638320b21e8a893a8da0ee23c438127cf82f5f85
macOS versions are currently reported as `macOS 26.0.0`. But this makes it impossible to differentiate amongst macOS Beta releases which have the same version number (`X.0.0`) but are different builds. This PR adds build number info to `os_version` for macOS Betas and [Rapid Security Response](https://support.apple.com/en-us/102657) release that have identical version numbers to stable release, but have different builds numbers. We can differentiate them because the build numbers end with a letter. | Version | Before | After | | - | - | - | | macOS Sonoma 14.7.8 | 14.7.8 | 14.7.8 | | macOS Sequoia 15.6.1 | 15.6.1 | 15.6.1 | | mcOS Ventura 13.3.1 | 13.3.1 | 13.3.1 | | macOS Ventura 13.3.1 (a) | 13.3.1 | 13.3.1 (Build 22E772610a) | | macOS Tahoe 26.0.0 (Beta1) | 26.0.0 | 26.0.0 (Build 25A5316a) | | macOS Tahoe 26.0.0 (Beta5) | 26.0.0 | 26.0.0 (Build 25A5349a) | This should cause minimal telemetry changes and only impacting a macOS betas and a couple specific older macOS versions, but will allow differentiation between macOS beta releases in GitHub issues. Alternatives: 1. Leave as-is (can't differentiate between macOS beta builds) 2. Always include build number info (impacts telemetry; more consistent going forward; differentiates non-final Release Candidates which don't include a trailing letter) I couldn't find a cocoa method to retrieve macOS build number, so I switched dependencies from `cocoa` to `objc2-foundation` in the client crate. We already depend upon this crate as a dependency of `blade-graphics` so I matched the features of that and so workspace-hack doesn't change. https://github.com/zed-industries/zed/blob/1ebc69a44708f344449c0c9d47e33b414277adec/tooling/workspace-hack/Cargo.toml#L355 Release Notes: - N/A
Extract a scheduler crate from GPUI to enable unified integration testing of client and server code (#37326)
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
257 MiB
Languages
Rust
95.5%
WGSL
1.2%
Metal
1.1%
HLSL
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Python
0.7%
Other
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