Commit Graph
100 Commits
Author SHA1 Message Date
itsmattkc 472030f8f0 oiiodecoder: implemented workaround for oiio stride bug in versions < 2.1.12 2020-05-01 01:38:31 +10:00
itsmattkc a9208294a0 exportdialog: automatically snap resolutions to even numbers 2020-05-01 00:49:09 +10:00
itsmattkc afc9cff301 exporter: fixed segfault when cancelling introduced by multithreaded color space conversion 2020-05-01 00:36:37 +10:00
itsmattkc f371aff448 exportdialog: move messageboxes to sheets
Improves UI on macOS.
2020-05-01 00:35:13 +10:00
itsmattkc 65e117c3de exportdialog: warn against a non-even resolution 2020-05-01 00:13:00 +10:00
itsmattkc 5a83f3db79 exportdialog: prevent widths/heights from becoming <= 0 2020-04-30 23:44:50 +10:00
itsmattkc dc355dca46 export: multithread the color space conversion 2020-04-30 18:54:30 +10:00
itsmattkc 549ecc448a ffmpegencoder: use qstring rather than sprint_s (which is only available on msvc) 2020-04-30 18:54:13 +10:00
itsmattkc ce42388d68 export: allow users to override the thread count 2020-04-30 17:19:43 +10:00
itsmattkc aecfa842c3 nodes: moved hashing to nodes so they can override behavior if they wish 2020-04-30 01:56:08 +10:00
itsmattkc ba94aa0b22 fixed some float typing for msvc build 2020-04-29 18:43:00 +10:00
itsmattkc 4ac5513e3f nodeview: implemented ability to select and delete node edges 2020-04-29 17:25:41 +10:00
itsmattkc 3f77c2ce91 Merge branch 'master' into nodeviewredux 2020-04-29 15:57:24 +10:00
itsmattkc 544a8855d3 waveform: update for glsl 150 2020-04-29 15:56:46 +10:00
itsmattkc dfedcb97b2 waveform: use qfontmetrics macro for version compatibility 2020-04-29 15:56:24 +10:00
itsmattkc bf68a4d631 nodes: added ability to label nodes 2020-04-29 15:35:05 +10:00
itsmattkc 13dc79d0cd nodeview: implemented duplicate feature 2020-04-29 15:04:53 +10:00
itsmattkc d83073cf85 nodeview: attach pasted nodes to the cursor 2020-04-29 14:49:43 +10:00
itsmattkc 1db5cf4de4 nodeview: reduce width of items 2020-04-29 14:36:06 +10:00
itsmattkc 999e841bc7 nodes: implemented short name
Nodes can provide "short" names for use in the node graph, distinct from their
full names shown everywhere else.
2020-04-29 14:33:57 +10:00
itsmattkc ff1a470aa0 Merge branch 'master' into nodeviewredux 2020-04-29 05:01:11 +10:00
itsmattkc 2a9c11823e Merge branch 'master' of https://github.com/olive-editor/olive 2020-04-29 04:57:39 +10:00
itsmattkc 8ab91a70cc nodeview: implemented moving with either the hand tool or middle mouse button
Includes splitting off this functionality from TimelineViewBase so it can be
re-used in any QGraphicsView.
2020-04-29 04:56:58 +10:00
itsmattkc 366945fd29 add rdynamic to the linux build options
This appears to be necessary for debug symbols to show in the crash handler.
2020-04-29 03:57:49 +10:00
itsmattkc f04fa12c06 nodeview: allow expanded views of nodes again
Re-implementing expanding nodes to see the connections (but nicer this time).
