Commit Graph
100 Commits
Author SHA1 Message Date
Ben Kunkle 4e316c683b macos: Fix panic when NSWindow::screen returns nil (#38524)
Closes #ISSUE

Release Notes:

- mac: Fixed an issue where Zed would panic if the workspace window was
previously off screen
2025-09-19 13:07:02 -06:00
Ben Kunkle 8b9c74726a docs: Call out Omarchy specifically in regards to issues with amdvlk (#38214)
Closes #28851


Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-15 16:03:45 +00:00
Ben Kunkle 1090c47a90 Move Keymap Editor Table component to UI crate (#38157)
Closes #ISSUE

Move the data table component created for the Keymap Editor to the UI
crate. Additionally includes simplifications to the scrollbar component
in UI necessary for the table component to support scrollbar
configurations, and a fix for an issue with the table component where
when used with the `.row` API instead of `uniform_list` the rows would
render on top of each other.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-14 15:53:07 -04:00
Ben Kunkle 99b71677c6 Ability to update JSON arrays (#38087)
Closes #ISSUE

Adds the ability to our JSON updating code to update arrays within other
objects. Previously updating of arrays was limited to just top level
arrays (i.e. `keymap.json`) however this PR makes it so nested arrays
are supported as well using `#{index}` syntax as a key.

This PR also fixes an issue with the array updating code that meant that
updating empty json values `""` or an empty `keymap.json` file in the
case of the Keymap Editor would fail instead of creating a new array.

Release Notes:

- Fixed an issue where keybindings would fail to save in the Keymap
Editor if the `keymap.json` file was completely empty
2025-09-14 12:36:26 -04:00
Ben Kunkle 174a0b1517 Fix line indicator format setting (#38071)
Closes #ISSUE

Release Notes:

- Fixed an issue where the `line_indicator_format` setting would not
update based on the value in `settings.json`
2025-09-12 15:55:19 -04:00
Ben KunkleandConrad 2ce0641fe0 settings_ui: Handle enums with fields (#37945)
Closes #ISSUE

Adds handling for Enums with fields (i.e. not `enum Foo { Yes, No }`) in
Settings UI. Accomplished by creating default values for each element
with fields (in the derive macro), and rendering a toggle button group
with a button for each variant where switching the active variant sets
the value in the settings JSON to the default for the new active
variant.

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Conrad <conrad@zed.dev>
2025-09-10 18:02:08 -04:00
Ben KunkleandAnthony 8c93112869 settings_ui: Add Basic Implementation of Language Settings (#37803)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Anthony <anthony@zed.dev>
2025-09-08 20:14:36 -04:00
fe2aa3f4cb onboarding: Fix font loading frame delay (#37668)
Closes #ISSUE

Fixed an issue where the first frame of the `Editing` page in onboarding
would have a slight delay before rendering the first time it was
navigated to. This was caused by listing the OS fonts on the main
thread, blocking rendering. This PR fixes the issue by adding a new
method to the font family cache to prefill the cache on a background
thread.

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
2025-09-08 11:09:54 -04:00
Ben Kunkle f36a545a86 onboarding: Improve performance of AI upsell card (#37504)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-04 00:03:32 +00:00
Ben Kunkle be0bb4a56b Centralize ZED_STATELESS (#37492)
Closes #ISSUE

Centralizes the references to the `ZED_STATELESS` env var into a single
location in a new crate named `zed_env_vars`

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-03 22:10:14 +00:00
Ben Kunkle 6bd5251882 settings_ui: Add test for default values (#37466)
Closes #ISSUE

Adds a test that checks that all settings have default values in
`default.json`. Currently only tests that settings supported by
SettingsUi have defaults, as more settings are added to the settings
editor they will be added to the test as well.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-03 15:25:30 -04:00
Ben Kunkle 970242480a settings_ui: Improve case handling (#37342)
Closes #ISSUE

Improves the derive macro for `SettingsUi` so that titles generated from
struct and field names are shown in title case, and toggle button groups
use title case for rendering, while using lower case/snake case in JSON

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-02 01:17:27 +00:00
Ben Kunkle 54cec5b484 settings_ui: Get editor settings working (#37330)
Closes #ISSUE

This PR includes the necessary work to get `EditorSettings` showing up
in the settings UI. Including making the `path` field on
`SettingsUiItem`'s optional so that top level items such as
`EditorSettings` which have `Settings::KEY = None` (i.e. are treated
like `serde(flatten)`) have their paths computed correctly for JSON
reading/updating.

It includes the first examples of a pattern I expect to continue with
the `SettingsUi` work with respect to settings reorganization, that
being adding missing defaults, and adding explicit values (or aliases)
to settings which previously relied on `null` being a value for optional
fields.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-02 00:26:42 +00:00
Ben Kunkle 60d17cccd3 settings_ui: Move settings UI trait to file content (#37337)
Closes #ISSUE

Initially, the `SettingsUi` trait was tied to `Settings`, however, given
that the `Settings::FileContent` type (which may be the same as the type
that implements `Settings`) will be the type that more directly maps to
the JSON structure (and therefore have the documentation, correct field
names (or `serde` rename attributes), etc) it makes more sense to have
the deriving of `SettingsUi` occur on the `FileContent` type rather than
the `Settings` type.

In order for this to work a relatively important change had to be made
to the derive macro, that being that it now "unwraps" options into their
inner type, so a field with type `Option<Foo>` where `Foo: SettingsUi`
will treat the field as if it were just `Foo`, expecting there to be a
default set in `default.json`. This imposes some restrictions on what
`Settings::FileContent` can be as seen in 1e19398 where `FileContent`
itself can't be optional without manually implementing `SettingsUi`, as
well as introducing some risk that if the `FileContent` type has
`serde(default)`, the default value will override the default value from
`default.json` in the UI even though it may differ (but it should!).

