If Nodes only have the one output, we don't need to do so much differentiation between them. Previous iteration used outputs as like a distinct function within a Node (e.g. length output would return one result, buffer output would produce a different result - each run different code to produce their results). Now in this iteration, it's more accurate to say a Node is just one function (which seems more appropriate for a node system anyway).
29 lines
656 B
C++
29 lines
656 B
C++
#ifndef AUDIORENDERWORKER_H
|
|
#define AUDIORENDERWORKER_H
|
|
|
|
#include "renderworker.h"
|
|
|
|
class AudioRenderWorker : public RenderWorker
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
AudioRenderWorker(DecoderCache* decoder_cache, QObject* parent = nullptr);
|
|
|
|
void SetParameters(const AudioRenderingParams& audio_params);
|
|
|
|
protected:
|
|
virtual bool InitInternal() override;
|
|
|
|
virtual void CloseInternal() override;
|
|
|
|
virtual FramePtr RetrieveFromDecoder(DecoderPtr decoder, const TimeRange& range) override;
|
|
|
|
virtual NodeValueTable RenderBlock(TrackOutput *track, const TimeRange& range) override;
|
|
|
|
private:
|
|
AudioRenderingParams audio_params_;
|
|
|
|
};
|
|
|
|
#endif // AUDIORENDERWORKER_H
|