Anthony EidandCole Miller caebd0cc4d debugger: Fix stack frame filter crash (#37555)
The crash was caused by not accounting for the fact that a range of
collapse frames only counts as one entry. Causing the filter indices to
overshoot for indices after collapse frames (it was counting all
collapse frames instead of just one).

The test missed this because it all happened in one `cx.update` closure
and didn't render the stack frame list when the filter was applied. The
test has been updated to account for this.


Release Notes:

- N/A

Co-authored-by: Cole Miller <cole@zed.dev>
2025-09-04 17:55:20 +00:00
2025-07-09 08:57:03 +08:00
2025-08-28 17:07:06 +00:00
2025-06-06 09:39:35 +00:00
2025-09-03 22:10:14 +00:00
2025-05-17 12:34:42 +00:00
2025-04-24 21:29:33 +00:00
WIP
2023-12-14 09:25:14 -07:00
2025-03-10 01:06:11 -07:00
2024-09-30 17:46:21 -04:00
2025-02-04 09:02:59 -05:00
2025-02-04 09:02:59 -05:00
2024-08-08 17:21:38 -07:00
2025-07-29 14:24:10 -04:00
2025-03-10 01:06:11 -07:00

Zed

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GPUI – Community Edition maintained by Oak Team
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