A future PR should probably replace the other settings with `FileContent
= Option<T>` (all of which currently have `T == bool`) with wrapper
structs and have `KEY = None` so the further niceties
`derive(SettingsUi)` will provide such as path renaming, custom UI, auto
naming and doc comment extraction can be used.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-01 18:42:33 -04:00
Ben Kunkle 8a8a9a4f07 settings_ui: Add dynamic settings UI item (#37331)
Closes #ISSUE

Adds a first draft of a way for "Dynamic" settings items to be added,
where Dynamic means settings where multiple sets of options are possible
(i.e. discriminated union, rust enum, etc). The implementation is very
similar to that of `Group`, except that instead of rendering all of it's
descendants, it contains a function to determine _which_ descendant to
render, whether that be a single item or a nested group of items.
Currently this is done in a type-unsafe way with indices, a future
improvement could be to make the API more type safe, and easier to
manually implement correctly.

An example of a "Dynamic" setting is `theme`, where it can either be a
string of the desired theme name, or an object with `mode: "light" |
"dark" | "system"` as well as theme names for `light` and `dark`. In the
system implemented by this PR, this would become a dynamic settings UI
item, where option `0` is a single item, the theme name selector, and
option `1` is a group, containing items for the `mode`, and
`light`/`dark` options.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-01 17:53:43 -04:00
Ben Kunkle af26b627bf settings: Improve parse errors (#37234)
Closes #ISSUE

Adds a dependency on `serde_path_to_error` to the workspace allowing us
to include the path to the setting that failed to parse on settings
parse failure.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-08-30 17:59:04 +00:00
e2bf8e5d9c Remote LSP logs (#36709)
Enables LSP log tracing in both remote collab and remote ssh
environments.
Server logs and server RPC traces can now be viewed remotely, and the
LSP button is now shown in such projects too.

Closes https://github.com/zed-industries/zed/issues/28557

Co-Authored-By: Kirill <kirill@zed.dev>
Co-Authored-By: Lukas <lukas@zed.dev>

Release Notes:

- Enabled LSP log tracing in both remote collab and remote ssh
environments

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-08-27 21:55:34 +03:00
Ben Kunkle ca139b701e keymap_ui: Improve conflict resolution for semantically equal contexts (#36204)
Closes #ISSUE

Creates a function named `normalized_ctx_eq` that compares
`gpui::KeybindContextPredicate`'s while taking into account the
associativity of the binary operators. This function is now used to
compare context predicates in the keymap editor, greatly improving the
number of cases caught by our overloading and conflict detection

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-08-22 00:18:25 +00:00
Ben Kunkle eeaadc098f Add GPU info to Sentry crashes (#36624)
Closes #ISSUE

Adds system GPU collection to crash reporting. Currently this is Linux
only.

The system GPUs are determined by reading the `/sys/class/drm` directory
structure, rather than using the exisiting `gpui::Window::gpu_specs()`
method in order to gather more information, and so that the GPU context
is not dependent on Vulkan context initialization (i.e. we still get GPU
info when Zed fails to start because Vulkan failed to initialize).

Unfortunately, the `blade` APIs do not support querying which GPU _will_
be used, so we do not know which GPU was attempted to be used when
Vulkan context initialization fails, however, when Vulkan initialization
succeeds, we send a message to the crash handler containing the result
of `gpui::Window::gpu_specs()` to include the "Active" gpu in any crash
report that may occur

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-08-21 19:59:42 -04:00
Ben Kunkle 3dd362978a docs: Add table of all actions (#36642)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-08-20 23:41:06 +00:00
Ben Kunkle 4abfcbaff9 git: Suggest merge commit message in remote (#36430)
Closes #ISSUE

Adds `merge_message` field to the `UpdateRepository` proto message so
that suggested merge messages are displayed in remote projects.

Release Notes:

- git: Fixed an issue where suggested merge commit messages would not
appear for remote projects
2025-08-18 21:08:20 -05:00
Ben Kunkle f642f7615f keymap_ui: Don't try to parse empty action arguments as JSON (#36278)
Closes #ISSUE

Release Notes:

- Keymap Editor: Fixed an issue where leaving the arguments field empty
would result in an error even if arguments were optional
2025-08-15 17:59:57 -04:00
Ben Kunkle 528d56e807 keymap_ui: Add open keymap JSON button (#36182)
Closes #ISSUE

Release Notes:

- Keymap Editor: Added a button in the top left to allow opening the
keymap JSON file. Right clicking the button provides shortcuts to
opening the default Zed and Vim keymaps as well.
2025-08-14 15:29:58 +00:00
Ben Kunkle ebda6b8a94 keymap_ui: Show matching bindings (#35732)
Closes #ISSUE

Adds a bit of text in the keybind editing modal when there are existing
keystrokes with the same key, with the ability for the user to click the
text and have the keymap editor search be updated to show only bindings
with those keystrokes

Release Notes:

- Keymap Editor: Added a warning to the keybind editing modal when
existing bindings have the same keystrokes. Clicking the warning will
close the modal and show bindings with the entered keystrokes in the
keymap editor. This behavior was previously possible with the
`keymap_editor::ShowMatchingKeybinds` action in the Keymap Editor, and
is now present in the keybind editing modal as well.
2025-08-06 12:16:05 -04:00
Ben KunkleandMrSubidubi 6b77654f66 onboarding: Wire up tab index (#35659)
Closes #ISSUE

Allows tabbing through everything in all three pages. Until #35075 is
merged it is not possible to actually "click" tab focused buttons with
the keyboard.