2020-04-29 03:56:50 +10:00
itsmattkc d8df7cd5a7 Merge branch 'master' into nodeviewredux 2020-04-29 02:15:34 +10:00
itsmattkc 877e8d3afc curveview: ensured curveview is updated with the correct length and playhead 2020-04-29 01:26:09 +10:00
itsmattkc 69d399105a manageddisplaywidgets: fixed issue that caused buffers to be drawn on the main window 2020-04-29 01:24:21 +10:00
itsmattkc 3070aa7e40 waveformscope: convert buffers to DVL before drawing the waveform 2020-04-29 00:36:55 +10:00
itsmattkc bb61525d44 Merge branch 'master' of https://github.com/olive-editor/olive 2020-04-29 00:02:09 +10:00
itsmattkc a412e26d66 panels: fixed bug that added panel to list twice and led to double-free 2020-04-29 00:01:50 +10:00
itsmattkc 61dd75a2ed scopes: only update if visible
Updating scopes can require heavy processing so we limit updates to only
when the scope is visible
2020-04-28 23:55:40 +10:00
itsmattkc df7f0040ec mac: implemented support for retina displays 2020-04-28 21:08:36 +10:00
itsmattkc ad419754a9 waveformscope: fixed double free on close 2020-04-28 17:40:22 +10:00
itsmattkc 737edba243 Merge branch 'master' of https://github.com/olive-editor/olive 2020-04-28 17:14:17 +10:00
itsmattkc cdf29c8ccc Merge branch 'master' of https://github.com/olive-editor/olive 2020-04-28 17:09:37 +10:00
itsmattkc 4906bb7d53 scopes: don't use shared context
OpenGL shared contexts (through Qt at least) seem to be buggy. Scopes have been
shifted to a non-shared approach as a result.
2020-04-28 17:08:52 +10:00
itsmattkc 5c088b9f1a mainwindow: show task manager if status bar is double clicked
Minor UI improvement.
2020-04-28 16:04:50 +10:00
itsmattkc 1b2c68c927 preferencesaudiotab: fixed bug that didn't disable UI when refreshing audio devices 2020-04-28 15:39:31 +10:00
itsmattkc 64ce4642c6 linux: fixes bug where layout was wonky on startup for some systems 2020-04-28 15:26:22 +10:00
itsmattkc 06ab2d3a0b fixed namespace issue that broke loading projects from file 2020-04-28 04:00:27 +10:00
itsmattkc d74d6a1542 nodes: implementing saving/loading node positions from project file 2020-04-28 03:43:35 +10:00
itsmattkc 3c01b14a14 palette: fixed disabled text color 2020-04-28 03:32:50 +10:00
itsmattkc b57d12868f nodeview: allow dropping a node on any edge
Before we checked data types to ensure compatibility, but some nodes (e.g. the
math node) may be compatible despite a not apparently compatible data type.
We allow users to make any connection quickly this way.
2020-04-28 03:20:08 +10:00
itsmattkc 0faf682225 core: fixed bug that didn't register ProjectPtr correctly and broke some
functionality as a result
2020-04-28 02:47:28 +10:00
itsmattkc e154b5d5d4 nodeview: make auto-position a manual and specific function, allow different flow directions
The first in many NodeView improvements. Up until now, nodes have been forcibly
auto-arranged, which has worked as a reasonable stop-gap just so that all the
nodes are visible during testing/development. However this does not make a good
user experience.

We move the auto-arrange code to a manual function that can be used when the
user or program deems it necessary, and also abstract the node positions so that
the view can ultimately determine the exact amount of spacing (useful for
changing DPIs) or orientation, so users can direct the flow whichever way they
want.
2020-04-28 00:28:38 +10:00
itsmattkc 3e28c74d20 projectpanel: connected open/save/undo/redo buttons
These were waiting until opening/saving projects was implemented, which it was
about a month ago. Now they are connected.
2020-04-28 00:24:37 +10:00
itsmattkc b947b2224a nodeview: support multiple flow directions 2020-04-27 16:08:48 +10:00
itsmattkc 690bdb6581 timeline: make sure track length is updated if a block is disconnected 2020-04-27 14:01:44 +10:00
itsmattkc ac3f49a845 nodes: moved matrix input on "video input" elsewhere
Rather than plugging a matrix into the video input node, the matrix is now
multiplied by the video input using a math node. This is probably more
sensible from a user perspective.

This also means the renderer is tolerant of texture sizes that are not equal
to the sequence size, however most nodes will downsample the texture to the
sequence size (and if not, it will be downsampled once it is cached). Textures
will still *always* be in reference space and the sequence's format. This seems
like the best compromise between backend and frontend congruity.
