uhh yeah this might be fubar

This commit is contained in:
itsmattkc
2020-11-07 22:44:27 +11:00
parent 13dd31d5be
commit 83cefbd7c7
25 changed files with 1131 additions and 597 deletions
-3
View File
@@ -49,7 +49,6 @@
#include "panel/panelmanager.h"
#include "panel/project/project.h"
#include "panel/viewer/viewer.h"
#include "render/backend/opengl/opengltexturecache.h"
#include "render/colormanager.h"
#include "render/diskmanager.h"
#include "render/pixelformat.h"
@@ -96,8 +95,6 @@ Core *Core::instance()
void Core::DeclareTypesForQt()
{
qRegisterMetaType<rational>();
qRegisterMetaType<OpenGLTexturePtr>();
qRegisterMetaType<OpenGLTextureCache::ReferencePtr>();
qRegisterMetaType<NodeValue>();
qRegisterMetaType<NodeValueTable>();
qRegisterMetaType<NodeValueDatabase>();
-1
View File
@@ -102,7 +102,6 @@ void ViewerOutput::ShiftAudioCache(const rational &from, const rational &to)
audio_playback_cache_.Shift(from, to);
foreach (TrackOutput* track, track_lists_.at(Timeline::kTrackTypeAudio)->GetTracks()) {
QMutexLocker locker(track->waveform_lock());
track->waveform().Shift(from, to);
}
}
+4 -4
View File
@@ -18,9 +18,9 @@ add_subdirectory(opengl)
set(OLIVE_SOURCES
${OLIVE_SOURCES}
render/backend/rendercontext.cpp
render/backend/rendercontext.h
render/backend/rendercontextthreadwrapper.cpp
render/backend/rendercontextthreadwrapper.h
render/backend/renderer.cpp
render/backend/renderer.h
render/backend/rendererthreadwrapper.cpp
render/backend/rendererthreadwrapper.h
PARENT_SCOPE
)
+2 -2
View File
@@ -16,7 +16,7 @@
set(OLIVE_SOURCES
${OLIVE_SOURCES}
render/backend/opengl/openglcontext.cpp
render/backend/opengl/openglcontext.h
render/backend/opengl/openglrenderer.cpp
render/backend/opengl/openglrenderer.h
PARENT_SCOPE
)
-195
View File
@@ -1,195 +0,0 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "openglcontext.h"
#include <QDebug>
OLIVE_NAMESPACE_ENTER
OpenGLContext::OpenGLContext(QObject* parent) :
RenderContext(parent)
{
}
OpenGLContext::~OpenGLContext()
{
}
bool OpenGLContext::Init()
{
surface_.create();
context_ = new QOpenGLContext();
if (!context_->create()) {
qCritical() << "Failed to create OpenGL context";
return false;
}
context_->moveToThread(this->thread());
return true;
}
void OpenGLContext::PostInit()
{
// Make context current on that surface
if (!context_->makeCurrent(&surface_)) {
qCritical() << "Failed to makeCurrent() on offscreen surface in thread" << thread();
return;
}
// Store OpenGL functions instance
functions_ = context_->functions();
functions_->glBlendFunc(GL_ONE, GL_ZERO);
}
void OpenGLContext::Destroy()
{
delete context_;
surface_.destroy();
}
QVariant OpenGLContext::CreateTexture(const VideoParams &p, void *data, int linesize)
{
GLuint texture;
functions_->glGenTextures(1, &texture);
texture_params_.insert(texture, p);
functions_->glPixelStorei(GL_UNPACK_ROW_LENGTH, linesize);
functions_->glTexImage2D(GL_TEXTURE_2D, 0, GetInternalFormat(p.format()),
p.width(), p.height(), 0, GetPixelFormat(p.format()),
GetPixelType(p.format()), data);
functions_->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
return texture;
}
void OpenGLContext::DestroyTexture(QVariant texture)
{
GLuint t = texture.value<GLuint>();
functions_->glDeleteTextures(1, &t);
texture_params_.remove(t);
}
void OpenGLContext::UploadToTexture(QVariant texture, void *data, int linesize)
{
GLuint t = texture.value<GLuint>();
const VideoParams& p = texture_params_.value(t);
functions_->glPixelStorei(GL_UNPACK_ROW_LENGTH, linesize);
functions_->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
p.effective_width(), p.effective_height(),
GetPixelFormat(p.format()), GetPixelType(p.format()),
data);
functions_->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
void OpenGLContext::DownloadFromTexture(QVariant texture, void *data, int linesize)
{
GLuint t = texture.value<GLuint>();
const VideoParams& p = texture_params_.value(t);
functions_->glPixelStorei(GL_PACK_ROW_LENGTH, linesize);
functions_->glReadPixels(0,
0,
p.width(),
p.height(),
GetPixelFormat(p.format()),
GetPixelType(p.format()),
data);
functions_->glPixelStorei(GL_PACK_ROW_LENGTH, 0);
}
VideoParams OpenGLContext::GetParamsFromTexture(QVariant texture)
{
GLuint t = texture.value<GLuint>();
return texture_params_.value(t);
}
GLint OpenGLContext::GetInternalFormat(PixelFormat::Format format)
{
switch (format) {
case PixelFormat::PIX_FMT_RGB8:
return GL_RGB8;
case PixelFormat::PIX_FMT_RGBA8:
return GL_RGBA8;
case PixelFormat::PIX_FMT_RGB16U:
return GL_RGB16;
case PixelFormat::PIX_FMT_RGBA16U:
return GL_RGBA16;
case PixelFormat::PIX_FMT_RGB16F:
return GL_RGB16F;
case PixelFormat::PIX_FMT_RGBA16F:
return GL_RGBA16F;
case PixelFormat::PIX_FMT_RGB32F:
return GL_RGB32F;
case PixelFormat::PIX_FMT_RGBA32F:
return GL_RGBA32F;
case PixelFormat::PIX_FMT_INVALID:
case PixelFormat::PIX_FMT_COUNT:
break;
}
return GL_INVALID_VALUE;
}
GLenum OpenGLContext::GetPixelFormat(PixelFormat::Format format)
{
if (PixelFormat::FormatHasAlphaChannel(format)) {
return GL_RGBA;
} else {
return GL_RGB;
}
}
GLenum OpenGLContext::GetPixelType(PixelFormat::Format format)
{
switch (format) {
case PixelFormat::PIX_FMT_RGB8:
case PixelFormat::PIX_FMT_RGBA8:
return GL_UNSIGNED_BYTE;
case PixelFormat::PIX_FMT_RGB16U:
case PixelFormat::PIX_FMT_RGBA16U:
return GL_UNSIGNED_SHORT;
case PixelFormat::PIX_FMT_RGB16F:
case PixelFormat::PIX_FMT_RGBA16F:
return GL_HALF_FLOAT;
case PixelFormat::PIX_FMT_RGB32F:
case PixelFormat::PIX_FMT_RGBA32F:
return GL_FLOAT;
case PixelFormat::PIX_FMT_INVALID:
case PixelFormat::PIX_FMT_COUNT:
break;
}
return GL_INVALID_VALUE;
}
OLIVE_NAMESPACE_EXIT
@@ -0,0 +1,504 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "openglrenderer.h"
#include <QDebug>
OLIVE_NAMESPACE_ENTER
OpenGLRenderer::OpenGLRenderer(QObject* parent) :
Renderer(parent),
context_(nullptr)
{
}
OpenGLRenderer::~OpenGLRenderer()
{
}
void OpenGLRenderer::Init(QOpenGLContext *existing_ctx)
{
if (context_) {
qCritical() << "Can't initialize already initialized OpenGLRenderer";
return;
}
context_ = existing_ctx;
}
bool OpenGLRenderer::Init()
{
if (context_) {
qCritical() << "Can't initialize already initialized OpenGLRenderer";
return false;
}
surface_.create();
context_ = new QOpenGLContext(this);
if (!context_->create()) {
qCritical() << "Failed to create OpenGL context";
return false;
}
