finished audio effects support in audio renderer
Working structure implemented in previous commit into the audio renderer is complete in this commit.
This commit is contained in:
@@ -39,19 +39,19 @@ QString PanNode::Description() const
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return tr("Adjust the stereo panning of an audio source.");
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}
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bool PanNode::ProcessesSamples() const
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NodeInput *PanNode::ProcessesSamplesFrom() const
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{
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return true;
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return samples_input_;
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}
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void PanNode::ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams ¶ms, const float *input, float *output, int index) const
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void PanNode::ProcessSamples(const NodeValueDatabase *values, const AudioRenderingParams ¶ms, const float *input, float *output, int index) const
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{
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if (params.channel_count() != 2) {
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// This node currently only works for stereo audio
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return;
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}
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float pan_val = values[panning_input_].Get(NodeParam::kFloat).toFloat();
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float pan_val = (*values)[panning_input_].Get(NodeParam::kFloat).toFloat();
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if (index%2 == 0) {
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// Sample is left channel
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@@ -65,3 +65,9 @@ void PanNode::ProcessSamples(const NodeValueDatabase &values, const AudioRenderi
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}
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}
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}
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void PanNode::Retranslate()
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{
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samples_input_->set_name(tr("Samples"));
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panning_input_->set_name(tr("Pan"));
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}
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@@ -15,8 +15,10 @@ public:
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virtual QString Category() const override;
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virtual QString Description() const override;
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virtual bool ProcessesSamples() const override;
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virtual void ProcessSamples(const NodeValueDatabase& values, const AudioRenderingParams& params, const float* input, float* output, int index) const override;
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virtual NodeInput* ProcessesSamplesFrom() const override;
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virtual void ProcessSamples(const NodeValueDatabase* values, const AudioRenderingParams& params, const float* input, float* output, int index) const override;
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virtual void Retranslate() override;
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private:
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NodeInput* samples_input_;
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@@ -39,14 +39,25 @@ QString VolumeNode::Description() const
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return tr("Adjusts the volume of an audio source.");
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}
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bool VolumeNode::ProcessesSamples() const
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NodeInput *VolumeNode::ProcessesSamplesFrom() const
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{
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return true;
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return samples_input_;
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}
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void VolumeNode::ProcessSamples(const NodeValueDatabase& values, const AudioRenderingParams& params, const float* input, float* output, int index) const
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void VolumeNode::ProcessSamples(const NodeValueDatabase *values, const AudioRenderingParams& params, const float* input, float* output, int index) const
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{
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float volume_val = values[volume_input_].Get(NodeParam::kFloat).toFloat();
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float volume_val = (*values)[volume_input_].Get(NodeParam::kFloat).toFloat();
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output[index] = input[index] * volume_val;
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}
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void VolumeNode::Retranslate()
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{
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samples_input_->set_name(tr("Samples"));
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volume_input_->set_name(tr("Volume"));
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}
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NodeInput *VolumeNode::samples_input() const
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{
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return samples_input_;
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}
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@@ -15,8 +15,12 @@ public:
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virtual QString Category() const override;
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virtual QString Description() const override;
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virtual bool ProcessesSamples() const override;
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virtual void ProcessSamples(const NodeValueDatabase& values, const AudioRenderingParams& params, const float* input, float* output, int index) const override;
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virtual NodeInput* ProcessesSamplesFrom() const override;
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virtual void ProcessSamples(const NodeValueDatabase* values, const AudioRenderingParams& params, const float* input, float* output, int index) const override;
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virtual void Retranslate() override;
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NodeInput* samples_input() const;
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private:
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NodeInput* samples_input_;
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+3
-3
@@ -390,12 +390,12 @@ NodeInput *Node::AcceleratedCodeIterativeInput() const
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return nullptr;
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}
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bool Node::ProcessesSamples() const
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NodeInput* Node::ProcessesSamplesFrom() const
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{
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return false;
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return nullptr;
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}
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void Node::ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams ¶ms, const float *input, float *output, int index) const
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void Node::ProcessSamples(const NodeValueDatabase *values, const AudioRenderingParams ¶ms, const float *input, float *output, int index) const
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{
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Q_UNUSED(values)
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Q_UNUSED(params)
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+2
-2
@@ -160,12 +160,12 @@ public:
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/**
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* @brief Return whether this node processes samples or not
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*/
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virtual bool ProcessesSamples() const;
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virtual NodeInput* ProcessesSamplesFrom() const;
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/**
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* @brief If ProcessesSamples() is true, this is the function that will process them.
