opengltexture: implemented linesize fields whenever uploading data to a texture
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@@ -48,7 +48,7 @@ bool OpenGLTexture::IsCreated() const
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return (texture_);
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}
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void OpenGLTexture::Create(QOpenGLContext *ctx, int width, int height, const PixelFormat::Format &format, const void* data)
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void OpenGLTexture::Create(QOpenGLContext *ctx, int width, int height, const PixelFormat::Format &format, const void* data, int linesize)
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{
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if (!ctx) {
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qWarning() << "OpenGLTexture::Create was passed an invalid context";
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@@ -65,12 +65,17 @@ void OpenGLTexture::Create(QOpenGLContext *ctx, int width, int height, const Pix
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connect(created_ctx_, SIGNAL(aboutToBeDestroyed()), this, SLOT(Destroy()), Qt::DirectConnection);
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// Create main texture
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CreateInternal(created_ctx_, &texture_, data);
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CreateInternal(created_ctx_, &texture_, data, linesize);
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}
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void OpenGLTexture::Create(QOpenGLContext *ctx, int width, int height, const PixelFormat::Format &format)
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{
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Create(ctx, width, height, format, nullptr, 0);
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}
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void OpenGLTexture::Create(QOpenGLContext *ctx, FramePtr frame)
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{
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Create(ctx, frame->width(), frame->height(), frame->format(), frame->data());
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Create(ctx, frame->width(), frame->height(), frame->format(), frame->data(), frame->linesize());
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}
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void OpenGLTexture::Destroy()
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@@ -115,7 +120,7 @@ const GLuint &OpenGLTexture::texture() const
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return texture_;
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}
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void OpenGLTexture::Upload(const void *data)
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void OpenGLTexture::Upload(const void *data, int linesize)
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{
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if (!IsCreated()) {
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qWarning() << "OpenGLTexture::Upload() called while it wasn't created";
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@@ -124,56 +129,24 @@ void OpenGLTexture::Upload(const void *data)
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Bind();
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if (width_ % 16 != 0) {
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// Align to a multiple of 16
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created_ctx_->functions()->glPixelStorei(GL_UNPACK_ROW_LENGTH, linesize);
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// FIXME: We should probably fold linesizes into the Frame class proper for optimization
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created_ctx_->functions()->glTexSubImage2D(GL_TEXTURE_2D,
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0,
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0,
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0,
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width_,
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height_,
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OpenGLRenderFunctions::GetPixelFormat(format_),
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OpenGLRenderFunctions::GetPixelType(format_),
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data);
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int new_width = qCeil(static_cast<double>(width_) / 16.0) * 16;
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Frame f;
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f.set_video_params(VideoRenderingParams(new_width, height_, format_));
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f.allocate();
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int src_linesize = PixelFormat::GetBufferSize(format_, width_, 1);
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int dst_linesize = PixelFormat::GetBufferSize(format_, new_width, 1);
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for (int i=0;i<height_;i++) {
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memcpy(f.data() + (i*dst_linesize),
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reinterpret_cast<const char*>(data) + i*src_linesize,
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src_linesize);
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}
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created_ctx_->functions()->glPixelStorei(GL_UNPACK_ROW_LENGTH, new_width);
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created_ctx_->functions()->glTexSubImage2D(GL_TEXTURE_2D,
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0,
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0,
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0,
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width_,
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height_,
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OpenGLRenderFunctions::GetPixelFormat(format_),
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OpenGLRenderFunctions::GetPixelType(format_),
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f.data());
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created_ctx_->functions()->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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} else {
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created_ctx_->functions()->glTexSubImage2D(GL_TEXTURE_2D,
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0,
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0,
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0,
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width_,
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height_,
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OpenGLRenderFunctions::GetPixelFormat(format_),
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OpenGLRenderFunctions::GetPixelType(format_),
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data);
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}
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created_ctx_->functions()->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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Release();
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}
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void OpenGLTexture::CreateInternal(QOpenGLContext* create_ctx, GLuint* tex, const void *data)
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void OpenGLTexture::CreateInternal(QOpenGLContext* create_ctx, GLuint* tex, const void *data, int linesize)
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{
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QOpenGLFunctions* f = create_ctx->functions();
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@@ -189,6 +162,9 @@ void OpenGLTexture::CreateInternal(QOpenGLContext* create_ctx, GLuint* tex, cons
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// Bind texture
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f->glBindTexture(GL_TEXTURE_2D, *tex);
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// Set linesize
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f->glPixelStorei(GL_UNPACK_ROW_LENGTH, linesize);
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// Allocate storage for texture
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f->glTexImage2D(GL_TEXTURE_2D,
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0,
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@@ -200,6 +176,9 @@ void OpenGLTexture::CreateInternal(QOpenGLContext* create_ctx, GLuint* tex, cons
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OpenGLRenderFunctions::GetPixelType(format_),
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data);
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// Return linesize to default
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f->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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// Set texture filtering to bilinear
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f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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@@ -41,7 +41,8 @@ public:
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DISABLE_COPY_MOVE(OpenGLTexture)
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void Create(QOpenGLContext* ctx, int width, int height, const PixelFormat::Format &format, const void *data = nullptr);
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void Create(QOpenGLContext* ctx, int width, int height, const PixelFormat::Format &format, const void *data, int linesize);
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void Create(QOpenGLContext* ctx, int width, int height, const PixelFormat::Format &format);
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void Create(QOpenGLContext* ctx, FramePtr frame);
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bool IsCreated() const;
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@@ -58,13 +59,13 @@ public:
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const GLuint& texture() const;
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void Upload(const void *data);
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void Upload(const void *data, int linesize);
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public slots:
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void Destroy();
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private:
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void CreateInternal(QOpenGLContext *create_ctx, GLuint *tex, const void *data = nullptr);
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void CreateInternal(QOpenGLContext *create_ctx, GLuint *tex, const void *data, int linesize);
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QOpenGLContext* created_ctx_;
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