context_->moveToThread(this->thread());
return true;
}
void OpenGLRenderer::PostInit()
{
// Make context current on that surface
if (!context_->makeCurrent(&surface_)) {
qCritical() << "Failed to makeCurrent() on offscreen surface in thread" << thread();
return;
}
// Store OpenGL functions instance
functions_ = context_->functions();
functions_->glBlendFunc(GL_ONE, GL_ZERO);
}
void OpenGLRenderer::Destroy()
{
if (context_->parent() == this) {
delete context_;
}
context_ = nullptr;
qDeleteAll(shader_cache_);
shader_cache_.clear();
if (surface_.isValid()) {
surface_.destroy();
}
}
QVariant OpenGLRenderer::CreateNativeTexture(const VideoParams &p, void *data, int linesize)
{
GLuint texture;
functions_->glGenTextures(1, &texture);
functions_->glPixelStorei(GL_UNPACK_ROW_LENGTH, linesize);
functions_->glTexImage2D(GL_TEXTURE_2D, 0, GetInternalFormat(p.format()),
p.width(), p.height(), 0, GetPixelFormat(p.format()),
GetPixelType(p.format()), data);
functions_->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
return texture;
}
void OpenGLRenderer::DestroyNativeTexture(QVariant texture)
{
GLuint t = texture.value<GLuint>();
functions_->glDeleteTextures(1, &t);
}
void OpenGLRenderer::UploadToTexture(Texture *texture, void *data, int linesize)
{
GLuint t = texture->id().value<GLuint>();
const VideoParams& p = texture->params();
// Store currently bound texture so it can be restored later
GLint current_tex;
functions_->glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_tex);
functions_->glBindTexture(GL_TEXTURE_2D, t);
functions_->glPixelStorei(GL_UNPACK_ROW_LENGTH, linesize);
functions_->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
p.effective_width(), p.effective_height(),
GetPixelFormat(p.format()), GetPixelType(p.format()),
data);
functions_->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
functions_->glBindTexture(GL_TEXTURE_2D, current_tex);
}
void OpenGLRenderer::DownloadFromTexture(Texture* texture, void *data, int linesize)
{
GLuint t = texture->id().value<GLuint>();
const VideoParams& p = texture->params();
GLint current_tex;
functions_->glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_tex);
functions_->glBindTexture(GL_TEXTURE_2D, t);
functions_->glPixelStorei(GL_PACK_ROW_LENGTH, linesize);
functions_->glReadPixels(0,
0,
p.width(),
p.height(),
GetPixelFormat(p.format()),
GetPixelType(p.format()),
data);
functions_->glPixelStorei(GL_PACK_ROW_LENGTH, 0);
functions_->glBindTexture(GL_TEXTURE_2D, current_tex);
}
Renderer::TexturePtr OpenGLRenderer::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job, const VideoParams &params)
{
// If this node is iterative, we'll pick up which input here
GLuint iterative_input = 0;
QList<GLuint> textures_to_bind;
bool input_textures_have_alpha = false;
QString full_shader_id = QStringLiteral("%1:%2").arg(node->id(), job.GetShaderID());
QOpenGLShaderProgram* shader = shader_cache_.value(full_shader_id);
if (!shader) {
// Since we have shader code, compile it now
ShaderCode code = node->GetShaderCode(job.GetShaderID());
QString vert_code = code.vert_code();
QString frag_code = code.frag_code();
if (frag_code.isEmpty() && vert_code.isEmpty()) {
qWarning() << "No shader code found for" << node->id() << "- operation will be a no-op";
}
if (frag_code.isEmpty()) {
frag_code = OpenGLShader::CodeDefaultFragment();
}
if (vert_code.isEmpty()) {
vert_code = OpenGLShader::CodeDefaultVertex();
}
shader = new QOpenGLShaderProgram(this);
if (shader
&& shader->create()
&& shader->addShaderFromSourceCode(QOpenGLShader::Fragment, frag_code)
&& shader->addShaderFromSourceCode(QOpenGLShader::Vertex, vert_code)
&& shader->link()) {
shader_cache_.insert(full_shader_id, shader);
} else {
qWarning() << "Failed to compile shader for" << node->id();
shader = nullptr;
}
if (!shader) {
// Couldn't find or build the shader required
return nullptr;
}
}
shader->bind();
NodeValueMap::const_iterator it;
for (it=job.GetValues().constBegin(); it!=job.GetValues().constEnd(); it++) {
// See if the shader has takes this parameter as an input
int variable_location = shader->uniformLocation(it.key());
if (variable_location == -1) {
continue;
}
// See if this value corresponds to an input (NOTE: it may not and this may be null)
NodeInput* corresponding_input = node->GetInputWithID(it.key());
// This variable is used in the shader, let's set it
const QVariant& value = it.value().data();
NodeParam::DataType data_type = (it.value().type() != NodeParam::kNone)
? it.value().type()
: corresponding_input->data_type();
switch (data_type) {
case NodeInput::kInt:
// kInt technically specifies a LongLong, but OpenGL doesn't support those. This may lead to
// over/underflows if the number is large enough, but the likelihood of that is quite low.
shader->setUniformValue(variable_location, value.toInt());
break;
case NodeInput::kFloat:
// kFloat technically specifies a double but as above, OpenGL doesn't support those.
shader->setUniformValue(variable_location, value.toFloat());
break;
case NodeInput::kVec2:
if (corresponding_input && corresponding_input->IsArray()) {
QVector<NodeValue> nv = value.value< QVector<NodeValue> >();
QVector<QVector2D> a(nv.size());
for (int j=0;j<a.size();j++) {
a[j] = nv.at(j).data().value<QVector2D>();
}
shader->setUniformValueArray(variable_location, a.constData(), a.size());
int count_location = shader->uniformLocation(QStringLiteral("%1_count").arg(it.key()));
if (count_location > -1) {
shader->setUniformValue(count_location, a.size());
}
} else {
shader->setUniformValue(variable_location, value.value<QVector2D>());
}
break;
case NodeInput::kVec3:
shader->setUniformValue(variable_location, value.value<QVector3D>());
break;
case NodeInput::kVec4:
shader->setUniformValue(variable_location, value.value<QVector4D>());
break;
case NodeInput::kMatrix:
shader->setUniformValue(variable_location, value.value<QMatrix4x4>());
break;
case NodeInput::kCombo:
shader->setUniformValue(variable_location, value.value<int>());
break;
case NodeInput::kColor:
{
Color color = value.value<Color>();
shader->setUniformValue(variable_location, color.red(), color.green(), color.blue(), color.alpha());
break;
}
case NodeInput::kBoolean:
shader->setUniformValue(variable_location, value.toBool());
break;
case NodeInput::kBuffer:
case NodeInput::kTexture:
{
