### Problem
On Windows, the right Alt key was not working in keybindings (e.g.,
`Ctrl+Right Alt+B`), while the left Alt key worked correctly. This was
due to overly aggressive AltGr detection that treated any `right Alt +
left Ctrl` combination as AltGr, even on US keyboards where AltGr
doesn't exist.
### Root Cause
Windows internally represents AltGr (Alt Graph) as `right Alt + left
Ctrl` pressed simultaneously. The previous implementation always
excluded this combination from being treated as regular modifier keys to
support international keyboards. However, this broke keybindings using
right Alt on US/UK keyboards where users expect right Alt to behave
identically to left Alt.
### Solution
Implemented keyboard layout-aware AltGr detection:
1. Added `uses_altgr()` method to `WindowsKeyboardLayout` that checks if
the current keyboard layout is known to use AltGr (German, French,
Spanish, Polish, etc.)
2. Modified `current_modifiers()` to only apply AltGr special handling
when the keyboard layout actually uses it
3. Added explicit checking for both `VK_LMENU` and `VK_RMENU` instead of
relying solely on the generic `VK_MENU`
### Behavior
- **US/UK keyboards**: Right Alt now works identically to left Alt in
keybindings. `Ctrl+Right Alt+B` triggers the same action as `Ctrl+Left
Alt+B`
- **International keyboards** (German, French, Spanish, etc.): AltGr
continues to work correctly for typing special characters and doesn't
trigger keybindings
- **All keyboards**: Both Alt keys are detected symmetrically, matching
the behavior of left/right Windows keys
### Testing
Manually tested on Windows with US keyboard layout:
- `Ctrl+Left Alt+B` triggers keybinding
- `Ctrl+Right Alt+B` triggers keybinding
- Both Alt keys work independently in keybindings
Release Notes:
- Fixed Right Alt key not working in keybindings on Windows
Release Notes:
- Fixed misplaced comma in the autoclose description from:
"when you type (, Zed will ...)"
to
"when you type, (Zed will ...)"
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
`env_logger` defaults to only showing error-level logs, but we show
info-level logs and above for the main Zed process, so I think it makes
sense for the remote server to behave the same way.
Release Notes:
- N/A
Re-applies https://github.com/zed-industries/zed/pull/30840
This PR re-applies the initial
[PR](https://github.com/zed-industries/zed/pull/30840). As it was closed
because it was hard to land, because of the many conflicts. This PR
re-applies the changes for it.
In several cases we were creating multiple display_map
snapshots within the same root-level function call.
Creating a display_map snapshot is quite slow, and in some
cases we were creating the snapshot multiple times.
Release Notes:
- N/A
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.
Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.
Release Notes:
- N/A
A small follow-up to the settings refactor of a few weeks ago to move
all the VSCode settings imports
to one place.
This should make it easier to spot missing imports, and easier to test
the importer.
Release Notes:
- N/A
It is now possible to configure logging level of CodeLLDB adapter via
envs specified in project settings like so:
```
{
"dap": {
"CodeLLDB": {
"envs": {
"RUST_LOG": "debug"
}
}
}
}
```
Release Notes:
- N/A
`MultiBuffer::anchor_in_excerpt` currently just wraps the given text
anchor in a multibuffer anchor. This allows one to get a multibuffer
anchor that points outside its excerpt which is basically never what one
wants. This PR now does a bounds check and returns `None` if the given
text anchor is not within the bounds of the excerpt.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Closes #ISSUE
Includes the start of how we can get rid of most of the `.unimplemented`
"Edit in JSON" buttons in the settings UI. For now only Theme selection
is implemented, follow ups will add more settings
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Fixes#40034
Release Notes:
- `ctrl-c` (when you have a selection) and `ctrl-v` are now bound to
copy and paste by default in the windows terminal.
Co-authored-by: John Tur <john-tur@outlook.com>
Close#35715
Release Notes:
- Fixed to wrap long URLs in editor.
<img width="836" height="740" alt="image"
src="https://github.com/user-attachments/assets/635ce792-5f19-4c76-b131-0d270d09b103"
/>
I remember when I was working on CJK line wrapping support in the early
days, I considered making `\` a line wrapping character, but for some
reason it was on the list of characters that were not allowed to wrap.
In reference to VS Code, it looks like `&`, `/`, `?` should wrap, so I
removed all of them.
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
This is a follow-up PR to
https://github.com/zed-industries/zed/pull/39609, and attempts to
address hidden status bar items still contributing to the layout and
creating extra spacing.

- 203cbd634bfb1489b8afa4952d9594615a956b77 Adds a `.none()` method to
the `gpui::Styled` helper trait, so that status items can set their
display type to none inside their `render` method.
- 249f06e3de63b0ab32814f20e7105d8e2b642f02 Applies `.none()` to all the
status items.
- ~~499f564906c88336608c81615b11ebc9ab43d832~~ At first I was adding an
`is_visible` method to the `StatusBarView` trait, which would be used to
skip status bar items which would just render an empty div anyway, but I
felt duplicating the conditions for hiding the buttons between the
status items `is_visible` and `render` methods could be an attraction
for bugs, so I tried to find another approach. This commit contains
those changes, reverted immediately (if the `is_visible` approach is
preferred I can bring it back!)
- f37cb75f0519ceea1f3e1cc4f97087a5cb34b0fd (bonus!) Adds a condition to
the vim mode indicator to avoid a leading space when there are no
pending keys.
Release Notes:
- N/A
Hello,
Thanks for the great work.
I am adding some more bindings for the emacs keymap:
- `command_palette::Toggle` as replacement for the emacs command
dispatcher
- other default aliases for existing move / delete commands
- e.g. `alt-left` to move to previous word and `alt-del` to delete it
- some missing `SelectTo` equivalents for move commands on selection
mode
Release Notes:
- Added bindings for the Emacs keymap
The built-in Tailwind language already maps `HTML+ERB` to `erb`, and it
seems that `Ruby` files work as well just from enabling the language
server, so we can remove the unnecessary mapping.
Release Notes:
- N/A
Follow-up after #40417, which should've fixed hangs.
smol::fs uses a separate threadpool, which is a bit yuck.
This PR also added a benchmark you can use to run a full worktree scan
(initial one, that is) for arbitrary worktree.. and refactored worktree
scanner to use async locks, as otherwise tests were deadlocking. :)
I've benchmarked it against Zed, Linux and Chromium and saw a ~60% drop
in initial worktree scan times across the board.
Release Notes:
- Significantly (3.3x speedup over the old implementation) improved
speed of Zed's worktree scanner, that's responsible for synchronizing
the state of your project with the state of files on hard drive.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Using a seeded PRNG to produce consistent test data and reduce
variability makes sense.
However, the way it was used previously, by always cloning the RNG,
means that every generated string is the same, and every offset is the
same. After this change, the tested value stream should still be the same on
each run of the benchmark, but the values within each run will vary.
The `generate_random_text` measured in chars also seems possibly
inconsistent with later comments about it being a number of bytes.
Release Notes:
- N/A