boxblur: added 'repeat edge pixels' parameter
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@@ -8,6 +8,7 @@ uniform sampler2D tex_in;
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uniform float radius_in;
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uniform bool horiz_in;
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uniform bool vert_in;
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uniform bool repeat_edge_pixels_in;
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void main(void) {
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if (radius_in == 0.0
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@@ -31,7 +32,14 @@ void main(void) {
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} else if (ove_iteration == 1) {
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pixel_coord.y += i/ove_resolution.y;
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}
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composite += texture2D(tex_in, pixel_coord) * divider;
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if (repeat_edge_pixels_in
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|| (pixel_coord.x >= 0.0
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&& pixel_coord.x < 1.0
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&& pixel_coord.y >= 0.0
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&& pixel_coord.y < 1.0)) {
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composite += texture2D(tex_in, pixel_coord) * divider;
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}
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}
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gl_FragColor = composite;
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}
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@@ -35,6 +35,12 @@
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<default>1</default>
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</param>
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<!-- Parameter: Repeat Edge Pixels -->
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<param id="repeat_edge_pixels_in" type="bool">
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<name lang="en_US">Repeat Edge Pixels</name>
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<default>0</default>
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</param>
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<!-- Qt Resource path to fragment shader -->
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<fragment url=":/shaders/boxblur.frag"/>
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