TexturePtr texture = value.value<TexturePtr>();
if (texture) {
if (PixelFormat::FormatHasAlphaChannel(texture->format())) {
input_textures_have_alpha = true;
}
}
// Set value to bound texture
shader->setUniformValue(variable_location, textures_to_bind.size());
// If this texture binding is the iterative input, set it here
if (corresponding_input && corresponding_input == job.GetIterativeInput()) {
iterative_input = textures_to_bind.size();
}
GLuint tex_id = texture ? texture->id().value<GLuint>() : 0;
textures_to_bind.append(tex_id);
// Set enable flag if shader wants it
int enable_param_location = shader->uniformLocation(QStringLiteral("%1_enabled").arg(it.key()));
if (enable_param_location > -1) {
shader->setUniformValue(enable_param_location,
tex_id > 0);
}
if (tex_id > 0) {
// Set texture resolution if shader wants it
int res_param_location = shader->uniformLocation(QStringLiteral("%1_resolution").arg(it.key()));
if (res_param_location > -1) {
int adjusted_width = texture->width() * texture->divider();
// Adjust virtual width by pixel aspect if necessary
if (texture->params().pixel_aspect_ratio() != 1
|| params.pixel_aspect_ratio() != 1) {
double relative_pixel_aspect = texture->params().pixel_aspect_ratio().toDouble() / params.pixel_aspect_ratio().toDouble();
adjusted_width = qRound(static_cast<double>(adjusted_width) * relative_pixel_aspect);
}
shader->setUniformValue(res_param_location,
adjusted_width,
static_cast<GLfloat>(texture->height() * texture->divider()));
}
}
break;
}
case NodeInput::kSamples:
case NodeInput::kText:
case NodeInput::kRational:
case NodeInput::kFont:
case NodeInput::kFile:
case NodeInput::kDecimal:
case NodeInput::kNumber:
case NodeInput::kString:
case NodeInput::kVector:
case NodeInput::kShaderJob:
case NodeInput::kSampleJob:
case NodeInput::kGenerateJob:
case NodeInput::kFootage:
case NodeInput::kNone:
case NodeInput::kAny:
break;
}
}
// Provide some standard args
shader->setUniformValue("ove_resolution",
static_cast<GLfloat>(params.width()),
static_cast<GLfloat>(params.height()));
shader->release();
// Create the output textures
PixelFormat::Format output_format = (input_textures_have_alpha || job.GetAlphaChannelRequired())
? PixelFormat::GetFormatWithAlphaChannel(params.format())
: PixelFormat::GetFormatWithoutAlphaChannel(params.format());
VideoParams output_params(params.width(),
params.height(),
params.time_base(),
output_format,
params.pixel_aspect_ratio(),
params.interlacing(),
params.divider());
int real_iteration_count;
if (job.GetIterationCount() > 1 && job.GetIterativeInput()) {
real_iteration_count = job.GetIterationCount();
} else {
real_iteration_count = 1;
}
TexturePtr dst_refs[2];
dst_refs[0] = CreateTexture(output_params);
// If this node requires multiple iterations, get a texture for it too
if (real_iteration_count > 1) {
dst_refs[1] = CreateTexture(output_params);
}
// Some nodes use multiple iterations for optimization
TexturePtr input_tex, output_tex;
// Set up OpenGL parameters as necessary
functions_->glViewport(0, 0, params.effective_width(), params.effective_height());
// Bind all textures
for (int i=0; i<textures_to_bind.size(); i++) {
functions_->glActiveTexture(GL_TEXTURE0 + i);
functions_->glBindTexture(GL_TEXTURE_2D, textures_to_bind.at(i));
OpenGLRenderFunctions::PrepareToDraw(functions_);
}
for (int iteration=0; iteration<real_iteration_count; iteration++) {
// Set iteration number
shader->bind();
shader->setUniformValue("ove_iteration", iteration);
shader->release();
// Replace iterative input
if (iteration == 0) {
output_tex = dst_refs[0];
} else {
input_tex = dst_refs[(iteration+1)%2];
output_tex = dst_refs[iteration%2];
functions_->glActiveTexture(GL_TEXTURE0 + iterative_input);
functions_->glBindTexture(GL_TEXTURE_2D, input_tex->texture()->texture());
OpenGLRenderFunctions::PrepareToDraw(functions_);
}
buffer_.Attach(output_tex, true);
buffer_.Bind();
// Blit this texture through this shader
OpenGLRenderFunctions::Blit(shader);
buffer_.Release();
buffer_.Detach();
}
// Release any textures we bound before
for (int i=textures_to_bind.size()-1; i>=0; i--) {
functions_->glActiveTexture(GL_TEXTURE0 + i);
functions_->glBindTexture(GL_TEXTURE_2D, 0);
}
return output_tex;
}
/*VideoParams OpenGLRenderer::GetParamsFromTexture(QVariant texture)
{
GLuint t = texture.value<GLuint>();
return texture_params_.value(t);
}*/
GLint OpenGLRenderer::GetInternalFormat(PixelFormat::Format format)
{
switch (format) {
case PixelFormat::PIX_FMT_RGB8:
return GL_RGB8;
case PixelFormat::PIX_FMT_RGBA8:
return GL_RGBA8;
case PixelFormat::PIX_FMT_RGB16U:
return GL_RGB16;
case PixelFormat::PIX_FMT_RGBA16U:
return GL_RGBA16;
case PixelFormat::PIX_FMT_RGB16F:
return GL_RGB16F;
case PixelFormat::PIX_FMT_RGBA16F:
return GL_RGBA16F;
case PixelFormat::PIX_FMT_RGB32F:
return GL_RGB32F;
case PixelFormat::PIX_FMT_RGBA32F:
return GL_RGBA32F;
case PixelFormat::PIX_FMT_INVALID:
case PixelFormat::PIX_FMT_COUNT:
break;
}
return GL_INVALID_VALUE;
}
GLenum OpenGLRenderer::GetPixelFormat(PixelFormat::Format format)
{
if (PixelFormat::FormatHasAlphaChannel(format)) {
return GL_RGBA;
} else {
return GL_RGB;
}
}
GLenum OpenGLRenderer::GetPixelType(PixelFormat::Format format)
{
switch (format) {
case PixelFormat::PIX_FMT_RGB8:
case PixelFormat::PIX_FMT_RGBA8:
return GL_UNSIGNED_BYTE;
case PixelFormat::PIX_FMT_RGB16U:
case PixelFormat::PIX_FMT_RGBA16U:
return GL_UNSIGNED_SHORT;
case PixelFormat::PIX_FMT_RGB16F:
case PixelFormat::PIX_FMT_RGBA16F:
return GL_HALF_FLOAT;
case PixelFormat::PIX_FMT_RGB32F:
case PixelFormat::PIX_FMT_RGBA32F:
return GL_FLOAT;
case PixelFormat::PIX_FMT_INVALID:
case PixelFormat::PIX_FMT_COUNT:
break;
}
return GL_INVALID_VALUE;
}
OLIVE_NAMESPACE_EXIT
@@ -23,19 +23,22 @@
#include <QOffscreenSurface>
#include <QOpenGLFunctions>
#include <QOpenGLShader>
#include <QThread>
#include "render/backend/rendercontext.h"
#include "render/backend/renderer.h"
OLIVE_NAMESPACE_ENTER
class OpenGLContext : public RenderContext
class OpenGLRenderer : public Renderer
{
Q_OBJECT
public:
OpenGLContext(QObject* parent = nullptr);
OpenGLRenderer(QObject* parent = nullptr);
virtual ~OpenGLContext() override;
virtual ~OpenGLRenderer() override;
void Init(QOpenGLContext* existing_ctx);
virtual bool Init() override;
@@ -44,15 +47,20 @@ public slots:
virtual void Destroy() override;
