Commit Graph
32382 Commits
Author SHA1 Message Date
Mark ChristiansenandDanilo Leal d6b58bb948 agent_ui: Use agent font size tokens for thread markdown rendering (#41610)
Release Notes:

- N/A

--- 

Previously, agent markdown rendering used hardcoded font sizes
(TextSize::Default and TextSize::Small) which ignored the
agent_ui_font_size and agent_buffer_font_size settings. This updates the
markdown style to respect these settings.

This pull request adds support for customizing the font size of code
blocks in agent responses, making it possible to set a distinct font
size for code within the agent panel. The changes ensure that if the new
setting is not specified, the font size will fall back to the agent UI
font size, maintaining consistent appearance.

(I am a frontend developer without any Rust knowledge so this is
co-authored with Claude Code)


**Theme settings extension:**

* Added a new `agent_buffer_code_font_size` setting to
`ThemeSettingsContent`, `ThemeSettings`, and the default settings JSON,
allowing users to specify the font size for code blocks in agent
responses.
[[1]](diffhunk://#diff-a3bba02a485aba48e8e9a9d85485332378aa4fe29a0c50d11ae801ecfa0a56a4R69-R72)
[[2]](diffhunk://#diff-aed3a9217587d27844c57ac8aff4a749f1fb1fc5d54926ef5065bf85f8fd633aR118-R119)
[[3]](diffhunk://#diff-42e01d7aacb60673842554e30970b4ddbbaee7a2ec2c6f2be1c0b08b0dd89631R82-R83)
* Updated the VSCode import logic to recognize and import the new
`agent_buffer_code_font_size` setting.

**Font size application in agent UI:**

* Modified the agent UI rendering logic in `thread_view.rs` to use the
new `agent_buffer_code_font_size` for code blocks, and to fall back to
the agent UI font size if unset.
[[1]](diffhunk://#diff-f73942e8d4f8c4d4d173d57d7c58bb653c4bb6ae7079533ee501750cdca27d98L5584-R5584)
[[2]](diffhunk://#diff-f73942e8d4f8c4d4d173d57d7c58bb653c4bb6ae7079533ee501750cdca27d98L5596-R5598)
* Implemented a helper method in `ThemeSettings` to retrieve the code
block font size, with fallback logic to ensure a value is always used.
* Updated the settings application logic to propagate the new code block
font size setting throughout the theme system.


### Example Screenshots
![Screenshot 2025-10-31 at 12 38
28](https://github.com/user-attachments/assets/cbc34232-ab1f-40bf-a006-689678380e47)
![Screenshot 2025-10-31 at 12 37
45](https://github.com/user-attachments/assets/372b5cf8-2df8-425a-b052-12136de7c6bd)

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-11-01 11:14:21 -03:00
Charles McLaughlinandDanilo Leal 03e0581ee8 agent_ui: Show notifications also when the panel is hidden (#40942)
Currently Zed only displays agent notifications (e.g. when the agent
completes a task) if the user has switched apps and Zed is not in the
foreground. This adds PR supports the scenario where the agent finishes
a long-running task and the user is busy coding within Zed on something
else.

Releases Note:

- If agent notifications are turned on, they will now also be displayed
when the agent panel is hidden, in complement to them showing when the
Zed window is in the background.

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-11-01 11:14:12 -03:00
Conrad Irwin 1552e13799 Fix telemetry in release builds (#41695)
This was inadvertently broken in v0.211.1-pre when we rewrote the
release build

Release Notes:

- N/A
2025-10-31 22:55:12 -06:00
Dijana Pavlovic ade0f1342c agent_ui: Prevent mode selector tooltip from going off-screen (#41589)
Closes #41458 

Dynamically position mode selector tooltip to prevent clipping.

Position tooltip on the right when panel is docked left, otherwise on
the left. This ensures the tooltip remains visible regardless of panel
position.

**Note:** The tooltip currently vertically aligns with the bottom of the
menu rather than individual items. Would be great if it can be aligned
with the option it explains. But this doesn't seem trivial to me to
implement and not sure if it's important enough atm?