Additionally adds an action `onboarding::Finish` and displays the
keybind. The action corresponds to both the "Skip all" and "Start
Building" buttons, with the keybind displayed similar to how it is for
the page nav buttons

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: MrSubidubi <finn@zed.dev>
2025-08-05 19:48:15 +00:00
06226e1cbd onboarding: Show indication that settings have already been imported (#35615)
Co-Authored-By: Danilo <danilo@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>

Release Notes:

- N/A
2025-08-04 20:01:53 -04:00
24e7f868ad onboarding: Go back to not having system be separate (#35499)
Going back to having system be mutually exclusive with light/dark to
simplify the system. We instead just show both light and dark when
system is selected

Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-08-04 17:56:56 -04:00
Ben Kunkle 561ccf86aa onboarding: Serialize onboarding page (#35490)
Closes #ISSUE

Serializes the onboarding page to the database to ensure that if Zed is
closed during onboarding, re-opening Zed restores the onboarding state
and the most recently active page (Basics, Editing, etc) restored. Also
has the nice side effect of making dev a bit nicer as it removes the
need to re-open onboarding and navigate to the correct page on each
build.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-08-01 20:45:29 +00:00
Ben Kunkle ac75593198 onboarding: Actions for page navigation (#35484)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-08-01 19:30:25 +00:00
Ben Kunkle c946b98ea1 onboarding: Expand power of theme selector (#35421)
Closes #ISSUE

The behavior of the theme selector is documented above the function,
copied here for reference:
```rust
/// separates theme "mode" ("dark" | "light" | "system") into two separate states
/// - appearance = "dark" | "light"
/// - "system" true/false
/// when system selected:
///  - toggling between light and dark does not change theme.mode, just which variant will be changed
/// when system not selected:
///  - toggling between light and dark does change theme.mode
/// selecting a theme preview will always change theme.["light" | "dark"] to the selected theme,
///
/// this allows for selecting a dark and light theme option regardless of whether the mode is set to system or not
/// it does not support setting theme to a static value
```

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-31 16:21:58 -04:00
Ben Kunkle e1e2775b80 docs: Run lychee link check on generated docs output (#35381)
Closes #ISSUE

Following #35310, . This PR makes it so the lychee link check is ran
before building the docs on the md files to catch basic errors, and then
after building on the html output to catch generation errors, including
regressions like the one #35380 fixes.

Release Notes:

- N/A
2025-07-31 02:01:40 +00:00
Ben Kunkle afcb8f2a3f onboarding: Wire up settings import (#35366)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-30 20:09:11 +00:00
Ben KunkleandKatie Greer 3824751e61 Add meta description tag to docs pages (#35112)
Closes #ISSUE

Adds basic frontmatter support to `.md` files in docs. The only
supported keys currently are `description` which becomes a `<meta
name="description" contents="...">` tag, and `title` which becomes a
normal `title` tag, with the title contents prefixed with the subject of
the file.

An example of the syntax can be found in `git.md`, as well as below

```md
---
title: Some more detailed title for this page
description: A page-specific description
---

# Editor
```

The above will be transformed into (with non-relevant tags removed)

```html
<head>
    <title>Editor | Some more detailed title for this page</title>
    <meta name="description" contents="A page-specific description">
</head>
<body>
<h1>Editor</h1>
</body>
```

If no front-matter is provided, or If one or both keys aren't provided,
the title and description will be set based on the `default-title` and
`default-description` keys in `book.toml` respectively.

## Implementation details

Unfortunately, `mdbook` does not support post-processing like it does
pre-processing, and only supports defining one description to put in the
meta tag per book rather than per file. So in order to apply
post-processing (necessary to modify the html head tags) the global book
description is set to a marker value `#description#` and the html
renderer is replaced with a sub-command of `docs_preprocessor` that
wraps the builtin `html` renderer and applies post-processing to the
`html` files, replacing the marker value and the `<title>(.*)</title>`
with the contents of the front-matter if there is one.

## Known limitations

The front-matter parsing is extremely simple, which avoids needing to
take on an additional dependency, or implement full yaml parsing.

* Double quotes and multi-line values are not supported, i.e. Keys and
values must be entirely on the same line, with no double quotes around
the value.

The following will not work:

```md
---
title: Some
 Multi-line
 Title
---
```

* The front-matter must be at the top of the file, with only white-space
preceding it

* The contents of the title and description will not be html-escaped.
They should be simple ascii text with no unicode or emoji characters

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Katie Greer <katie@zed.dev>
2025-07-29 23:01:03 +00:00
Ben Kunkle 9f69b53869 keymap_ui: Additional cleanup (#35299)
Closes #ISSUE

Additional cleanup and testing for the keystroke input including
- Focused testing of the "previous modifiers" logic in search mode
- Not merging unmodified keystrokes into previous modifier only bindings
(extension of #35208)
- Fixing a bug where input would overflow in search mode when entering
only modifiers
- Additional testing logic to ensure keystrokes updated events are
always emitted correctly

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-29 18:04:00 -04:00
Ben Kunkle 85b712c04e keymap_ui: Clear close keystroke capture on timeout (#35289)
Closes #ISSUE

Introduces a mechanism whereby keystrokes that have a post-fix which
matches the prefix of the stop recording binding can still be entered.
The solution is to introduce a (as of right now) 300ms timeout before
the close keystroke state is wiped.

Previously, with the default stop recording binding `esc esc esc`,
searching or entering a binding ending in esc was not possible without
using the mouse. `e.g.` entering keystroke `ctrl-g esc` and then
attempting to hit `esc` three times would stop recording on the
penultimate `esc` press and the final `esc` would not be intercepted.
Now with the timeout, it is possible to enter `ctrl-g esc`, pause for a
moment, then hit `esc esc esc` and end the recording with the keystroke
input state being `ctrl-g esc`.

I arrived at 300ms for this delay as it was long enough that I didn't
run into it very often when trying to escape, but short enough that a
natural pause will almost always work as expected.

