removed all dependence on NodeOutputs
If Nodes only have the one output, we don't need to do so much differentiation between them. Previous iteration used outputs as like a distinct function within a Node (e.g. length output would return one result, buffer output would produce a different result - each run different code to produce their results). Now in this iteration, it's more accurate to say a Node is just one function (which seems more appropriate for a node system anyway).
This commit is contained in:
@@ -45,23 +45,19 @@ QString AlphaOverBlend::Description() const
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return tr("A blending node that composites one texture over another using its alpha channel.");
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}
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QString AlphaOverBlend::Code(NodeOutput *output) const
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QString AlphaOverBlend::Code() const
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{
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if (output == texture_output()) {
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return "#version 110"
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"\n"
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"varying vec2 v_texcoord;\n"
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"\n"
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"uniform sampler2D base_in;\n"
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"uniform sampler2D blend_in;\n"
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"\n"
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"void main(void) {\n"
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" vec4 base_col = texture2D(base_in, v_texcoord);\n"
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" vec4 blend_col = texture2D(blend_in, v_texcoord);\n"
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" \n"
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" gl_FragColor = base_col - blend_col.a + blend_col;\n"
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"}\n";
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}
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return Node::Code(output);
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return "#version 110"
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"\n"
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"varying vec2 v_texcoord;\n"
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"\n"
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"uniform sampler2D base_in;\n"
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"uniform sampler2D blend_in;\n"
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"\n"
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"void main(void) {\n"
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" vec4 base_col = texture2D(base_in, v_texcoord);\n"
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" vec4 blend_col = texture2D(blend_in, v_texcoord);\n"
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" \n"
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" gl_FragColor = base_col - blend_col.a + blend_col;\n"
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"}\n";
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}
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@@ -34,7 +34,7 @@ public:
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virtual QString id() const override;
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virtual QString Description() const override;
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virtual QString Code(NodeOutput* output) const override;
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virtual QString Code() const override;
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protected:
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@@ -29,9 +29,6 @@ BlendNode::BlendNode()
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blend_input_ = new NodeInput("blend_in");
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blend_input_->set_data_type(NodeParam::kTexture);
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AddParameter(blend_input_);
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texture_output_ = new NodeOutput("tex_out");
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AddParameter(texture_output_);
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}
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QString BlendNode::Category() const
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@@ -49,7 +46,8 @@ NodeInput *BlendNode::blend_input() const
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return blend_input_;
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}
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NodeOutput *BlendNode::texture_output() const
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void BlendNode::Retranslate()
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{
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return texture_output_;
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base_input_->set_name(tr("Base"));
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blend_input_->set_name(tr("Blend"));
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}
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@@ -34,14 +34,13 @@ public:
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NodeInput* blend_input() const;
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NodeOutput* texture_output() const;
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virtual void Retranslate() override;
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private:
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NodeInput* base_input_;
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NodeInput* blend_input_;
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NodeOutput* texture_output_;
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};
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#endif // BLEND_H
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@@ -26,11 +26,6 @@ Block::Block() :
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previous_(nullptr),
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next_(nullptr)
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{
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block_output_ = new NodeOutput("this_out");
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AddParameter(block_output_);
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buffer_output_ = new NodeOutput("buffer_out");
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AddParameter(buffer_output_);
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}
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QString Block::Category() const
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@@ -109,16 +104,6 @@ void Block::set_next(Block *next)
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next_ = next;
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}
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NodeOutput *Block::buffer_output() const
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{
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return buffer_output_;
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}
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NodeOutput *Block::block_output() const
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{
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return block_output_;
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}
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const rational &Block::media_in() const
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{
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return media_in_;
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@@ -63,9 +63,6 @@ public:
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void set_previous(Block* previous);
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void set_next(Block* next);
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NodeOutput* buffer_output() const;
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NodeOutput* block_output() const;
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const rational& media_in() const;
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void set_media_in(const rational& media_in);
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@@ -104,9 +101,6 @@ protected:
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Block* next_;
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private:
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NodeOutput* block_output_;
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NodeOutput* buffer_output_;
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rational length_;
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rational media_in_;
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@@ -32,9 +32,6 @@ OpacityNode::OpacityNode()
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texture_input_ = new NodeInput("tex_in");
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texture_input_->set_data_type(NodeParam::kTexture);
