ported opacity node to external file format
The plan is to port all nodes that can be external to the external file format. This should help keep things maintainable.
This commit is contained in:
@@ -16,7 +16,6 @@
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add_subdirectory(blend)
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add_subdirectory(block)
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add_subdirectory(color)
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add_subdirectory(distort)
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add_subdirectory(generator)
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add_subdirectory(input)
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@@ -1,22 +0,0 @@
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# Olive - Non-Linear Video Editor
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# Copyright (C) 2019 Olive Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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add_subdirectory(opacity)
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set(OLIVE_SOURCES
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${OLIVE_SOURCES}
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PARENT_SCOPE
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)
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@@ -1,22 +0,0 @@
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# Olive - Non-Linear Video Editor
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# Copyright (C) 2019 Olive Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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set(OLIVE_SOURCES
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${OLIVE_SOURCES}
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node/color/opacity/opacity.h
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node/color/opacity/opacity.cpp
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PARENT_SCOPE
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)
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@@ -1,81 +0,0 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "opacity.h"
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OpacityNode::OpacityNode()
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{
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opacity_input_ = new NodeInput("opacity_in");
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opacity_input_->set_data_type(NodeParam::kFloat);
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opacity_input_->set_value_at_time(0, 100);
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opacity_input_->set_minimum(0);
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opacity_input_->set_maximum(100);
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AddInput(opacity_input_);
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texture_input_ = new NodeInput("tex_in");
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texture_input_->set_data_type(NodeParam::kTexture);
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AddInput(texture_input_);
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}
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Node *OpacityNode::copy() const
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{
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return new OpacityNode();
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}
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QString OpacityNode::Name() const
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{
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return tr("Opacity");
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}
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QString OpacityNode::Category() const
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{
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return tr("Color");
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}
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QString OpacityNode::Description() const
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{
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return tr("Adjust an image's opacity.");
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}
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QString OpacityNode::id() const
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{
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return "org.olivevideoeditor.Olive.opacity";
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}
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void OpacityNode::Retranslate()
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{
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opacity_input_->set_name(tr("Opacity"));
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texture_input_->set_name(tr("Texture"));
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}
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bool OpacityNode::IsAccelerated() const
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{
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return true;
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}
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QString OpacityNode::AcceleratedCodeFragment() const
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{
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return ReadFileAsString(":/shaders/opacity.frag");
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}
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NodeInput *OpacityNode::texture_input() const
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{
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return texture_input_;
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}
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@@ -1,54 +0,0 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OPACITYNODE_H
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#define OPACITYNODE_H
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#include "node/node.h"
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class OpacityNode : public Node
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{
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Q_OBJECT
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public:
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OpacityNode();
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virtual Node* copy() const override;
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virtual QString Name() const override;
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virtual QString Category() const override;
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virtual QString Description() const override;
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virtual QString id() const override;
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virtual void Retranslate() override;
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virtual bool IsAccelerated() const override;
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virtual QString AcceleratedCodeFragment() const override;
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NodeInput* texture_input() const;
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private:
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NodeInput* opacity_input_;
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NodeInput* texture_input_;
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};
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#endif // OPACITYNODE_H
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@@ -4,7 +4,6 @@
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#include "block/clip/clip.h"
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#include "block/gap/gap.h"
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#include "block/transition/crossdissolve/crossdissolve.h"
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#include "color/opacity/opacity.h"
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#include "distort/transform/transform.h"
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#include "generator/solid/solid.h"
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#include "input/media/video/video.h"
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@@ -27,6 +26,7 @@ void NodeFactory::Initialize()
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library_.append(new ExternalNode(":/shaders/gaussianblur.xml"));
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library_.append(new ExternalNode(":/shaders/boxblur.xml"));
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library_.append(new ExternalNode(":/shaders/opacity.xml"));
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}
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void NodeFactory::Destroy()
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@@ -109,8 +109,6 @@ Node *NodeFactory::CreateInternal(const NodeFactory::InternalID &id)
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return new GapBlock();
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case kTransitionBlock:
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return new CrossDissolveTransition();
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case kOpacity:
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return new OpacityNode();
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case kTransformDistort:
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return new TransformDistort();
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case kSolidGenerator:
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@@ -18,7 +18,6 @@ public:
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kAudioInput,
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kTransformDistort,
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kTransitionBlock,
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kOpacity,
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kVideoInput,
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kTimelineOutput,
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kTrackOutput,
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@@ -1,10 +1,10 @@
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#version 110
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varying vec2 ove_tex_coord;
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varying vec2 ove_texcoord;
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uniform sampler2D tex_in;
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uniform float opacity_in;
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void main(void) {
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gl_FragColor = texture2D(tex_in, ove_tex_coord) * (opacity_in * 0.01);
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gl_FragColor = texture2D(tex_in, ove_texcoord) * (opacity_in * 0.01);
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}
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@@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<effect id="org.olivevideoeditor.Olive.opacity">
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<!-- Effect Name -->
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<name lang="en_US">Opacity</name>
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<!-- Effect Category -->
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<category lang="en_US">Color</category>
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<category lang="en_GB">Colour</category>
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<!-- Effect Description -->
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<description lang="en_US">
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Adjust an image's opacity (transparency).
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</description>
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<!-- Parameter: Texture Input -->
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<param id="tex_in" type="texture">
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<name lang="en_US">Texture</name>
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</param>
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<!-- Parameter: Opacity Value -->
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<param id="opacity_in" type="float">
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<name lang="en_US">Opacity</name>
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<min>0</min>
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<max>100</max>
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<default>100</default>
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</param>
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<!-- Qt Resource path to fragment shader -->
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<fragment url=":/shaders/opacity.frag" />
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</effect>
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@@ -8,6 +8,7 @@
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<file>gaussianblur.frag</file>
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<file>gaussianblur.xml</file>
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<file>opacity.frag</file>
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<file>opacity.xml</file>
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<file>solid.frag</file>
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<file>videoinput.frag</file>
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<file>videoinput.vert</file>
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@@ -27,7 +27,6 @@
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#include "common/qtversionabstraction.h"
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#include "core.h"
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#include "node/distort/transform/transform.h"
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#include "node/color/opacity/opacity.h"
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#include "node/input/media/audio/audio.h"
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#include "node/input/media/video/video.h"
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#include "widget/nodeview/nodeviewundo.h"
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