Release Notes:

- Keymap Editor: Added a short timeout to the stop recording keybind
handling in the keystroke input, so that it is now possible using the
default bindings as an example (custom bindings should work as well) to
search for/enter a binding ending with `escape` (with no modifier),
pause for a moment, then hit `escape escape escape` to stop recording
and search for/enter a keystroke ending with `escape`.
2025-07-29 17:24:57 -04:00
Ben Kunkle efa3cc13ef keymap_ui: Test keystroke input (#35286)
Closes #ISSUE

Separate out the keystroke input into it's own component and add a bunch
of tests for it's core keystroke+modifier event handling logic

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-29 14:10:51 -04:00
Ben Kunkle fa6b1a0114 keymap_ui: Fix bug introduced in #35208 (#35237)
Closes #ISSUE

Fixes a bug that was cherry picked onto stable and preview branches
introduced in #35208 whereby modifier keys would show up and not be
removable when editing a keybind

Release Notes:

- (preview only) Keymap Editor: Fixed an issue introduced in v0.197.2
whereby modifier keys would show up and not be removable while recording
keystrokes in the keybind edit modal
2025-07-28 17:27:10 -04:00
Ben Kunkle eef15abbe4 keymap_ui: Additional keystroke input polish (#35208)
Closes #ISSUE

Fixed various issues and improved UX around the keystroke input
primarily when used for keystroke search.

Release Notes:

- Keymap Editor: FIxed an issue where the modifiers used to activate
keystroke search would appear in the keystroke search
- Keymap Editor: Made it possible to search for repeat modifiers, such
as a binding with `cmd-shift cmd`
- Keymap Editor: Made keystroke search matches match based on ordered
(not necessarily contiguous) runs. For example, searching for `cmd
shift-j` will match `cmd-k cmd-shift-j alt-q` and `cmd-i g shift-j` but
not `alt-k shift-j` or `cmd-k alt-j`
- Keymap Editor: Fixed the clear keystrokes binding (`delete` by
default) not working in the keystroke input
2025-07-28 13:15:21 -04:00
Ben Kunkle 14cea06f0f keymap_ui: Fix panic in clear keystrokes (#34909)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-22 13:18:59 -04:00
Ben Kunkle 2b888e1d30 Fix redo after noop format (#34898)
Closes #31917

Previously, as of #28457 we used a hack, creating an empty transaction
in the history that we then merged formatting changes into in order to
correctly identify concurrent edits to the buffer while formatting was
happening. This caused issues with noop formatting however, as using the
normal API of the buffer history (in an albeit weird way) resulted in
the redo stack being cleared, regardless of whether the formatting
transaction included edits or not, which is the correct behavior in all
other contexts.

This PR fixes the redo issue by codifying the behavior formatting wants,
that being the ability to push an empty transaction to the history with
no other side-effects (i.e. clearing the redo stack) to detect
concurrent edits, with the tradeoff being that it must then manually
remove the transaction later if no changes occurred from the formatting.
The redo stack is still cleared when there are formatting edits, as the
individual format steps use the normal `{start,end}_transaction` methods
which clear the redo stack if the finished transaction isn't empty.

Release Notes:

- Fixed an issue where redo would not work after buffer formatting
(including formatting on save) when the formatting did not result in any
changes
2025-07-22 11:45:42 -04:00
Ben KunkleandConrad 1a76a6b0bf gpui: Simplify bindings_for_action API (#34857)
Closes #ISSUE

Simplifies the API to no longer have a variant that returns indices. The
downside is that a few places that used to call
`bindings_for_action_with_indices` now compare `Box<dyn Action>` instead
of indices, however the result is the removal of wrapper code and index
handling that is largely unnecessary

Release Notes:

- N/A *or* Added/Fixed/Improved ...

Co-authored-by: Conrad <conrad@zed.dev>
2025-07-22 10:59:51 -04:00
Ben KunkleandConrad 30177b87d6 Fix detection of pending bindings when binding in parent context matches (#34856)
Broke in #34664

Release Notes:

- N/A *or* Added/Fixed/Improved ...

Co-authored-by: Conrad <conrad@zed.dev>
2025-07-22 13:51:30 +00:00
Ben Kunkle 1a1715766f Fix enter to select model in agent panel (#34846)
Broken by #34664

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-21 19:16:47 +00:00
Ben KunkleandCole 7c1040bc93 keymap_ui: Auto complete action arguments (#34785)
Supersedes: #34242

Creates an `ActionArgumentsEditor` that implements the required logic to
have a JSON language server run when editing keybinds so that there is
auto-complete for action arguments.

This is the first time action argument schemas are required by
themselves rather than inlined in the keymap schema. Rather than add all
action schemas to the configuration options we send to the JSON LSP on
startup, this PR implements support for the
`vscode-json-language-server` extension to the LSP whereby the server
will request the client (Zed) to resolve URLs with URI schemes it does
not recognize, in our case `zed://`. This limits the impact on the size
of the configuration options to ~1KB as we send URLs for the language
server to resolve on demand rather than the schema itself. My
understanding is that this is how VSCode handles JSON schemas as well. I
plan to investigate converting the rest of our schema generation logic
to this method in a follow up PR.

Co-Authored-By: Cole <cole@zed.dev>

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-20 16:24:17 -04:00
Ben Kunkle 4314b35288 keymap_ui: Don't panic on KeybindSource::from_meta (#34652)
Closes #ISSUE

Log error instead of panicking when `from_meta` is passed an invalid
value

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-17 20:03:10 -04:00
Ben Kunkle b94649ce1e keymap_ui: Show edit icon on hovered and selected row (#34630)
Closes #ISSUE

Improves the behavior of the edit icon in the far left column of the
keymap UI table. It is now shown in both the selected and the hovered
row as an indicator that the row is editable in this configuration. When
hovered a row can be double clicked or the edit icon can be clicked, and
when selected it can be edited via keyboard shortcuts. Additionally, the
edit icon and all other hover tooltips will now disappear when the table
is navigated via keyboard shortcuts.

