Closes#37473
### Background
Previously, we enabled foreign keys at all times for our sqlite database
that we use for client-side state.
The problem with this is that In sqlite, `alter table` is somewhat
limited, so for many migrations, you must *recreate* the table: create a
new table called e.g. `workspace__2`, then copy all of the data from
`workspaces` into `workspace__2`, then delete the old `workspaces` table
and rename `workspaces__2` to `workspaces`. The way foreign keys work in
sqlite, when we delete the old table, all of its associated records in
other tables will be deleted due to `on delete cascade` clauses.
Unfortunately, one of the types of associated records that can be
deleted are `editors`, which sometimes store unsaved text. It is very
bad to delete these records, as they are the *only* place that this
unsaved text is stored.
This has already happened multiple times as we have migrated tables as
we develop Zed, but I caused it to happened again in
https://github.com/zed-industries/zed/pull/36714.
### The Fix
The Sqlite docs recommend a multi-step approach to migrations where you:
* disable foreign keys
* start a transaction
* create a new table
* populate the new table with data from the old table
* delete the old table
* rename the new table to the old name
* run a foreign key check
* if it passes, commit the transaction
* enable foreign keys
In this PR, I've adjusted our sqlite migration code path to follow this
pattern more closely. Specifically, we disable foreign key checks before
running migrations, run a foreign key check before committing, and then
enable foreign key checks after the migrations are done.
In addition, I've added a generic query that we run *before* running the
foreign key check that explicitly deletes any rows that have dangling
foreign keys. This way, we avoid failing the migration (and breaking the
app) if a migration deletes data that *does* cause associated records to
need to be deleted.
But now, in the common case where we migrate old data in the new table
and keep the ids, all of the associated data will be preserved.
Release Notes:
- Fixed a bug where workspace state would be lost when upgrading from
Zed 0.201.x. or below.
- **toolchains: Add new state to toolchain selector**
- **Use toolchain term for Add Toolchain button**
- **Hoist out a meta function for toolchain listers**
Closes#27332
Release Notes:
- python: Users can now specify a custom path to their virtual
environment from within the picker.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes#36978
This PR fixes an issue that we would only show the first `root -> child`
session in compact mode, but the session that came after it, we would
only show the child session label instead of also adding the parent
label due to compact mode.
## Before
<img width="348" height="173" alt="Screenshot 2025-08-27 at 22 18 39"
src="https://github.com/user-attachments/assets/ad6afd3a-196d-497f-812a-00698676ee90"
/>
## After
<img width="563" height="211" alt="Screenshot 2025-08-27 at 21 57 16"
src="https://github.com/user-attachments/assets/a953ef2a-a796-4160-b868-96e96f81c858"
/>
With 3 parent + child sessions and one parent session only.
<img width="484" height="223" alt="Screenshot 2025-08-27 at 22 22 13"
src="https://github.com/user-attachments/assets/a26f79a4-63a5-43d0-a714-d62cb1995e6e"
/>
cc @cole-miller I know we hacked on this some while ago, so figured you
might be the best guy to ask for a review.
Release Notes:
- Debugger: Fix to allow showing more than 1 compact session item
---------
Co-authored-by: Anthony <anthony@zed.dev>
Closes#37520
This change makes the attach modal load processes from the remote server
when connecting via SSH, rather than showing local processes from the
client machine.
This works by using the new GetProcessesRequest RPC message to allow
downstream clients to get the correct processes to display. It also only
works with downstream ssh clients because the message handler is only
registered on headless projects.
Release Notes:
- debugger: Fix bug where SSH attach modal showed local processes
instead of processes from the server
Bug:
<img width="196" height="95" alt="Screenshot 2025-09-06 at 1 21 39 AM"
src="https://github.com/user-attachments/assets/66ec0fc9-961e-4289-bd75-68b24dad485e"
/>
The fold marker we use, `⋯`, isn’t rendered at the same size as the
editor’s font. Notice how the fold marker appears larger than the same
character typed directly in the editor buffer.
<img width="146" height="82" alt="image"
src="https://github.com/user-attachments/assets/a059d221-6b55-4cf9-bc1e-898ff5444006"
/>
When we shape the line, we use the editor’s font size, and it ends up
determining the element’s width. To fix this, we should treat the
ellipsis as a UI element rather than a buffer character, since current
visual size looks good to me.
<img width="196" height="95" alt="Screenshot 2025-09-06 at 1 29 28 AM"
src="https://github.com/user-attachments/assets/1b766d46-00ab-40c7-b98a-95ea2d4b29bf"
/>
Release Notes:
- Fixed an issue where the fold placeholder’s hover area was smaller
than the marker.
Follow-up to https://github.com/zed-industries/zed/pull/37489
Notification panel settings were always missing the content, hence this
PR adds it. After #37489, the use of the same content twice broke
things, which currently makes the notification panel non-configurable on
Nightly. This PR fixes this.
There once was an issue about the documentation for the panel being
wrong as well. However, I was just unable to find that sadly.
