waveform: update for glsl 150

This commit is contained in:
itsmattkc
2020-04-29 15:56:46 +10:00
parent dfedcb97b2
commit 544a8855d3
+2 -2
View File
@@ -53,7 +53,7 @@ void main(void) {
float waveform_y = (ove_texcoord.y - waveform_uv.y) / waveform_scale;
for (int i = 0; i < waveform_dims.y; i++) {
ratio = float(i) / float(waveform_dims.y);
cur_col = texture2D(
cur_col = texture(
ove_maintex,
vec2(waveform_x, ratio)
).rgb;
@@ -68,5 +68,5 @@ void main(void) {
}
}
gl_FragColor = vec4(col, 1.0);
fragColor = vec4(col, 1.0);
}