itsmattkc
3ef119c0ab
removed shaders.qrc
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Accidentally got merged in on this branch.
2020-05-06 23:22:49 +10:00
itsmattkc
1ceefb6dba
Merge branch 'master' into gizmos
2020-05-06 16:35:40 +10:00
itsmattkc
fb625cb76e
nodes: removed XML infrastructure
2020-05-06 15:06:37 +10:00
itsmattkc
0d0d35f025
Merge branch 'ire_lines' of https://github.com/ThomasWilshaw/olive into ThomasWilshaw-ire_lines
2020-05-06 00:12:37 +10:00
itsmattkc
74d252c5c0
nodes: use defined categories rather than arbitrary string based
2020-05-05 22:12:15 +10:00
Thomas Wilshaw
1e81969fca
Waveform fixes
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- Due to a floating point division error not all the bars on the waveform were
being drawn.
- Fix ratio in the fragment shader
2020-05-05 11:29:15 +01:00
itsmattkc
c387ce1cd7
polygon node: early crude implementation
2020-05-05 00:22:49 +10:00
itsmattkc
544a8855d3
waveform: update for glsl 150
2020-04-29 15:56:46 +10:00
Troy James Sobotka
4af10b2b5c
Update Waveform Output
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Updates:
* Added IRE text on 20% increments
* Added waveform lines that work
* Scaled waveform to a subsection of the surface
2020-04-28 15:06:22 -07:00
Troy James Sobotka
b9a62eb1aa
Add lines
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Adding waveform lines. Still requires scaling to
fit in arbitrary range.
2020-04-28 15:06:22 -07:00
Troy James Sobotka
5dd999b406
First working pass of Waveform
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Remove the sum, add some commments, and
make it scale to the full window.
TODO:
* Hook up CM.
* Add UI for intensity
* Add lines at 20% increments, plus under /
overshoot?
* Add UI for increments.
2020-04-28 15:06:22 -07:00
Troy James Sobotka
f82bd39f0e
Minor tweaks
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Cleanup.
2020-04-28 15:06:22 -07:00
Troy James Sobotka
c0b4cb28e0
Temp waveform work.
2020-04-28 15:06:22 -07:00
itsmattkc
e7e895739b
Merge pull request #1138 from olive-editor/BrimsonBhin-patch-1
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Gaussian Blur: Use straight multiply
2020-04-29 04:52:22 +10:00
itsmattkc
ac3f49a845
nodes: moved matrix input on "video input" elsewhere
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Rather than plugging a matrix into the video input node, the matrix is now
multiplied by the video input using a math node. This is probably more
sensible from a user perspective.
This also means the renderer is tolerant of texture sizes that are not equal
to the sequence size, however most nodes will downsample the texture to the
sequence size (and if not, it will be downsampled once it is cached). Textures
will still *always* be in reference space and the sequence's format. This seems
like the best compromise between backend and frontend congruity.
2020-04-27 04:11:24 +10:00
BrimsonBhin
0703a5851b
Gaussian Blur: Use straight multiply
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Results are identical (tested with Olive 0.1.x). Using a straight multiply is faster if the compiler doesn't optimize pow(). It's also safer because with pow(), [the result is undefined if x<0 or if x=0 and y≤0](https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/pow.xhtml ).
2020-04-23 22:02:47 -07:00
Simran Brucherseifer
5da9848de7
Upgrade shaders from GLSL 110 to 150 (OpenGL 3.2)
2020-04-22 11:28:33 +02:00
itsmattkc
258f83d5d3
node: fixed bug that failed to load some default values from shader xml
2020-04-22 18:13:53 +10:00
itsmattkc
6f4bf70d3e
scope: implemented waveform scope
2020-04-20 22:58:29 +10:00
itsmattkc
cb14af326c
removed opacity node
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This node has been superseded by the math node since it essentially functions
as a multiply.
2020-04-20 17:48:35 +10:00
itsmattkc
fa0afb74c8
solid: updated default value to use new syntax
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Using ':' instead of ',' should avoid any potential internationalization issues
regarding languages that use ',' for decimals rather than '.'