Release Notes:
- N/A
Co-Authored-By: Brandan <b5@n0.computer>
Release Notes:
- Added a new action `terminal::Toggle` that is by default bound to
'ctrl-\`'. This copies the default behaviour from VSCode and Jetbrains
where the terminal opens and closes correctly. If you'd like the old
behaviour you can rebind 'ctrl-\`' to `terminal::ToggleFocus`
Co-authored-by: Brandan <b5@n0.computer>
This commit updates the implementation for
`editor::Editor.manipulate_text` to use
`editor::selections_collection::SelectionsCollection.all_adjusted`
instead of `editor::selections_collection::SelectionsCollection.all`, as
the former takes into account the selection's `line_mode`, fixing the
issue where, if an user was in vim's visual line mode, running the
`editor: convert to upper case` command would not work as expected.
Closes#36953
Release Notes:
- Fixed bug where using the editor's convert case commands while in
vim's Visual Line mode would not work as expected
macOS versions are currently reported as `macOS 26.0.0`.
But this makes it impossible to differentiate amongst macOS Beta
releases which have the same version number (`X.0.0`) but are different
builds.
This PR adds build number info to `os_version` for macOS Betas and
[Rapid Security Response](https://support.apple.com/en-us/102657)
release that have identical version numbers to stable release, but have
different builds numbers. We can differentiate them because the build
numbers end with a letter.
| Version | Before | After |
| - | - | - |
| macOS Sonoma 14.7.8 | 14.7.8 | 14.7.8 |
| macOS Sequoia 15.6.1 | 15.6.1 | 15.6.1 |
| mcOS Ventura 13.3.1 | 13.3.1 | 13.3.1 |
| macOS Ventura 13.3.1 (a) | 13.3.1 | 13.3.1 (Build 22E772610a) |
| macOS Tahoe 26.0.0 (Beta1) | 26.0.0 | 26.0.0 (Build 25A5316a) |
| macOS Tahoe 26.0.0 (Beta5) | 26.0.0 | 26.0.0 (Build 25A5349a) |
This should cause minimal telemetry changes and only impacting a macOS
betas and a couple specific older macOS versions, but will allow
differentiation between macOS beta releases in GitHub issues.
Alternatives:
1. Leave as-is (can't differentiate between macOS beta builds)
2. Always include build number info (impacts telemetry; more consistent
going forward; differentiates non-final Release Candidates which don't
include a trailing letter)
I couldn't find a cocoa method to retrieve macOS build number, so I
switched dependencies from `cocoa` to `objc2-foundation` in the client
crate. We already depend upon this crate as a dependency of
`blade-graphics` so I matched the features of that and so workspace-hack
doesn't change.
https://github.com/zed-industries/zed/blob/1ebc69a44708f344449c0c9d47e33b414277adec/tooling/workspace-hack/Cargo.toml#L355
Release Notes:
- N/A
This is a small fix for default values in task variables. The
[documentation](https://zed.dev/docs/tasks) states
> You can also use verbose syntax that allows specifying a default if a
given variable is not available: ${ZED_FILE:default_value}
I found, however, that this doesn't actually work. Instead, the Zed
variable and the default value are just appended in the output. For
example, if I run a task `echo ${ZED_ROW:100}` the result I get is
`447:100` (in this case it should just be `447`).
This PR fixes that. I also added a new test case for handling default
values.
I also tested the fix in a dev build and it seems to work.
There are no UI adjustments.
AI disclosure: I used Claude Code to write the code, including the fix
and the tests.
This is actually my first open-source PR ever, so if I did something
wrong, I'd appreciate any tips and I'll make it right!
Release Notes:
- Fixed task variable substitution always appending the default
In an effort to improve the experience while developing extensions and
improving themes, this PR updates the syntax tree views behavior
slightly.
Before, the view would always update to the current active editor whilst
being used. This was quite painful for improving extension scheme files,
as you would always have to change back and forth between editors to
have a view at the relevant syntax tree.
With this PR, the syntax tree view will now stay attached to the editor
it was opened in, similar to preview views. Once the view is shown, the
`UseActiveEditor` will become available in the command palette and
enable the user to update the view to the last focused editor. On file
close, the view will also be updated accordingly.
https://github.com/user-attachments/assets/922075e5-9da0-4c1d-9e1a-51e024bf41ea
A button is also shown whenever switching is possible.
Futhermore, improved the empty state of the view.
Lastly, a drive-by cleanup of the `show_action_types` method so there is
no need to call `iter()` when calling the method.
Release Notes:
- The syntax tree view will now stay attached to the buffer it was
opened in, similar to the Markdown preview. Use the `UseActiveEditor`
action when the view is shown to change it to the last focused editor.
Doesn't fix anything, but it seems that we do not need to assert and
convert into an error until after the closure run to completion,
especially since this is the only error we throw.
Release Notes:
- N/A
This isn't quite right, but using the env manager path causes conda to
scream and I am not yet sure why, either way this is an improvement over
the status quo
Release Notes:
- N/A\
The `test` attribute doesn't really matter to rust-analyzer, so we can
make use of its cfg to have it think its just the standard test
attribute which should make rust-analyzer slightly less resource
intensive in zed. It also should prevent some IDE features from possibly
failing within tests.
