Commit Graph
1144 Commits
Author SHA1 Message Date
Lukas Wirth c6d61870e2 editor: Fix incorrect hover popup row clamping (#41645)
Fixes ZED-2TR
Fixes ZED-2TQ
Fixes ZED-2TB
Fixes ZED-2SW
Fixes ZED-2SQ

Release Notes:

- Fixed panic in repainting hover popups

Co-authored by: David <david@zed.dev>
2025-10-31 14:24:23 +00:00
Anthony Eid 19099e808c editor: Add action to move between snippet tabstop positions (#41466)
Closes #41407

This solves a problem where users couldn't navigate between snippet
tabstops while the completion menu was open.

I named the action {Next, Previous}SnippetTabstop instead of Placeholder
to be more inline with the LSP spec naming convention and our codebase
names.

Release Notes:

- Editor: Add actions to move between snippet tabstop positions
2025-10-29 15:26:09 +00:00
Lukas Wirth bde7e55adb editor: Render diagnostic popover even if the source is out of view (#41449)
This happens quite often with cargo based diagnostics which may spawn
several lines (sometimes the entire screen), forcing the user to scroll
up to the start of the diagnostic just to see the hover message is not
great.

Release Notes:

- Fixed diagnostics hovers not working if the diagnostic spans out of
view
2025-10-29 12:18:34 +00:00
Finn Evers 1a223e23fb Revert "Support relative line number on wrapped lines (#39268)" (#41450)
Closes #41422

This completely broke line numbering as described in the linked issue
and scrolling up does not have the correct numbers any more.

Release Notes:

- NOTE: The `relative_line_numbers` change
(https://github.com/zed-industries/zed/pull/39268) was reverted and did
not make the release cut!
2025-10-29 11:07:23 +00:00
5e7927f628 [WIP] editor: Implement next/prev reference (#41078)
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-10-28 20:41:44 +00:00
Anthony Eid 2b5699117f editor: Fix calculate relative line number panic (#41352)
### Reproduction steps

1. Turn on relative line numbers
2. Start a debugging session and hit an active debug line
3. minimize Zed so the editor element with the active debug line has
zero visible rows

#### Before 

https://github.com/user-attachments/assets/57cc7a4d-478d-481a-8b70-f14c879bd858
#### After 

https://github.com/user-attachments/assets/19614104-f9aa-4b76-886b-1ad4a5985403

Release Notes:

- debugger: Fix a panic that could occur when minimizing Zed
2025-10-28 08:08:02 +00:00
Thomas HeartmanandConrad Irwin d5e297147f Support relative line number on wrapped lines (#39268)
**Problem:** Current relative line numbering creates a mismatch with
vim-style navigation when soft wrap is enabled. Users must mentally
calculate whether target lines are wrapped segments or logical lines,
making `<n>j/k` navigation unreliable and cognitively demanding.

**How things work today:**
- Real line navigation (`j/k` moves by logical lines): Requires
determining if visible lines are wrapped segments before jumping. Can't
jump to wrapped lines directly.
- Display line navigation (`j/k` moves by display rows): Line numbers
don't correspond to actual row distances for multi-line jumps.

**Proposed solution:** Count and number each display line (including
wrapped segments) for relative numbering. This creates direct
visual-to-navigational correspondence where the relative number shown
always matches the `<n>j/k` distance needed.

**Benefits:**
- Eliminates mental overhead of distinguishing wrapped vs. logical lines
- Makes relative line numbers consistently actionable regardless of wrap
state
- Preserves intuitive "what you see is what you navigate" principle
- Maintains vim workflow efficiency in narrow window scenarios

Also explained an discussed in
https://github.com/zed-industries/zed/discussions/25733.

Release Notes:

Release Notes:

- Added support for counting wrapped lines as relative lines and for
displaying line numbers for wrapped segments. Changes
`relative_line_numbers` from a boolean to an enum: `enabled`,
`disabled`, or `wrapped`.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-10-27 20:20:45 -06:00
Conrad IrwinandCole Miller f45a9b351d git: Branch diff (#40188)
Release Notes:

- git: Adds the ability to view the diff of the current branch since
main

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-10-23 22:38:40 -06:00
Kirill Bulatov 3bb4c94ed4 Revert "Round the scroll offset in editor to fix jumping text (#40401)" (#40982)
This reverts commit 3da4cddce2.

