Files
oak-editor/app/shaders/diptoblack.frag
T

31 lines
665 B
GLSL

#version 110
varying vec2 ove_texcoord;
uniform sampler2D out_block_in;
uniform sampler2D in_block_in;
uniform bool out_block_in_enabled;
uniform bool in_block_in_enabled;
uniform float ove_tprog_out;
uniform float ove_tprog_in;
void main(void) {
vec4 out_block_col;
vec4 in_block_col;
if (out_block_in_enabled) {
out_block_col = texture2D(out_block_in, ove_texcoord) * pow(ove_tprog_out, 2.0);
} else {
out_block_col = vec4(0.0);
}
if (in_block_in_enabled) {
in_block_col = texture2D(in_block_in, ove_texcoord) * pow(ove_tprog_in, 2.0);
} else {
in_block_col = vec4(0.0);
}
gl_FragColor = out_block_col + in_block_col;
}