editor: Fix incorrect hover popup row clamping (#41645)
Fixes ZED-2TR Fixes ZED-2TQ Fixes ZED-2TB Fixes ZED-2SW Fixes ZED-2SQ Release Notes: - Fixed panic in repainting hover popups Co-authored by: David <david@zed.dev>
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@@ -5114,19 +5114,21 @@ impl EditorElement {
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cx,
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)
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});
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let Some((position, hover_popovers)) = hover_popovers else {
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let Some((popover_position, hover_popovers)) = hover_popovers else {
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return;
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};
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// This is safe because we check on layout whether the required row is available
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let hovered_row_layout =
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&line_layouts[position.row().minus(visible_display_row_range.start) as usize];
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let hovered_row_layout = &line_layouts[popover_position
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.row()
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.minus(visible_display_row_range.start)
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as usize];
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// Compute Hovered Point
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let x = hovered_row_layout.x_for_index(position.column() as usize)
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let x = hovered_row_layout.x_for_index(popover_position.column() as usize)
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- Pixels::from(scroll_pixel_position.x);
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let y = Pixels::from(
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position.row().as_f64() * ScrollPixelOffset::from(line_height)
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popover_position.row().as_f64() * ScrollPixelOffset::from(line_height)
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- scroll_pixel_position.y,
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);
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let hovered_point = content_origin + point(x, y);
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@@ -797,9 +797,18 @@ impl HoverState {
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})
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})?;
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let mut point = anchor.to_display_point(&snapshot.display_snapshot);
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// Clamp the point within the visible rows in case the popup source spans multiple lines
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if point.row() < visible_rows.start {
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if visible_rows.end <= point.row() {
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point = crate::movement::up_by_rows(
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&snapshot.display_snapshot,
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point,
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1 + (point.row() - visible_rows.end).0,
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text::SelectionGoal::None,
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true,
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text_layout_details,
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)
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.0;
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} else if point.row() < visible_rows.start {
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point = crate::movement::down_by_rows(
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&snapshot.display_snapshot,
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point,
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@@ -809,16 +818,11 @@ impl HoverState {
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text_layout_details,
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)
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.0;
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} else if visible_rows.end <= point.row() {
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point = crate::movement::up_by_rows(
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&snapshot.display_snapshot,
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point,
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(visible_rows.end - point.row()).0,
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text::SelectionGoal::None,
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true,
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text_layout_details,
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)
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.0;
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}
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if !visible_rows.contains(&point.row()) {
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log::error!("Hover popover point out of bounds after moving");
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return None;
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}
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let mut elements = Vec::new();
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