The scrolling is ~30% less for the same gesture, and I'm not using
anything lodpi:


https://github.com/user-attachments/assets/b19521fc-9e29-4bfd-9660-dc1e4c8ae846


Release Notes:

- N/A
2025-10-23 09:25:36 +00:00
Smit Barmase 2096f256f2 editor: Reduce selection opacity when editor is not focused (#40925)
Focus:
<img width="420" alt="image"
src="https://github.com/user-attachments/assets/97b0c7ed-8ad4-400c-9f36-01d8bd9b362d"
/>

Unfocus:
<img width="420" alt="image"
src="https://github.com/user-attachments/assets/19805293-b419-4669-8a93-e9cf41900403"
/>

Release Notes:

- Reduced selection opacity when the editor is out of focus to make
inactive states clearer.
2025-10-23 03:57:10 +05:30
Finn Evers f393138711 Fix keybind hints flickering in certain scenarios (#40927)
Closes #39172

This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.

With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.

| Before | After | 
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|

Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.

Release Notes:

- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
2025-10-22 19:52:38 +00:00
Jason Lee d7ffc37b14 editor: Improve text color in document color highlight (#39372)
Release Notes:

- Improved text color in LSP document color highlight.

----

Because highlight ranges are implemented using a paint background,
there's no way to control the text color.

I've been thinking about this problem for a long time, want to solve it.

~~Today, I come up with a new idea. Re-rendering the document color text
at the top should solve this problem.~~

#### Update 10/6: 

> The previous version is not good, when we have soft wrap text, that
version will not work correct.

Now use exists `bg_segments_per_row` feature to fix text color.

## Before

<img width="563" height="540" alt="image"
src="https://github.com/user-attachments/assets/99722253-0cab-4d2a-a5d1-7f28393bcaed"
/>


## After

<img width="544" height="527" alt="image"
src="https://github.com/user-attachments/assets/a1bf6cdb-0e9c-435d-b14a-6ee9159a63d9"
/>
2025-10-21 21:35:40 +05:30
Tim Vermeulen 981fa288eb editor: Hide the git blame popover on escape (#40549)
Release Notes:

- Added way to hide git blame popover by pressing the escape key.
2025-10-21 20:34:13 +05:30
Finn Evers 0aa7b7c773 editor: Toggle diff hunk based on current mouse position (#40773)
This fixes an issue where we would search for the hovered diff hunk
based on the mouse hit test computed during (or prior) editor paint
instead of the mouse hit test computed prior to the mouse event
invocation.

That in turn could lead to cases where moving the mouse from the editor
to the project panel and then clicking a file shortly after would expand
a diff hunk when actually nothing should happen in that case.

Release Notes:

- Fixed an issue where diff hunks would sometimes erroneously toggle
upon mouse clicks.
2025-10-21 08:38:40 +00:00
Josh Piasecki 13fe9938c2 CollapseAllDiffHunks action for editor (#40668)
This PR adds a new action `editor::CollapseAllDiffHunks`
which will allow the user to choose any keybinding for hiding the
Expanded Diff Hunks.
2025-10-20 18:18:01 +00:00
Julia Ryan 1d3bf9789e Add DelayMs type for settings (#40659)
Closes #40610

Release Notes:

- N/A
2025-10-20 04:34:55 +00:00
Remco Smits 7e97fcaacb Reduce display_map snapshot creation (#39354)
Re-applies https://github.com/zed-industries/zed/pull/30840

This PR re-applies the initial
[PR](https://github.com/zed-industries/zed/pull/30840). As it was closed
because it was hard to land, because of the many conflicts. This PR
re-applies the changes for it.

In several cases we were creating multiple display_map
snapshots within the same root-level function call.
Creating a display_map snapshot is quite slow, and in some
cases we were creating the snapshot multiple times.

Release Notes:

- N/A
2025-10-17 21:56:57 +02:00
Lukas Wirth 27dcdb5841 multi_buffer: Reduce RefCell::borrow_mut calls to the bare minimum (#40522)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-17 18:17:34 +00:00
Lukas WirthandKirill Bulatov 83bfe2ff7b multi_buffer: Make anchor_in_excerpt fallible for bad text anchors (#40496)
`MultiBuffer::anchor_in_excerpt` currently just wraps the given text
anchor in a multibuffer anchor. This allows one to get a multibuffer
anchor that points outside its excerpt which is basically never what one
wants. This PR now does a bounds check and returns `None` if the given
text anchor is not within the bounds of the excerpt.