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AddParameter(texture_input_);
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texture_output_ = new NodeOutput("tex_out");
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AddParameter(texture_output_);
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}
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Node *OpacityNode::copy() const
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@@ -67,30 +64,21 @@ void OpacityNode::Retranslate()
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opacity_input_->set_name(tr("Opacity"));
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}
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QString OpacityNode::Code(NodeOutput *output) const
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QString OpacityNode::Code() const
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{
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if (output == texture_output()) {
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return "#version 110"
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"\n"
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"varying vec2 olive_tex_coord;\n"
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"\n"
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"uniform sampler2D tex_in;\n"
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"uniform float opacity_in;\n"
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"\n"
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"void main(void) {\n"
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" gl_FragColor = texture2D(tex_in, olive_tex_coord) * (opacity_in * 0.01);\n"
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"}\n";
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}
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return Node::Code(output);
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return "#version 110"
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"\n"
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"varying vec2 olive_tex_coord;\n"
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"\n"
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"uniform sampler2D tex_in;\n"
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"uniform float opacity_in;\n"
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"\n"
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"void main(void) {\n"
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" gl_FragColor = texture2D(tex_in, olive_tex_coord) * (opacity_in * 0.01);\n"
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"}\n";
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}
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NodeInput *OpacityNode::texture_input() const
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{
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return texture_input_;
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}
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NodeOutput *OpacityNode::texture_output() const
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{
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return texture_output_;
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}
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@@ -39,19 +39,15 @@ public:
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virtual void Retranslate() override;
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virtual QString Code(NodeOutput* output) const override;
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virtual QString Code() const override;
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NodeInput* texture_input() const;
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NodeOutput* texture_output() const;
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private:
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NodeInput* opacity_input_;
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NodeInput* texture_input_;
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NodeOutput* texture_output_;
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};
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#endif // OPACITYNODE_H
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@@ -20,24 +20,26 @@
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#include "dependency.h"
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#include "node.h"
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NodeDependency::NodeDependency() :
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node_(nullptr)
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{
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}
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NodeDependency::NodeDependency(NodeOutput *node, const TimeRange &range) :
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NodeDependency::NodeDependency(Node *node, const TimeRange &range) :
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node_(node),
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range_(range)
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{
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}
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NodeDependency::NodeDependency(NodeOutput *node, const rational &in, const rational &out) :
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NodeDependency::NodeDependency(Node *node, const rational &in, const rational &out) :
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node_(node),
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range_(in, out)
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{
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}
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NodeOutput *NodeDependency::node() const
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Node *NodeDependency::node() const
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{
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return node_;
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}
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@@ -24,21 +24,22 @@
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#include <QMetaType>
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#include "common/timerange.h"
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#include "node/output.h"
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class Node;
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class NodeDependency {
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public:
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NodeDependency();
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NodeDependency(NodeOutput* node, const TimeRange& range);
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NodeDependency(NodeOutput* node, const rational& in, const rational &out);
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NodeDependency(Node* node, const TimeRange& range);
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NodeDependency(Node* node, const rational& in, const rational &out);
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NodeOutput* node() const;
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Node* node() const;
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const rational& in() const;
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const rational& out() const;
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const TimeRange& range() const;
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private:
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NodeOutput* node_;
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Node* node_;
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TimeRange range_;
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};
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@@ -41,9 +41,6 @@ TransformDistort::TransformDistort()
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anchor_input_ = new NodeInput("anchor_in");
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anchor_input_->set_data_type(NodeParam::kVec2);
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AddParameter(anchor_input_);
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matrix_output_ = new NodeOutput("matrix_out");
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AddParameter(matrix_output_);
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}
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Node *TransformDistort::copy() const
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@@ -71,11 +68,6 @@ QString TransformDistort::Description() const
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return tr("Apply transformations to position, rotation, and scale.");
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}
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NodeOutput *TransformDistort::matrix_output()
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{
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return matrix_output_;
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}
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void TransformDistort::Retranslate()
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{