Before: 
<img width="431" height="248" alt="Screenshot 2025-10-30 at 22 21 09"
src="https://github.com/user-attachments/assets/073f5440-b1bf-420b-b12f-558928b627f1"
/>

After:
<img width="632" height="158" alt="Screenshot 2025-10-30 at 17 26 52"
src="https://github.com/user-attachments/assets/e999e390-bf23-435e-9df0-3126dbc14ecb"
/>
<img width="685" height="175" alt="Screenshot 2025-10-30 at 17 27 15"
src="https://github.com/user-attachments/assets/84efca94-7920-474b-bcf8-062c7b59a812"
/>


Release Notes:

- Improved the agent panel's mode selector by preventing it to go
off-screen in case the panel is docked to the left.
2025-11-01 04:29:58 +00:00
Joe InnesandDanilo Leal 04f7b08ab9 Give visual feedback when an operation is pending (#41686)
Currently, if a commit operation takes some time, there's no visual
feedback in the UI that anything's happening.

This PR changes the colour of the text on the button to the
`Color::Disabled` colour when a commit operation is pending.

Release Notes:

- Improved UI feedback when a commit is in progress

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-11-01 04:24:59 +00:00
Anthony Eid ecbdffc84f debugger: Fix Debugpy attach with connect session startup (#41690)
Closes #38345, #34882, #33280

Debugpy has four distinct configuration scenarios, which are:
1. launch
2. attach with process id
3. attach with listen
4. attach with connect

Spawning Debugpy directly works with the first three scenarios but not
with "attach with connect". Which requires host/port arguments being
passed in both with an attach request and when starting up Debugpy. This
PR passes in the right arguments when spawning Debugpy in an attach with
connect scenario, thus fixing the bug.

The VsCode extension comment that explains this:
https://github.com/microsoft/vscode-python-debugger/blob/98f5b93ee4259f99b679d7c45163ba7babcbff6d/src/extension/debugger/adapter/factory.ts#L43-L51

Release Notes:

- debugger: Fix Python attach-based sessions not working with `connect`
or `port` arguments
2025-10-31 19:02:51 -04:00
Jakub Konka aa61f25795 git: Make GitPanel more responsive to long-running staging ops (#41667)
Currently, this only applies to long-running individually selected
unstaged files in the git panel. Next up I would like to make this work
for `Stage All`/`Unstage All` however this will most likely require
pushing `PendingOperation` into `GitStore` (from the `GitPanel`).

Release Notes:

- N/A
2025-10-31 22:47:49 +01:00
Danilo Leal d406409b72 Fix categorization of agent server extensions (#41689)
We missed making extensions that provide agent servers fill the
`provides` field with `agent-servers`, and thus, filtering for this type
of extension in both the app and site wouldn't return anything.

Release Notes:

- N/A
2025-10-31 21:18:22 +00:00
Danilo Leal bf79592465 git_ui: Adjust stash picker (#41688)
Just tidying it up by removing the unnecessary eye icon buttons in all
list items and adding that action in the form of a button in the footer,
closer to all other actions. Also reordering the footer buttons so that
the likely most common action is in the far right.

Release Notes:

- N/A
2025-10-31 18:15:52 -03:00
Ben Kunkle d3d7199507 Fix release.yml workflow (#41675)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-31 16:29:13 -04:00
Danilo Leal 743a9cf258 Add included agents in extensions search (#41679)
Given agent servers will soon be a thing, I'm adding Claude Code, Gemini
CLI, and Codex CLI as included agents in case anyone comes first to
search them as extensions before looking up on the agent panel.