Release Notes:

- N/A *or* Added/Fixed/Improved ...

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-10-17 15:40:37 +00:00
localccandJohn Tur 3da4cddce2 Round the scroll offset in editor to fix jumping text (#40401)
Release Notes:

- Improved editor font rendering on lodpi displays

Co-authored-by: John Tur <john-tur@outlook.com>
2025-10-16 19:07:07 +02:00
Tim VermeulenandLukas Wirth 7a8a328d3c editor: Preserve the selection granularity when extending a selection (#39759)
Currently when extending a selection using shift-click, the selection
granularity (or `SelectMode`) is based on the click count when extending
the selection, not on the click count of the initial selection. For
example, selecting a word with double-click followed by shift-click uses
a character granularity:


https://github.com/user-attachments/assets/13c78bb9-9c31-45d4-97de-99c30c7425a7

This PR changes this behavior to be more in line with other editors that
I'm familiar with by preserving the granularity of the initial selection
(unless the extension has a higher click count, i.e. the behavior of a
single click selection by a shift-double-click extension is unchanged):


https://github.com/user-attachments/assets/92e69e95-7ea2-4f76-b0a4-e4b9efa1947b

Release Notes:

- Extending a selection using shift-click now preserves the
character/word/line granularity of the initial selection

---------

Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-10-13 07:23:37 +00:00
Tim Vermeulen 83f0a36733 editor: Fix behavior of clickable line numbers navigation in multibuffer (#39447)
Repro:
- Open a multibuffer
- Click on a line number to jump to the corresponding file
- Click the back button
- Click the forward button, nothing happens
- Click the forward button again, now it works

Double clicking the code to jump to the file (with
`"double_click_in_multibuffer": "open"`) doesn't exhibit this bug, so I
just changed the logic when clicking on a line number in a multibuffer
to match that behavior.


https://github.com/user-attachments/assets/31c0d64d-fdb8-44d6-b0f3-a337ca53de30

Release Notes:

- Fixed bug that could cause navigation to break when clicking on a line
number in a multibuffer
2025-10-12 21:08:24 +03:00
Munish MummadiandHactarCE 096930817b Make FoldAtLevel commands discoverable in command palette (#39422)
## Description
Fixes #39376

Add individual FoldAtLevel1-9 actions so users can find fold commands in
the command palette while keeping existing keybindings.

Migrating user keymaps is necessary to have the keybinds show in the command palette.

Closes #39376 

### Changes
- `crates/editor/src/actions.rs` - Added FoldAtLevel1-9 action structs
- `crates/editor/src/editor.rs` - Implemented fold_at_level_1-9 handler
methods
- `crates/editor/src/element.rs` - Registered new actions
- `assets/keymaps/*.json` - Updated keybindings to use new individual
actions

### Other Approaches considered
- Adding #[serde(default)] to existing FoldAtLevel(u32) - wouldn't make
it discoverable
- Creating a single action with enumerated variants - idk about this
that well.

### Release Notes
Release Notes:
- Added Fold At Level 1-9 actions to the command palette

---------

Co-authored-by: HactarCE <6060305+HactarCE@users.noreply.github.com>
2025-10-08 17:28:46 +00:00
Ratazzi bc39ed2575 editor: Preserve font features for vim block cursor (#39474)
## Summary

Fixes an issue where font features (like ligatures) were not applied to
text under the vim block cursor. The cursor would inherit the font
family from the character at the cursor
position, but would use default font features instead of the editor's
configured font features.

## Changes

- Make the font mutable when rendering the vim block cursor
- Apply the editor's text style font features to the cursor font

This ensures that text under the block cursor renders with the same
visual appearance as the rest of the editor content.

Closes #39471

Release Notes:

- Fixed vim block cursor not respecting font features (like ligatures)
2025-10-06 08:58:46 -06:00
Lukas Wirth 2bfcd60b88 editor: Shrink DisplayMapSnapshot from 824 to 256 bytes (#39568)
We have unnecessary clones for the fields here as most of the snapshots
contain the others hierarchically.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-06 08:08:49 +00:00
Lukas Wirth 1a9e9c5faa workspace: Add Close Multibuffers pane context menu entry (#39199)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-05 10:50:36 +02:00
Piotr OsiewiczandSmit Barmase d359a814f8 editor: Represent scroll offset with more precision (#39367)
Closes #5355

Release Notes:

- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-02 23:04:31 +02:00
Lukas Wirth fc0b249136 multi_buffer: Fix handling of ExcerptId::max() (#38887)
This removes a hack from `MultiBuffer::anchor_at` that works around
missing logic for handling `ExcerptId::max()` by implementing that said
missing logic.