virtual QVariant CreateTexture(const VideoParams& param, void* data, int linesize) override;
virtual QVariant CreateNativeTexture(const VideoParams& p, void* data = nullptr, int linesize = 0) override;
virtual void DestroyTexture(QVariant texture) override;
virtual void DestroyNativeTexture(QVariant texture) override;
virtual void UploadToTexture(QVariant texture, void* data, int linesize) override;
virtual void UploadToTexture(Texture* texture, void* data, int linesize) override;
virtual void DownloadFromTexture(QVariant texture, void* data, int linesize) override;
virtual void DownloadFromTexture(Texture* texture, void* data, int linesize) override;
virtual VideoParams GetParamsFromTexture(QVariant texture) override;
virtual TexturePtr ProcessShader(const OLIVE_NAMESPACE::Node* node,
const OLIVE_NAMESPACE::TimeRange &range,
const OLIVE_NAMESPACE::ShaderJob &job,
const OLIVE_NAMESPACE::VideoParams &params) override;
virtual QVariant TransformColor(QVariant texture, ColorProcessorPtr processor) override;
private:
static GLint GetInternalFormat(PixelFormat::Format format);
@@ -67,10 +75,12 @@ private:
QOffscreenSurface surface_;
QMap<GLuint, VideoParams> texture_params_;
QHash<QString, QOpenGLShaderProgram*> shader_cache_;
};
OLIVE_NAMESPACE_EXIT
Q_DECLARE_METATYPE(OLIVE_NAMESPACE::OpenGLRenderer::TexturePtr);
#endif // OPENGLCONTEXT_H
+254
View File
@@ -0,0 +1,254 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "openglshader.h"
#include <QOpenGLExtraFunctions>
OLIVE_NAMESPACE_ENTER
OpenGLShaderPtr OpenGLShader::Create()
{
return std::make_shared<OpenGLShader>();
}
OpenGLShaderPtr OpenGLShader::CreateDefault(const QString &function_name, const QString &shader_code)
{
OpenGLShaderPtr program = Create();
// Add shaders to program
program->addShaderFromSourceCode(QOpenGLShader::Vertex, CodeDefaultVertex());
program->addShaderFromSourceCode(QOpenGLShader::Fragment, CodeDefaultFragment(function_name, shader_code));
program->link();
return program;
}
// copied from source code to OCIODisplay
const int OCIO_LUT3D_EDGE_SIZE = 64;
// copied from source code to OCIODisplay, expanded from 3*LUT3D_EDGE_SIZE*LUT3D_EDGE_SIZE*LUT3D_EDGE_SIZE
const int OCIO_NUM_3D_ENTRIES = 3*OCIO_LUT3D_EDGE_SIZE*OCIO_LUT3D_EDGE_SIZE*OCIO_LUT3D_EDGE_SIZE;
OpenGLShaderPtr OpenGLShader::CreateOCIO(QOpenGLContext* ctx,
GLuint& lut_texture,
OCIO::ConstProcessorRcPtr processor,
bool alpha_is_associated)
{
QOpenGLExtraFunctions* xf = ctx->extraFunctions();
// Set up shader description
OCIO::GpuShaderDesc shaderDesc;
const char* ocio_func_name = "OCIODisplay";
shaderDesc.setLanguage(OCIO::GPU_LANGUAGE_GLSL_1_3);
shaderDesc.setFunctionName(ocio_func_name);
shaderDesc.setLut3DEdgeLen(OCIO_LUT3D_EDGE_SIZE);
// Compute LUT
std::vector<float> ocio_lut_data(OCIO_NUM_3D_ENTRIES);
processor->getGpuLut3D(&ocio_lut_data[0], shaderDesc);
// Create LUT texture
xf->glGenTextures(1, &lut_texture);
// Bind LUT
xf->glActiveTexture(GL_TEXTURE1);
xf->glBindTexture(GL_TEXTURE_3D, lut_texture);
// Set texture parameters
xf->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
xf->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
xf->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
xf->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
xf->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
// Allocate storage for texture
xf->glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB16F,
OCIO_LUT3D_EDGE_SIZE, OCIO_LUT3D_EDGE_SIZE, OCIO_LUT3D_EDGE_SIZE,
0, GL_RGB, GL_FLOAT, &ocio_lut_data[0]);
// Create OCIO shader code
QString shader_text;
// Workaround since OCIO doesn't support the GLSL version we use
shader_text.append(QStringLiteral("#define texture2D texture\n"
"#define texture3D texture\n"));
// Append OCIO shader code
shader_text.append(processor->getGpuShaderText(shaderDesc));
QString shader_call;
// Enforce alpha association
if (alpha_is_associated) {
// If alpha is already associated, we'll need to disassociate and reassociate
shader_text.append("\n");
QString disassociate_func_name = "disassoc";
shader_text.append(CodeAlphaDisassociate(disassociate_func_name));
QString reassociate_func_name = "reassoc";
shader_text.append(CodeAlphaReassociate(reassociate_func_name));
// Make OCIO call pass through disassociate and reassociate function
shader_call = QStringLiteral("%3(%1(%2(col), ove_ociolut));").arg(ocio_func_name,
disassociate_func_name,
reassociate_func_name);
} else {
// If alpha is not already associated, we can just associate after OCIO
// Add associate function
QString associate_func_name = "assoc";
shader_text.append(CodeAlphaAssociate(associate_func_name));
// Make OCIO call pass through associate function
shader_call = QStringLiteral("%2(%1(col, ove_ociolut));").arg(ocio_func_name, associate_func_name);
}
// Add process() function, which GetPipeline() will call if specified
QString process_function_name = "process";
shader_text.append(QStringLiteral("\n"
"uniform sampler3D ove_ociolut;\n"
"\n"
"vec4 %2(vec4 col) {\n"
" return %1\n"
"}\n").arg(shader_call, process_function_name));
// Get pipeline-based shader to inject OCIO shader into
OpenGLShaderPtr shader = OpenGLShader::CreateDefault(process_function_name, shader_text);
// Release LUT
xf->glBindTexture(GL_TEXTURE_3D, 0);
xf->glActiveTexture(GL_TEXTURE0);
return shader;
}
QString OpenGLShader::CodeDefaultFragment(QString function_name, const QString &shader_code)
{
// Create shader header
QString frag_code = QStringLiteral("#version 150\n"
"\n"
"#ifdef GL_ES\n"
"precision highp int;\n"
"precision highp float;\n"
"#endif\n"
"\n"
"uniform sampler2D ove_maintex;\n"
"uniform vec2 ove_resolution;\n"
"uniform bool ove_deinterlace;\n"
"\n"
"in vec2 ove_texcoord;\n"
"\n"
"out vec4 fragColor;\n"
"\n");
// Check if additional code was passed to this function, add it here
if (!function_name.isEmpty() && !shader_code.isEmpty()) {
// If additional code was passed, add it and reference it in main().
//
// The function in the additional code is expected to be `vec4 function_name(vec4 color)`.
// The texture coordinate can be acquired through `ove_texcoord`.
frag_code.append(shader_code);
} else {
// No function to call
function_name = QString();
}
// Our function_name arg will either resolve to the function added to this or to nothing, in
// which case they'll just be benign brackets.