Release Notes:

- N/A
2025-10-31 16:45:39 -03:00
Conrad Irwin a05358f47f Delete old ci.yml (#41668)
The new one is much better

Release Notes:

- N/A
2025-10-31 12:58:47 -06:00
Ben Kunkle 3a4aba1df2 gh-workflow release (#41502)
Closes #ISSUE

Rewrite our release pipeline to be generated by `gh-workflow`

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-31 14:23:25 -04:00
tidelyandBennet Bo Fenner 12d71b37bb ollama: Add button for refreshing available models (#38181)
Closes #17524

This PR adds a button to the bottom right corner of the ollama settings
ui. It resets the available ollama models, also resets the "Connected"
state in the process. This means it can be used to check if the
connection is still valid as well. It's a question whether we should
clear the available models on ALL `fetch_models` calls, since these only
happen during auth anyway.

Ollama is a local model provider which means clicking the refresh button
often only flashes the "not connected" state because the latency of the
request is so low. This accentuates changes in the UI, however I don't
think there's a way around this without adding some rather cumbersome
deferred ui updates.

I've attached the refresh button to the "Connected" `ButtonLike`, since
I don't think automatic UI spacing should separate these elements. I
think this is okay because the "Connected" isn't actually something that
the user can interact with.

Before: 
<img width="211" height="245" alt="image"
src="https://github.com/user-attachments/assets/ea90e24a-b603-4ee2-9212-2917e1695774"
/>

After: 
<img width="211" height="250" alt="image"
src="https://github.com/user-attachments/assets/be9af950-86a2-4067-87a0-52034a80a823"
/>


Alternative approach: There was also a suggestion to simply add a entry
to the command palette, however none of the other providers have this
ability currently either so I went with this approach. The current
approach also makes it more discoverable to the user.

Release Notes:

- Added a button for refreshing available ollama models

---------

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2025-10-31 18:12:02 +00:00
Conrad Irwin 34e0c97dbc Generate dwarf files for builds again (#41651)
Closes #ISSUE

Release Notes:

- N/A
2025-10-31 10:51:06 -06:00
Andrew Farkas cf31b736f7 Add Andrew to REVIEWERS.conl (#41662)
Release Notes:

- N/A
2025-10-31 16:48:21 +00:00
versecafeandRichard Feldman 1cb512f336 bedrock: Fix duplicate region input (#41341)
Closes #41313

Release Notes:

- Fixes #41313

<img width="453" height="870" alt="Screenshot 2025-10-27 at 10 23 37 PM"
src="https://github.com/user-attachments/assets/93bfba18-1bff-494e-a4c2-05b54ad6eed8"
/>

Co-authored-by: Richard Feldman <oss@rtfeldman.com>
2025-10-31 16:43:45 +00:00
Lukas Wirth 4e6a562efe editor: Fix refresh_linked_ranges panics due to old snapshot use (#41657)
Fixes ZED-29Z

Release Notes:

- Fixed panic in `refresh_linked_ranges`
2025-10-31 17:39:55 +01:00
versecafe c1dea842ff agent: Model name context (#41490)
Closes #41478

Release Notes:

- Fixed #41478

<img width="459" height="916" alt="Screenshot 2025-10-29 at 1 31 26 PM"
src="https://github.com/user-attachments/assets/1d5b9fdf-9800-44e4-bdd5-f0964f93625f"
/>

> caused by using haiku 4.5 from the anthropic provider and then
swapping to sonnet 3.7 through zed, doing this does mess with prompt
caching but a model swap already invalidates that so it shouldn't have
any cost impact on end users
2025-10-31 16:12:46 +00:00
Dino c42d54af17 agent_ui: Autoscroll after inserting selections (#41370)
Update the behavior of the `zed_actions::agent::AddSelectionToThread`
action so that, after the selecitons are added to the current thread,
the editor automatically scrolls to the cursor's position, fixing an
issue where the inserted selection's UI component could wrap the cursor
to the next line below, leaving it outside the viewable area.

Closes #39694

Release Notes:

- Improved the `agent: add selection to thread` action so as to
automatically scroll to the cursor's position after selections are
inserted
2025-10-31 15:17:26 +00:00
DinoandConrad Irwin f3a5ebc315 vim: Only focus when associated editor is also focused (#41487)
Update `Vim::activate` to ensure that the `Vim.focused` method is only
called if the associated editor is also focused.