Generally, `ExcerptId::min()` is already being handled correctly due to
how `Cursor` seeking works, we tend to seek to or beyond a seek target,
meaning `min` will always match the first excerpt as expected. `max` on
the other hand will always seek beyond the last excerpt resulting in no
excerpt being found, so any code path dealing with the excerpt sumtree
will have to specially check for this special excerpt ID to work
correctly.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-01 07:43:22 +00:00
Lukas Wirth cc19387853 git_ui: Render avatars in git blame gutter (#39168)
Release Notes:

- Added setting to render avatar in blame gutter
2025-09-30 06:55:09 +00:00
Lukas Wirth 72948e14ee Use into_owned over to_string for Cow<str> (#39024)
This removes unnecessary allocations when the `Cow` is already owned


Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-27 14:50:10 +00:00
Bartosz Kaszubowski 7ad9ca9bcc editor: Replace hardcoded keystroke in Excerpt Fold Toggle tooltip (#38978)
# Why

I have recently corrected this tooltip content for macOS, but recently
have learnt that keystroke to text helpers already exist in the
codebase.

# How

Replace hardcoded keystroke for Excerpt Fold Toggle in Uncommitted
Changes tab.

> [!important]
> Should be merged after #38969 and #38971, otherwise it would be a
regression on macOS.

Release Notes:

- N/A

# Preview (stacked on mentioned above PRs)

<img width="618" height="248" alt="Screenshot 2025-09-26 at 17 43 53"
src="https://github.com/user-attachments/assets/cdc7fb74-e1d8-4a59-b847-8a8d2edd4641"
/>
2025-09-26 10:44:46 -06:00
Cole Miller d83d7d35cb windows: Fix inconsistent separators in buffer headers and breadcrumbs (#38898)
Make `resolve_full_path` use the appropriate separators, and return a
`String`.

As part of fixing the fallout from that type change, this also fixes a
bunch of places in the agent code that were using `std::path::Path`
operations on paths that could be non-local, by changing them to operate
instead on strings and use the project's `PathStyle`.

This clears the way a bit for making `full_path` also return a string
instead of a `PathBuf`, but I've left that for a follow-up.

Release Notes:

- N/A
2025-09-25 22:24:32 +00:00
Lukas Wirth 16fccb5c76 editor: Assert ordering in selections of resolve_selections (#38861)
Inspired by the recent anchor assertions, this asserts that the produced
selections are always ordered at various resolutions stages, this is an
invariant within `SelectionsCollection` but something breaks it
somewhere causing us to seek cursors backwards which panics.

Related to ZED-13X

Release Notes:

- N/A
2025-09-25 10:06:47 +00:00
03f9cf4414 Represent relative paths using a dedicated, separator-agnostic type (#38744)
Closes https://github.com/zed-industries/zed/issues/38690
Closes #37353

### Background

On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.

Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.

### Solution

Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.

The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-09-24 18:57:33 -04:00
Conrad Irwin 3c626f3758 Only allow single chars for whitespace map (#38825)
Release Notes:

- Only allow single characters in the whitespace map
2025-09-24 16:18:00 -06:00
Smit Barmase 0f7dbf57f5 editor: Fix APCA contrast split text runs offset (#38751)
Closes #38576

In case of inline element rendering, we can have multiple text runs on
the same display row. There was a bug in
https://github.com/zed-industries/zed/pull/37165 which doesn't consider
this multiple text runs case. This PR fixes that and adds a test for it.

Before:

<img width="600" alt="image"
src="https://github.com/user-attachments/assets/3bdf5f14-988b-45dc-bc8e-c5d61ab35a93"
/>

After:

<img width="600" alt="image"
src="https://github.com/user-attachments/assets/0e1a45ff-c521-4994-b259-3a054d89c4df"
/>

Release Notes:

- Fixed an issue where text could be incorrectly highlighted during
search when a line contained an inline color preview.
2025-09-24 04:34:35 +05:30
Bartosz Kaszubowski a3da66cec0 editor: Correct "Toggle Excerpt Fold" tip on macOS (#38487)
Show `"Option+click to toggle all"` instead of `"Alt+click to toggle
all" on macOS.