frag_code.append(QStringLiteral("\n"
"void main() {\n"
" vec2 using_texcoord = ove_texcoord;\n"
" if (ove_deinterlace) {\n"
" // A very basic deinterlace that halves the vertical\n"
" // resolution and linearly interpolates the two fields\n"
" // by reading the texture coord between them.\n"
" float half_vert = round(ove_resolution.y / 2.0);\n"
" using_texcoord.y = (round(using_texcoord.y * half_vert) + 0.25) / half_vert;\n"
" }\n"
" vec4 color = %1(texture(ove_maintex, using_texcoord));\n"
" fragColor = color;\n"
"}\n").arg(function_name));
return frag_code;
}
QString OpenGLShader::CodeDefaultVertex()
{
// Generate vertex shader
return QStringLiteral("#version 150\n"
"\n"
"#ifdef GL_ES\n"
"precision highp int;\n"
"precision highp float;\n"
"#endif\n"
"\n"
"uniform mat4 ove_mvpmat;\n"
"\n"
"in vec4 a_position;\n"
"in vec2 a_texcoord;\n"
"\n"
"out vec2 ove_texcoord;\n"
"\n"
"void main() {\n"
" gl_Position = ove_mvpmat * a_position;\n"
" ove_texcoord = a_texcoord;\n"
"}\n");
}
QString OpenGLShader::CodeAlphaDisassociate(const QString &function_name)
{
return QStringLiteral("vec4 %1(vec4 col) {\n"
" if (col.a > 0.0) {\n"
" return vec4(col.rgb / col.a, col.a);"
" }\n"
" return col;\n"
"}\n").arg(function_name);
}
QString OpenGLShader::CodeAlphaReassociate(const QString &function_name)
{
return QStringLiteral("vec4 %1(vec4 col) {\n"
" if (col.a > 0.0) {\n"
" return vec4(col.rgb * col.a, col.a);"
" }\n"
" return col;\n"
"}\n").arg(function_name);
}
QString OpenGLShader::CodeAlphaAssociate(const QString &function_name)
{
return QStringLiteral("vec4 %1(vec4 col) {\n"
" return vec4(col.rgb * col.a, col.a);\n"
"}\n").arg(function_name);
}
OLIVE_NAMESPACE_EXIT
+65
View File
@@ -0,0 +1,65 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OPENGLSHADER_H
#define OPENGLSHADER_H
#include <memory>
#include <QOpenGLShaderProgram>
#include <OpenColorIO/OpenColorIO.h>
namespace OCIO = OCIO_NAMESPACE::v1;
#include "common/define.h"
OLIVE_NAMESPACE_ENTER
class OpenGLShader;
using OpenGLShaderPtr = std::shared_ptr<OpenGLShader>;
/**
* @brief A simple QOpenGLShaderProgram derivative with static functions for creating
*/
class OpenGLShader : public QOpenGLShaderProgram {
public:
OpenGLShader() = default;
static OpenGLShaderPtr Create();
static OpenGLShaderPtr CreateDefault(const QString &function_name = QString(),
const QString &shader_code = QString());
static OpenGLShaderPtr CreateOCIO(QOpenGLContext* ctx,
GLuint& lut_texture,
OCIO::ConstProcessorRcPtr processor,
bool alpha_is_associated);
static QString CodeDefaultFragment(QString function_name = QString(),
const QString &shader_code = QString());
static QString CodeDefaultVertex();
static QString CodeAlphaDisassociate(const QString& function_name);
static QString CodeAlphaReassociate(const QString& function_name);
static QString CodeAlphaAssociate(const QString& function_name);
};
OLIVE_NAMESPACE_EXIT
#endif // OPENGLSHADER_H
-65
View File
@@ -1,65 +0,0 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef RENDERCONTEXT_H
#define RENDERCONTEXT_H
#include <QObject>
#include <QVariant>
#include "common/define.h"
#include "render/videoparams.h"
OLIVE_NAMESPACE_ENTER
class RenderContext : public QObject
{
Q_OBJECT
public:
RenderContext(QObject* parent = nullptr);
virtual ~RenderContext() override;
virtual bool Init() = 0;
public slots:
virtual void PostInit() = 0;
virtual void Destroy() = 0;
virtual QVariant CreateTexture(const OLIVE_NAMESPACE::VideoParams& param, void* data, int linesize) = 0;
virtual void DestroyTexture(QVariant texture) = 0;
virtual void UploadToTexture(QVariant texture, void* data, int linesize) = 0;
virtual void DownloadFromTexture(QVariant texture, void* data, int linesize) = 0;
virtual QVariant CreateShader();
virtual VideoParams GetParamsFromTexture(QVariant texture) = 0;
QVariant CreateTexture(const OLIVE_NAMESPACE::VideoParams& param);
};
OLIVE_NAMESPACE_EXIT
#endif // RENDERCONTEXT_H
@@ -18,19 +18,25 @@
***/
#include "rendercontext.h"
#include "renderer.h"
OLIVE_NAMESPACE_ENTER
RenderContext::RenderContext(QObject *parent) :
Renderer::Renderer(QObject *parent) :
QObject(parent)
{
}
QVariant RenderContext::CreateTexture(const VideoParams &param)
Renderer::TexturePtr Renderer::CreateTexture(const VideoParams &param, void *data, int linesize)
{
return CreateTexture(param, nullptr, 0);
QVariant v = CreateNativeTexture(param, data, linesize);
if (v.isNull()) {
return nullptr;
}
return std::make_shared<Texture>(this, v, param);
}
OLIVE_NAMESPACE_EXIT
+148
View File
@@ -0,0 +1,148 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef RENDERCONTEXT_H
#define RENDERCONTEXT_H
#include <QObject>
#include <QVariant>
#include "common/define.h"
#include "common/timerange.h"
#include "node/node.h"
#include "render/colorprocessor.h"
#include "render/videoparams.h"
OLIVE_NAMESPACE_ENTER
class Renderer : public QObject
{
Q_OBJECT
public:
Renderer(QObject* parent = nullptr);
virtual ~Renderer() override;
virtual bool Init() = 0;
class Texture
{
public:
Texture(Renderer* renderer, const QVariant& native, const VideoParams& param) :
renderer_(renderer),
params_(param),
id_(native)
{
}
~Texture()
{
renderer_->DestroyNativeTexture(id_);
}
QVariant id() const
{
return id_;
}
const VideoParams& params() const
{
return params_;
}
void Upload(void* data, int linesize = 0)
{
renderer_->UploadToTexture(this, data, linesize);
}
int width() const
{
return params_.width();
}
int height() const
{
return params_.height();
}
PixelFormat::Format format() const
{
return params_.format();
}
int divider() const
{
return params_.divider();
}
const rational& pixel_aspect_ratio() const
{
return params_.pixel_aspect_ratio();
}
private:
Renderer* renderer_;
VideoParams params_;
QVariant id_;
};
using TexturePtr = std::shared_ptr<Texture>;
TexturePtr CreateTexture(const VideoParams& param, void* data = nullptr, int linesize = 0);
public slots:
virtual void PostInit() = 0;
virtual void Destroy() = 0;
virtual QVariant CreateNativeTexture(const VideoParams& param, void* data = nullptr, int linesize = 0) = 0;
virtual void DestroyNativeTexture(QVariant texture) = 0;
virtual QVariant CreateNativeShader(const ShaderCode& code) = 0;
virtual void DestroyNativeShader(QVariant shader) = 0;
virtual void UploadToTexture(Texture* texture, void* data, int linesize) = 0;
virtual void DownloadFromTexture(Texture* texture, void* data, int linesize) = 0;
virtual TexturePtr ProcessShader(const OLIVE_NAMESPACE::Node* node,
const OLIVE_NAMESPACE::TimeRange &range,
const OLIVE_NAMESPACE::ShaderJob &job,
const OLIVE_NAMESPACE::VideoParams &params) = 0;
virtual QVariant TransformColor(QVariant texture, OLIVE_NAMESPACE::ColorProcessorPtr processor) = 0;
virtual void Render() = 0;
virtual void RenderToTexture(Texture* destination) = 0;
private:
};
OLIVE_NAMESPACE_EXIT
#endif // RENDERCONTEXT_H
@@ -18,20 +18,25 @@
***/
#include "rendercontextthreadwrapper.h"
#include "rendererthreadwrapper.h"
OLIVE_NAMESPACE_ENTER
RenderContextThreadWrapper::RenderContextThreadWrapper(RenderContext *inner, QObject *parent) :
RenderContext(parent),
/*RendererThreadWrapper::RendererThreadWrapper(Renderer *inner, QObject *parent) :
Renderer(parent),
inner_(inner),
thread_(nullptr)
{
inner_->setParent(this);
}
bool RenderContextThreadWrapper::Init()
bool RendererThreadWrapper::Init()
{
// Init context in main thread
if (!inner_->Init()) {
return false;
}
// Create thread
QThread* thread = new QThread(this);
thread->start(QThread::IdlePriority);
@@ -39,17 +44,16 @@ bool RenderContextThreadWrapper::Init()
// Move context to thread
inner_->moveToThread(thread);
// Init context in main thread
inner_->Init();
// Queue post-init in new thread
QMetaObject::invokeMethod(inner_, "PostInit", Qt::QueuedConnection);
QMetaObject::invokeMethod(inner_, "PostInit", Qt::BlockingQueuedConnection);
return true;
}
void RenderContextThreadWrapper::Destroy()
void RendererThreadWrapper::Destroy()
{
if (thread_) {
QMetaObject::invokeMethod(inner_, "Destroy", Qt::QueuedConnection);
QMetaObject::invokeMethod(inner_, "Destroy", Qt::BlockingQueuedConnection);
thread_->quit();
thread_->wait();
@@ -58,7 +62,7 @@ void RenderContextThreadWrapper::Destroy()
