finished audio effects support in audio renderer

Working structure implemented in previous commit into the audio renderer is
complete in this commit.
This commit is contained in:
itsmattkc
2019-12-24 14:02:07 +11:00
parent 7ad2eae7a2
commit f0cd480540
13 changed files with 88 additions and 26 deletions
+10 -4
View File
@@ -39,19 +39,19 @@ QString PanNode::Description() const
return tr("Adjust the stereo panning of an audio source.");
}
bool PanNode::ProcessesSamples() const
NodeInput *PanNode::ProcessesSamplesFrom() const
{
return true;
return samples_input_;
}
void PanNode::ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams &params, const float *input, float *output, int index) const
void PanNode::ProcessSamples(const NodeValueDatabase *values, const AudioRenderingParams &params, const float *input, float *output, int index) const
{
if (params.channel_count() != 2) {
// This node currently only works for stereo audio
return;
}
float pan_val = values[panning_input_].Get(NodeParam::kFloat).toFloat();
float pan_val = (*values)[panning_input_].Get(NodeParam::kFloat).toFloat();
if (index%2 == 0) {
// Sample is left channel
@@ -65,3 +65,9 @@ void PanNode::ProcessSamples(const NodeValueDatabase &values, const AudioRenderi
}
}
}
void PanNode::Retranslate()
{
samples_input_->set_name(tr("Samples"));
panning_input_->set_name(tr("Pan"));
}
+4 -2
View File
@@ -15,8 +15,10 @@ public:
virtual QString Category() const override;
virtual QString Description() const override;
virtual bool ProcessesSamples() const override;
virtual void ProcessSamples(const NodeValueDatabase& values, const AudioRenderingParams& params, const float* input, float* output, int index) const override;
virtual NodeInput* ProcessesSamplesFrom() const override;
virtual void ProcessSamples(const NodeValueDatabase* values, const AudioRenderingParams& params, const float* input, float* output, int index) const override;
virtual void Retranslate() override;
private:
NodeInput* samples_input_;
+15 -4
View File
@@ -39,14 +39,25 @@ QString VolumeNode::Description() const
return tr("Adjusts the volume of an audio source.");
}
bool VolumeNode::ProcessesSamples() const
NodeInput *VolumeNode::ProcessesSamplesFrom() const
{
return true;
return samples_input_;
}
void VolumeNode::ProcessSamples(const NodeValueDatabase& values, const AudioRenderingParams& params, const float* input, float* output, int index) const
void VolumeNode::ProcessSamples(const NodeValueDatabase *values, const AudioRenderingParams& params, const float* input, float* output, int index) const
{
float volume_val = values[volume_input_].Get(NodeParam::kFloat).toFloat();
float volume_val = (*values)[volume_input_].Get(NodeParam::kFloat).toFloat();
output[index] = input[index] * volume_val;
}
void VolumeNode::Retranslate()
{
samples_input_->set_name(tr("Samples"));
volume_input_->set_name(tr("Volume"));
}
NodeInput *VolumeNode::samples_input() const
{
return samples_input_;
}
+6 -2
View File
@@ -15,8 +15,12 @@ public:
virtual QString Category() const override;
virtual QString Description() const override;
virtual bool ProcessesSamples() const override;
virtual void ProcessSamples(const NodeValueDatabase& values, const AudioRenderingParams& params, const float* input, float* output, int index) const override;
virtual NodeInput* ProcessesSamplesFrom() const override;
virtual void ProcessSamples(const NodeValueDatabase* values, const AudioRenderingParams& params, const float* input, float* output, int index) const override;
virtual void Retranslate() override;
NodeInput* samples_input() const;
private:
NodeInput* samples_input_;
+3 -3
View File
@@ -390,12 +390,12 @@ NodeInput *Node::AcceleratedCodeIterativeInput() const
return nullptr;
}
bool Node::ProcessesSamples() const
NodeInput* Node::ProcessesSamplesFrom() const
{
return false;
return nullptr;
}
void Node::ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams &params, const float *input, float *output, int index) const
void Node::ProcessSamples(const NodeValueDatabase *values, const AudioRenderingParams &params, const float *input, float *output, int index) const
{
Q_UNUSED(values)
Q_UNUSED(params)
+2 -2
View File
@@ -160,12 +160,12 @@ public:
/**
* @brief Return whether this node processes samples or not
*/
virtual bool ProcessesSamples() const;
virtual NodeInput* ProcessesSamplesFrom() const;
/**
* @brief If ProcessesSamples() is true, this is the function that will process them.