2020-04-19 00:03:05 +10:00
itsmattkc
a93b06b7a2
Revert "solid shader: moved from generator to input category"
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This reverts commit 07dfe1c364 .
2020-04-16 23:15:19 +10:00
itsmattkc
8656b79319
opacitynode: switch view to percent rather than as a normal number
2020-04-16 14:54:46 +10:00
itsmattkc
b4795c0222
blur: merged box and gaussian blurs into one node
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While these are two separate blur effects, merging them into one node will
allow quick swapping of blur methods.
2020-04-16 13:17:30 +10:00
itsmattkc
07dfe1c364
solid shader: moved from generator to input category
2020-04-15 02:52:12 +10:00
itsmattkc
c538f2a421
solid: fixed erroneous shader reference in XML file
2020-04-04 03:47:34 +11:00
itsmattkc
f3290003be
colordialog/wheel/gradient: implemented basic UI components for color picking
2020-04-02 13:02:30 +11:00
itsmattkc
d427d48ab1
stroke effect: implemented 'inner' option
2020-03-12 12:04:19 +11:00
itsmattkc
4914182206
stroke: fixed duplicate id
2020-02-20 16:38:46 +11:00
itsmattkc
97dadace1f
shaders: added stroke shader
2020-02-14 19:13:30 +11:00
itsmattkc
0bee4b2e14
boxblur: added 'repeat edge pixels' parameter
2020-02-14 14:56:09 +11:00
itsmattkc
721ec1fe9b
gaussianblur: added 'repeat edge pixels' parameter
2020-02-14 14:52:09 +11:00
itsmattkc
d66425c324
prepared gl improvements for merge
2020-02-14 02:35:10 +11:00
itsmattkc
6a47b05ab8
work on oslworker
2020-02-14 02:13:38 +11:00
itsmattkc
f616a0d123
ported dip to black transition to external type and reimplemented drop shadow shader
2019-12-18 01:18:31 +11:00
itsmattkc
4e6da87585
ported crossdissolve to external shader
2019-12-17 15:58:16 +11:00
itsmattkc
46b3f9db48
moved alphaover to external file format
2019-12-15 03:41:37 +11:00
itsmattkc
ae7c9597e2
ported solid color generator to external shader
2019-12-15 03:07:10 +11:00
itsmattkc
965519e9cf
ported opacity node to external file format
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The plan is to port all nodes that can be external to the external file format.
This should help keep things maintainable.
2019-12-15 02:51:28 +11:00
itsmattkc
fdd7474a99
fixed bugs in the blur shaders
2019-12-15 02:38:55 +11:00
itsmattkc
23905f1eee
added external blur files to the shader resource file
2019-12-15 00:38:36 +11:00
itsmattkc
b5b6ffa0a1
reimplemented blur shaders with new format xml metadata
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These could be reimplemented almost wholesale, however the code has been
cleaned up and documented and the XML metadata has been updated to support
international translations.
2019-12-15 00:37:44 +11:00
itsmattkc
62120f4943
cross dissolve: improved algorithm
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Multiplying by alpha twice turned out to be unnecessary.
2019-12-12 19:04:28 +11:00
itsmattkc
526f07ba08
implemented demonstrative dip to black transition
2019-12-12 19:00:49 +11:00
itsmattkc
76c0399b75
implemented base transition support
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While very much incomplete, transitions can now be created and will render
correctly.
2019-12-12 15:21:39 +11:00
itsmattkc
da3ff98774
alphaover: return black if no textures are enabled
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Not doing this appeared to corrupt the composited buffer somehow and return a
black image if there were two empty texture connections daisychained together
on two AlphaOver instances.
2019-12-10 01:33:48 +11:00
itsmattkc
92776b877d
implement texture null check flag on shaders
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Sets a flag if the texture being sent to the shader is null
2019-12-10 01:20:57 +11:00
itsmattkc
2fb4047e6f
moved all shader code out of C++ source and into external shader files
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General code cleanup and easier maintenance.
2019-12-10 00:10:00 +11:00
itsmattkc
daafcbfc95
began external shader files that can be compiled into the program
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Helps write shaders rather than embedding them into the C++ code.
2019-12-09 23:49:44 +11:00