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position_input_->set_name(tr("Position"));
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@@ -36,8 +36,6 @@ public:
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virtual QString Category() const override;
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virtual QString Description() const override;
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NodeOutput* matrix_output();
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virtual void Retranslate() override;
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virtual NodeValueTable Value(const NodeValueDatabase& value) const override;
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@@ -51,8 +49,6 @@ private:
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NodeInput* anchor_input_;
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NodeOutput* matrix_output_;
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};
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#endif // TRANSFORMDISTORT_H
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@@ -26,9 +26,6 @@ SolidGenerator::SolidGenerator() :
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color_input_ = new NodeInput("color_in");
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color_input_->set_data_type(NodeParam::kColor);
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AddParameter(color_input_);
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texture_output_ = new NodeOutput("tex_out");
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AddParameter(texture_output_);
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}
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Node *SolidGenerator::copy() const
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@@ -56,23 +53,14 @@ QString SolidGenerator::Description() const
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return tr("Generate a solid color.");
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}
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NodeOutput *SolidGenerator::texture_output() const
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QString SolidGenerator::Code() const
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{
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return texture_output_;
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}
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QString SolidGenerator::Code(NodeOutput *output) const
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{
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if (output == texture_output()) {
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// FIXME: Not color managed
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return "#version 110\n"
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"\n"
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"uniform vec4 color_in;\n"
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"\n"
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"void main(void) {\n"
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" gl_FragColor = color_in;\n"
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"}\n";
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}
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return Node::Code(output);
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// FIXME: Not color managed
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return "#version 110\n"
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"\n"
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"uniform vec4 color_in;\n"
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"\n"
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"void main(void) {\n"
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" gl_FragColor = color_in;\n"
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"}\n";
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}
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@@ -41,15 +41,11 @@ public:
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virtual QString Category() const override;
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virtual QString Description() const override;
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NodeOutput* texture_output() const;
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virtual QString Code(NodeOutput* output) const override;
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virtual QString Code() const override;
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private:
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NodeInput* color_input_;
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|
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NodeOutput* texture_output_;
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QOpenGLTexture* texture_;
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};
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+1
-1
@@ -43,7 +43,7 @@ NodeParam::Type NodeInput::type()
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QString NodeInput::name()
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{
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if (name_.isEmpty()) {
|
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return GetDefaultDataTypeName(data_type());
|
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return tr("Input");
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}
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||||
|
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return NodeParam::name();
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|
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@@ -2,8 +2,6 @@
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|
||||
AudioInput::AudioInput()
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{
|
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samples_output_ = new NodeOutput("samples_out");
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AddParameter(samples_output_);
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}
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|
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Node *AudioInput::copy() const
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@@ -31,11 +29,6 @@ QString AudioInput::Description() const
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return tr("Import an audio footage stream.");
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}
|
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|
||||
NodeOutput *AudioInput::samples_output()
|
||||
{
|
||||
return samples_output_;
|
||||
}
|
||||
|
||||
NodeValueTable AudioInput::Value(const NodeValueDatabase &value) const
|
||||
{
|
||||
return value[footage_input_];
|
||||
|
||||
@@ -15,13 +15,10 @@ public:
|
||||
virtual QString Category() const override;
|
||||
virtual QString Description() const override;
|
||||
|
||||
NodeOutput* samples_output();
|
||||
|
||||
protected:
|
||||
virtual NodeValueTable Value(const NodeValueDatabase& value) const override;
|
||||
|
||||
private:
|
||||
NodeOutput* samples_output_;
|
||||
};
|
||||
|
||||
#endif // AUDIOINPUT_H
|
||||
|
||||
@@ -13,9 +13,6 @@ VideoInput::VideoInput()
|
||||
matrix_input_ = new NodeInput("matrix_in");
|
||||
matrix_input_->set_data_type(NodeInput::kMatrix);
|
||||
AddParameter(matrix_input_);
|
||||
|
||||
texture_output_ = new NodeOutput("tex_out");
|
||||
AddParameter(texture_output_);
|
||||
}
|
||||
|
||||
Node *VideoInput::copy() const
|
||||
@@ -53,27 +50,18 @@ NodeInput *VideoInput::matrix_input() const
|
||||
return matrix_input_;
|
||||
}
|
||||
|
||||
NodeOutput *VideoInput::texture_output() const
|
||||
QString VideoInput::Code() const
|
||||
{
|
||||
return texture_output_;
|
||||
}
|
||||
|
||||
QString VideoInput::Code(NodeOutput *output) const
|
||||
{
|
||||
if (output == texture_output()) {
|
||||
return "#version 110\n"
|
||||
"\n"
|
||||
"varying vec2 v_texcoord;\n"
|
||||
"\n"
|
||||
"uniform sampler2D footage_in;\n"
|
||||
"uniform mat4 matrix_in;\n"
|
||||
"\n"
|
||||
"void main(void) {\n"
|
||||
" gl_FragColor = texture2D(footage_in, vec2(vec4(v_texcoord, 0.0, 1.0) * matrix_in));\n"
|
||||
"}\n";
|
||||
}
|
||||
|
||||
return Node::Code(output);
|
||||
return "#version 110\n"
|
||||
"\n"
|
||||
"varying vec2 v_texcoord;\n"
|
||||
"\n"
|
||||
"uniform sampler2D footage_in;\n"
|
||||
"uniform mat4 matrix_in;\n"
|
||||
"\n"
|
||||
"void main(void) {\n"
|
||||
" gl_FragColor = texture2D(footage_in, vec2(vec4(v_texcoord, 0.0, 1.0) * matrix_in));\n"
|
||||
"}\n";
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -22,9 +22,7 @@ public:
|
||||
|
||||
NodeInput* matrix_input() const;
|
||||
|
||||
NodeOutput* texture_output() const;
|
||||
|
||||
virtual QString Code(NodeOutput* output) const override;
|
||||
virtual QString Code() const override;
|
||||
|
||||
//virtual void Hash(QCryptographicHash *hash, NodeOutput* from, const rational &time) override;
|
||||
|
||||
@@ -33,8 +31,6 @@ protected:
|
||||
private:
|
||||
NodeInput* matrix_input_;
|
||||
|
||||
NodeOutput* texture_output_;
|
||||
|
||||
};
|
||||
|
||||
#endif // VIDEOINPUT_H
|
||||
|
||||
+15
-31
@@ -23,9 +23,10 @@
|
||||
#include <QDebug>
|
||||
|
||||
Node::Node() :
|
||||
last_processed_time_(-1),
|
||||
can_be_deleted_(true)
|
||||
{
