diff --git a/app/shaders/boxblur.frag b/app/shaders/boxblur.frag
index f3fc6eaed..f384ad526 100644
--- a/app/shaders/boxblur.frag
+++ b/app/shaders/boxblur.frag
@@ -8,6 +8,7 @@ uniform sampler2D tex_in;
uniform float radius_in;
uniform bool horiz_in;
uniform bool vert_in;
+uniform bool repeat_edge_pixels_in;
void main(void) {
if (radius_in == 0.0
@@ -31,7 +32,14 @@ void main(void) {
} else if (ove_iteration == 1) {
pixel_coord.y += i/ove_resolution.y;
}
- composite += texture2D(tex_in, pixel_coord) * divider;
+
+ if (repeat_edge_pixels_in
+ || (pixel_coord.x >= 0.0
+ && pixel_coord.x < 1.0
+ && pixel_coord.y >= 0.0
+ && pixel_coord.y < 1.0)) {
+ composite += texture2D(tex_in, pixel_coord) * divider;
+ }
}
gl_FragColor = composite;
}
diff --git a/app/shaders/boxblur.xml b/app/shaders/boxblur.xml
index 3fd22fbcb..2a54a48d2 100644
--- a/app/shaders/boxblur.xml
+++ b/app/shaders/boxblur.xml
@@ -35,6 +35,12 @@
1
+
+
+ Repeat Edge Pixels
+ 0
+
+