Notably this has no effect outside of this repo, as the `rust-analyzer`
cfg only takes effect on workspace member crates.
Ideally we'd use the ignored proc macro config here but rust-analyzer
still doesn't have toml configs working unfortunately.
Release Notes:
- N/A
Removes IME bounds scaling on Wayland since it uses logical pixels,
unlike X11. We now scale only on X11. Windows and macOS don’t use these
bounds for IME anyway.
Release Notes:
- Fixed an issue where the IME popover could appear outside the window
or fail to show on Wayland.
This change also causes Zeta to not do anything for editors that are not
associated with a project. In practice, this shouldn't affect any
behavior - those editors shouldn't have edit predictions anyway.
Release Notes:
- Edit Prediction: Requests no longer include recent edits from other
projects (other Zed windows).
This PR improves the settings_ui proc macro by taking into account more
serde attributes
1. rename_all
2. rename
3. flatten
We also pass field documentation to the UI layer now too. This allows ui
elements to have more information like the switch field description.
We got the scrollbar working and started getting language settings to
show up.
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Closes#37469
Release Notes:
- agent: The project shell environment is now passed to external agent
processes.
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Co-authored-by: Nia Espera <nia-e@haecceity.cc>
This PR updates the default configuration of the `snippets` extension to
disable suggesting paths (`feature_paths`).
If users want to enable it, it can be done via the settings:
```json
{
"lsp": {
"snippet-completion-server": {
"settings": {
"feature_paths": true
}
}
}
}
```
Release Notes:
- N/A
This PR adds a configuration example for the
`simple-completion-language-server`.
We show the user how to re-enable the `feature_paths` option, as we're
now disabling it by default
(https://github.com/zed-industries/zed/pull/37565).
Release Notes:
- N/A
This PR separates out the associated constant `KEY` from the `Settings`
trait into a new trait `SettingsKey`. This allows for the key trait to
be derived using attributes to specify the path so that the new
`SettingsUi` derive macro can use the same attributes to determine top
level settings paths thereby removing the need to duplicate the path in
both `Settings::KEY` and `#[settings_ui(path = "...")]`
Co-authored-by: Ben Kunkle <ben@zed.dev>
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
This PR updates the TOML docs to remove references to Taplo and suggest
the Tombi extension for users wanting language server support.
Relates to https://github.com/zed-industries/zed/issues/36766.
Release Notes:
- N/A
The crash was caused by not accounting for the fact that a range of
collapse frames only counts as one entry. Causing the filter indices to
overshoot for indices after collapse frames (it was counting all
collapse frames instead of just one).
The test missed this because it all happened in one `cx.update` closure
and didn't render the stack frame list when the filter was applied. The
test has been updated to account for this.
Release Notes:
- N/A
Co-authored-by: Cole Miller <cole@zed.dev>
Updates blade-graphics from e0ec4e7 to bfa594e to fix GPU crashes on
Wayland with AMD graphics cards.
The crash was caused by incorrect BLAS scratch buffer alignment - the
old version hardcoded 256-byte alignment, but AMD GPUs require different
alignment values. The newer Blade version uses the GPU's actual
alignment requirements instead of hardcoding.
Closes#37448
Release Notes:
- Migrate to newer version of Blade upstream
Since Claude Code has it's own preferred method of grabbing API keys, we
don't want to reuse this one.
Release Notes:
- acp: Don't share Anthropic API key from the Anthropic provider to
allow default Claude Code login options
---------
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Extracts and cleans up GPUI's scheduler code into a new `scheduler`
crate, making it pluggable by external runtimes. This will enable
deterministic integration testing with cloud components by providing a
unified test scheduler across Zed and backend code. In Zed, it will
replace the existing GPUI scheduler for consistent async task management
across platforms.
## Changes
- **Core Implementation**: `TestScheduler` with seed-based
randomization, session tracking (`SessionId`), and foreground/background
task separation for reproducible testing.
- **Executors**: `ForegroundExecutor` (!Send, thread-local) and
`BackgroundExecutor` (Send, with blocking/timeout support) as
GPUI-compatible wrappers.
- **Clock and Timer**: Controllable `TestClock` and future-based `Timer`
for time-sensitive tests.
- **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for
configurable test runs.
- **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with
updates to `Cargo.toml` and lock file.
## Benefits
- **Integration Testing**: Facilitates reliable async tests involving
cloud sessions, reducing flakiness via deterministic execution.
- **Pluggability**: Trait-based design (`Scheduler`) allows easy
integration into non-GPUI runtimes while maintaining GPUI compatibility.
- **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness
(no `unwrap()`, proper error handling), and extensibility.
Follows Rust guidelines; run `./script/clippy` for verification.
- [x] Define and test a core scheduler that we think can power our cloud
code and GPUI
- [ ] Replace GPUI's scheduler
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Now we only keep a single copy of the GPU device. The GPU lost handling
got broken after #35376, but it’s properly handled again now.
Release Notes:
- N/A