<img width="546" height="212" alt="Screenshot 2025-09-19 at 10 16 11"
src="https://github.com/user-attachments/assets/b1052b7c-349f-4a11-892b-988cfd2ff365"
/>

Release Notes:

- N/A
2025-09-19 09:41:52 -04:00
fcdab160f9 Settings refactor (#38367)
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-09-18 16:47:23 +00:00
Finn Evers f0b21508ec editor: Properly layout expand toggles with git blame enabled (#38349)
Release Notes:

- Fixed an issue where expand toggles were too large with the git blame
deployed.
2025-09-17 18:37:36 +00:00
Lukas Wirth f3b8c619e3 editor: Fix unwrap_syntax_node panicking by not setting selections (#38329)
Fixes ZED-11T

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-17 15:10:05 +00:00
David Kleingeld 673a98a277 Fix a number of spelling mistakes (#38281)
My pre push hooks keep failing on these. This is easier then disabling
and re-enabling those hooks all the time :)

Closes #ISSUE

Release Notes:

- N/A
2025-09-16 19:18:39 +00:00
Michael Sloan e43ad858d8 Add debug methods for visually annotating ranges (#38097)
This allows you to write `buffer_snapshot.debug(ranges, value)` and it
will be displayed in the buffer (or multibuffer!) until that callsite
runs again. `ranges` can be any position (`usize`, `Anchor`, etc), any
range, or a slice or vec of those. `value` just needs a `Debug` impl.
These are stored in a mutable global for convenience, and this is only
available in debug builds.

For example, using this to visualize the captures of the brackets
Tree-sitter query:

<img width="1215" height="480" alt="image"
src="https://github.com/user-attachments/assets/c1878fc7-f6b3-4e27-949e-ecf67a7906b9"
/>

Release Notes:

- N/A
2025-09-13 03:37:24 +00:00
Finn Evers ded6467604 Refactor the scrollbar component (#36105)
Closes https://github.com/zed-industries/zed/issues/37621
Improves https://github.com/zed-industries/zed/issues/24623

Adding scrollbars withing Zed's UI currently is rather cumbersome, as it
requires the copying of a lot of code in order for these to work. Wiring
up settings for scrollbar visibilty always has to be done at the call
site and the state has to be saved and maintained by the caller as well.
Similarly, reserving space has to also be handled by the caller.

This PR changes the way scrollbars work in Zed fundamentally by making
use of the new `use_keyed_state` APIs: Instead of saving the state at
the call site, the window now keeps track of the state corresponding to
scrollbars. This enables us to add scrollbars with e.g. one simple call
on divs:
```rust
div()
    .vertical_scrollbar(window, cx)
```
will add a scrollbar to the corresponding container. There are some more
improvements regarding tracking of scrollbar visibility settings (which
is now handled by a trait for each setting that supports this) as well
as reserving space.
Additionally, all needed stuff for layouting, catching events and
reserving space is also now managed by the scrollbar component instead.
This drastically reduces the amount of event listeners and makes
layouting of two scrollbars easier.

Furthermore, this paves the way for more improvements to scrollbars,
such as graceful auto-hide. Only downsight here is that we lose some
customizability in a few areas. However, once this lands, we gain the
ability to quickly follow these up without breaking stuff elsewhere.

This also already fixes a few bugs:
- Scrollbars no longer flicker on first render. 
- Auto-hide now properly works for all scrollbars.
- If the content size changes, the scrollbar is updated on the same
frame. Both of these happened because we were computing the scrollbar
sizes too early, causing us to use the sizes from the previous frame or
unitialized sizes.
- The project panel no longer jumps if scrolled all the way to the
bottom and the scrollbar actually auto-hides.

Still TODO:
- [x] Fix scrolling in the debugger memory view
- [x] Clean up some more in the scrollbar component and reduce clones
there
- [x] Ensure we don't over-notify the entity the scrollbar is rendered
within
- [x] Make sure auto-hide properly works for all cases
- [x] Check whether we want to implement the scrollbar trait for
`UniformList`s as well
    - ~~ [ ] Use for uniformlist where possible~~ Postponed
- [x] Improve layout for cases where we render both scrollbars.