}
}
QVariant RenderContextThreadWrapper::CreateTexture(const VideoParams &param, void *data, int linesize)
QVariant RendererThreadWrapper::CreateTexture(const VideoParams &param, void *data, int linesize)
{
QVariant v;
@@ -71,29 +75,55 @@ QVariant RenderContextThreadWrapper::CreateTexture(const VideoParams &param, voi
return v;
}
void RenderContextThreadWrapper::DestroyTexture(QVariant texture)
void RendererThreadWrapper::DestroyTexture(QVariant texture)
{
QMetaObject::invokeMethod(inner_, "DestroyTexture", Qt::QueuedConnection,
QMetaObject::invokeMethod(inner_, "DestroyTexture", Qt::BlockingQueuedConnection,
Q_ARG(QVariant, texture));
}
void RenderContextThreadWrapper::UploadToTexture(QVariant texture, void *data, int linesize)
void RendererThreadWrapper::UploadToTexture(QVariant texture, void *data, int linesize)
{
QMetaObject::invokeMethod(inner_, "UploadToTexture", Qt::QueuedConnection,
QMetaObject::invokeMethod(inner_, "UploadToTexture", Qt::BlockingQueuedConnection,
Q_ARG(QVariant, texture),
Q_ARG(void*, data),
Q_ARG(int, linesize));
}
void RenderContextThreadWrapper::DownloadFromTexture(QVariant texture, void *data, int linesize)
void RendererThreadWrapper::DownloadFromTexture(QVariant texture, void *data, int linesize)
{
QMetaObject::invokeMethod(inner_, "DownloadFromTexture", Qt::QueuedConnection,
QMetaObject::invokeMethod(inner_, "DownloadFromTexture", Qt::BlockingQueuedConnection,
Q_ARG(QVariant, texture),
Q_ARG(void*, data),
Q_ARG(int, linesize));
}
VideoParams RenderContextThreadWrapper::GetParamsFromTexture(QVariant texture)
QVariant RendererThreadWrapper::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job, const VideoParams &params)
{
QVariant v;
QMetaObject::invokeMethod(inner_, "ProcessShader", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QVariant, v),
OLIVE_NS_CONST_ARG(Node*, node),
OLIVE_NS_CONST_ARG(TimeRange&, range),
OLIVE_NS_CONST_ARG(ShaderJob&, job),
OLIVE_NS_CONST_ARG(VideoParams&, params));
return v;
}
QVariant RendererThreadWrapper::TransformColor(QVariant texture, ColorProcessorPtr processor)
{
QVariant v;
QMetaObject::invokeMethod(inner_, "ProcessShader", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QVariant, v),
Q_ARG(QVariant, texture),
OLIVE_NS_ARG(ColorProcessorPtr, processor));
return v;
}
VideoParams RendererThreadWrapper::GetParamsFromTexture(QVariant texture)
{
VideoParams p;
@@ -102,6 +132,6 @@ VideoParams RenderContextThreadWrapper::GetParamsFromTexture(QVariant texture)
Q_ARG(QVariant, texture));
return p;
}
}*/
OLIVE_NAMESPACE_EXIT
@@ -23,16 +23,16 @@
#include <QThread>
#include "rendercontext.h"
#include "renderer.h"
OLIVE_NAMESPACE_ENTER
class RenderContextThreadWrapper : public RenderContext
/*class RendererThreadWrapper : public Renderer
{
public:
RenderContextThreadWrapper(RenderContext* inner, QObject* parent = nullptr);
RendererThreadWrapper(Renderer* inner, QObject* parent = nullptr);
virtual ~RenderContextThreadWrapper() override
virtual ~RendererThreadWrapper() override
{
Destroy();
}
@@ -52,14 +52,22 @@ public slots:
virtual void DownloadFromTexture(QVariant texture, void* data, int linesize) override;
virtual VideoParams GetParamsFromTexture(QVariant texture) override;
virtual QVariant ProcessShader(const OLIVE_NAMESPACE::Node* node,
const OLIVE_NAMESPACE::TimeRange &range,
const OLIVE_NAMESPACE::ShaderJob &job,
const OLIVE_NAMESPACE::VideoParams &params) override;
virtual QVariant TransformColor(QVariant texture,
OLIVE_NAMESPACE::ColorProcessorPtr processor) override;
//virtual VideoParams GetParamsFromTexture(QVariant texture) override;
private:
RenderContext* inner_;
Renderer* inner_;
QThread* thread_;
};
};*/
OLIVE_NAMESPACE_EXIT
+3 -3
View File
@@ -27,8 +27,8 @@
#include "config/config.h"
#include "core.h"
#include "render/backend/opengl/openglcontext.h"
#include "render/backend/rendercontextthreadwrapper.h"
#include "render/backend/opengl/openglrenderer.h"
#include "render/backend/rendererthreadwrapper.h"
#include "renderprocessor.h"
#include "task/conform/conform.h"
#include "task/taskmanager.h"
@@ -41,7 +41,7 @@ RenderManager* RenderManager::instance_ = nullptr;
RenderManager::RenderManager(QObject *parent) :
ThreadPool(QThread::IdlePriority, 0, parent)
{
context_ = new RenderContextThreadWrapper(new OpenGLContext(), this);
context_ = new RendererThreadWrapper(new OpenGLRenderer(), this);
context_->Init();
}
+4 -4
View File
@@ -30,7 +30,7 @@
#include "node/graph.h"
#include "node/output/viewer/viewer.h"
#include "node/traverser.h"
#include "render/backend/rendercontext.h"
#include "render/backend/renderer.h"
#include "threading/threadpool.h"
OLIVE_NAMESPACE_ENTER
@@ -111,12 +111,12 @@ private:
static RenderManager* instance_;
RenderContext* context_;
Renderer* context_;
};
Q_DECLARE_METATYPE(RenderManager::TicketType);
OLIVE_NAMESPACE_EXIT
Q_DECLARE_METATYPE(OLIVE_NAMESPACE::RenderManager::TicketType);
#endif // RENDERBACKEND_H
+12 -239
View File
@@ -20,11 +20,15 @@
#include "renderprocessor.h"
#include <QVector2D>
#include <QVector3D>
#include <QVector4D>
#include "rendermanager.h"
OLIVE_NAMESPACE_ENTER
RenderProcessor::RenderProcessor(RenderTicketPtr ticket, RenderContext *render_ctx) :
RenderProcessor::RenderProcessor(RenderTicketPtr ticket, Renderer *render_ctx) :
ticket_(ticket),
render_ctx_(render_ctx)
{
@@ -46,7 +50,7 @@ void RenderProcessor::Run()
NodeValueTable table = ProcessInput(viewer->texture_input(),
TimeRange(time, time + viewer->video_params().time_base()));
QVariant texture = table.Get(NodeParam::kTexture);
Renderer::TexturePtr texture = table.Get(NodeParam::kTexture).value<Renderer::TexturePtr>();
QSize frame_size = ticket_->property("size").value<QSize>();
if (frame_size.isNull()) {
@@ -65,18 +69,18 @@ void RenderProcessor::Run()
viewer->video_params().divider()));
frame->allocate();
if (texture.isNull()) {
if (!texture) {
// Blank frame out
memset(frame->data(), 0, frame->allocated_size());
} else {
// Dump texture contents to frame
VideoParams tex_params = render_ctx_->GetParamsFromTexture(texture);
const VideoParams& tex_params = texture->params();
if (tex_params.width() != frame->width() || tex_params.height() != frame->height()) {
// FIXME: Blit this shit
}
render_ctx_->DownloadFromTexture(texture, frame->data(), frame->linesize_pixels());
render_ctx_->DownloadFromTexture(texture.get(), frame->data(), frame->linesize_pixels());
}
ticket_->Finish(QVariant::fromValue(frame), IsCancelled());
@@ -109,7 +113,7 @@ void RenderProcessor::Run()
this->deleteLater();
}
void RenderProcessor::Process(RenderTicketPtr ticket, RenderContext *render_ctx)
void RenderProcessor::Process(RenderTicketPtr ticket, Renderer *render_ctx)
{
RenderProcessor p(ticket, render_ctx);
p.Run();
@@ -293,240 +297,9 @@ QVariant RenderProcessor::ProcessAudioFootage(StreamPtr stream, const TimeRange
QVariant RenderProcessor::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job)
{
// If this node is iterative, we'll pick up which input here
GLuint iterative_input = 0;
QList<GLuint> textures_to_bind;
bool input_textures_have_alpha = false;
const VideoParams& video_params = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"))->video_params();
OpenGLShaderPtr shader = ResolveShaderFromCache(node, job.GetShaderID());
if (!shader) {
return QVariant();
}
shader->bind();
NodeValueMap::const_iterator it;
for (it=job.GetValues().constBegin(); it!=job.GetValues().constEnd(); it++) {
// See if the shader has takes this parameter as an input
int variable_location = shader->uniformLocation(it.key());
if (variable_location == -1) {
continue;
}
// See if this value corresponds to an input (NOTE: it may not and this may be null)
NodeInput* corresponding_input = node->GetInputWithID(it.key());
// This variable is used in the shader, let's set it
const QVariant& value = it.value().data();
NodeParam::DataType data_type = (it.value().type() != NodeParam::kNone)
? it.value().type()
: corresponding_input->data_type();
switch (data_type) {
case NodeInput::kInt:
// kInt technically specifies a LongLong, but OpenGL doesn't support those. This may lead to
// over/underflows if the number is large enough, but the likelihood of that is quite low.
