23dc1f5ea4061591ed44121e8a4ba191f7e7b647
Closes #37473 ### Background Previously, we enabled foreign keys at all times for our sqlite database that we use for client-side state. The problem with this is that In sqlite, `alter table` is somewhat limited, so for many migrations, you must *recreate* the table: create a new table called e.g. `workspace__2`, then copy all of the data from `workspaces` into `workspace__2`, then delete the old `workspaces` table and rename `workspaces__2` to `workspaces`. The way foreign keys work in sqlite, when we delete the old table, all of its associated records in other tables will be deleted due to `on delete cascade` clauses. Unfortunately, one of the types of associated records that can be deleted are `editors`, which sometimes store unsaved text. It is very bad to delete these records, as they are the *only* place that this unsaved text is stored. This has already happened multiple times as we have migrated tables as we develop Zed, but I caused it to happened again in https://github.com/zed-industries/zed/pull/36714. ### The Fix The Sqlite docs recommend a multi-step approach to migrations where you: * disable foreign keys * start a transaction * create a new table * populate the new table with data from the old table * delete the old table * rename the new table to the old name * run a foreign key check * if it passes, commit the transaction * enable foreign keys In this PR, I've adjusted our sqlite migration code path to follow this pattern more closely. Specifically, we disable foreign key checks before running migrations, run a foreign key check before committing, and then enable foreign key checks after the migrations are done. In addition, I've added a generic query that we run *before* running the foreign key check that explicitly deletes any rows that have dangling foreign keys. This way, we avoid failing the migration (and breaking the app) if a migration deletes data that *does* cause associated records to need to be deleted. But now, in the common case where we migrate old data in the new table and keep the ids, all of the associated data will be preserved. Release Notes: - Fixed a bug where workspace state would be lost when upgrading from Zed 0.201.x. or below.
Extract a scheduler crate from GPUI to enable unified integration testing of client and server code (#37326)
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
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