This ensures that the `VimEvent::Focused` event is only emitted when the
editor is actually focused, preventing a bug where, after starting Zed,
Vim's mode indicator would show that the mode was `Insert` even though
it was in `Normal` mode in the main editor.

Closes #41353 

Release Notes:

- Fixed vim's mode being shown as `Inserted` right after opening Zed

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-10-31 15:04:54 +00:00
Lukas Wirth f73d6fe4ce terminal: Kill the terminal child process, not the terminal process on exit (#41631)
When rerunning a task, our process id fetching seems to sometimes return
the previous terminal's process id when respawning the task, causing us
to kill the new terminal once the previous one drops as we spawn a new
one, then drop the old one. This results in rerun sometimes spawning a
blank task as the terminal immediately exits. The fix here is simple, we
actually want to kill the process running inside the terminal process,
not the terminal process itself when we exit in the terminal.

No relnotes as this was introduced yesterday in
https://github.com/zed-industries/zed/pull/41562

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-31 15:01:50 +00:00
Lukas Wirth c6d61870e2 editor: Fix incorrect hover popup row clamping (#41645)
Fixes ZED-2TR
Fixes ZED-2TQ
Fixes ZED-2TB
Fixes ZED-2SW
Fixes ZED-2SQ

Release Notes:

- Fixed panic in repainting hover popups

Co-authored by: David <david@zed.dev>
2025-10-31 14:24:23 +00:00
Danilo Leal 1f938c08d2 project panel: Remove extra separator when "Rename" is hidden (#41639)
Closes https://github.com/zed-industries/zed/issues/41633

Release Notes:

- N/A
2025-10-31 13:55:08 +00:00
Lukas Wirth f2ce06c7b0 sum_tree: Replace rayon with futures (#41586)
Release Notes:

- N/A *or* Added/Fixed/Improved ...

Co-authored by: Kate <kate@zed.dev>
2025-10-31 10:39:01 +00:00
Mikayla Maki 7c29c6d7a6 Increased the max height of pickers (#41617)
Release Notes:

- Increased the max size of picker based UI
2025-10-31 04:26:36 +00:00
Andrew Farkas eab06eb1d9 Keep selection in SwitchToHelixNormalMode (#41583)
Closes #41125

Release Notes:

- Fixed `SwitchToHelixNormalMode` to keep selection
- Added default keybinds for `SwitchToHelixNormalMode` when in Helix
mode
2025-10-31 01:53:46 +00:00
Conrad Irwin c2537fad43 Add a no-op compare_perf workflow (#41605)
Testing PR for @zed-zippy

Release Notes:

- N/A
2025-10-30 17:28:03 -06:00
Bennet Bo Fenner 977856407e Add bennetbo to REVIEWERS.conl (#41604)
Release Notes:

- N/A
2025-10-30 22:25:47 +00:00
Mikayla Maki 7070038c92 gpui: Remove type bound (#41603)
Release Notes:

- N/A
2025-10-30 22:17:45 +00:00
Bennet Bo Fenner b059c1fce7 agent_servers: Expand ~ in path from settings (#41602)
Closes #40796


Release Notes:

- Fixed an issue where `~` would not be expanded when specifiying the
path of an ACP server
2025-10-30 22:14:41 +00:00
Chris 03c6d6285c outline_panel: Fix collapse/expand all entries (#41342)
Closes #39937

Release Notes:

- Fixed expand/collapse all entries not working in singleton buffer mode
2025-10-30 21:48:37 +00:00
60c546196a zeta2: Expose llm-based context retrieval via zeta_cli (#41584)
Release Notes:

- N/A

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Oleksiy Syvokon <oleksiy.syvokon@gmail.com>
2025-10-30 21:41:09 +00:00
Dino 8aa2158418 vim: Improve pasting while in replace mode (#41549)
- Update `vim::normal::Vim.normal_replace` to work with more than one
  character
- Add `vim::replace::Vim.paste_replace` to handle pasting the 
  clipboard's contents while in replace mode
- Update vim's handling of the `editor::actions::Paste` action so that
  the `paste_replace` method is called when vim is in replace mode,
  otherwise it'll just call the regular `editor::Editor.paste` method