<details><summary>Video</summary>



https://github.com/user-attachments/assets/6584810f-4c6d-4e6f-bdca-25b16c920cfc

</details>

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-17 11:34:34 -04:00
Ben KunkleandFinn 948c1f22bb keymap_ui: Improve keybind display in menus (#34587)
Closes #ISSUE

Defines keybindings for `keymap_editor::EditBinding` and
`keymap_editor::CreateBinding`, making sure those actions are used in
tooltips.

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Finn <dev@bahn.sh>
2025-07-17 11:10:07 -04:00
Ben Kunkle a6a7a1cc28 keymap_ui: Remove feature flag (#34568)
Closes #ISSUE

Release Notes:

- Rebound the keystroke to open the keymap file, to open the new keymap
editor
2025-07-16 18:28:44 +00:00
Ben Kunkle 573836a654 keymap_ui: Replace zed::NoAction with null (#34562)
Closes #ISSUE

This change applies both to the UI (we render `<null>` as muted text
instead of `zed::NoAction`) as well as how we update the keymap file
(the duplicated binding is bound to `null` instead of `"zed::NoAction"`)

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-16 17:55:58 +00:00
Ben Kunkle 58807f0dd2 keymap_ui: Create language for Zed keybind context (#34558)
Closes #ISSUE

Creates a new language in the languages crate for the DSL used in Zed
keybinding context. Previously, keybind context was highlighted as Rust
in the keymap UI due to the expression syntax of Rust matching that of
the context DSL, however, this had the side effect of highlighting upper
case contexts (e.g. `Editor`) however Rust types would be highlighted
based on the theme. By extracting only the necessary pieces of the Rust
language `highlights.scm`, `brackets.scm`, and `config.toml`, and
continuing to use the Rust grammar, we get a better result across
different themes

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-16 17:00:47 +00:00
Ben Kunkle 21b4a2ecdd keymap_ui: Infer use key equivalents (#34498)
Closes #ISSUE

This PR attempts to add workarounds for `use_key_equivalents` in the
keymap UI. First of all it makes it so that `use_key_equivalents` is
ignored when searching for a binding to replace so that replacing a
keybind with `use_key_equivalents` set to true does not result in a new
binding. Second, it attempts to infer the value of `use_key_equivalents`
off of a base binding when adding a binding by adding an optional `from`
parameter to the `KeymapUpdateOperation::Add` variant. Neither
workaround will work when the `from` binding for an add or the `target`
binding for a replace are not in the user keymap.

cc: @Anthony-Eid 

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-16 10:49:16 -04:00
Ben Kunkle ebbf02e25b keymap_ui: Keyboard navigation for keybind edit modal (#34482)
Adds keyboard navigation to the keybind edit modal. Using up/down arrows
to select the previous/next input editor, and `cmd-enter` to save +
`escape` to exit

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-15 18:03:19 +00:00
Ben Kunkle 95de2bfc74 keymap_ui: Limit length of keystroke input and hook up actions (#34464)
Closes #ISSUE

Changes direction on the design of the keystroke input. Due to MacOS
limitations, it was decided that the complex repeat keystroke logic
could be avoided by limiting the number of keystrokes so that accidental
repeats were less damaging to ux. This PR follows up on the design pass
in #34437 that assumed these changes would be made, hooking up actions
and greatly improving the keyboard navigability of the keystroke input.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-15 16:03:16 +00:00
Ben Kunkle 67c765a99a keymap_ui: Dual-phase focus for keystroke input (#34312)
Closes #ISSUE

An idea I and @MrSubidubi came up with, to improve UX around the
keystroke input.

Currently, there's a hard tradeoff with what to focus first in the edit
keybind modal, if we focus the keystroke input, it makes keybind
modification very easy, however, if you don't want to edit a keybind,
you must use the mouse to escape the keystroke input before editing
something else - breaking keyboard navigation.

The idea in this PR is to have a dual-phased focus system for the
keystroke input. There is an outer focus that has some sort of visual
indicator to communicate it is focused (currently a border). While the
outer focus region is focused, keystrokes are not intercepted. Then
there is a keybind (currently hardcoded to `enter`) to enter the inner
focus where keystrokes are intercepted, and which must be exited using
the mouse. When the inner focus region is focused, there is a visual
indicator for the fact it is "recording" (currently a hacked together
red pulsing recording icon)


<details><summary>Video</summary>


https://github.com/user-attachments/assets/490538d0-f092-4df1-a53a-a47d7efe157b


</details>

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-11 17:06:06 -05:00
Ben Kunkle 206cce6783 keymap_ui: Support unbinding non-user defined keybindings (#34318)
Closes #ISSUE

Makes it so that `KeymapFile::update_keybinding` treats removals of
bindings that weren't user-defined as creating a new binding to
`zed::NoAction`.


Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-11 21:23:14 +00:00
Ben Kunkle 0797f7b66e keymap_ui: Show existing keystrokes as placeholders in edit modal (#34307)
Closes #ISSUE

Previously, the keystroke input would be empty, even when editing an
existing binding. This meant you had to re-enter the bindings even if
you just wanted to edit the context. Now, the existing keystrokes are
rendered as a placeholder, are re-shown if newly entered keystrokes are
cleared, and will be returned from the `KeystrokeInput::keystrokes()`
method if no new keystrokes were entered.

Additionally fixed a bug in `KeymapFile::update_keybinding` where
semantically identical contexts would be treated as unequal due to
formatting differences.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-11 18:07:04 +00:00
Ben Kunkle 496bf0ec43 keymap_ui: Ensure keymap UI opens in local workspace (#34291)
Closes #ISSUE

Use `workspace.with_local_workspace` to ensure the keymap UI is opened
in a local workspace, even in remote. This was tested by removing the
feature flag handling code, as with the feature flag logic the action
does not appear which is likely a bug.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-11 11:32:59 -04:00
Ben KunkleandAnthony d1a6c5d494 keymap_ui: Hover tooltip for context (#34290)
Closes #ISSUE

Ideally the tooltip would only appear if the context was overflowing
it's column, but for now, we just unconditionally show a tooltip so that
long contexts can be seen.