Release Notes:

- N/A
2025-09-13 00:43:16 +02:00
Ilija ToviloandNia Espera b28c979aae language_settings: Add whitespace_map setting (#37704)
This setting controls which visible characters are used to render
whitespace when the show_whitespace setting is enabled.

Release Notes:

- Added `whitespace_map` setting to control which visible characters are
used to render whitespace when the `show_whitespace` setting is enabled.

---------

Co-authored-by: Nia Espera <nia@zed.dev>
2025-09-10 18:19:24 +00:00
Bennet Bo FennerandAgus Zubiaga acb3406eb8 editor: Wrap placeholder if text overflows (#37919)
This fixes an issue where long placeholders would be cut off, e.g. in a
Claude Code thread:

<img width="387" height="115" alt="image"
src="https://github.com/user-attachments/assets/831a54aa-cf2b-4d87-af86-e368a5936f6b"
/>

Now:

<img width="354" height="115" alt="image"
src="https://github.com/user-attachments/assets/e5df5e05-0869-4db2-8dee-38611263191c"
/>


Most of the changes in this PR are caused by us requiring `&mut Window`
in `set_placeholder_text`.

Release Notes:

- Fixed an issue where placeholders inside editors would not wrap

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
2025-09-10 15:38:19 +00:00
Marco Munizaga 14ffd7b53f editor: Implement Go to next/prev Document Highlight (#35994)
Closes #21193
Closes #14703 

Having the ability to navigate directly to the next
symbolHighlight/reference lets you follow the data flow of a variable.
If you highlight the function itself (depending on the LSP), you can
also navigate to all returns.

Note that this is a different feature from navigating to the next match,
as that is not language-context aware. For example, if you have a var
named foo it would also navigate to an unrelated variable fooBar.

Here's how this patch works:

- The editor struct has a background_highlights.
- Collect all highlights with the keys [DocumentHighlightRead,
DocumentHighlightWrite]
- Depending on the direction, move the cursor to the next or previous
highlight relative to the current position.

Release Notes:

- Added `editor::GoToNextDocumentHighlight` and
`editor::GoToPreviousDocumentHighlight` to navigate to the next LSP
document highlight. Useful for navigating to the next usage of a certain
symbol.
2025-09-09 18:38:38 +00:00
Finn Evers 365c5ab45f editor: Remove unnecessary clone (#37833)
The style is taken by reference everywhere, so no need to clone it at
the start of every `prepaint`.

Release Notes:

- N/A
2025-09-09 08:04:27 +00:00
Ivan DanovandJoseph T. Lyons ae54a4e1b8 Add commands to select next/previous siblings in the syntax tree (#35053)
Closes #5133 and discussion
https://github.com/zed-industries/zed/discussions/33493

This PR adds two new commands to select next/previous siblings in the
syntax tree. These commands were modelled after the existing ones about
expand/shrink selection. With this PR I've added new key bindings
inspired by `helix` for previous / next / expand / shrink selections.



https://github.com/user-attachments/assets/4ef7fadb-0b82-4897-95c7-1737827bf4ac


Release Notes:

- Add commands to select next/previous siblings in the syntax tree

---------

Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
2025-09-08 23:11:53 +00:00
localcc bb2d833373 Revert "gpui: Fix overflow_hidden to support clip with border radius" (#37480)
This reverts commit 40199266b6.

The issue with the commit is: ContentMask<Pixels>::intersect is doing
intersection of corner radii which makes inner containers use the max
corner radius out of all the parents when it should be more complex to
correctly clip children (clip sorting..?)

Release Notes:

- N/A
2025-09-03 19:52:47 +00:00
Smit Barmase 13de400a2a editor: Do not correct text contrast on non-opaque editor (#37471)
We don’t know the background color behind a non-opaque editor, so we
should skip contrast correction in that case. This prevents
single-editor mode (which is always transparent) from showing weird text
colors when text is selected.

We can’t account for the actual background during contrast correction
because we compute contrast outside gpui, while the actual color
blending happens inside gpui during drawing.

<img width="522" height="145" alt="image"
src="https://github.com/user-attachments/assets/6ee71475-f666-482d-87e6-15cf4c4fceef"
/>

Release Notes:

- Fixed an issue where Command Palette text looked faded when selected.
2025-09-04 00:03:48 +05:30