|
||||
output_ = new NodeOutput("node_out");
|
||||
AddParameter(output_);
|
||||
}
|
||||
|
||||
Node::~Node()
|
||||
@@ -75,7 +76,13 @@ void Node::AddParameter(NodeParam *param)
|
||||
}
|
||||
|
||||
param->setParent(this);
|
||||
params_.append(param);
|
||||
|
||||
// Keep main output as the last parameter, assume if there are no parameters that this is the output parameter
|
||||
if (params_.isEmpty()) {
|
||||
params_.append(param);
|
||||
} else {
|
||||
params_.insert(params_.size()-1, param);
|
||||
}
|
||||
|
||||
connect(param, SIGNAL(EdgeAdded(NodeEdgePtr)), this, SIGNAL(EdgeAdded(NodeEdgePtr)));
|
||||
connect(param, SIGNAL(EdgeRemoved(NodeEdgePtr)), this, SIGNAL(EdgeRemoved(NodeEdgePtr)));
|
||||
@@ -232,32 +239,6 @@ bool Node::IsTrack() const
|
||||
return false;
|
||||
}
|
||||
|
||||
rational Node::LastProcessedTime()
|
||||
{
|
||||
rational t;
|
||||
|
||||
LockUserInput();
|
||||
|
||||
t = last_processed_time_;
|
||||
|
||||
UnlockUserInput();
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
NodeOutput *Node::LastProcessedOutput()
|
||||
{
|
||||
NodeOutput* o;
|
||||
|
||||
LockUserInput();
|
||||
|
||||
o = last_processed_parameter_;
|
||||
|
||||
UnlockUserInput();
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
const QList<NodeParam *>& Node::parameters() const
|
||||
{
|
||||
return params_;
|
||||
@@ -345,10 +326,8 @@ QList<Node *> Node::GetImmediateDependencies() const
|
||||
return node_list;
|
||||
}
|
||||
|
||||
QString Node::Code(NodeOutput *output) const
|
||||
QString Node::Code() const
|
||||
{
|
||||
Q_UNUSED(output)
|
||||
|
||||
return QString();
|
||||
}
|
||||
|
||||
@@ -425,6 +404,11 @@ bool Node::HasParamWithID(const QString &id) const
|
||||
return false;
|
||||
}
|
||||
|
||||
NodeOutput *Node::output() const
|
||||
{
|
||||
return output_;
|
||||
}
|
||||
|
||||
bool Node::HasParamOfType(NodeParam::Type type, bool must_be_connected) const
|
||||
{
|
||||
foreach (NodeParam* p, params_) {
|
||||
|
||||
+8
-21
@@ -139,7 +139,7 @@ public:
|
||||
/**
|
||||
* @brief Generate OpenCL hardware accelerated code for this Node
|
||||
*/
|
||||
virtual QString Code(NodeOutput* output) const;
|
||||
virtual QString Code() const;
|
||||
|
||||
/**
|
||||
* @brief Returns the parameter with the specified ID (or nullptr if it doesn't exist)
|
||||
@@ -264,6 +264,8 @@ public:
|
||||
*/
|
||||
bool HasParamWithID(const QString& id) const;
|
||||
|
||||
NodeOutput* output() const;
|
||||
|
||||
protected:
|
||||
/**
|
||||
* @brief Add a parameter to this node
|
||||
@@ -274,16 +276,6 @@ protected:
|
||||
*/
|
||||
void AddParameter(NodeParam* param);
|
||||
|
||||
/**
|
||||
* @brief Retrieve the last timecode Process() was called with
|
||||
*/
|
||||
rational LastProcessedTime();
|
||||
|
||||
/**
|
||||
* @brief Retrieve the last parameter Process() was called from
|
||||
*/
|
||||
NodeOutput* LastProcessedOutput();
|
||||
|
||||
void ClearCachedValuesInParameters(const rational& start_range, const rational& end_range);
|
||||
|
||||
void SendInvalidateCache(const rational& start_range, const rational& end_range);
|
||||
@@ -320,16 +312,6 @@ private:
|
||||
|
||||
QList<NodeParam *> params_;
|
||||
|
||||
/**
|
||||
* @brief The last timecode Process() was called with
|
||||
*/
|
||||
rational last_processed_time_;
|
||||
|
||||
/**
|
||||
* @brief The last parameter Process() was called from
|
||||
*/
|
||||
NodeOutput* last_processed_parameter_;
|
||||
|
||||
/**
|
||||
* @brief Used for thread safety from main thread
|
||||
*/
|
||||
@@ -340,6 +322,11 @@ private:
|
||||
*/
|
||||
bool can_be_deleted_;
|
||||
|
||||
/**
|
||||
* @brief Primary node output
|
||||
*/
|
||||
NodeOutput* output_;
|
||||
|
||||
private slots:
|
||||
void InputChanged(rational start, rational end);
|
||||
|
||||
|
||||
@@ -31,3 +31,12 @@ NodeParam::Type NodeOutput::type()
|
||||
{
|
||||
return kOutput;
|
||||
}
|
||||
|
||||
QString NodeOutput::name()
|
||||
{
|
||||
if (name_.isEmpty()) {
|
||||
return tr("Output");
|
||||
}
|
||||
|
||||
return NodeParam::name();
|
||||
}
|
||||
|
||||
@@ -40,6 +40,8 @@ public:
|
||||
*/
|
||||
virtual Type type() override;
|
||||
|
||||
virtual QString name() override;
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
@@ -140,13 +140,13 @@ void TrackList::AddTrack()
|
||||
NodeParam::ConnectEdge(track->track_output(), current_last_track->track_input());
|
||||
|
||||
// FIXME: Test code only
|
||||
if (current_last_track->buffer_output()->IsConnected()) {
|
||||
if (current_last_track->output()->IsConnected()) {
|
||||
AlphaOverBlend* blend = new AlphaOverBlend();
|
||||
GetParentGraph()->AddNode(blend);
|
||||
|
||||
NodeParam::ConnectEdge(track->buffer_output(), blend->blend_input());
|
||||
NodeParam::ConnectEdge(current_last_track->buffer_output(), blend->base_input());
|
||||
NodeParam::ConnectEdge(blend->texture_output(), current_last_track->buffer_output()->edges().first()->input());
|
||||
NodeParam::ConnectEdge(track->output(), blend->blend_input());
|
||||
NodeParam::ConnectEdge(current_last_track->output(), blend->base_input());
|
||||
NodeParam::ConnectEdge(blend->output(), current_last_track->output()->edges().first()->input());
|
||||
}
|
||||
// End test code
|
||||
}
|
||||
|
||||
@@ -148,6 +148,34 @@ Block *TrackOutput::NearestBlockAfter(const rational &time) const
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Block *TrackOutput::BlockAtTime(const rational &time) const
|
||||
{
|
||||
foreach (Block* block, block_cache_) {
|
||||
if (block
|
||||
&& block->in() <= time
|
||||
&& block->out() > time) {
|
||||
return block;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
QList<Block *> TrackOutput::BlocksAtTimeRange(const TimeRange &range) const
|
||||
{
|
||||
QList<Block*> list;
|
||||
|
||||
foreach (Block* block, block_cache_) {
|
||||
if (block
|
||||
&& block->out() > range.in()
|
||||
&& block->in() < range.out()) {
|
||||
list.append(block);
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
const QVector<Block *> &TrackOutput::Blocks() const
|
||||
{
|
||||
return block_cache_;
|
||||
@@ -191,7 +219,7 @@ void TrackOutput::InsertBlockAtIndex(Block *block, int index)
|
||||
AddBlockToGraph(block);
|
||||
|
||||
block_input_->InsertAt(index);
|
||||
NodeParam::ConnectEdge(block->block_output(),
|
||||
NodeParam::ConnectEdge(block->output(),
|
||||
block_input_->ParamAt(index));
|
||||
}
|
||||
|
||||
@@ -203,7 +231,7 @@ void TrackOutput::AppendBlock(Block *block)
|
||||
|
||||
int last_index = block_input_->GetSize();
|
||||
block_input_->Append();
|
||||
NodeParam::ConnectEdge(block->block_output(),
|
||||
NodeParam::ConnectEdge(block->output(),
|
||||
block_input_->ParamAt(last_index));
|
||||
|
||||
UnblockInvalidateCache();
|
||||
@@ -264,10 +292,10 @@ void TrackOutput::ReplaceBlock(Block *old, Block *replace)
|
||||
|
||||
int index_of_old_block = block_cache_.indexOf(old);
|
||||
|
||||
NodeParam::DisconnectEdge(old->block_output(),
|
||||
NodeParam::DisconnectEdge(old->output(),
|
||||
block_input_->ParamAt(index_of_old_block));
|
||||
|
||||
NodeParam::ConnectEdge(replace->block_output(),
|
||||
NodeParam::ConnectEdge(replace->output(),
|
||||
block_input_->ParamAt(index_of_old_block));
|
||||
|
||||
UnblockInvalidateCache();
|
||||
@@ -277,7 +305,7 @@ void TrackOutput::ReplaceBlock(Block *old, Block *replace)
|
||||
|
||||
TrackOutput *TrackOutput::TrackFromBlock(Block *block)
|
||||
{
|
||||
NodeOutput* output = block->block_output();
|
||||
NodeOutput* output = block->output();
|
||||
|
||||
foreach (NodeEdgePtr edge, output->edges()) {
|
||||
Node* n = edge->input()->parentNode();
|
||||
|
||||
@@ -60,6 +60,9 @@ public:
|
||||
|
||||
Block* NearestBlockAfter(const rational& time) const;
|
||||
|
||||
Block* BlockAtTime(const rational& time) const;
|
||||
QList<Block*> BlocksAtTimeRange(const TimeRange& range) const;
|
||||
|
||||
const QVector<Block*>& Blocks() const;
|
||||
|
||||
virtual void InvalidateCache(const rational& start_range, const rational& end_range, NodeInput* from = nullptr) override;
|
||||
|
||||
+19
-15
@@ -56,14 +56,28 @@ NodeValueTable::NodeValueTable()
|
||||
{
|
||||
}
|
||||
|
||||
QVariant NodeValueTable::Get(const NodeParam::DataType &type, const QString &tag)
|
||||
QVariant NodeValueTable::Get(const NodeParam::DataType &type, const QString &tag) const
|
||||
{
|
||||
return GetInternal(type, tag, false);
|
||||
int value_index = GetInternal(type, tag);
|
||||
|
||||
if (value_index >= 0) {
|
||||
return values_.at(value_index).data();
|
||||
}
|
||||
|
||||
return QVariant();
|
||||
}
|
||||
|
||||
QVariant NodeValueTable::Take(const NodeParam::DataType &type, const QString &tag)
|
||||
{
|
||||
return GetInternal(type, tag, true);
|
||||
int value_index = GetInternal(type, tag);
|
||||
|
||||
if (value_index >= 0) {
|
||||
QVariant val = values_.at(value_index).data();
|
||||
values_.removeAt(value_index);
|
||||
return val;
|
||||
}
|
||||
|
||||
return QVariant();
|
||||
}
|
||||
|
||||
void NodeValueTable::Push(const NodeValue &value)
|
||||
@@ -113,8 +127,6 @@ NodeValueTable NodeValueTable::Merge(QList<NodeValueTable> tables)
|
||||
|
||||
NodeValueTable merged_table;
|
||||
|
||||
QHash<QString, NodeValueTable>::const_iterator iterator;
|
||||
|
||||
// Slipstreams all tables together
|
||||
// FIXME: I don't actually know if this is the right approach...