This PR also includes a change to the tooltip element, allowing for
tooltips with non-text contents which is used here for syntax
highlighting

Release Notes:

- N/A *or* Added/Fixed/Improved ...

Co-authored-by: Anthony <anthony@zed.dev>
2025-07-11 10:54:08 -04:00
Ben KunkleandAnthony 3b9bb521f4 keymap_ui: Only show conflicts between user bindings (#34284)
Closes #ISSUE

This makes it so conflicts are only shown between user bindings. User
bindings that override bindings in the Vim, Base, and Default keymaps
are not identified as conflicts

Release Notes:

- N/A *or* Added/Fixed/Improved ...

Co-authored-by: Anthony <anthony@zed.dev>
2025-07-11 13:51:21 +00:00
Ben Kunkle 7915b9f93f keymap_ui: Add ability to delete user created bindings (#34248)
Closes #ISSUE

Adds an action and special handling in `KeymapFile::update_keybinding`
for removals. If the binding being removed is the last in a keymap
section, the keymap section will be removed entirely instead of left
empty.

Still to do is the ability to unbind/remove non-user created bindings
such as those in the default keymap by binding them to `NoAction`,
however, this will be done in a follow up PR.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-10 23:23:26 +00:00
Ben Kunkle 9b63ba6205 gpui: Add cx.intercept_keystrokes API to intercept keystrokes before action dispatch (#34084)
Closes #ISSUE

`cx.intercept_keystrokes` functions as a sibling API to
`cx.observe_keystrokes`. Under the hood the two API's are basically
identical, however, `cx.observe_keystrokes` runs _after_ all event
dispatch handling (including action dispatch) while
`cx.intercept_keystrokes` runs _before_. This allows for
`cx.stop_propagation()` calls within the `cx.intercept_keystrokes`
callback to prevent action dispatch.

The motivating example usage behind this API is also included in this
PR. It is used as part of a keystroke input component that needs to
intercept keystrokes before action dispatch to display them.

cc: @mikayla-maki 

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-09 22:44:32 +00:00
Ben Kunkle 171be7e009 keymap_ui: Render <no arguments> for bindings that take arguments where none are provided (#34140)
Closes #ISSUE

Adds a visual indicator to the `Arguments` column of the keymap table to
help distinguish between actions that don't take arguments, and actions
that take arguments but none were provided.

Currently, the `<no arguments>` indicator is rendered only in the latter
case, when no arguments are provided to an action that could take
arguments, as the inverse results in almost every row containing the
indicator which is quite noisy.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-09 16:48:35 +00:00
Ben Kunkle 6d26f107dd keymap_ui: Creating keybinds (#34138)
Adds support for creating new keybinds in the keymap UI. "Create" means
two different things for existing bindings, and unbound actions.
- For existing bindings, it is essentially a duplicate + edit
- For unbound actions, it is the creation of a binding

Release Notes:

- N/A
2025-07-09 16:24:33 +00:00
Ben Kunkle 6b7c30d7ad keymap_ui: Editor for action input in modal (#34080)
Closes #ISSUE

Adds a very simple editor for editing action input to the edit keybind
modal. No auto-complete yet.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-08 14:39:55 -05:00
Ben Kunkle 877ef5e1b1 keymap_ui: Add auto-complete for context in keybind editor (#34031)
Closes #ISSUE

Implements a very basic completion provider that is attached to the
context editor in the keybind editing modal.

The context identifiers used for completions are scraped from the
default, vim, and base keymaps on demand.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-07 21:54:51 +00:00
Ben Kunkle de9053c7ca keymap_ui: Add ability to edit context (#34019)
Closes #ISSUE

Adds a context input to the keybind edit modal. Also fixes some bugs in
the keymap update function to handle context changes gracefully. The
current keybind update strategy implemented in this PR is
* when the context doesn't change, just update the binding in place
* when the context changes, but the binding is the only binding in the
keymap section, update the binding _and_ context in place
* when the context changes, and the binding is _not_ the only binding in
the keymap section, remove the existing binding and create a new section
with the update context and binding so as to avoid impacting other
bindings

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-07 16:44:19 +00:00
Ben Kunkle fcdd99e244 keymap_ui: Syntax highlight context (#33864)
Closes #ISSUE

Uses Rust for syntax highlighting of context in the keymap editor.
Future pass will improve color choice to make colors less abrasive

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-03 13:26:35 -04:00
Ben Kunkle 4e6b7ee3ea keymap_ui: Hover tooltip for action documentation (#33862)
Closes #ISSUE

Show the documentation for an action when hovered. As a bonus, also show
the humanized command palette name!

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-03 16:35:20 +00:00
Ben Kunkle 12ab53b804 Fix documentation of view release notes actions (#33851)
Follow up for: #33809 

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-03 14:22:28 +00:00
Ben Kunkle 6cd4dbdea1 gpui: Store action documentation (#33809)
Closes #ISSUE

Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.

Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-02 21:14:33 -04:00
Ben Kunkle 11cb9ddeb9 keymap_ui: Fix crash when using a base keymap (#33795)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-02 17:23:57 +00:00
Ben Kunkle 6d09f3fa40 keymap_ui: Add default sort to keymap table (#33781)
Closes #ISSUE

Adds a default sort when no filter query is provided in the keymap
editor.

The default sorting algorithm sorts by the source of the binding
(roughly in order of precedence)
 
- User
- Vim
- Base
- Default
- None (unbound actions) 

within each source it sorts by action name alphabetically.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-02 15:00:18 +00:00
Ben Kunkle 79f3cb1225 keymap_ui: Add context menu for table rows (#33747)
Closes #ISSUE

Adds a right click context menu to table rows, refactoring the table API
to support more general row rendering in the process, and creating
actions for the couple of operations available in the context menu.