*/
virtual void ProcessSamples(const NodeValueDatabase& values, const AudioRenderingParams& params, const float* input, float* output, int index) const;
virtual void ProcessSamples(const NodeValueDatabase *values, const AudioRenderingParams& params, const float* input, float* output, int index) const;
/**
* @brief Returns the parameter with the specified ID (or nullptr if it doesn't exist)
+32
View File
@@ -11,3 +11,35 @@ void AudioWorker::FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable
table->Push(NodeParam::kSamples, frame->ToByteArray());
}
void AudioWorker::RunNodeAccelerated(const Node *node, const TimeRange &range, const NodeValueDatabase *input_params, NodeValueTable *output_params)
{
// Check if node processes samples
if (!node->ProcessesSamplesFrom()) {
return;
}
// Try to find the sample buffer in the table
QVariant samples_var = (*input_params)[node->ProcessesSamplesFrom()].Get(NodeParam::kSamples);
// If there isn't one, there's nothing to do
if (samples_var.isNull()) {
return;
}
QByteArray input_buffer = samples_var.toByteArray();
QByteArray output_buffer(input_buffer.size(), 0);
int sample_count = input_buffer.size() / audio_params().bytes_per_sample_per_channel();
// FIXME: Hardcoded float sample format
for (int i=0;i<sample_count;i++) {
node->ProcessSamples(input_params,
audio_params(),
reinterpret_cast<const float*>(input_buffer.constData()),
reinterpret_cast<float*>(output_buffer.data()),
i);
}
output_params->Push(NodeParam::kSamples, output_buffer);
}
+2
View File
@@ -11,6 +11,8 @@ public:
protected:
virtual void FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable* table) override;
virtual void RunNodeAccelerated(const Node *node, const TimeRange& range, const NodeValueDatabase *input_params, NodeValueTable* output_params) override;
private:
};
+5
View File
@@ -90,3 +90,8 @@ NodeValueTable AudioRenderWorker::RenderBlock(const TrackOutput *track, const Ti
return merged_table;
}
const AudioRenderingParams &AudioRenderWorker::audio_params() const
{
return audio_params_;
}
+2
View File
@@ -20,6 +20,8 @@ protected:
virtual NodeValueTable RenderBlock(const TrackOutput *track, const TimeRange& range) override;
const AudioRenderingParams& audio_params() const;
private:
AudioRenderingParams audio_params_;
-6
View File
@@ -42,12 +42,6 @@ NodeValueTable RenderWorker::RenderInternal(const NodeDependency &path)
return ProcessNode(path);
}
bool RenderWorker::OutputIsAccelerated(Node *output)
{
Q_UNUSED(output)
return false;
}
void RenderWorker::RunNodeAccelerated(const Node *node, const TimeRange &range, const NodeValueDatabase *input_params, NodeValueTable* output_params)
{
Q_UNUSED(node)
-2
View File
@@ -35,8 +35,6 @@ protected:
virtual NodeValueTable RenderInternal(const NodeDependency& path);
virtual bool OutputIsAccelerated(Node *output);
virtual void RunNodeAccelerated(const Node *node, const TimeRange& range, const NodeValueDatabase *input_params, NodeValueTable* output_params);
StreamPtr ResolveStreamFromInput(NodeInput* input);
+7 -1
View File
@@ -26,6 +26,7 @@
#include "config/config.h"
#include "common/qtversionabstraction.h"
#include "core.h"
#include "node/audio/volume/volume.h"
#include "node/distort/transform/transform.h"
#include "node/input/media/audio/audio.h"
#include "node/input/media/video/video.h"
@@ -254,7 +255,12 @@ void TimelineWidget::ImportTool::DragDrop(TimelineViewMouseEvent *event)
AudioInput* audio_input = new AudioInput();
audio_input->SetFootage(footage_stream);
new NodeAddCommand(dst_graph, audio_input, command);
new NodeEdgeAddCommand(audio_input->output(), clip->texture_input(), command);
VolumeNode* volume_node = new VolumeNode();
new NodeAddCommand(dst_graph, volume_node, command);
new NodeEdgeAddCommand(audio_input->output(), volume_node->samples_input(), command);
new NodeEdgeAddCommand(volume_node->output(), clip->texture_input(), command);
break;
}
default: