#include "diptoblack.h"
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DipToBlackTransition::DipToBlackTransition()
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Node *DipToBlackTransition::copy() const
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{
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DipToBlackTransition* c = new DipToBlackTransition();
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CopyParameters(this, c);
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return c;
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}
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QString DipToBlackTransition::Name() const
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{
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return tr("Dip to Black");
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}
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QString DipToBlackTransition::id() const
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{
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return "org.olivevideoeditor.Olive.diptoblack";
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}
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QString DipToBlackTransition::Description() const
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{
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return tr("A smooth dip to transparency and back into another clip.");
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}
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bool DipToBlackTransition::IsAccelerated() const
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{
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return true;
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}
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QString DipToBlackTransition::CodeFragment() const
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{
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return ReadFileAsString(":/shaders/diptoblack.frag");
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}
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@@ -6,7 +6,16 @@
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class DipToBlackTransition : public TransitionBlock
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{
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public:
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DipToBlackTransition();
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DipToBlackTransition() = default;
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virtual Node* copy() const override;
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QString Description() const override;
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virtual bool IsAccelerated() const override;
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virtual QString CodeFragment() const override;
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};
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#endif // DIPTOBLACKTRANSITION_H
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@@ -275,19 +275,28 @@ void OpenGLWorker::RunNodeAccelerated(const Node *node, const TimeRange &range,
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const TransitionBlock* transition_node = static_cast<const TransitionBlock*>(node);
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// Provide transition information
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rational internal_time = range.in() - block_node->in();
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double internal_time = (range.in() - block_node->in()).toDouble();
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GLfloat all_prog = static_cast<GLfloat>(internal_time / block_node->length().toDouble());
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GLfloat out_prog = 0;
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GLfloat in_prog = 0;
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if (transition_node->out_offset() != 0) {
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out_prog = static_cast<GLfloat>(clamp(1.0 - (internal_time / transition_node->out_offset().toDouble()), 0.0, 1.0));
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}
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if (transition_node->in_offset() != 0) {
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in_prog = static_cast<GLfloat>(clamp((internal_time - transition_node->out_offset().toDouble()) / transition_node->in_offset().toDouble(), 0.0, 1.0));
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}
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// Provides total transition progress from 0.0 (start) - 1.0 (end)
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shader->setUniformValue("ove_tprog_all",
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static_cast<GLfloat>(internal_time.toDouble() / block_node->length().toDouble()));
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shader->setUniformValue("ove_tprog_all", all_prog);
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// Provides progress of out section from 1.0 (start) - 0.0 (end)
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shader->setUniformValue("ove_tprog_out",
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static_cast<GLfloat>(clamp(internal_time.toDouble() / transition_node->out_offset().toDouble(), 0.0, 1.0)));
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shader->setUniformValue("ove_tprog_out", out_prog);
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// Provides progress of in section from 0.0 (start) - 1.0 (end)
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shader->setUniformValue("ove_tprog_in",
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static_cast<GLfloat>(clamp((internal_time - transition_node->out_offset()).toDouble() / transition_node->in_offset().toDouble(), 0.0, 1.0)));
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shader->setUniformValue("ove_tprog_in", in_prog);
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}
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}
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@@ -10,16 +10,14 @@ uniform bool in_block_in_enabled;
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uniform float ove_tprog_all;
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void main(void) {
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vec4 out_block_col = texture2D(out_block_in, ove_texcoord) * (1.0 - ove_tprog_all);
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vec4 in_block_col = texture2D(in_block_in, ove_texcoord) * ove_tprog_all;
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vec4 composite = vec4(0.0);
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if (out_block_in_enabled) {
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composite += out_block_col;
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composite += texture2D(out_block_in, ove_texcoord) * (1.0 - ove_tprog_all);
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}
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if (in_block_in_enabled) {
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vec4 in_block_col = texture2D(in_block_in, ove_texcoord) * ove_tprog_all;
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composite *= 1.0 - in_block_col.a;
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composite += in_block_col;
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}
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@@ -0,0 +1,30 @@
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#version 110
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varying vec2 ove_texcoord;
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uniform sampler2D out_block_in;
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uniform sampler2D in_block_in;
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uniform bool out_block_in_enabled;
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uniform bool in_block_in_enabled;
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uniform float ove_tprog_out;
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uniform float ove_tprog_in;
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void main(void) {
