Files
oak-editor/app/render/backend/audio/audioworker.cpp
T
itsmattkc d25dda5275 removed all dependence on NodeOutputs
If Nodes only have the one output, we don't need to do so much differentiation
between them. Previous iteration used outputs as like a distinct function
within a Node (e.g. length output would return one result, buffer output would
produce a different result - each run different code to produce their results).
Now in this iteration, it's more accurate to say a Node is just one function
(which seems more appropriate for a node system anyway).
2019-12-06 00:23:26 +11:00

12 lines
233 B
C++

#include "audioworker.h"
AudioWorker::AudioWorker(DecoderCache *decoder_cache, QObject *parent) :
AudioRenderWorker(decoder_cache, parent)
{
}
QVariant AudioWorker::FrameToValue(FramePtr frame)
{
return frame->ToByteArray();
}