|
||||
foreach (const NodeValueTable& t, tables) {
|
||||
@@ -130,7 +142,7 @@ NodeValueTable NodeValueTable::Merge(QList<NodeValueTable> tables)
|
||||
return merged_table;
|
||||
}
|
||||
|
||||
QVariant NodeValueTable::GetInternal(const NodeParam::DataType &type, const QString &tag, bool remove)
|
||||
int NodeValueTable::GetInternal(const NodeParam::DataType &type, const QString &tag) const
|
||||
{
|
||||
int index = -1;
|
||||
|
||||
@@ -146,13 +158,5 @@ QVariant NodeValueTable::GetInternal(const NodeParam::DataType &type, const QStr
|
||||
}
|
||||
}
|
||||
|
||||
if (index >= 0) {
|
||||
if (remove) {
|
||||
values_.removeAt(index);
|
||||
}
|
||||
|
||||
return values_.at(index).data();
|
||||
}
|
||||
|
||||
return QVariant();
|
||||
return index;
|
||||
}
|
||||
|
||||
+2
-2
@@ -26,7 +26,7 @@ class NodeValueTable
|
||||
public:
|
||||
NodeValueTable();
|
||||
|
||||
QVariant Get(const NodeParam::DataType& type, const QString& tag = QString());
|
||||
QVariant Get(const NodeParam::DataType& type, const QString& tag = QString()) const;
|
||||
QVariant Take(const NodeParam::DataType& type, const QString& tag = QString());
|
||||
void Push(const NodeValue& value);
|
||||
void Push(const NodeParam::DataType& type, const QVariant& data, const QString& tag = QString());
|
||||
@@ -40,7 +40,7 @@ public:
|
||||
static NodeValueTable Merge(QList<NodeValueTable> tables);
|
||||
|
||||
private:
|
||||
QVariant GetInternal(const NodeParam::DataType& type, const QString& tag, bool remove);
|
||||
int GetInternal(const NodeParam::DataType& type, const QString& tag) const;
|
||||
|
||||
QList<NodeValue> values_;
|
||||
|
||||
|
||||
@@ -73,15 +73,15 @@ void Sequence::add_default_nodes()
|
||||
AddNode(audio_track_output_);
|
||||
|
||||
// Connect tracks to viewer
|
||||
NodeParam::ConnectEdge(video_track_output_->buffer_output(), viewer_output_->texture_input());
|
||||
NodeParam::ConnectEdge(audio_track_output_->buffer_output(), viewer_output_->samples_input());
|
||||
NodeParam::ConnectEdge(video_track_output_->output(), viewer_output_->texture_input());
|
||||
NodeParam::ConnectEdge(audio_track_output_->output(), viewer_output_->samples_input());
|
||||
|
||||
// Connect timeline length to viewer
|
||||
NodeParam::ConnectEdge(timeline_output_->length_output(), viewer_output_->length_input());
|
||||
NodeParam::ConnectEdge(timeline_output_->output(), viewer_output_->length_input());
|
||||
|
||||
// Connect track to timeline
|
||||
NodeParam::ConnectEdge(video_track_output_->track_output(), timeline_output_->track_input(kTrackTypeVideo));
|
||||
NodeParam::ConnectEdge(audio_track_output_->track_output(), timeline_output_->track_input(kTrackTypeAudio));
|
||||
NodeParam::ConnectEdge(video_track_output_->output(), timeline_output_->track_input(kTrackTypeVideo));
|
||||
NodeParam::ConnectEdge(audio_track_output_->output(), timeline_output_->track_input(kTrackTypeAudio));
|
||||
|
||||
// Update the timebase on these nodes
|
||||
set_video_params(video_params_);
|
||||
|
||||
@@ -9,15 +9,3 @@ QVariant AudioWorker::FrameToValue(FramePtr frame)
|
||||
{
|
||||
return frame->ToByteArray();
|
||||
}
|
||||
|
||||
bool AudioWorker::OutputIsAccelerated(NodeOutput *output)
|
||||
{
|
||||
Q_UNUSED(output)
|
||||
return false;
|
||||
}
|
||||
|
||||
NodeValueTable AudioWorker::RunNodeAccelerated(NodeOutput *output)
|
||||
{
|
||||
Q_UNUSED(output)
|
||||
return NodeValueTable();
|
||||
}
|
||||
|
||||
@@ -11,10 +11,6 @@ public:
|
||||
protected:
|
||||
virtual QVariant FrameToValue(FramePtr frame) override;
|
||||
|
||||
virtual bool OutputIsAccelerated(NodeOutput *output) override;
|
||||
|
||||
virtual NodeValueTable RunNodeAccelerated(NodeOutput *output) override;
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
@@ -28,9 +28,9 @@ FramePtr AudioRenderWorker::RetrieveFromDecoder(DecoderPtr decoder, const TimeRa
|
||||
return decoder->RetrieveAudio(range.in(), range.out() - range.in(), audio_params_);
|
||||
}
|
||||
|
||||
NodeValueTable AudioRenderWorker::RenderBlock(NodeOutput* output, const TimeRange &range)
|
||||
NodeValueTable AudioRenderWorker::RenderBlock(TrackOutput *track, const TimeRange &range)
|
||||
{
|
||||
QList<Block*> active_blocks = ValidateBlockRange(static_cast<Block*>(output->parentNode()), range);
|
||||
QList<Block*> active_blocks = track->BlocksAtTimeRange(range);
|
||||
|
||||
// All these blocks will need to output to a buffer so we create one here
|
||||
QByteArray block_range_buffer(audio_params_.time_to_bytes(range.length()), 0);
|
||||
@@ -42,7 +42,7 @@ NodeValueTable AudioRenderWorker::RenderBlock(NodeOutput* output, const TimeRang
|
||||
TimeRange range_for_block(qMax(b->in(), range.in()),
|
||||
qMin(b->out(), range.out()));
|
||||
|
||||
NodeValueTable table = RenderAsSibling(NodeDependency(b->block_output(),
|
||||
NodeValueTable table = RenderAsSibling(NodeDependency(b,
|
||||
range_for_block));
|
||||
|
||||
QByteArray samples_from_this_block = table.Take(NodeParam::kSamples).toByteArray();
|
||||
|
||||
@@ -18,7 +18,7 @@ protected:
|
||||
|
||||
virtual FramePtr RetrieveFromDecoder(DecoderPtr decoder, const TimeRange& range) override;
|
||||
|
||||
virtual NodeValueTable RenderBlock(NodeOutput *output, const TimeRange& range) override;
|
||||
virtual NodeValueTable RenderBlock(TrackOutput *track, const TimeRange& range) override;
|
||||
|
||||
private:
|
||||
AudioRenderingParams audio_params_;
|
||||
|
||||
@@ -83,12 +83,12 @@ bool OpenGLBackend::TraverseCompiling(Node *n)
|
||||
{
|
||||
foreach (NodeParam* param, n->parameters()) {
|
||||
if (param->type() == NodeParam::kInput && param->IsConnected()) {
|
||||
NodeOutput* connected_output = static_cast<NodeInput*>(param)->get_connected_output();
|
||||
Node* connected_output = static_cast<NodeInput*>(param)->get_connected_node();
|
||||
|
||||
// Check if we have a shader or not
|
||||
if (shader_cache_.GetShader(connected_output) == nullptr) {
|
||||
// Since we don't have a shader, compile one now
|
||||
QString node_code = connected_output->parentNode()->Code(connected_output);
|
||||
QString node_code = connected_output->Code();
|
||||
|
||||
// If the node has no code, it mustn't be GPU accelerated
|
||||
if (!node_code.isEmpty()) {
|
||||