shader->setUniformValue(variable_location, value.toInt());
break;
case NodeInput::kFloat:
// kFloat technically specifies a double but as above, OpenGL doesn't support those.
shader->setUniformValue(variable_location, value.toFloat());
break;
case NodeInput::kVec2:
if (corresponding_input && corresponding_input->IsArray()) {
QVector<NodeValue> nv = value.value< QVector<NodeValue> >();
QVector<QVector2D> a(nv.size());
for (int j=0;j<a.size();j++) {
a[j] = nv.at(j).data().value<QVector2D>();
}
shader->setUniformValueArray(variable_location, a.constData(), a.size());
int count_location = shader->uniformLocation(QStringLiteral("%1_count").arg(it.key()));
if (count_location > -1) {
shader->setUniformValue(count_location, a.size());
}
} else {
shader->setUniformValue(variable_location, value.value<QVector2D>());
}
break;
case NodeInput::kVec3:
shader->setUniformValue(variable_location, value.value<QVector3D>());
break;
case NodeInput::kVec4:
shader->setUniformValue(variable_location, value.value<QVector4D>());
break;
case NodeInput::kMatrix:
shader->setUniformValue(variable_location, value.value<QMatrix4x4>());
break;
case NodeInput::kCombo:
shader->setUniformValue(variable_location, value.value<int>());
break;
case NodeInput::kColor:
{
Color color = value.value<Color>();
shader->setUniformValue(variable_location, color.red(), color.green(), color.blue(), color.alpha());
break;
}
case NodeInput::kBoolean:
shader->setUniformValue(variable_location, value.toBool());
break;
case NodeInput::kBuffer:
case NodeInput::kTexture:
{
OpenGLTextureCache::ReferencePtr texture = value.value<OpenGLTextureCache::ReferencePtr>();
if (texture) {
if (PixelFormat::FormatHasAlphaChannel(texture->texture()->format())) {
input_textures_have_alpha = true;
}
}
// Set value to bound texture
shader->setUniformValue(variable_location, textures_to_bind.size());
// If this texture binding is the iterative input, set it here
if (corresponding_input && corresponding_input == job.GetIterativeInput()) {
iterative_input = textures_to_bind.size();
}
GLuint tex_id = texture ? texture->texture()->texture() : 0;
textures_to_bind.append(tex_id);
// Set enable flag if shader wants it
int enable_param_location = shader->uniformLocation(QStringLiteral("%1_enabled").arg(it.key()));
if (enable_param_location > -1) {
shader->setUniformValue(enable_param_location,
tex_id > 0);
}
if (tex_id > 0) {
// Set texture resolution if shader wants it
int res_param_location = shader->uniformLocation(QStringLiteral("%1_resolution").arg(it.key()));
if (res_param_location > -1) {
int adjusted_width = texture->texture()->width() * texture->texture()->divider();
// Adjust virtual width by pixel aspect if necessary
if (texture->texture()->params().pixel_aspect_ratio() != 1
|| params.pixel_aspect_ratio() != 1) {
double relative_pixel_aspect = texture->texture()->params().pixel_aspect_ratio().toDouble() / params.pixel_aspect_ratio().toDouble();
adjusted_width = qRound(static_cast<double>(adjusted_width) * relative_pixel_aspect);
}
shader->setUniformValue(res_param_location,
adjusted_width,
static_cast<GLfloat>(texture->texture()->height() * texture->texture()->divider()));
}
}
break;
}
case NodeInput::kSamples:
case NodeInput::kText:
case NodeInput::kRational:
case NodeInput::kFont:
case NodeInput::kFile:
case NodeInput::kDecimal:
case NodeInput::kNumber:
case NodeInput::kString:
case NodeInput::kVector:
case NodeInput::kShaderJob:
case NodeInput::kSampleJob:
case NodeInput::kGenerateJob:
case NodeInput::kFootage:
case NodeInput::kNone:
case NodeInput::kAny:
break;
}
}
// Provide some standard args
shader->setUniformValue("ove_resolution",
static_cast<GLfloat>(params.width()),
static_cast<GLfloat>(params.height()));
shader->release();
// Create the output textures
PixelFormat::Format output_format = (input_textures_have_alpha || job.GetAlphaChannelRequired())
? PixelFormat::GetFormatWithAlphaChannel(params.format())
: PixelFormat::GetFormatWithoutAlphaChannel(params.format());
VideoParams output_params(params.width(),
params.height(),
params.time_base(),
output_format,
params.pixel_aspect_ratio(),
params.interlacing(),
params.divider());
int real_iteration_count;
if (job.GetIterationCount() > 1 && job.GetIterativeInput()) {
real_iteration_count = job.GetIterationCount();
} else {
real_iteration_count = 1;
}
OpenGLTextureCache::ReferencePtr dst_refs[2];
dst_refs[0] = texture_cache_.Get(ctx_, output_params);
// If this node requires multiple iterations, get a texture for it too
if (real_iteration_count > 1) {
dst_refs[1] = texture_cache_.Get(ctx_, output_params);
}
// Some nodes use multiple iterations for optimization
OpenGLTextureCache::ReferencePtr input_tex, output_tex;
// Set up OpenGL parameters as necessary
functions_->glViewport(0, 0, params.effective_width(), params.effective_height());
// Bind all textures
for (int i=0; i<textures_to_bind.size(); i++) {
functions_->glActiveTexture(GL_TEXTURE0 + i);
functions_->glBindTexture(GL_TEXTURE_2D, textures_to_bind.at(i));
OpenGLRenderFunctions::PrepareToDraw(functions_);
}
for (int iteration=0; iteration<real_iteration_count; iteration++) {
// Set iteration number
shader->bind();
shader->setUniformValue("ove_iteration", iteration);
shader->release();
// Replace iterative input
if (iteration == 0) {
output_tex = dst_refs[0];
} else {
input_tex = dst_refs[(iteration+1)%2];
output_tex = dst_refs[iteration%2];
functions_->glActiveTexture(GL_TEXTURE0 + iterative_input);
functions_->glBindTexture(GL_TEXTURE_2D, input_tex->texture()->texture());
OpenGLRenderFunctions::PrepareToDraw(functions_);
}
buffer_.Attach(output_tex->texture(), true);
buffer_.Bind();
// Blit this texture through this shader
OpenGLRenderFunctions::Blit(shader);
buffer_.Release();
buffer_.Detach();
}
// Release any textures we bound before
for (int i=textures_to_bind.size()-1; i>=0; i--) {
functions_->glActiveTexture(GL_TEXTURE0 + i);
functions_->glBindTexture(GL_TEXTURE_2D, 0);
}
return QVariant::fromValue(output_tex);
render_ctx_->ProcessShader(node, range, job, video_params);
}
QVariant RenderProcessor::ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job)
