Commit Graph
49 Commits
Author SHA1 Message Date
itsmattkc ec8b046f02 viewer: implemented basic deinterlace
Implements a very basic GLSL deinterlace that simply halves the vertical
resolution and then interpolates between the fields. This can be toggled
on or off.

The reasons for being so basic is:
- Speed, very quick code running in OpenGL
- It would seem the highest quality deinterlacers are temporally based
  which doesn't make much sense for the viewer, particularly since we can't
  double the frame rate since our timecode is fixed to the frames.

Higher quality interlacing/deinterlacing will be present in the actual
renderer.
2020-08-11 02:02:50 +10:00
itsmattkc 28dcff10c0 various: implement sequence pixel aspect ratios and interlacing settings
Implements the following:
- Sequences have pixel aspect ratios that work in tandem with footage PARs
  to render footage correctly. Viewer and export also acknowledge PARs
- Sequences can have interlacing settings. This doesn't do anything yet,
  eventually the renderer will need to interlace/deinterlace/reinterlace
  appropriately in order to conform all the footage to the sequence. Export
  acknowledges interlacing, but this only affects metadata, not the image.
2020-08-10 01:47:26 +10:00
itsmattkc c8def73b95 cache: mild auto-cache overhaul
Shifted from CacheTask to functionality built into RenderBackend. It was
a lot easier to control behavior this way without having to juggle a ton
of threads and race conditions.

Could likely be multithreaded further.
2020-08-05 02:19:04 +10:00
itsmattkc de74adeb5e nodes: improved changed signal processing
Improves stability and cache reliability.

Earlier iterations were prone to skipping necessary signals (usually
leading to some sort of assert fail), particularly when track
optimizations were used. Those optimizations have been moved to the
viewer node so there's a higher degree of control over which signals
get optimized and in which ways.
2020-07-16 00:32:00 +10:00
itsmattkc 430561e2ac sequence: made divider a sequence parameter rather than a viewer parameter
Doing this makes the preview resolution an explicit project setting rather
than a temporary UI setting. This will allow more consistency when caching.
2020-06-08 14:41:35 +10:00
itsmattkc 5eeef76b62 waveform: shift track waveform alongside cache 2020-06-04 23:32:50 +10:00
itsmattkc 11bfe61208 cache: began base implementation of "shifting" the cache
Should be a fairly important optimization to make.
2020-06-02 01:38:12 +10:00
itsmattkc c2e47a296c timeline: heavily optimized and improved nearly all timeline optimizations
Features a lot of timeline-related cache optimizations as well as general
optimizations and improvements in timeline behavior. Should improve
usability significantly.
2020-06-01 04:42:59 +10:00
itsmattkc acee6c5958 timeline: reworked ripple/edit to behavior and documented some track behavior 2020-05-31 01:21:08 +10:00
itsmattkc bf9aa139b1 nodes: improved detection of length changes signalled from the viewer node 2020-05-24 18:11:26 +10:00
itsmattkc 2039067fdc renderer/viewer: fixed playback and live updates from value changes 2020-05-15 15:02:30 +10:00
itsmattkc 8795e51452 renderer: massive overhaul to move to a vastly simplified threading system 2020-05-15 00:52:45 +10:00
itsmattkc 863ae1b913 a first attempt at a new render system 2020-05-14 14:43:03 +10:00
itsmattkc 74d252c5c0 nodes: use defined categories rather than arbitrary string based 2020-05-05 22:12:15 +10:00
itsmattkc 53ae25a7cb nodes: optimize node graph changes by only updating from inputs that changed
A huge optimization that ensures only the parts of a node graph that have
changed get pushed to the renderer. For thread-safety, the node graph is
copied elsewhere so that users can make changes asynchronously and the graph
can update when its threads are ready. Up until now, if an input value changed,
every node's values would be re-copied, or worse, if a connection was changed,
the entire graph would be recopied. This has been negligible in testing since
we've been largely testing with small graphs, but for massive projects, it's
important that this be as optimized as possible.
2020-04-26 04:16:15 +10:00
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00
itsmattkc 9e4c79699e node: split off traversing functions from renderer for usage elsewhere
Fixes issue where Viewer node wouldn't pick up correct length if a tracks
weren't in use.
2020-03-13 15:31:15 +11:00
itsmattkc 03bdf01357 decoder/renderer: no longer index automatically as part of the retrieve
functions

