Merge branch 'master' into nodeviewredux

This commit is contained in:
itsmattkc
2020-04-29 15:57:24 +10:00
2 changed files with 113 additions and 12 deletions
+50 -10
View File
@@ -5,8 +5,13 @@
uniform sampler2D ove_maintex;
uniform vec2 ove_resolution;
uniform vec2 ove_viewport;
uniform vec3 luma_coeffs;
uniform float threshold;
uniform float waveform_scale;
uniform vec2 waveform_dims;
uniform vec4 waveform_region;
uniform vec4 waveform_uv;
in vec2 ove_texcoord;
@@ -14,18 +19,53 @@ out vec4 fragColor;
void main(void) {
vec3 col = vec3(0.0);
float s = ove_texcoord.y * 1.8 - 0.15;
float maxb = s + threshold;
float minb = s - threshold;
// Set an increment default to 10 bit encodings. This would likely be
// better served as a UI control, as waveforms will change their combing
// based on how granular the increment is set. For example, it can be
// challenging to spot 8 bit combing with an increment of 1. / 2.^8 - 1.
float increment = 1.0 / (pow(2, 10) - 1.0);
float maxb = waveform_dims.y + increment;
float minb = waveform_dims.y - increment;
int y_lim = int(ove_resolution.y);
// Intensity would make sense to also expose via the UI, as a density
// slider allows you to peek past certain values or reveal very low
// values. Hard coding it for now, as there isn't a clear way to have
// the various bit depth / code values always display at a consistent
// emission output strength.
float intensity = 0.10;
for (int i = 0; i < y_lim; i++) {
vec3 x = texture(ove_maintex, vec2(ove_texcoord.x, float(i) / float(ove_resolution.y))).rgb;
col += step(x, vec3(maxb)) * step(vec3(minb), x) / (ove_resolution.y * 0.125);
int y_lim = int(waveform_dims.y);
float l = dot(x, x);
col += step(l, maxb * maxb) * step(minb * minb, l) / (ove_resolution.y * 0.125);
vec3 cur_col = vec3(0.0);
vec3 cur_lum = vec3(0.0);
if (
(gl_FragCoord.x >= waveform_region.x) &&
(gl_FragCoord.y >= waveform_region.y) &&
(gl_FragCoord.x < waveform_region.z) &&
(gl_FragCoord.y < waveform_region.w)
) {
// col = vec3(0.5, 0.5, 0.0);
// int start = int(waveform_region.y);
int stop = int(waveform_dims.y);
float ratio = 0.0;
float waveform_x = (ove_texcoord.x - waveform_uv.x) / waveform_scale;
float waveform_y = (ove_texcoord.y - waveform_uv.y) / waveform_scale;
for (int i = 0; i < waveform_dims.y; i++) {
ratio = float(i) / float(waveform_dims.y);
cur_col = texture(
ove_maintex,
vec2(waveform_x, ratio)
).rgb;
col += step(vec3(waveform_y - increment), cur_col) *
step(cur_col, vec3(waveform_y + increment)) * intensity;
cur_lum = vec3(dot(cur_col, luma_coeffs));
col += step(vec3(waveform_y - increment), cur_lum) *
step(cur_lum, vec3(waveform_y + increment)) * intensity;
}
}
fragColor = vec4(col, 1.0);
+63 -2
View File
@@ -21,6 +21,11 @@
#include "waveform.h"
#include <QPainter>
#include <QtMath>
#include <QDebug>
#include "common/qtutils.h"
#include "node/node.h"
#include "render/backend/opengl/openglrenderfunctions.h"
@@ -106,9 +111,35 @@ void WaveformScope::paintGL()
pipeline_->bind();
pipeline_->setUniformValue("ove_resolution", texture_.width(), texture_.height());
pipeline_->setUniformValue("ove_viewport", width(), height());
GLfloat luma[3] = {0.0, 0.0, 0.0};
color_manager()->GetDefaultLumaCoefs(luma);
pipeline_->setUniformValue("luma_coeffs", luma[0], luma[1], luma[2]);
// The general size of a pixel
pipeline_->setUniformValue("threshold", 2.0f / static_cast<float>(height()));
// Scale of the waveform relative to the viewport surface.
float waveform_scale = 0.80;
pipeline_->setUniformValue("waveform_scale", waveform_scale);
float waveform_dim_x = width() * waveform_scale;
float waveform_dim_y = height() * waveform_scale;
pipeline_->setUniformValue(
"waveform_dims", waveform_dim_x, waveform_dim_y);
float waveform_start_dim_x = (width() - waveform_dim_x) / 2.0;
float waveform_start_dim_y = (height() - waveform_dim_y) / 2.0;
float waveform_end_dim_x = width() - waveform_start_dim_x;
float waveform_end_dim_y = height() - waveform_start_dim_y;
pipeline_->setUniformValue(
"waveform_region",
waveform_start_dim_x, waveform_start_dim_y,
waveform_end_dim_x, waveform_end_dim_y);
float waveform_start_uv_x = waveform_start_dim_x / width();
float waveform_start_uv_y = waveform_start_dim_y / height();
float waveform_end_uv_x = waveform_end_dim_x / width();
float waveform_end_uv_y = waveform_end_dim_y / height();
pipeline_->setUniformValue(
"waveform_uv",
waveform_start_uv_x, waveform_start_uv_y,
waveform_end_uv_x, waveform_end_uv_y);
pipeline_->release();
@@ -119,6 +150,36 @@ void WaveformScope::paintGL()
OpenGLRenderFunctions::Blit(pipeline_);
managed_tex_.Release();
QPainter p(this);
QFontMetrics font_metrics = QFontMetrics(QFont());
QString label;
float ire_increment = 0.1;
float ire_steps = int(1.0 / ire_increment);
QVector<QLine> ire_lines(ire_steps + 1);
int font_x_offset = 0;
int font_y_offset = font_metrics.capHeight() / 2.0;
p.setCompositionMode(QPainter::CompositionMode_Plus);
p.setPen(QColor(0.0, 0.6 * 255.0, 0.0));
p.setFont(QFont());
for (int i=0; i <= ire_steps; i++) {
ire_lines[i].setLine(
waveform_start_dim_x,
(waveform_dim_y * (i * ire_increment)) + waveform_start_dim_y,
waveform_end_dim_x,
(waveform_dim_y * (i * ire_increment)) + waveform_start_dim_y);
label = QString::number(1.0 - (i * ire_increment), 'f', 1);
font_x_offset = QFontMetricsWidth(font_metrics, label) + 4;
p.drawText(
waveform_start_dim_x - font_x_offset,
(waveform_dim_y * (i * ire_increment)) + waveform_start_dim_y + font_y_offset,
label);
}
p.drawLines(ire_lines);
}
}