Commit Graph
77 Commits
Author SHA1 Message Date
itsmattkc 83cefbd7c7 uhh yeah this might be fubar 2020-11-07 22:44:27 +11:00
itsmattkc b582843d27 moved things around and started rewriting render backend 2020-10-29 01:36:26 +11:00
itsmattkc 4204910796 nodes: link edges to IDs rather than objects
Allows code to know whether the connected parameters has been removed or
not.
2020-10-02 16:04:50 +10:00
itsmattkc 2fb7066155 nodes: allow stalling graph signals until an operation is over 2020-10-02 13:25:49 +10:00
itsmattkc 5f48bdf0e7 viewer: don't update the length until the operation is done
Prevents the frame/audio caches from being truncated unnecessarily during
an operation that ultimately doesn't change the length.
2020-08-18 15:06:44 +10:00
itsmattkc ec8b046f02 viewer: implemented basic deinterlace
Implements a very basic GLSL deinterlace that simply halves the vertical
resolution and then interpolates between the fields. This can be toggled
on or off.

The reasons for being so basic is:
- Speed, very quick code running in OpenGL
- It would seem the highest quality deinterlacers are temporally based
  which doesn't make much sense for the viewer, particularly since we can't
  double the frame rate since our timecode is fixed to the frames.

Higher quality interlacing/deinterlacing will be present in the actual
renderer.
2020-08-11 02:02:50 +10:00
itsmattkc ea7289805a timeline: re-enable length changed signal
Fixes issue where length wouldn't update sometimes.
2020-08-10 14:04:30 +10:00
itsmattkc 28dcff10c0 various: implement sequence pixel aspect ratios and interlacing settings
Implements the following:
- Sequences have pixel aspect ratios that work in tandem with footage PARs
  to render footage correctly. Viewer and export also acknowledge PARs
- Sequences can have interlacing settings. This doesn't do anything yet,
  eventually the renderer will need to interlace/deinterlace/reinterlace
  appropriately in order to conform all the footage to the sequence. Export
  acknowledges interlacing, but this only affects metadata, not the image.
2020-08-10 01:47:26 +10:00
itsmattkc c8def73b95 cache: mild auto-cache overhaul
Shifted from CacheTask to functionality built into RenderBackend. It was
a lot easier to control behavior this way without having to juggle a ton
of threads and race conditions.

Could likely be multithreaded further.
2020-08-05 02:19:04 +10:00
itsmattkc de74adeb5e nodes: improved changed signal processing
Improves stability and cache reliability.

Earlier iterations were prone to skipping necessary signals (usually
leading to some sort of assert fail), particularly when track
optimizations were used. Those optimizations have been moved to the
viewer node so there's a higher degree of control over which signals
get optimized and in which ways.
2020-07-16 00:32:00 +10:00
itsmattkc 36dd06d2dc viewer: set video and audio caches to children of the viewer
Ensures their thread gets changed along with the viewer. The project
gets loaded/created in a background thread so the GUI can remain
responsive, and is then moved to the main thread for intended event
handling. However if the caches aren't parented, the hierarchy breaks
and the caches remain in a thread whose event loop is quickly destroyed.
Now that they're parented, events can be properly queued on them once
again.
2020-07-10 18:34:16 +10:00
itsmattkc 2207a915a6 viewernode: check if timebase/size have actually changed before signalling
Minor optimization.
2020-06-23 05:15:48 +10:00
itsmattkc 71ec148e76 renderer: moved all shader code into one solidified function
Makes texture-based optimizations easier when they're all in one place.
2020-06-10 01:54:02 +10:00
itsmattkc ddf63b39e1 viewer: don't invalidated zero-length ranges
A zero-length range doesn't represent any amount of time and has no need
to actually invalidate anything.
2020-06-05 15:15:59 +10:00
itsmattkc 5eeef76b62 waveform: shift track waveform alongside cache 2020-06-04 23:32:50 +10:00
itsmattkc 11bfe61208 cache: began base implementation of "shifting" the cache
Should be a fairly important optimization to make.
2020-06-02 01:38:12 +10:00
itsmattkc acee6c5958 timeline: reworked ripple/edit to behavior and documented some track behavior 2020-05-31 01:21:08 +10:00
itsmattkc c1ed84b90e viewer: receive audio invalidation signal
Invalidates and runs cache task correctly even if there are no video
nodes connected.
2020-05-30 02:50:30 +10:00
itsmattkc bf9aa139b1 nodes: improved detection of length changes signalled from the viewer node 2020-05-24 18:11:26 +10:00
itsmattkc 930248ce07 viewer: don't listen for added tracks to invalidate the cache
Fixes segfault when adding new tracks.
2020-05-23 02:32:01 +10:00
itsmattkc b74ea1a8ba renderer: reimported audio rendering functions 2020-05-18 12:52:25 +10:00
itsmattkc 53a2956350 cache: added cache task that can be manually invoked 2020-05-15 18:36:02 +10:00
itsmattkc 7c2280944b timeruler: reworked and improved cache status 2020-05-15 16:15:24 +10:00
itsmattkc 2039067fdc renderer/viewer: fixed playback and live updates from value changes 2020-05-15 15:02:30 +10:00
itsmattkc 8795e51452 renderer: massive overhaul to move to a vastly simplified threading system 2020-05-15 00:52:45 +10:00
itsmattkc 863ae1b913 a first attempt at a new render system 2020-05-14 14:43:03 +10:00
itsmattkc 74d252c5c0 nodes: use defined categories rather than arbitrary string based 2020-05-05 22:12:15 +10:00
itsmattkc f61321d68b nodes/timeline: correctly detect when tracks are removed from the graph
Fixes several segfaults that could result from this occurring.
2020-04-27 01:01:12 +10:00
itsmattkc 53ae25a7cb nodes: optimize node graph changes by only updating from inputs that changed
A huge optimization that ensures only the parts of a node graph that have
changed get pushed to the renderer. For thread-safety, the node graph is
copied elsewhere so that users can make changes asynchronously and the graph
can update when its threads are ready. Up until now, if an input value changed,
every node's values would be re-copied, or worse, if a connection was changed,
the entire graph would be recopied. This has been negligible in testing since
we've been largely testing with small graphs, but for massive projects, it's
important that this be as optimized as possible.
2020-04-26 04:16:15 +10:00
itsmattkc a796cb2c13 nodeparamview: separated the NodeParamView body into a separate widget for nesting
Will allow display of NodeInputArrays.
2020-04-18 23:28:11 +10:00
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00
itsmattkc 7bca61608a node: added qstringliterals to node IDs
Minor code optimization.
2020-03-28 18:02:34 +11:00
itsmattkc 9e4c79699e node: split off traversing functions from renderer for usage elsewhere
Fixes issue where Viewer node wouldn't pick up correct length if a tracks
weren't in use.
2020-03-13 15:31:15 +11:00
itsmattkc c5ca0ae3ee viewernode: fixed bug where tracks would be counted more than once 2020-03-03 15:49:44 +11:00
itsmattkc 03bdf01357 decoder/renderer: no longer index automatically as part of the retrieve
functions