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vec4 out_block_col;
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vec4 in_block_col;
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if (out_block_in_enabled) {
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out_block_col = texture2D(out_block_in, ove_texcoord) * pow(ove_tprog_out, 2.0);
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} else {
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out_block_col = vec4(0.0);
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}
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if (in_block_in_enabled) {
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in_block_col = texture2D(in_block_in, ove_texcoord) * pow(ove_tprog_in, 2.0);
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} else {
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in_block_col = vec4(0.0);
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}
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gl_FragColor = out_block_col + in_block_col;
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}
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@@ -2,6 +2,7 @@
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<qresource prefix="/shaders">
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<file>alphaover.frag</file>
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<file>crossdissolve.frag</file>
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<file>diptoblack.frag</file>
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<file>opacity.frag</file>
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<file>solid.frag</file>
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<file>videoinput.frag</file>
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@@ -1,6 +1,7 @@
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#include "widget/timelinewidget/timelinewidget.h"
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#include "node/block/transition/crossdissolve/crossdissolve.h"
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#include "node/block/transition/diptoblack/diptoblack.h"
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#include "widget/nodeview/nodeviewundo.h"
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TimelineWidget::TransitionTool::TransitionTool(TimelineWidget *parent) :
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@@ -88,17 +89,7 @@ void TimelineWidget::TransitionTool::MouseRelease(TimelineViewMouseEvent *event)
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if (ghost_) {
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if (!ghost_->AdjustedLength().isNull()) {
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Block* block_to_transition = Node::ValueToPtr<Block>(ghost_->data(TimelineViewGhostItem::kAttachedBlock));
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CrossDissolveTransition* transition = new CrossDissolveTransition();
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NodeInput* transition_input_to_connect;
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if (ghost_->mode() == olive::timeline::kTrimIn) {
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transition->set_in_and_out_offset(ghost_->AdjustedLength(), 0);
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transition_input_to_connect = transition->in_block_input();
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} else {
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transition->set_in_and_out_offset(0, ghost_->AdjustedLength());
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transition_input_to_connect = transition->out_block_input();
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}
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QUndoCommand* command = new QUndoCommand();
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@@ -109,19 +100,42 @@ void TimelineWidget::TransitionTool::MouseRelease(TimelineViewMouseEvent *event)
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ghost_->GetAdjustedIn(),
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command);
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// Connect block to transition
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new NodeEdgeAddCommand(block_to_transition->output(),
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transition_input_to_connect,
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command);
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// Connect other block to transition
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if (dual_transition_) {
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Block* other_block = Node::ValueToPtr<Block>(ghost_->data(TimelineViewGhostItem::kReferenceBlock));
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NodeInput* alternate_transition_input = (transition_input_to_connect == transition->out_block_input())
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? transition->in_block_input()
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: transition->out_block_input();
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new NodeEdgeAddCommand(other_block->output(),
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alternate_transition_input,
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transition->set_in_and_out_offset(ghost_->AdjustedLength()/2, ghost_->AdjustedLength()/2);
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// Block mouse is hovering over
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Block* active_block = Node::ValueToPtr<Block>(ghost_->data(TimelineViewGhostItem::kAttachedBlock));
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// Block mouse is next to
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Block* friend_block = Node::ValueToPtr<Block>(ghost_->data(TimelineViewGhostItem::kReferenceBlock));
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// Use ghost mode to determine which block is which
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Block* out_block = (ghost_->mode() == olive::timeline::kTrimIn) ? friend_block : active_block;
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Block* in_block = (ghost_->mode() == olive::timeline::kTrimIn) ? active_block : friend_block;
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// Connect block to transition
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new NodeEdgeAddCommand(out_block->output(),
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transition->out_block_input(),
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command);
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new NodeEdgeAddCommand(in_block->output(),
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transition->in_block_input(),
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command);
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} else {
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Block* block_to_transition = Node::ValueToPtr<Block>(ghost_->data(TimelineViewGhostItem::kAttachedBlock));
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NodeInput* transition_input_to_connect;
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if (ghost_->mode() == olive::timeline::kTrimIn) {
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transition->set_in_and_out_offset(ghost_->AdjustedLength(), 0);
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transition_input_to_connect = transition->in_block_input();
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} else {
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transition->set_in_and_out_offset(0, ghost_->AdjustedLength());
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transition_input_to_connect = transition->out_block_input();
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}
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// Connect block to transition
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new NodeEdgeAddCommand(block_to_transition->output(),
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transition_input_to_connect,
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command);
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}
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