1ae326432e7bda2e89fd63e59a56c082277106b4
Extracts and cleans up GPUI's scheduler code into a new `scheduler` crate, making it pluggable by external runtimes. This will enable deterministic integration testing with cloud components by providing a unified test scheduler across Zed and backend code. In Zed, it will replace the existing GPUI scheduler for consistent async task management across platforms. ## Changes - **Core Implementation**: `TestScheduler` with seed-based randomization, session tracking (`SessionId`), and foreground/background task separation for reproducible testing. - **Executors**: `ForegroundExecutor` (!Send, thread-local) and `BackgroundExecutor` (Send, with blocking/timeout support) as GPUI-compatible wrappers. - **Clock and Timer**: Controllable `TestClock` and future-based `Timer` for time-sensitive tests. - **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for configurable test runs. - **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with updates to `Cargo.toml` and lock file. ## Benefits - **Integration Testing**: Facilitates reliable async tests involving cloud sessions, reducing flakiness via deterministic execution. - **Pluggability**: Trait-based design (`Scheduler`) allows easy integration into non-GPUI runtimes while maintaining GPUI compatibility. - **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness (no `unwrap()`, proper error handling), and extensibility. Follows Rust guidelines; run `./script/clippy` for verification. - [x] Define and test a core scheduler that we think can power our cloud code and GPUI - [ ] Replace GPUI's scheduler Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com>
Extract a scheduler crate from GPUI to enable unified integration testing of client and server code (#37326)
Extract a scheduler crate from GPUI to enable unified integration testing of client and server code (#37326)
Extract a scheduler crate from GPUI to enable unified integration testing of client and server code (#37326)
Extract a scheduler crate from GPUI to enable unified integration testing of client and server code (#37326)
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
257 MiB
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Rust
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