Additionally includes an only partially related change to the context
menu API, which makes it easier to have actions that are disabled based
on a boolean value.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-02 03:06:45 +00:00
Ben Kunkle 0eee768e7b keymap_ui: Separate action input into separate column and highlight as JSON (#33726)
Closes #ISSUE

Separates the action input in the Keymap UI into it's own column, and
wraps the input in an `impl RenderOnce` element that highlights it as
JSON.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-01 17:58:38 +00:00
Ben KunkleandAntonio 7432e947bc Add element_selection_background highlight to theme (#32388)
Closes #32354

The issue is that we render selections over the text in the agent panel,
but under the text in editor, so themes that have no alpha for the
selection background color (defaults to 0xff) will just occlude the
selected region. Making the selection render under the text in markdown
would be a significant (and complicated) refactor, as selections can
cross element boundaries (i.e. spanning code block and a header after
the code block).

The solution is to add a new highlight to themes
`element_selection_background` that defaults to the local players
selection background with an alpha of 0.25 (roughly equal to 0x3D which
is the alpha we use for selection backgrounds in default themes) if the
alpha of the local players selection is 1.0. The idea here is to give
theme authors more control over how the selections look outside of
editor, as in the agent panel specifically, the background color is
different, so while an alpha of 0.25 looks acceptable, a different color
would likely be better.

CC: @iamnbutler. Would appreciate your thoughts on this. 

> Note: Before and after using Everforest theme

| Before | After | 
|-------| -----|
| <img width="618" alt="Screenshot 2025-06-09 at 5 23 10 PM"
src="https://github.com/user-attachments/assets/41c7aa02-5b3f-45c6-981c-646ab9e2a1f3"
/> | <img width="618" alt="Screenshot 2025-06-09 at 5 25 03 PM"
src="https://github.com/user-attachments/assets/dfb13ffc-1559-4f01-98f1-a7aea68079b7"
/> |

Clearly, the selection in the after doesn't look _that_ great, but it is
better than the before, and this PR makes the color of the selection
configurable by the theme so that this theme author could make it a
lighter color for better contrast.




Release Notes:

- agent panel: Fixed an issue with some themes where selections inside
the agent panel would occlude the selected text completely

Co-authored-by: Antonio <me@as-cii.com>
2025-06-27 15:46:04 +00:00
Ben Kunkle ba1c05abf2 keymap: Add ability to update user keymaps (#33487)
Closes #ISSUE

The ability to update user keybindings in their keymap is required for
#32436. This PR adds the ability to do so, reusing much of the existing
infrastructure for updating settings JSON files.

However, the existing JSON update functionality was intended to work
only with objects, therefore, this PR simply wraps the object updating
code with non-general keymap-specific array updating logic, that only
works for top-level arrays and can only append or update entries in said
top-level arrays. This limited API is reflected in the limited
operations that the new `update_keymap` method on `KeymapFile` can take
as arguments.

Additionally, this PR pulls out the existing JSON updating code into its
own module (where array updating code has been added) and adds a
significant number of tests (hence the high line count in the diff)

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-06-26 21:52:26 -04:00
Ben Kunkle deb2564b31 gpui: Add keybind metadata API (#33316)
Closes #ISSUE

Adds a very simple API to track metadata about keybindings in GPUI,
namely the source of the binding. The motivation for this is displaying
the source of keybindings in the [keymap
UI](https://github.com/zed-industries/zed/pull/32436).

The API is designed to be as simple and flexible as possible, storing
only a `Option<u32>` on the bindings themselves to keep the struct
small. It is intended to be used as an index or key into a table/map
created and managed by the consumer of the API to map from indices to
arbitrary meta-data. I.e. the consumer is responsible for both
generating these indices and giving them meaning.

The current usage in Zed is stateless, just a mapping between constants
and User, Default, Base, and Vim keymap sources, however, this can be
extended in the future to also track _which_ base keymap is being used.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-06-24 16:07:45 +00:00
Ben Kunkle 0cda28f786 Fix release notes appearing in project search (#32898)
Closes #28829

Release Notes:

- Fixed an issue where release notes would appear in project search
results when opened locally
2025-06-17 20:56:41 +00:00
Ben KunkleandMikayla f567bb52ff gpui: Simplify uniform list API by removing entity param (#32480)
This PR also introduces `Context::processor`, a sibling of
`Context::listener` that takes a strong pointer to entity and allows for
a return result.

Release Notes:

- N/A

Co-authored-by: Mikayla <mikayla@zed.dev>
2025-06-10 18:50:57 +00:00
Ben Kunkle c9972ca532 docs: Consolidate and improve organization of Linux GPU issue documentation (#32468)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-06-10 12:18:57 -04:00
Ben Kunkle a40ee74a1f Improve handling of injection.combined injections in SyntaxSnapshot::layers_for_range (#32145)
Closes #27596

The problem in this case was incorrect identification of which language
(layer) contains the selection.

Language layer selection incorrectly assumed that the deepest
`SyntaxLayer` containing a range was the most specific. This worked for
Markdown (base document + injected subtrees) but failed for PHP, where
`injection.combined` injections are used to make HTML logically function
as the base layer, despite being at a greater depth in the layer stack.
This caused HTML to be incorrectly identified as the most specific
language for PHP ranges.

The solution is to track included sub-ranges for syntax layers and
filter out layers that don't contain a sub-range covering the desired
range. The top-level layer is never filtered to ensure gaps between
sibling nodes always have a fallback language, as the top-level layer is
likely more correct than the default language settings.

Release Notes:

- Fixed an issue in PHP where PHP language settings would be
occasionally overridden by HTML language settings
2025-06-06 10:47:28 -04:00
Ben Kunkle 508b604b67 project: Try to make git tests less flaky (#32234)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-06-06 13:01:42 +00:00
Ben Kunkle 17c3b741ec Validate actions in docs (#31073)
Adds a validation step to docs preprocessing so that actions referenced
in docs are checked against the list of all registered actions in GPUI.