@@ -126,7 +126,7 @@ bool OpenGLBackend::TraverseCompiling(Node *n)
|
||||
}
|
||||
}
|
||||
|
||||
if (!TraverseCompiling(connected_output->parentNode())) {
|
||||
if (!TraverseCompiling(connected_output)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,33 +2,27 @@
|
||||
|
||||
#include "node/node.h"
|
||||
|
||||
OpenGLShaderCache::OpenGLShaderCache()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
QString OpenGLShaderCache::GenerateShaderID(NodeOutput *output)
|
||||
{
|
||||
// Creates a unique identifier for this specific node and this specific output
|
||||
return QString("%1:%2").arg(output->parentNode()->id(), output->id());
|
||||
}
|
||||
|
||||
void OpenGLShaderCache::Clear()
|
||||
{
|
||||
compiled_nodes_.clear();
|
||||
}
|
||||
|
||||
void OpenGLShaderCache::AddShader(NodeOutput *output, OpenGLShaderPtr shader)
|
||||
void OpenGLShaderCache::AddShader(Node *output, OpenGLShaderPtr shader)
|
||||
{
|
||||
compiled_nodes_.insert(GenerateShaderID(output), shader);
|
||||
}
|
||||
|
||||
OpenGLShaderPtr OpenGLShaderCache::GetShader(NodeOutput *output)
|
||||
OpenGLShaderPtr OpenGLShaderCache::GetShader(Node *output)
|
||||
{
|
||||
return compiled_nodes_.value(GenerateShaderID(output));
|
||||
}
|
||||
|
||||
bool OpenGLShaderCache::HasShader(NodeOutput *output)
|
||||
QString OpenGLShaderCache::GenerateShaderID(Node *output)
|
||||
{
|
||||
return output->id();
|
||||
}
|
||||
|
||||
bool OpenGLShaderCache::HasShader(Node *output)
|
||||
{
|
||||
return compiled_nodes_.contains(GenerateShaderID(output));
|
||||
}
|
||||
|
||||
@@ -12,18 +12,18 @@
|
||||
class OpenGLShaderCache
|
||||
{
|
||||
public:
|
||||
OpenGLShaderCache();
|
||||
OpenGLShaderCache() = default;
|
||||
|
||||
void Clear();
|
||||
|
||||
void AddShader(NodeOutput* output, OpenGLShaderPtr shader);
|
||||
void AddShader(Node* output, OpenGLShaderPtr shader);
|
||||
|
||||
OpenGLShaderPtr GetShader(NodeOutput* output);
|
||||
OpenGLShaderPtr GetShader(Node* output);
|
||||
|
||||
bool HasShader(NodeOutput* output);
|
||||
bool HasShader(Node* output);
|
||||
|
||||
private:
|
||||
QString GenerateShaderID(NodeOutput* output);
|
||||
QString GenerateShaderID(Node *output);
|
||||
|
||||
QMap<QString, OpenGLShaderPtr> compiled_nodes_;
|
||||
|
||||
|
||||
@@ -63,11 +63,6 @@ QVariant OpenGLWorker::FrameToValue(FramePtr frame)
|
||||
return QVariant::fromValue(footage_tex);
|
||||
}
|
||||
|
||||
bool OpenGLWorker::OutputIsAccelerated(NodeOutput* output)
|
||||
{
|
||||
return shader_cache_->HasShader(output);
|
||||
}
|
||||
|
||||
void OpenGLWorker::CloseInternal()
|
||||
{
|
||||
buffer_.Destroy();
|
||||
@@ -83,10 +78,13 @@ void OpenGLWorker::ParametersChangedEvent()
|
||||
}
|
||||
}
|
||||
|
||||
NodeValueTable OpenGLWorker::RunNodeAccelerated(NodeOutput *out)
|
||||
void OpenGLWorker::RunNodeAccelerated(Node *node, const NodeValueDatabase *input_params, NodeValueTable *output_params)
|
||||
{
|
||||
OpenGLShaderPtr shader = shader_cache_->GetShader(out);
|
||||
Node* node = out->parentNode();
|
||||
OpenGLShaderPtr shader = shader_cache_->GetShader(node);
|
||||
|
||||
if (shader == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Create the output texture
|
||||
OpenGLTexturePtr output = std::make_shared<OpenGLTexture>();
|
||||
@@ -109,35 +107,42 @@ NodeValueTable OpenGLWorker::RunNodeAccelerated(NodeOutput *out)
|
||||
// This variable is used in the shader, let's set it to our value
|
||||
|
||||
NodeInput* input = static_cast<NodeInput*>(param);
|
||||
|
||||
// Get value from database at this input
|
||||
const NodeValueTable& input_data = (*input_params)[input];
|
||||
|
||||
// Try to get a value from it
|
||||
QVariant value = input_data.Get(input->data_type());
|
||||
|
||||
switch (input->data_type()) {
|
||||
case NodeInput::kInt:
|
||||
shader->setUniformValue(variable_location, input->value().toInt());
|
||||
shader->setUniformValue(variable_location, value.toInt());
|
||||
break;
|
||||
case NodeInput::kFloat:
|
||||
shader->setUniformValue(variable_location, input->value().toFloat());
|
||||
shader->setUniformValue(variable_location, value.toFloat());
|
||||
break;
|
||||
case NodeInput::kVec2:
|
||||
shader->setUniformValue(variable_location, input->value().value<QVector2D>());
|
||||
shader->setUniformValue(variable_location, value.value<QVector2D>());
|
||||
break;
|
||||
case NodeInput::kVec3:
|
||||
shader->setUniformValue(variable_location, input->value().value<QVector3D>());
|
||||
shader->setUniformValue(variable_location, value.value<QVector3D>());
|
||||
break;
|
||||
case NodeInput::kVec4:
|
||||
shader->setUniformValue(variable_location, input->value().value<QVector4D>());
|
||||
shader->setUniformValue(variable_location, value.value<QVector4D>());
|
||||
break;
|
||||
case NodeInput::kMatrix:
|
||||
shader->setUniformValue(variable_location, input->value().value<QMatrix4x4>());
|
||||
shader->setUniformValue(variable_location, value.value<QMatrix4x4>());
|
||||
break;
|
||||
case NodeInput::kColor:
|
||||
shader->setUniformValue(variable_location, input->value().value<QColor>());
|
||||
shader->setUniformValue(variable_location, value.value<QColor>());
|
||||
break;
|
||||
case NodeInput::kBoolean:
|
||||
shader->setUniformValue(variable_location, input->value().toBool());
|
||||
shader->setUniformValue(variable_location, value.toBool());
|
||||
break;
|
||||
case NodeInput::kTexture:
|
||||
case NodeInput::kFootage:
|
||||
{
|
||||
OpenGLTexturePtr texture = input->value().value<OpenGLTexturePtr>();
|
||||
OpenGLTexturePtr texture = value.value<OpenGLTexturePtr>();
|
||||
|
||||
functions_->glActiveTexture(GL_TEXTURE0 + input_texture_count);
|
||||
|
||||
@@ -192,7 +197,7 @@ NodeValueTable OpenGLWorker::RunNodeAccelerated(NodeOutput *out)
|
||||
|
||||
functions_->glFinish();
|
||||
|
||||
return QVariant::fromValue(output);
|
||||
output_params->Push(NodeParam::kTexture, QVariant::fromValue(output));
|
||||
}
|
||||
|
||||
void OpenGLWorker::TextureToBuffer(const QVariant &tex_in, QByteArray &buffer)
|
||||
|
||||
@@ -47,9 +47,7 @@ protected:
|
||||
|
||||
virtual QVariant FrameToValue(FramePtr frame) override;
|
||||
|
||||
virtual bool OutputIsAccelerated(NodeOutput *output) override;
|
||||
|
||||
