31 lines
665 B
GLSL
31 lines
665 B
GLSL
#version 110
|
|
|
|
varying vec2 ove_texcoord;
|
|
|
|
uniform sampler2D out_block_in;
|
|
uniform sampler2D in_block_in;
|
|
uniform bool out_block_in_enabled;
|
|
uniform bool in_block_in_enabled;
|
|
|
|
uniform float ove_tprog_out;
|
|
uniform float ove_tprog_in;
|
|
|
|
void main(void) {
|
|
vec4 out_block_col;
|
|
vec4 in_block_col;
|
|
|
|
if (out_block_in_enabled) {
|
|
out_block_col = texture2D(out_block_in, ove_texcoord) * pow(ove_tprog_out, 2.0);
|
|
} else {
|
|
out_block_col = vec4(0.0);
|
|
}
|
|
|
|
if (in_block_in_enabled) {
|
|
in_block_col = texture2D(in_block_in, ove_texcoord) * pow(ove_tprog_in, 2.0);
|
|
} else {
|
|
in_block_col = vec4(0.0);
|
|
}
|
|
|
|
gl_FragColor = out_block_col + in_block_col;
|
|
}
|