added signal for an edge changing that can ripple through the graph
Useful for detecting when a graph needs recompiling, in tandem with the "InvalidateCache()" signal when necessary, this signal ripples through the nodes when any of the connections change which will likely need handling by the renderer.
This commit is contained in:
+34
-14
@@ -122,6 +122,24 @@ void Node::SendInvalidateCache(const rational &start_range, const rational &end_
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}
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}
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void Node::DependentEdgeChanged(NodeInput *from)
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{
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Q_UNUSED(from)
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foreach (NodeParam* p, params_) {
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if (p->type() == NodeParam::kOutput && p->IsConnected()) {
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NodeOutput* out = static_cast<NodeOutput*>(p);
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foreach (NodeEdgePtr edge, out->edges()) {
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NodeInput* connected_input = edge->input();
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Node* connected_node = connected_input->parent();
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connected_node->DependentEdgeChanged(connected_input);
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}
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}
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}
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}
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void Node::LockUserInput()
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{
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user_input_lock_.lock();
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@@ -177,26 +195,28 @@ void Node::DuplicateConnectionsBetweenLists(const QList<Node *> &source, const Q
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Q_ASSERT(source.size() == destination.size());
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for (int i=0;i<source.size();i++) {
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Node* source_node = source.at(i);
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Node* dest_node = destination.at(i);
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Node* source_input_node = source.at(i);
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Node* dest_input_node = destination.at(i);
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for (int j=0;j<source_node->params_.size();j++) {
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NodeParam* source_param = source_node->params_.at(j);
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Q_ASSERT(source_input_node->id() == dest_input_node->id());
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for (int j=0;j<source_input_node->params_.size();j++) {
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NodeParam* source_param = source_input_node->params_.at(j);
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if (source_param->type() == NodeInput::kInput && source_param->IsConnected()) {
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NodeInput* source_input = static_cast<NodeInput*>(source_param);
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NodeInput* dest_input = static_cast<NodeInput*>(dest_node->params_.at(j));
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NodeInput* dest_input = static_cast<NodeInput*>(dest_input_node->params_.at(j));
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// Get this input's connected outputs
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NodeOutput* connected_output = source_input->get_connected_output();
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Node* connected_node = connected_output->parent();
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// Find index of connected output in source list
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int connection_index = source.indexOf(connected_node);
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NodeOutput* source_output = source_input->get_connected_output();
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Node* source_output_node = source_output->parent();
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// Find equivalent in destination list
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Node* dest_output_node = destination.at(connection_index);
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NodeOutput* dest_output = static_cast<NodeOutput*>(dest_output_node->params_.at(connected_output->index()));
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Node* dest_output_node = destination.at(source.indexOf(source_output_node));
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Q_ASSERT(dest_output_node->id() == source_output_node->id());
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NodeOutput* dest_output = static_cast<NodeOutput*>(dest_output_node->params_.at(source_output->index()));
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NodeParam::ConnectEdge(dest_output, dest_input);
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}
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@@ -252,7 +272,7 @@ const QList<NodeParam *>& Node::parameters()
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int Node::IndexOfParameter(NodeParam *param)
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{
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return children().indexOf(param);
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return params_.indexOf(param);
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}
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/**
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@@ -458,7 +478,7 @@ void Node::InputChanged(rational start, rational end)
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void Node::InputConnectionChanged(NodeEdgePtr edge)
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{
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Q_UNUSED(edge)
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DependentEdgeChanged(edge->input());
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InvalidateCache(RATIONAL_MIN, RATIONAL_MAX, static_cast<NodeInput*>(sender()));
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}
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@@ -285,6 +285,8 @@ protected:
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void SendInvalidateCache(const rational& start_range, const rational& end_range);
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virtual void DependentEdgeChanged(NodeInput* from);
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public slots:
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signals:
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@@ -117,3 +117,16 @@ rational ViewerOutput::Length()
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{
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return length_input_->get_realtime_value_of_connected_output().value<rational>();
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}
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void ViewerOutput::DependentEdgeChanged(NodeInput *from)
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{
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if (from == texture_input_) {
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emit VideoGraphChanged();
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} else if (from == samples_input_) {
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emit AudioGraphChanged();
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}
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// NOTE: This node technically has no outputs so default behavior is unnecessary, but if this node gets outputs some
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// day this should be uncommented
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//Node::DependentEdgeChanged(from);
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}
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@@ -57,6 +57,9 @@ public:
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rational Length();
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protected:
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virtual void DependentEdgeChanged(NodeInput* from) override;
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signals:
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void TimebaseChanged(const rational&);
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@@ -64,6 +67,10 @@ signals:
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void AudioChangedBetween(const rational&, const rational&);
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void VideoGraphChanged();
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void AudioGraphChanged();
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void LengthChanged(const rational& length);
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void SizeChanged(int width, int height);
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