virtual NodeValueTable RunNodeAccelerated(NodeOutput *output) override;
|
||||
virtual void RunNodeAccelerated(Node *node, const NodeValueDatabase *input_params, NodeValueTable* output_params) override;
|
||||
|
||||
virtual void TextureToBuffer(const QVariant& texture, QByteArray& buffer) override;
|
||||
|
||||
|
||||
@@ -217,7 +217,7 @@ bool RenderBackend::GenerateData(const TimeRange &range)
|
||||
return false;
|
||||
}
|
||||
|
||||
NodeDependency dep = NodeDependency(GetDependentInput()->get_connected_output(), range.in(), range.out());
|
||||
NodeDependency dep = NodeDependency(GetDependentInput()->get_connected_node(), range.in(), range.out());
|
||||
|
||||
foreach (RenderWorker* worker, processors_) {
|
||||
if (worker->IsAvailable() || worker == processors_.last()) {
|
||||
|
||||
@@ -44,8 +44,7 @@ void RenderWorker::Render(NodeDependency path)
|
||||
|
||||
NodeValueTable RenderWorker::RenderAsSibling(NodeDependency dep)
|
||||
{
|
||||
NodeOutput* output = dep.node();
|
||||
Node* node = output->parentNode();
|
||||
Node* node = dep.node();
|
||||
QList<NodeInput*> connected_inputs;
|
||||
NodeValueTable value;
|
||||
|
||||
@@ -54,13 +53,11 @@ NodeValueTable RenderWorker::RenderAsSibling(NodeDependency dep)
|
||||
|
||||
// Firstly we check if this node is a "Block", if it is that means it's part of a linked list of mutually exclusive
|
||||
// nodes based on time and we might need to locate which Block to attach to
|
||||
if (node->IsBlock()
|
||||
&& (dep.range().in() < static_cast<Block*>(node)->in()
|
||||
|| dep.range().out() > static_cast<Block*>(node)->out())) {
|
||||
if (node->IsTrack()) {
|
||||
// If the range is not wholly contained in this Block, we'll need to do some extra processing
|
||||
value = RenderBlock(output, dep.range());
|
||||
value = RenderBlock(static_cast<TrackOutput*>(node), dep.range());
|
||||
} else {
|
||||
value = ProcessNodeNormally(NodeDependency(output, dep.range()));
|
||||
value = ProcessNodeNormally(NodeDependency(node, dep.range()));
|
||||
}
|
||||
|
||||
// We're done!
|
||||
@@ -76,54 +73,24 @@ DecoderCache *RenderWorker::decoder_cache()
|
||||
return decoder_cache_;
|
||||
}
|
||||
|
||||
Block *RenderWorker::ValidateBlock(Block *block, const rational& time)
|
||||
{
|
||||
Q_ASSERT(block != nullptr && time >= 0);
|
||||
|
||||
while (block->in() > time) {
|
||||
// This Block is too late, find an earlier one
|
||||
block = block->previous();
|
||||
}
|
||||
|
||||
while (block->out() <= time) {
|
||||
// This block is too early, find a later one
|
||||
if (block->next() == nullptr) {
|
||||
break;
|
||||
}
|
||||
|
||||
block = block->next();
|
||||
}
|
||||
|
||||
// By this point, we should have the correct Block or nullptr if there's no Block here
|
||||
return block;
|
||||
}
|
||||
|
||||
QList<Block *> RenderWorker::ValidateBlockRange(Block *n, const TimeRange &range)
|
||||
{
|
||||
QList<Block*> list;
|
||||
Block* block_at_start = ValidateBlock(n, range.in());
|
||||
Block* block_at_end = ValidateBlock(n, range.out());
|
||||
|
||||
list.append(block_at_start);
|
||||
|
||||
// If more than one block is active for this range
|
||||
if (block_at_start != block_at_end) {
|
||||
|
||||
// Collect all blocks between the start and the end
|
||||
do {
|
||||
block_at_start = block_at_start->next();
|
||||
list.append(block_at_start);
|
||||
} while (block_at_start != block_at_end);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
NodeValueTable RenderWorker::RenderInternal(const NodeDependency &path)
|
||||
{
|
||||
return RenderAsSibling(path);
|
||||
}
|
||||
|
||||
bool RenderWorker::OutputIsAccelerated(Node *output)
|
||||
{
|
||||
Q_UNUSED(output)
|
||||
return false;
|
||||
}
|
||||
|
||||
void RenderWorker::RunNodeAccelerated(Node *node, const NodeValueDatabase *input_params, NodeValueTable* output_params)
|
||||
{
|
||||
Q_UNUSED(node)
|
||||
Q_UNUSED(input_params)
|
||||
Q_UNUSED(output_params)
|
||||
}
|
||||
|
||||
StreamPtr RenderWorker::ResolveStreamFromInput(NodeInput *input)
|
||||
{
|
||||
return input->get_value_at_time(0).value<StreamPtr>();
|
||||
@@ -152,8 +119,7 @@ bool RenderWorker::IsStarted()
|
||||
|
||||
NodeValueTable RenderWorker::ProcessNodeNormally(const NodeDependency& dep)
|
||||
{
|
||||
NodeOutput* output = dep.node();
|
||||
Node* node = dep.node()->parentNode();
|
||||
Node* node = dep.node();
|
||||
|
||||
//qDebug() << "Processing" << node->id();
|
||||
|
||||
@@ -170,7 +136,7 @@ NodeValueTable RenderWorker::ProcessNodeNormally(const NodeDependency& dep)
|
||||
|
||||
if (input->IsConnected()) {
|
||||
// Value will equal something from the connected node, follow it
|
||||
table = ProcessNodeNormally(NodeDependency(input->get_connected_output(),
|
||||
table = ProcessNodeNormally(NodeDependency(input->get_connected_node(),
|
||||
input_time));
|
||||
} else {
|
||||
// Push onto the table the value at this time from the input
|
||||
@@ -184,12 +150,10 @@ NodeValueTable RenderWorker::ProcessNodeNormally(const NodeDependency& dep)
|
||||
|
||||
// By this point, the node should have all the inputs it needs to render correctly
|
||||
|
||||
NodeValueTable table = node->Value(database);
|
||||
|
||||
// Check if we have a shader for this output
|
||||
if (OutputIsAccelerated(output)) {
|
||||
// Run code
|
||||
return RunNodeAccelerated(output);
|
||||
} else {
|
||||
// Generate the value as expected
|
||||
return node->Value(database);
|
||||
}
|
||||
RunNodeAccelerated(node, &database, &table);
|
||||
|
||||
return table;
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include <QObject>
|
||||
|
||||
#include "common/constructors.h"
|
||||
#include "node/block/block.h"
|
||||
#include "node/output/track/track.h"
|
||||
#include "node/node.h"
|
||||
#include "decodercache.h"
|
||||
|
||||
@@ -35,40 +35,15 @@ signals:
|
||||
void CompletedCache(NodeDependency dep, NodeValueTable data);
|
||||
|
||||
protected:
|
||||
/**
|
||||
* @brief Returns the block in a sequence that is active at a given time
|
||||
*
|
||||
* Blocks are connected to each other previous/next to create a BlockList or a sequence of blocks. The block that
|
||||
* is currently "active" depends on the time and only one block in a track can be active at any given time.
|
||||
*
|
||||
* Calling this function with a block and a time will traverse the provided block's track to find the block that will
|
||||
* be active at that time. The block must be valid (non-null) and the time must be valid (>= 0).
|
||||
*
|
||||
* This function may return the same block that it was called with. It will never return nullptr.
|
||||
*/
|
||||
Block *ValidateBlock(Block* block, const rational& time);
|
||||
|
||||
/**
|
||||
* @brief Returns all the blocks that could be active within a range of time
|
||||
*
|
||||
* Similar to ValidateBlock() but rather than returning one block for a single time, this function returns a list of
|
||||
* blocks that could be active within a range of time.
|
||||
*
|
||||
* The block must be valid (non-null) and the time must be valid (>= 0).
|
||||
*
|
||||
* The list will always contain at least one entry.
|
||||
*/
|
||||
QList<Block*> ValidateBlockRange(Block* n, const TimeRange& range);
|
||||
|
||||
virtual bool InitInternal() = 0;
|
||||
|
||||
virtual void CloseInternal() = 0;
|
||||
|
||||
virtual NodeValueTable RenderInternal(const NodeDependency& path);
|
||||
|
||||
virtual bool OutputIsAccelerated(NodeOutput *output) = 0;
|
||||
virtual bool OutputIsAccelerated(Node *output);
|
||||
|
||||
virtual NodeValueTable RunNodeAccelerated(NodeOutput *output) = 0;
|
||||
virtual void RunNodeAccelerated(Node *node, const NodeValueDatabase *input_params, NodeValueTable* output_params);
|
||||
|
||||
StreamPtr ResolveStreamFromInput(NodeInput* input);
|
||||
DecoderPtr ResolveDecoderFromInput(NodeInput* input);
|
||||
@@ -79,7 +54,7 @@ protected:
|
||||
|
||||
NodeValueTable ProcessNodeNormally(const NodeDependency &dep);
|
||||
|
||||
virtual NodeValueTable RenderBlock(NodeOutput *output, const TimeRange& range) = 0;
|
||||
virtual NodeValueTable RenderBlock(TrackOutput *track, const TimeRange& range) = 0;
|
||||
|
||||
DecoderCache* decoder_cache();
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ NodeValueTable VideoRenderWorker::RenderInternal(const NodeDependency& path)
|
||||
// Get hash of node graph
|
||||
// We use SHA-1 for speed (benchmarks show it's the fastest hash available to us)
|
||||
QCryptographicHash hasher(QCryptographicHash::Sha1);
|
||||
HashNodeRecursively(&hasher, path.node()->parentNode(), path.in());
|
||||
HashNodeRecursively(&hasher, path.node(), path.in());
|
||||
QByteArray hash = hasher.result();
|
||||
|
||||
NodeValueTable value;
|
||||
@@ -50,8 +50,12 @@ FramePtr VideoRenderWorker::RetrieveFromDecoder(DecoderPtr decoder, const TimeRa
|
||||
void VideoRenderWorker::HashNodeRecursively(QCryptographicHash *hash, Node* n, const rational& time)
|
||||
{
|
||||
// Resolve BlockList
|
||||
if (n->IsBlock()) {
|
||||
n = ValidateBlock(static_cast<Block*>(n), time);
|
||||
if (n->IsTrack()) {
|
||||
n = static_cast<TrackOutput*>(n)->BlockAtTime(time);
|
||||
|
||||
if (!n) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Add this Node's ID
|
||||
@@ -153,15 +157,15 @@ void VideoRenderWorker::Download(NodeDependency dep, QByteArray hash, QVariant t
|
||||
working_--;
|
||||
}
|
||||
|
||||
NodeValueTable VideoRenderWorker::RenderBlock(NodeOutput* output, const TimeRange &range)
|
||||
NodeValueTable VideoRenderWorker::RenderBlock(TrackOutput *track, const TimeRange &range)
|
||||
{
|
||||
// A frame can only have one active block so we just validate the in point of the range
|
||||
Block* active_block = ValidateBlock(static_cast<Block*>(output->parentNode()), range.in());
|
||||
Block* active_block = track->BlockAtTime(range.in());
|
||||
|
||||
NodeValueTable table;
|
||||
|
||||
if (active_block) {
|
||||
table = RenderAsSibling(NodeDependency(active_block->block_output(),
|
||||
table = RenderAsSibling(NodeDependency(active_block,
|
||||
range));
|
||||
}
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@ protected:
|
||||
|
||||
virtual FramePtr RetrieveFromDecoder(DecoderPtr decoder, const TimeRange& range) override;
|
||||
|
||||
virtual NodeValueTable RenderBlock(NodeOutput *output, const TimeRange& range) override;
|
||||
virtual NodeValueTable RenderBlock(TrackOutput *track, const TimeRange& range) override;
|
||||
|
||||
private:
|
||||
void ProcessNode();
|
||||
|
||||
@@ -315,7 +315,7 @@ void TimelineWidget::SplitAtPlayhead()
|
||||
foreach (TrackOutput* track, timeline_node_->Tracks()) {
|
||||
Block* b = track->BlockContainingTime(playhead_time);
|
||||
|
||||
if (b != nullptr) {
|
||||
if (b) {
|
||||
bool selected = false;
|
||||
|
||||
// See if this block is selected
|
||||
|
||||
@@ -225,10 +225,10 @@ void TimelineWidget::ImportTool::DragDrop(TimelineViewMouseEvent *event)
|
||||
{
|
||||
VideoInput* video_input = new VideoInput();
|
||||
video_input->SetFootage(footage_stream);
|
||||
NodeParam::ConnectEdge(video_input->texture_output(), clip->texture_input());
|
||||
NodeParam::ConnectEdge(video_input->output(), clip->texture_input());
|
||||
|
||||
TransformDistort* transform = new TransformDistort();
|
||||
NodeParam::ConnectEdge(transform->matrix_output(), video_input->matrix_input());
|
||||
NodeParam::ConnectEdge(transform->output(), video_input->matrix_input());
|
||||
|
||||
//OpacityNode* opacity = new OpacityNode();
|
||||
//NodeParam::ConnectEdge(opacity->texture_output(), clip->texture_input());
|
||||
@@ -239,7 +239,7 @@ void TimelineWidget::ImportTool::DragDrop(TimelineViewMouseEvent *event)
|
||||
{
|
||||
AudioInput* audio_input = new AudioInput();
|
||||
audio_input->SetFootage(footage_stream);
|
||||
NodeParam::ConnectEdge(audio_input->samples_output(), clip->texture_input());
|
||||
NodeParam::ConnectEdge(audio_input->output(), clip->texture_input());
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
||||
Reference in New Issue
Block a user