In order for this to work properly, all of the crates that register
actions had to be importable by the `docs_preprocessor` crate and
actually used (see [this
comment](https://github.com/zed-industries/zed/commit/ec16e70336552255adf99671ca4d3c4e3d1b5c5d#diff-2674caf14ae6d70752ea60c7061232393d84e7f61a52915ace089c30a797a1c3)
for why this is challenging).

In order to accomplish this I have moved the entry point of zed into a
separate stub file named `zed_main.rs` so that `main.rs` is importable
by the `docs_preprocessor` crate, this is kind of gross, but ensures
that all actions that are registered in the application are registered
when checking them in `docs_preprocessor`. An alternative solution
suggested by @mikayla-maki was to separate out all our `::init()`
functions into a lib entry point in the `zed` crate that can be imported
instead, however, this turned out to be a far bigger refactor and is in
my opinion better to do in a follow up PR with significant testing to
ensure no regressions in behavior occur.

Release Notes:

- N/A
2025-06-04 19:18:12 +00:00
Ben KunkleandPeter 29cb95a3ca Remove support for changing magnification of active pane (#31981)
Closes #4265
Closes #24600

This setting causes many visual defects, and introduces unnecessary
(maintenance) complexity. as seen by #4265 and #24600


CC: @iamnbutler - How do you feel about this? I recommend looking at
https://github.com/zed-industries/zed/pull/24150#issuecomment-2866706506
for more context

Release Notes:

- Removed support

---------

Co-authored-by: Peter <peter@zed.dev>
2025-06-03 13:32:32 -04:00
Ben Kunkle f90333f92e zlog: Check crate name against filters if scope empty (#31892)
Fixes
https://github.com/zed-industries/zed/discussions/29541#discussioncomment-13243073

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-06-02 13:22:32 +00:00
Ben Kunkle b24f614ca3 docs: Improve documentation around Vulkan/GPU issues on Linux (#31895)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-06-02 13:16:49 +00:00
Ben Kunkle b9a5d437db Cursor settings import (#31424)
Closes #ISSUE

Release Notes:

- Added support for importing settings from cursor. Cursor settings can
be imported using the `zed: import cursor settings` command from the
command palette
2025-05-27 14:14:25 -04:00
Ben Kunkle b4a03989b1 javascript/typescript/tsx: Highlight private properties (#31527)
Closes #28411

Release Notes:

- Fixed the lack of highlighting for private properties in classes for
JavaScript/TypeScript/TSX files
2025-05-27 16:05:53 +00:00
Ben Kunkle c0aa8f63fd zlog: Replace usages of env_logger in tests with zlog (#31436)
Also fixes:
https://github.com/zed-industries/zed/pull/31400#issuecomment-2908165249

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-05-26 11:48:50 -04:00
Ben Kunkle 0d7f4842f3 Restore scroll after undo edit prediction (#31162)
Closes #29652

Release Notes:

- Fixed an issue where the scroll and cursor position would not be
restored after undoing an inline completion
2025-05-22 09:16:11 +00:00
Ben Kunkle eb318c1626 Revert "linux(x11): Add support for pasting images from clipboard (#29387)" (#31033)
Closes: #30523

Release Notes:

- linux: Reverted the ability to paste images on X11, as the change
broke pasting from some external applications
2025-05-20 13:05:24 -04:00
Ben Kunkle 36ae564b61 Project Search: Don't prompt to save edited buffers in project search results if buffers open elsewhere (#31026)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-05-20 15:34:42 +00:00
Ben Kunkle b057b4697f Simplify docs preprocessing (#30947)
Closes #ISSUE

This was done as part of experimental work towards better validation of
our docs. The validation ended up being not worth it, however, I believe
this refactoring is

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-05-19 08:16:14 -04:00
Ben KunkleandMark Janssen f56960ab5b Fix project search unsaved edits (#30864)
Closes #30820

Release Notes:

- Fixed an issue where entering a new search in the project search would
drop unsaved edits in the project search buffer

---------

Co-authored-by: Mark Janssen <20283+praseodym@users.noreply.github.com>
2025-05-17 05:59:51 -04:00
Ben Kunkle dcf7f714f7 Revert "Revert "python: Enable subroot detection for pylsp and pyright (#27364)" (#29658)" (#30810)
Revert "Revert "python: Enable subroot detection for pylsp and pyright
(#27364)" (#29658)"

This reverts commit 59708ef56c.

Closes #29699

Release Notes:

- N/A
2025-05-16 07:05:33 -04:00
Ben Kunkle 2da37988b5 fix bedrock name in assistant settings schema (#30805)
Closes #30778 

Release Notes:

- Fixed an issue with the assistant settings where `amazon-bedrock` was
incorrectly called `bedrock` in the settings schema
2025-05-16 09:29:58 +00:00
Ben Kunkle 1d043b37fb askpass: Workaround rust lang 69343 (#30774)
Closes #ISSUE

Work around https://github.com/rust-lang/rust/issues/69343 in askpass

Release Notes:

- linux: Fixed an issue with askpass where the Zed binary path would be incorrect after an auto-update is installed
but not yet applied
2025-05-16 05:04:36 -04:00
Ben Kunkle 83498ebf2b Improve error message around failing to install dev extensions (#30711)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-05-14 17:22:17 +00:00
Ben Kunkle 1fb1fecb0a rust: Add injection for leptos view macro (#30710)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-05-14 16:48:22 +00:00
Ben Kunkle ab455e1c43 Deny unknown keys in settings in JSON schema so user gets warnings but settings still parses (#30583)
Closes #ISSUE

Release Notes:

- Improved checking of Zed settings so that unrecognized keys show
warnings while editing them
2025-05-12 17:48:36 -04:00