2020-04-27 04:11:24 +10:00
itsmattkc f61321d68b nodes/timeline: correctly detect when tracks are removed from the graph
Fixes several segfaults that could result from this occurring.
2020-04-27 01:01:12 +10:00
itsmattkc 981860b60b fixed audio regression introduced with optimized node copy 2020-04-27 00:55:40 +10:00
itsmattkc 9c4999cfae curvepanel: reconfigured to be a spawnable child of NodeParamView 2020-04-27 00:04:07 +10:00
itsmattkc 53ae25a7cb nodes: optimize node graph changes by only updating from inputs that changed
A huge optimization that ensures only the parts of a node graph that have
changed get pushed to the renderer. For thread-safety, the node graph is
copied elsewhere so that users can make changes asynchronously and the graph
can update when its threads are ready. Up until now, if an input value changed,
every node's values would be re-copied, or worse, if a connection was changed,
the entire graph would be recopied. This has been negligible in testing since
we've been largely testing with small graphs, but for massive projects, it's
important that this be as optimized as possible.
2020-04-26 04:16:15 +10:00
itsmattkc 17999eab7a timelineview: removed "end item"
This was written as a hack to force our QGraphicsScenes to larger sizes. Turns
out it was completely unnecessary and can be done better.
2020-04-25 15:19:46 +10:00
itsmattkc acef99eb17 renamed viewerglwidget to viewerdisplaywidget
Initially this class was named to provide the possibility of supporting other
APIs, however this abstraction has been done with a base class instead.
2020-04-25 14:46:30 +10:00
itsmattkc c7de93cc5d viewer/opengl: minor code improvements 2020-04-24 15:14:20 +10:00
itsmattkc 8c44f8d03d viewer/various: split off color management into separate base class
Also moves scopes to said base class.
2020-04-24 03:45:07 +10:00
itsmattkc 3eb966cb5b openglshader: fixed ocio opengl incompatibility 2020-04-24 00:19:25 +10:00
itsmattkc 7768925826 manageddisplay: started base class for widgets that are managed 2020-04-24 00:17:32 +10:00
itsmattkc c4fe5786a3 openglshader: fixed ocio opengl incompatibility 2020-04-23 23:43:29 +10:00
itsmattkc d3e7678c13 Merge branch 'master' into Simran-B-glsl-150 2020-04-23 23:31:21 +10:00
itsmattkc 1bad7e9b11 waveformscope: pass viewport in as uniform 2020-04-23 23:28:57 +10:00
itsmattkc 8d66989de3 Merge branch 'glsl-150' of https://github.com/Simran-B/olive into Simran-B-glsl-150 2020-04-23 22:37:39 +10:00
itsmattkc 48b5d9ca60 openglshader: upload ocio lut immediately 2020-04-23 22:36:05 +10:00
itsmattkc 6940b00164 colormanager: added wrappers for GetDefaultLumaCoefs 2020-04-23 21:39:21 +10:00
itsmattkc 9e04728c12 openglshader: minor code tidiness 2020-04-23 21:20:51 +10:00
itsmattkc ac09f604b1 Merge branch 'master' of https://github.com/olive-editor/olive 2020-04-23 21:14:07 +10:00
itsmattkc 1436d9b3eb ffmpegdecoder: potential fix for deadlocks when closing 2020-04-23 21:13:43 +10:00
itsmattkc 1f34b89950 viewer: removed unnecessary debug line 2020-04-23 18:06:49 +10:00
itsmattkc 4490b10032 oiiodecoder: fixed broken reference 2020-04-23 03:58:38 +10:00
itsmattkc c41b43ea06 nodeview: don't try to delete nodes marked as undeletable 2020-04-23 03:09:38 +10:00
itsmattkc 61e3641bcc export: fixed bug where null frames never got signalled and hung exporting 2020-04-23 03:02:04 +10:00
itsmattkc 8f9c056419 colorspacechooser: fixed incorrect title function call 2020-04-23 02:23:41 +10:00
itsmattkc 9beff8b1e8 ffmpegdecoder: fixed deadlock if decoder instance was closed from main thread 2020-04-23 02:23:20 +10:00
