Commit Graph
220 Commits
Author SHA1 Message Date
itsmattkc 441555e9f2 fixed bug that wouldn't set a footage stream's enabled property correctly 2019-12-30 22:22:48 +11:00
itsmattkc 26cafa7936 implemented bulk of curve editor's functionality
While certainly not entirely complete yet, this implements most of the UI
functionality of the graph editor.
2019-12-28 18:26:37 +11:00
itsmattkc b65abe4881 use floor instead of round when calculating frame from cursor
Fixes a bug where clicking on the right of a frame would register as clicking
the next frame.
2019-12-28 04:47:27 +11:00
itsmattkc f96abc2d82 set up sizing defaults 2019-12-28 02:09:23 +11:00
itsmattkc e8808f5e89 shifted IC unblocking until after the split is done since the clips won't change 2019-12-26 19:29:48 +11:00
itsmattkc 5d82aa1a7d ensure playhead cannot be dragged below 0 in the TimelineViewBase 2019-12-26 19:03:44 +11:00
itsmattkc 61c60e00d6 various small code cleanups and improvements
Largely refactoring work to make the code somewhat nicer to work with.
2019-12-26 19:00:08 +11:00
itsmattkc bb9284a894 moved tool enum to a Tool class
Code cleanup and improvement.
2019-12-26 17:35:25 +11:00
itsmattkc 520b8b46fa place timecode conversion functions into a Timecode class rather than an olive namespace
Code cleanup and improvement.
2019-12-26 17:20:58 +11:00
itsmattkc 23001386d0 implemented base UI keyframe functionality
This commit implements much of the base functionality for creating and
destroying keyframes in the UI. Not complete yet, but getting there.
2019-12-26 16:32:08 +11:00
itsmattkc d705a27d54 moved more functions to the base class in the vein of the previous commit 2019-12-25 02:41:40 +11:00
itsmattkc 4b48a73db3 moved some timelineview functions into a timelineviewbase for reusing
Later classes will feature similar functionality to the TimelineView, moving
them to a base class that can be easily reused seems like a good idea.
2019-12-25 02:20:23 +11:00
itsmattkc f0cd480540 finished audio effects support in audio renderer
Working structure implemented in previous commit into the audio renderer is
complete in this commit.
2019-12-24 14:02:07 +11:00
itsmattkc 05e10962f9 added convenience undo command for removing a node and its exclusive deps 2019-12-19 01:44:18 +11:00
itsmattkc be0d857e38 snap footage imports to the timeline timebase
Earlier, footage that was not the same frame rate as the sequence had the chance
of their length value falling between a frame. This doesn't really help anything
with video since a frame is a discrete point in time, and only led to confusion
while navigating the timeline.
2019-12-18 01:21:25 +11:00
itsmattkc aae756b44c fixed regression from moving length to a nodeparam
Splitting commands would run CopyInputs after set_length. Since length is now
a parameter (aka a NodeInput) the former would override the latter breaking the
implementation. This commit fixes that.
2019-12-18 01:20:04 +11:00
itsmattkc 4e6da87585 ported crossdissolve to external shader 2019-12-17 15:58:16 +11:00
itsmattkc d4ee33405b implemented speed/duration dialog and most of its functionality
An earlier commit implementing media in and out parameters was primarily for
this addition. A simple control dialog for the clip's speed presentation
reimplemented from the old codebase.
2019-12-17 03:58:12 +11:00
itsmattkc 4ba024e3ae implemented media out value to allow speed changes in clips 2019-12-16 18:29:35 +11:00
itsmattkc 965519e9cf ported opacity node to external file format
The plan is to port all nodes that can be external to the external file format.
This should help keep things maintainable.
2019-12-15 02:51:28 +11:00
itsmattkc a4f24e22d3 correct transition connections when a clip is split
When a clip is split and has an out transition, the transition should be
connected to the second clip rather than the original clip.
2019-12-14 23:19:50 +11:00
itsmattkc 2f04a53054 implemented deleting clips in the timeline
Also fixed bugs in the Node::GetExclusiveDependencies function and in the
NodeInputArray::RemoveAt function to make this functionality work.
2019-12-14 17:10:06 +11:00
itsmattkc 764fbb74c1 improved appearance of transitions in timeline 2019-12-14 02:57:31 +11:00
itsmattkc bc5e7349ef don't automatically create gaps if one already exists that can be resized
Rather than constantly create gaps, we can more intelligently determine whether
a gap can be extended to take the place of a block being removed, etc.
2019-12-14 00:44:41 +11:00
itsmattkc 323718bc11 moved timeline undoable commands to using the new NodeAddCommand
Previous iteration used some "magic code" that added clips automatically to the
timeline. This was functional but ultimately outside of the undo commands'
control meaning nodes could be infinitely added and abandoned. This makes the
add process part of the undo command which means it's all undoable as the user
would expect.