Indexing is a lengthy process and had a high chance of getting RenderWorkers
stuck doing it rather than being responsive to cache requests. This commit
introduces a system where workers never index media, but instead signal that
media is not ready to their RenderBackends which ensure that the media gets
indexed and re-queues the affected frames when those indexes are ready.
2020-02-19 11:44:29 +11:00
itsmattkc 8265fef5c5 viewer: update renderer parameters if the viewer node's parameters have changed 2020-02-17 15:34:26 +11:00
itsmattkc 0469fac4a9 node: send invalidatevisible signal through graph
When dragging a value in the UI, we use a "single frame update" because we want
to prioritize the currently visible frame to give visual feedback as soon as
possible. Previously, we generated a single frame InvalidateCache() signal
from the widgets themselves, but this had the major downside of not necessarily
emitting the time that the viewer was actually showing (due to either node time
transformations or times differing between the effects panels and the viewer
panels). Now, we send a different signal that viewers can handle themselves to
update the time that they're currently showing. This means the fast updating
will work no matter how many viewers are connected at whatever time each viewer
is set to.
2020-01-26 14:16:22 +11:00
itsmattkc c6710b1359 correctly update the panel subtitles based on the media connected 2020-01-16 14:57:16 +11:00
itsmattkc 7bf2422c44 moved timeline tracktypes into timelinecommon.h 2020-01-06 15:34:12 +11:00
itsmattkc df837efbc6 merged timeline and viewer nodes together 2020-01-03 03:26:00 +11:00
itsmattkc 97c192672e constructed keyframeview and timeruler together inside nodeparamview and connected them 2019-12-25 02:42:07 +11:00
itsmattkc 7a7d304268 use uuid for identifying viewers
To aid generating a cache ID, each viewer node needs a UUID. Previous iterations
tried to hash a name and time, but a UUID is a much more efficient way to do
this.
2019-12-20 04:32:17 +11:00
itsmattkc bc0f01d9a3 make nodes more const friendly and prepare their functions for stateless work
Since the nodes won't be holding any rendering data themselves in this system,
we may as well enforce some level of non-write access by setting all the
functions to const. They were already const-friendly, they just weren't
labelled as such.
2019-12-04 20:10:42 +11:00
itsmattkc b233aa5319 added signal for an edge changing that can ripple through the graph
Useful for detecting when a graph needs recompiling, in tandem with the
"InvalidateCache()" signal when necessary, this signal ripples through the
nodes when any of the connections change which will likely need handling by
the renderer.
2019-11-23 08:51:15 +09:00
itsmattkc 492c8f474a added clone functions for nodes
Since nodes are are extremely derivative types, we use a clone/copy function
to produce new types of the derived class easily.
2019-11-22 16:53:30 +09:00
itsmattkc 9d154e1909 use different signals when the audio invalidates vs the video
Both audio and video renderers were working off the same invalidation signal
(i.e. changing audio would also trigger a re-render of the video). This is
obviously suboptimal and now they are separate.
2019-11-17 13:44:50 +09:00
itsmattkc 16ac2fc0e1 sweeping node graph changes for new rendering pipeline
The new rendering pipeline strives to simplify the nodes themselves as much
as possible and move much of the logic to an external rendering engine. This
change removes all of the responsibilities that no longer belong to the
nodes themselves and will soon be folded into the renderer.
2019-11-02 01:39:37 +11:00
itsmattkc 77bcb70dac started porting renderer to new portable form 2019-10-31 19:14:58 +11:00
itsmattkc 7dec79ceaa various changes to rendering flow and structure 2019-10-23 00:42:52 +11:00
itsmattkc 5f86b9b9c7 nodes are given a time range 2019-10-22 14:58:06 +11:00
itsmattkc f1e4e1c685 added samples type and duplicated video renderer 2019-10-22 13:22:30 +11:00
itsmattkc b3e6f8bbee connect length to viewer node for now 2019-10-20 21:47:46 +11:00
itsmattkc 150afb6ebc fixed hardcoded viewer size 2019-09-27 03:51:08 +10:00
itsmattkc 389e723416 conformed viewer node/panel affinity 2019-09-20 05:12:34 +10:00
itsmattkc ba7a10177f fixed various caching issues when rapidly changing values 2019-09-09 04:07:51 +10:00
itsmattkc 3a9af58344 adjusted invalidatecache function 2019-09-02 20:11:42 +10:00
itsmattkc f2972651af several adjustments to node caching system 2019-09-02 11:29:50 +10:00
itsmattkc 7dc2290496 shift renderer prototype to new node structure 2019-08-28 02:40:44 +10:00
itsmattkc 5afe7d523c shifted to new dependency structure 2019-08-28 01:24:50 +10:00
itsmattkc b9ce02a0ec separated setting time and processing node functions 2019-08-27 23:38:24 +10:00
itsmattkc 438e7081f9 foundations for background caching 2019-08-24 22:16:01 +10:00
itsmattkc f8830beac7 created new sequence dialog 2019-07-21 18:21:40 -07:00
itsmattkc 9f6d0f9dc7 documented new node classes 2019-07-17 03:05:25 -04:00
itsmattkc a78cc3950a various node UI improvements 2019-07-16 13:25:38 -04:00
itsmattkc f2d11662c9 finished prototype of nodes providing a texture to a viewer 2019-07-13 03:13:59 -04:00
itsmattkc d76691a9ef began draft of internal node rendering structure 2019-07-10 23:06:09 -04:00