Indexing is a lengthy process and had a high chance of getting RenderWorkers
stuck doing it rather than being responsive to cache requests. This commit
introduces a system where workers never index media, but instead signal that
media is not ready to their RenderBackends which ensure that the media gets
indexed and re-queues the affected frames when those indexes are ready.
2020-02-19 11:44:29 +11:00
itsmattkc 8265fef5c5 viewer: update renderer parameters if the viewer node's parameters have changed 2020-02-17 15:34:26 +11:00
itsmattkc 0469fac4a9 node: send invalidatevisible signal through graph
When dragging a value in the UI, we use a "single frame update" because we want
to prioritize the currently visible frame to give visual feedback as soon as
possible. Previously, we generated a single frame InvalidateCache() signal
from the widgets themselves, but this had the major downside of not necessarily
emitting the time that the viewer was actually showing (due to either node time
transformations or times differing between the effects panels and the viewer
panels). Now, we send a different signal that viewers can handle themselves to
update the time that they're currently showing. This means the fast updating
will work no matter how many viewers are connected at whatever time each viewer
is set to.
2020-01-26 14:16:22 +11:00
itsmattkc c6710b1359 correctly update the panel subtitles based on the media connected 2020-01-16 14:57:16 +11:00
itsmattkc 402f031be2 fix connections for new tracktype namespace 2020-01-06 15:43:21 +11:00
itsmattkc 7bf2422c44 moved timeline tracktypes into timelinecommon.h 2020-01-06 15:34:12 +11:00
itsmattkc df837efbc6 merged timeline and viewer nodes together 2020-01-03 03:26:00 +11:00
itsmattkc 0db13a96ab implemented a footage viewer
Essentially a minor derivation of a viewer type that can automatically view
footage from the project (i.e. not in a sequence).
2019-12-30 20:17:48 +11:00
itsmattkc c62b59965e updated nodes for new input structure
Since all NodeInputs will generally only need their data type and default
value set once, we place it all into the constructor for cleaner and easier
to manage code.
2019-12-26 16:29:56 +11:00
itsmattkc 97c192672e constructed keyframeview and timeruler together inside nodeparamview and connected them 2019-12-25 02:42:07 +11:00
itsmattkc 7a7d304268 use uuid for identifying viewers
To aid generating a cache ID, each viewer node needs a UUID. Previous iterations
tried to hash a name and time, but a UUID is a much more efficient way to do
this.
2019-12-20 04:32:17 +11:00
itsmattkc c32a1c8be2 removed last of the NodeOutput dependencies
Since all Nodes have an output that provides all output values now, we now
never need to add an output from a Node derivative. These changes remove the
last of them and disable the ability to add more outputs from a derivative.
2019-12-06 04:21:55 +11:00
itsmattkc 50f7fac156 fixed signal/slot connections which had been renamed and weren't resolving 2019-12-06 00:43:51 +11:00
itsmattkc bc0f01d9a3 make nodes more const friendly and prepare their functions for stateless work
Since the nodes won't be holding any rendering data themselves in this system,
we may as well enforce some level of non-write access by setting all the
functions to const. They were already const-friendly, they just weren't
labelled as such.
2019-12-04 20:10:42 +11:00
itsmattkc b233aa5319 added signal for an edge changing that can ripple through the graph
Useful for detecting when a graph needs recompiling, in tandem with the
"InvalidateCache()" signal when necessary, this signal ripples through the
nodes when any of the connections change which will likely need handling by
the renderer.
2019-11-23 08:51:15 +09:00
itsmattkc 492c8f474a added clone functions for nodes
Since nodes are are extremely derivative types, we use a clone/copy function
to produce new types of the derived class easily.
2019-11-22 16:53:30 +09:00