Closes #41378 

Release Notes:

- Improved pasting while in Vim's Replace mode, ensuring that the Zed
replaces the same number of characters as the length of the contents
being pasted
2025-10-30 20:33:03 +00:00
Anthony Eid 5ae0768ce4 debugger: Polish breakpoint list UI (#41598)
This PR fixes breakpoint icon alignment to also be at the end of a
rendered entry and enables editing breakpoint qualities when there's no
active session.

The alignment issue was caused by some icons being invisible, so the
layout phase always accounted for the space they would take up. Only
laying out the icons when they are visible fixed the issue.

#### Before
<img width="1014" height="316" alt="image"
src="https://github.com/user-attachments/assets/9a9ced06-e219-4d9d-8793-6bdfdaca48e8"
/>

#### After
[
<img width="502" height="167" alt="Screenshot 2025-10-30 at 3 21 17 PM"
src="https://github.com/user-attachments/assets/23744868-e354-461c-a940-9b6812e1bcf4"
/>
](url)

Release Notes:

- Breakpoint list: Allow adding conditions, logs, and hit conditions to
breakpoints when there's no active session
2025-10-30 16:15:21 -04:00
Anthony EidandMrSubidubi 44e5a962e6 debugger: Add horizontal scroll bars to variable list, memory view, and breakpoint list (#41594)
Closes #40360

This PR added heuristics to determine what variable/breakpoint list
entry has the longest width when rendered. I added this in so the
uniform list would correctly determine which item has the longest width
and use that to calculate the scrollbar size.

The heuristic can be off if a non-mono space font is used in the UI; in
most cases, it's more than accurate enough though.

Release Notes:

- debugger: Add horizontal scroll bars to variable list, memory view,
and breakpoint list

---------

Co-authored-by: MrSubidubi <dev@bahn.sh>
2025-10-30 19:43:32 +00:00
Lukas Wirth 3944234bab windows: Don't flood windows message queue with gpui messages (#41595)
Release Notes:

- N/A

Co-authored by: Max Brunsfeld <max@zed.dev>
2025-10-30 20:09:32 +01:00
Lukas Wirth ac3b232dda Reduce amount of foreground tasks spawned on multibuffer/editor updates (#41479)
When doing a project wide search in zed on windows for `hang`, zed
starts to freeze for a couple seconds ultimately starting to error with
`Not enough quota is available to process this command.` when
dispatching windows messages. The cause for this is that we simply
overload the windows message pump due to the sheer amount of foreground
tasks we spawn when we populate the project search.

This PR is an attempt at reducing this.

Release Notes:

- Reduced hangs and stutters in large project file searches
2025-10-30 17:40:56 +00:00
Paweł Kondzior 743180342a agent_ui: Insert thread summary as proper mention URI (#40722)
This ensures the thread summary is treated as a tracked mention with
accessible context.

Changes:
- Fixed `MessageEditor::insert_thread_summary()` to use proper mention
URI format
- Added test coverage to verify the fix

Release Notes:

- Fixed an issue where "New From Summary" was not properly inserting
thread summaries as contextual mentions when creating new threads.
Thread summaries are now inserted as proper mention URIs.
2025-10-30 17:19:32 +01:00
Bennet FennerandBen Brandt 3825ce523e agent_ui: Fix agent: Chat with follow not working (#41581)
Release Notes:

- Fixed an issue where `agent: Chat with follow` was not working anymore

Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2025-10-30 16:03:12 +00:00
Anthony EidandRemco Smits b4cf7e440e debugger: Get rid of initialize_args in php debugger setup docs (#41579)
Related to issue: #40887

Release Notes:

- N/A

Co-authored-by: Remco Smits <djsmits12@gmail.com>
2025-10-30 11:47:59 -04:00
Conrad Irwin bdb2d6c8de Don't skip tests in nightly release (#41573)
Release Notes:

- N/A
2025-10-30 14:59:30 +00:00
Lukas Wirth 0c73252c9d project: Spawn terminal process on background executor (#41216)
Attempt 2 for https://github.com/zed-industries/zed/pull/40774

We were spawning the process on the foreground thread before which can
block an arbitrary amount of time. Likewise we no longer block
deserialization on the terminal loading.