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*/
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virtual void ProcessSamples(const NodeValueDatabase& values, const AudioRenderingParams& params, const float* input, float* output, int index) const;
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virtual void ProcessSamples(const NodeValueDatabase *values, const AudioRenderingParams& params, const float* input, float* output, int index) const;
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/**
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* @brief Returns the parameter with the specified ID (or nullptr if it doesn't exist)
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@@ -11,3 +11,35 @@ void AudioWorker::FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable
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table->Push(NodeParam::kSamples, frame->ToByteArray());
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}
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void AudioWorker::RunNodeAccelerated(const Node *node, const TimeRange &range, const NodeValueDatabase *input_params, NodeValueTable *output_params)
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{
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// Check if node processes samples
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if (!node->ProcessesSamplesFrom()) {
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return;
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}
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// Try to find the sample buffer in the table
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QVariant samples_var = (*input_params)[node->ProcessesSamplesFrom()].Get(NodeParam::kSamples);
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// If there isn't one, there's nothing to do
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if (samples_var.isNull()) {
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return;
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}
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QByteArray input_buffer = samples_var.toByteArray();
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QByteArray output_buffer(input_buffer.size(), 0);
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int sample_count = input_buffer.size() / audio_params().bytes_per_sample_per_channel();
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// FIXME: Hardcoded float sample format
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for (int i=0;i<sample_count;i++) {
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node->ProcessSamples(input_params,
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audio_params(),
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reinterpret_cast<const float*>(input_buffer.constData()),
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reinterpret_cast<float*>(output_buffer.data()),
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i);
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}
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output_params->Push(NodeParam::kSamples, output_buffer);
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}
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@@ -11,6 +11,8 @@ public:
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protected:
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virtual void FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable* table) override;
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virtual void RunNodeAccelerated(const Node *node, const TimeRange& range, const NodeValueDatabase *input_params, NodeValueTable* output_params) override;
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private:
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};
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@@ -90,3 +90,8 @@ NodeValueTable AudioRenderWorker::RenderBlock(const TrackOutput *track, const Ti
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return merged_table;
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}
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const AudioRenderingParams &AudioRenderWorker::audio_params() const
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{
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return audio_params_;
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}
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@@ -20,6 +20,8 @@ protected:
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virtual NodeValueTable RenderBlock(const TrackOutput *track, const TimeRange& range) override;
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const AudioRenderingParams& audio_params() const;
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private:
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AudioRenderingParams audio_params_;
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@@ -42,12 +42,6 @@ NodeValueTable RenderWorker::RenderInternal(const NodeDependency &path)
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return ProcessNode(path);
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}
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bool RenderWorker::OutputIsAccelerated(Node *output)
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{
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Q_UNUSED(output)
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return false;
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}
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void RenderWorker::RunNodeAccelerated(const Node *node, const TimeRange &range, const NodeValueDatabase *input_params, NodeValueTable* output_params)
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{
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Q_UNUSED(node)
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@@ -35,8 +35,6 @@ protected:
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virtual NodeValueTable RenderInternal(const NodeDependency& path);
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virtual bool OutputIsAccelerated(Node *output);
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virtual void RunNodeAccelerated(const Node *node, const TimeRange& range, const NodeValueDatabase *input_params, NodeValueTable* output_params);
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StreamPtr ResolveStreamFromInput(NodeInput* input);
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@@ -26,6 +26,7 @@
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#include "config/config.h"
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#include "common/qtversionabstraction.h"
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#include "core.h"
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#include "node/audio/volume/volume.h"
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#include "node/distort/transform/transform.h"
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#include "node/input/media/audio/audio.h"
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#include "node/input/media/video/video.h"
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@@ -254,7 +255,12 @@ void TimelineWidget::ImportTool::DragDrop(TimelineViewMouseEvent *event)
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AudioInput* audio_input = new AudioInput();
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audio_input->SetFootage(footage_stream);
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new NodeAddCommand(dst_graph, audio_input, command);
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new NodeEdgeAddCommand(audio_input->output(), clip->texture_input(), command);
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VolumeNode* volume_node = new VolumeNode();
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new NodeAddCommand(dst_graph, volume_node, command);
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new NodeEdgeAddCommand(audio_input->output(), volume_node->samples_input(), command);
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new NodeEdgeAddCommand(volume_node->output(), clip->texture_input(), command);
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break;
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}
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default:
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