2019-12-14 00:04:57 +11:00
itsmattkc f15683b593 allow gaps and transitions to be selected in the timeline
This will be useful for various reasons, however the behavior of selecting
gaps and transitions will need to be regulated harder than clips in the near
future.
2019-12-13 01:55:41 +11:00
itsmattkc 526f07ba08 implemented demonstrative dip to black transition 2019-12-12 19:00:49 +11:00
itsmattkc e1f4821b5a timeline tool will now create dual transitions
The previous commit was mostly cosmetic, this commit updates the node
connections so it's actually functional too.
2019-12-12 16:21:05 +11:00
itsmattkc 1ba254ae87 implemented creating dual and single transitions
The user can now create transitions on each side as well as transitions between
blocks.
2019-12-12 15:50:08 +11:00
itsmattkc 76c0399b75 implemented base transition support
While very much incomplete, transitions can now be created and will render
correctly.
2019-12-12 15:21:39 +11:00
itsmattkc 7b92b21df2 reimplemented "add" tool
Tool for adding empty/non-media clips in the timeline. Also basis of the
transition tool.
2019-12-11 19:54:53 +11:00
itsmattkc 7ae37511a2 fixed segfault when selecting graphics items that aren't actually block items 2019-12-11 19:31:18 +11:00
itsmattkc 79c2953662 implemented track locking in the timeline widget 2019-12-11 16:34:38 +11:00
itsmattkc 7117616635 allow track muting 2019-12-11 13:54:40 +11:00
itsmattkc 3bfe333878 replaced QString uses with QStringLiteral
Minor code optimization according to Qt documentation.
2019-12-10 00:42:31 +11:00
itsmattkc 110c479954 Merge branch 'master' into transitions 2019-12-08 21:48:19 +11:00
itsmattkc 58bcbca4c5 wrote mechanisms that allow the tracks to be resized from the trackview 2019-12-08 15:14:43 +11:00
itsmattkc 50f4e8767d wrangled QWidgets to allow for resizable tracks with track headers 2019-12-08 05:13:43 +11:00
itsmattkc dd8d1e84b0 small visual improvements to the timeline's timecode label 2019-12-08 00:24:50 +11:00
itsmattkc d6fe49aad3 started trackview widgets for timeline view 2019-12-08 00:12:46 +11:00
itsmattkc 0c6ec926b6 started base transition type
Like the base "Block" type, the "Transition" type will not be a node used on its
own, it will have to be derived. This type defines some basic behavior for a
transition (e.g. how much it overlaps its "from" and "to" blocks).
2019-12-07 02:49:30 +11:00
itsmattkc f6064b40df hold worker busy state in renderbackend rather than in renderworker
Workers run in different threads and the backends can poll whether the worker
is currently busy or not. However the previous iteration has the worker (and an
atomic int) provide the busy state which could easily desync with the main
thread (since all workers run in different threads). By holding the busy states
in the main thread, the main thread will always be able to poll the busy state
accurately.
2019-12-06 19:38:57 +11:00
itsmattkc d25dda5275 removed all dependence on NodeOutputs
If Nodes only have the one output, we don't need to do so much differentiation
between them. Previous iteration used outputs as like a distinct function
within a Node (e.g. length output would return one result, buffer output would
produce a different result - each run different code to produce their results).
Now in this iteration, it's more accurate to say a Node is just one function
(which seems more appropriate for a node system anyway).
2019-12-06 00:23:26 +11:00
itsmattkc 88c3bd44a5 rewrote node data types as or flags
The data types can now be or'd to match broader data types.
2019-12-04 20:26:43 +11:00
itsmattkc 79ee3bc3df implemented new block system
Fixes recurring design issue that the Blocks were a frequent exception to the
DAG concept. The Blocks connecting to each others inputs/outputs while not
necessarily being "dependent" on each other to produce an image continually
causes issues while trying to create a rendering code path. This redesign
should provide a more "directed" approach to the directed acyclic graph.
2019-12-02 00:37:03 +11:00
itsmattkc 6899c5e530 fixed bug where image types would not have videoinput nodes created
Fixes issue where still images would render completely blank.
2019-11-24 02:06:09 +09:00
itsmattkc 43d6ac75e2 updated disconnect code in timelinewidget
Connect code was updated as TimelineOutput changed but it appears the
disconnect code was not. It should now match as expected.
2019-11-23 22:39:24 +09:00
itsmattkc 44d649903c copy values whenever the cache is invalidated
Since we're now working with a separate proxy copy of the original node graph,
if the user changes a parameter in one of those nodes (triggering an
InvalidateCache signal), the values in our copied graph need to be updated
with these new values too.
2019-11-23 17:06:49 +09:00
itsmattkc 492c8f474a added clone functions for nodes
Since nodes are are extremely derivative types, we use a clone/copy function
to produce new types of the derived class easily.
2019-11-22 16:53:30 +09:00
itsmattkc 6693fc75a3 fixed obviously wrong function
This function was written incorrectly and would almost always trigger an
infinite loop. It's now written correctly and achieves what's intended.
2019-11-19 22:25:04 +09:00