e30f45cf64dcac1943cf726fad2ff55f8018057b
In an effort to improve the experience while developing extensions and improving themes, this PR updates the syntax tree views behavior slightly. Before, the view would always update to the current active editor whilst being used. This was quite painful for improving extension scheme files, as you would always have to change back and forth between editors to have a view at the relevant syntax tree. With this PR, the syntax tree view will now stay attached to the editor it was opened in, similar to preview views. Once the view is shown, the `UseActiveEditor` will become available in the command palette and enable the user to update the view to the last focused editor. On file close, the view will also be updated accordingly. https://github.com/user-attachments/assets/922075e5-9da0-4c1d-9e1a-51e024bf41ea A button is also shown whenever switching is possible. Futhermore, improved the empty state of the view. Lastly, a drive-by cleanup of the `show_action_types` method so there is no need to call `iter()` when calling the method. Release Notes: - The syntax tree view will now stay attached to the buffer it was opened in, similar to the Markdown preview. Use the `UseActiveEditor` action when the view is shown to change it to the last focused editor.
Extract a scheduler crate from GPUI to enable unified integration testing of client and server code (#37326)
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
257 MiB
Languages
Rust
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