itsmattkc fef29db754 export: fixed bug that failed to export video if using a different export resolution 2020-04-23 02:00:49 +10:00
itsmattkc a1ec48b978 clitaskdialog: updated comment describing its status 2020-04-23 02:00:29 +10:00
itsmattkc 5c736114d0 merged some export improvements from another branch 2020-04-23 01:31:50 +10:00
itsmattkc 2b1363d434 colorspacechooser: fixed segfault that occurred sometimes if DVL was disabled 2020-04-23 01:23:08 +10:00
itsmattkc 6c1e90665f colormanagement: moved from passing DVL strings everywhere to a consolidated ColorTransform struct 2020-04-23 01:17:58 +10:00
itsmattkc a422f6e369 timelineviewbase: decrease ctrl+scroll speed 2020-04-23 01:00:26 +10:00
itsmattkc 03ce9ee8f7 moved color widgets from ColorDialog folder to a widget folder 2020-04-22 23:38:51 +10:00
itsmattkc 197e60b6c3 export: show main color spaces rather than DVL chain 2020-04-22 23:34:23 +10:00
itsmattkc 361a986b79 renderer: added path for generating resized frames from textures 2020-04-22 22:58:00 +10:00
itsmattkc 26b928597c nodeview: only select if a graph is currently active
Fixes segfault where timeline attempted to signal NodeView to select nodes
after it had already cleared itself.
2020-04-22 18:18:22 +10:00
itsmattkc de783d214a colorwheel/colorgradient: clamped at 1.0
Since these are UI/display components, they are clamped at 0.0 - 1.0
2020-04-22 18:15:29 +10:00
itsmattkc 258f83d5d3 node: fixed bug that failed to load some default values from shader xml 2020-04-22 18:13:53 +10:00
itsmattkc db117e0780 mathnode: increased decimal places
Also includes general improvements to the slider widget such as an optional
"autotrim" function to cut off trailing zeroes, a "format" string that's easier
to internationalize, and general tidiness.
2020-04-22 17:49:32 +10:00
itsmattkc 0f825cbc44 oiiodecoder: updated to handle frame linesizes 2020-04-22 16:57:18 +10:00
itsmattkc c9e797abdf various: conformed frame usages to respect stride 2020-04-22 15:54:47 +10:00
itsmattkc 0a9ad8f235 opengltexture: implemented linesize fields whenever uploading data to a texture 2020-04-22 15:23:29 +10:00
itsmattkc eb6b9217ab frame: implemented usage of linesizes
Frame will transparently use an optimized linesize for it's allocated data.
2020-04-22 15:19:04 +10:00
itsmattkc c8da59a45e opengltexture: align all data to 16
Fixes crash if frame is not aligned to 16. This should probably
be folded into the Frame class itself at some point.
2020-04-22 15:08:36 +10:00
itsmattkc 1d7c29c6d8 colormanager: minor comment update
More explicitly explains what's happening.
2020-04-22 14:55:40 +10:00
itsmattkc bf787b1d2f projectproperties: updated to assume empty config is default config 2020-04-22 14:04:10 +10:00
itsmattkc 8272f482d9 colormanager: temporarily hardcoding default input color space
The first input color space is "linear" which is very rare for footage to be
in. For simplicity, it'll default to sRGB for now.
2020-04-22 13:44:18 +10:00
itsmattkc d15b08c181 sampleformat: fixed erroneous constant 2020-04-22 13:10:48 +10:00
itsmattkc ccb02d30aa colormanager: implement default config 2020-04-22 05:08:33 +10:00
itsmattkc 141ac8b12f audiomonitor: implemented hardware acceleration
Drawing is much smoother this way.
2020-04-22 01:26:39 +10:00
itsmattkc afa3d3babe audiomonitor: rewrote to handle audio independently of output
This gives the AudioMonitor more control over its own timing and appearance
and also reduces the load on the audio processing threads.
2020-04-22 01:09:49 +10:00