Release Notes:

- Improved startup time on systems with slow process spawning
capabilities
2025-10-30 13:55:19 +00:00
Danilo Leal c7aa805398 docs: Improve the Inline Assistant content (#41566)
Release Notes:

- N/A
2025-10-30 13:53:31 +00:00
Lukas Wirth 94ba24dadd terminal: Properly kill child process on terminal exit (#41562)
Release Notes:

- Fixed terminal processes occasionally leaking

Co-authored by: Jakub <jakub@zed.dev>
2025-10-30 13:40:31 +00:00
Agus Zubiaga 046b43f135 collab panel: Open selected channel notes (#41560)
Adds an action to open the notes for the currently selected channel in
the collab panel, which is mapped to `alt-enter` in all platforms.

Release Notes:

- collab: Add `collab_panel::OpenSelectedChannelNotes` action
(`alt-enter` by default)
2025-10-30 13:10:19 +00:00
Caleb Jasikanddino 426040f08f Add cmd-d shortcut for (terminal) pane::SplitRight (#41139)
Add default keybinding for `pane::SplitRight` in the `Terminal` context
for all platforms.

Closes #ISSUE

Release Notes:

- Added VS Code's terminal split keybindings (`cmd` on MacOS,
`ctrl-shift-5` on Windows and Linux)

---------

Co-authored-by: dino <dinojoaocosta@gmail.com>
2025-10-30 12:28:06 +00:00
Finn Evers 785b5ade6e extension_host: Do not try auto installing suppressed extensions (#41551)
Release Notes:

- Fixed an issue where Zed would try to install extensions specified
under `auto_install_extensions` which were moved into core.
2025-10-30 12:24:32 +00:00
A. Teo Welton 344f63c6ca Language: Fix minor C++ completion label formatting issue (#41544)
Closes #39515

**Details:**
- Improved logic for formatting completion labels, as some (such as
`namespace`) were missing space characters.
- Added extra logic as per stale PR #39533
[comment](https://github.com/zed-industries/zed/pull/39533#issuecomment-3368549433)
ensuring that cases where extra spaces are not necessary (such as
functions) are not affected
- I will note, I was not able to figure out how to fix the coloring of
`namespace` within completion labels as mentioned in that comment, if
someone would provide me with direction I would be happy to look into
that too.

Previous:
<img width="812" height="530" alt="previous"
src="https://github.com/user-attachments/assets/b38f1590-ca2d-489d-9dcb-2d478eb6ed03"
/>

Fixed:
<img width="812" height="530" alt="fixed"
src="https://github.com/user-attachments/assets/020b151d-e5d9-467e-99c1-5b0cab057169"
/>


Release Notes:

- Fixed minor issue where some `clangd` labels would be missing a space
in formatting
2025-10-30 10:47:44 +00:00
claytonrcarterandConrad Irwin e30d5998e4 bundle: Restore local install on macOS (#41482)
I just pulled and ran a local build via `script/bundle-mac -l -i` but
found that the resulting bundle wasn't installed as expected. (me:
"ToggleAllDocks!! Wait! Where is it?!") Looking into, it looks like the
`-l` flag was removed in #41392, leaving the `$local_only` var orphaned,
which then left the `-i/$local_install` flag unreachable. I suspect that
this was unintentional, so this PR re-adds the `-l/$local_only` flag to
`script/bundle-mac`.

I ran the build again and confirmed that local install seemed to work as
expected. (ie "ToggleAllDocks!! 🎉")

While here, I also removed the last reference to `$local_arch`, because
all other references to that were removed in #41392.

/cc @osiewicz 

Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-10-29 21:55:02 -06:00