+7 -5
View File
@@ -22,16 +22,16 @@
#define RENDERPROCESSOR_H
#include "node/traverser.h"
#include "render/backend/rendercontext.h"
#include "render/backend/renderer.h"
#include "threading/threadticket.h"
OLIVE_NAMESPACE_ENTER
class RenderProcessor : public NodeTraverser, public QObject
class RenderProcessor : public QObject, public NodeTraverser
{
Q_OBJECT
public:
static void Process(RenderTicketPtr ticket, RenderContext* render_ctx);
static void Process(RenderTicketPtr ticket, Renderer* render_ctx);
struct RenderedWaveform {
const TrackOutput* track;
@@ -60,16 +60,18 @@ protected:
virtual QVariant GetCachedFrame(const Node *node, const rational &time) override;
private:
RenderProcessor(RenderTicketPtr ticket, RenderContext* render_ctx);
RenderProcessor(RenderTicketPtr ticket, Renderer* render_ctx);
void Run();
RenderTicketPtr ticket_;
RenderContext* render_ctx_;
Renderer* render_ctx_;
};
OLIVE_NAMESPACE_EXIT
Q_DECLARE_METATYPE(OLIVE_NAMESPACE::RenderProcessor::RenderedWaveform);
#endif // RENDERPROCESSOR_H
+12 -6
View File
@@ -22,6 +22,8 @@
#include <QMessageBox>
#include "render/backend/opengl/openglrenderer.h"
OLIVE_NAMESPACE_ENTER
ManagedDisplayWidget::ManagedDisplayWidget(QWidget *parent) :
@@ -30,6 +32,8 @@ ManagedDisplayWidget::ManagedDisplayWidget(QWidget *parent) :
color_service_(nullptr)
{
setContextMenuPolicy(Qt::CustomContextMenu);
attached_renderer_ = new OpenGLRenderer();
}
ManagedDisplayWidget::~ManagedDisplayWidget()
@@ -102,7 +106,7 @@ void ManagedDisplayWidget::ColorConfigChanged()
SetColorTransform(color_manager_->GetCompliantColorSpace(color_transform_, true));
}
OpenGLColorProcessorPtr ManagedDisplayWidget::color_service()
ColorProcessorPtr ManagedDisplayWidget::color_service()
{
return color_service_;
}
@@ -113,6 +117,8 @@ void ManagedDisplayWidget::ContextCleanup()
color_service_ = nullptr;
attached_renderer_->Destroy();
doneCurrent();
}
@@ -188,6 +194,8 @@ void ManagedDisplayWidget::initializeGL()
SetupColorProcessor();
connect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &ManagedDisplayWidget::ContextCleanup, Qt::DirectConnection);
static_cast<OpenGLRenderer*>(attached_renderer_)->Init(context());
}
void ManagedDisplayWidget::EnableDefaultContextMenu()
@@ -280,11 +288,9 @@ void ManagedDisplayWidget::SetupColorProcessor()
try {
color_service_ = OpenGLColorProcessor::Create(color_manager_,
color_manager_->GetReferenceColorSpace(),
color_transform_);
color_service_->Enable(context(), true);
color_service_ = ColorProcessor::Create(color_manager_,
color_manager_->GetReferenceColorSpace(),
color_transform_);
} catch (OCIO::Exception& e) {
+8 -3
View File
@@ -23,7 +23,7 @@
#include <QOpenGLWidget>
#include "render/backend/opengl/openglcolorprocessor.h"
#include "render/backend/renderer.h"
#include "render/colormanager.h"
#include "widget/menu/menu.h"
@@ -98,7 +98,7 @@ protected:
/**
* @brief Provides access to the color processor (nullptr if none is set)
*/
OpenGLColorProcessorPtr color_service();
ColorProcessorPtr color_service();
/**
* @brief Override when setting up OpenGL context
@@ -128,6 +128,11 @@ private:
*/
void ClearOCIOLutTexture();
/**
* @brief Renderer abstraction
*/
Renderer* attached_renderer_;
/**
* @brief Connected color manager
*/
@@ -136,7 +141,7 @@ private:
/**
* @brief Color management service
*/
OpenGLColorProcessorPtr color_service_;
ColorProcessorPtr color_service_;
/**
* @brief Internal color transform storage
+1 -2
View File
@@ -25,7 +25,6 @@
#include "common/qtutils.h"
#include "node/node.h"
#include "render/backend/opengl/openglrenderfunctions.h"
OLIVE_NAMESPACE_ENTER
@@ -75,7 +74,7 @@ void HistogramScope::CleanUp()
doneCurrent();
}
OpenGLShaderPtr HistogramScope::CreateShader()
QVariant HistogramScope::CreateShader()
{
OpenGLShaderPtr pipeline = OpenGLShader::Create();
+4 -4
View File
@@ -36,16 +36,16 @@ public:
protected:
virtual void initializeGL() override;
virtual OpenGLShaderPtr CreateShader() override;
OpenGLShaderPtr CreateSecondaryShader();
virtual QVariant CreateShader() override;
QVariant CreateSecondaryShader();
void AssertAdditionalTextures();
virtual void DrawScope() override;
private:
OpenGLShaderPtr pipeline_secondary_;
OpenGLTexture texture_row_sums_;
QVariant pipeline_secondary_;
QVariant texture_row_sums_;
private slots:
void CleanUp();
+1 -1
View File
@@ -54,7 +54,7 @@ void ScopeBase::showEvent(QShowEvent* e)
UploadTextureFromBuffer();
}
OpenGLShaderPtr ScopeBase::CreateShader()
QVariant ScopeBase::CreateShader()
{
return OpenGLShader::CreateDefault();
}
+7 -17
View File
@@ -22,10 +22,7 @@
#define SCOPEBASE_H
#include "codec/frame.h"
#include "render/backend/opengl/openglcolorprocessor.h"
#include "render/backend/opengl/openglframebuffer.h"
#include "render/backend/opengl/openglshader.h"
#include "render/backend/opengl/opengltexture.h"
#include "render/colorprocessor.h"
#include "widget/manageddisplay/manageddisplay.h"
OLIVE_NAMESPACE_ENTER
@@ -47,35 +44,28 @@ protected:
virtual void showEvent(QShowEvent* e) override;
virtual OpenGLShaderPtr CreateShader();
virtual QVariant CreateShader();
virtual void DrawScope();
OpenGLShaderPtr pipeline()
QVariant pipeline()
{
return pipeline_;
}
OpenGLTexture& managed_tex()
QVariant managed_tex()
{
return managed_tex_;
}
OpenGLFramebuffer& framebuffer()
{
return framebuffer_;
}
private:
void UploadTextureFromBuffer();
OpenGLShaderPtr pipeline_;
QVariant pipeline_;
OpenGLTexture texture_;
QVariant texture_;
OpenGLTexture managed_tex_;
OpenGLFramebuffer framebuffer_;
QVariant managed_tex_;
Frame* buffer_;
+1 -3
View File
@@ -25,9 +25,7 @@
#include "node/node.h"
#include "render/backend/opengl/openglcolorprocessor.h"
#include "render/backend/opengl/openglframebuffer.h"
#include "render/backend/opengl/openglshader.h"
#include "render/backend/opengl/opengltexture.h"
#include "render/color.h"
#include "render/colormanager.h"
#include "tool/tool.h"
@@ -211,7 +209,7 @@ private:
/**
* @brief Internal reference to the OpenGL texture to draw. Set in SetTexture() and used in paintGL().
*/
OpenGLTexture texture_;
QVariant texture_;
/**
* @brief Translation only matrix (defaults to identity).