itsmattkc
445d276cd0
nodes: further optimized merge node to passthrough RGB blend textures
2021-04-23 11:01:08 +10:00
itsmattkc
74ad4110be
transform: hash the generated matrix
...
Making an exception for the transform node, we use a slightly
heavier hash to save more rendering time later.
Fixes #1560
Addresses some of #1360
2021-04-22 18:01:26 +10:00
itsmattkc
97b9bcc79f
nodes: merged gizmotraverser and nodetabletraverser into nodetraverser
...
No real reason for these other derivatives that did virtually
the same thing.
2021-04-22 12:52:10 +10:00
itsmattkc
77d4b18a60
updated copyright year for 2021 [skip ci]
2021-04-17 18:56:50 +10:00
itsmattkc
157da658a5
renderer: prevent cache saving/loading with empty path
2021-04-13 15:53:33 +10:00
itsmattkc
63c41146c7
renderer: disable mid-render cache when rendering audio
...
Fixes #1563
2021-04-13 10:17:37 +10:00
itsmattkc
6d0e188393
renderer: don't process video footage if rendering audio
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Fixes #1530
2021-04-12 15:28:33 +10:00
itsmattkc
7701e9331f
block: reimplemented reversing
2021-04-12 11:05:45 +10:00
itsmattkc
da9cdbd29e
block: disable connecting and keyframing speed parameter
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We're going to replace keyframing this with a time remap node
because that will be much simpler to implement.
Fixes #1192 .
Fixes #1204 .
2021-04-12 10:35:02 +10:00
itsmattkc
6c30f8cf46
nodes: implemented infrastructure for caching any node
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Not accessible through UI yet, but ported Footage node to it
(previously we used a hack to ensure Footage textures were
cached, now it's a formal infrastructure).
2021-04-11 18:56:39 +10:00
itsmattkc
cb75e37e77
moved several files around
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Mostly moved classes that became node derivatives into the node/ folder.
2021-04-08 12:15:59 +10:00
itsmattkc
bb32048c65
use frame rate and timebase less interchangeably
2021-04-07 13:08:25 +10:00
itsmattkc
898ea25e89
finished merge of viewer and footage
2021-04-06 13:08:56 +10:00
itsmattkc
9be014c0b6
refactored so sequence is again a derivative of viewer
2021-04-05 14:41:59 +10:00
itsmattkc
fb410e7c96
use vectors for sample buffers rather than raw ptr arrays
2021-03-17 11:54:14 +11:00
itsmattkc
4827782331
moved sequence params into node graph too
...
Reduces code by reusing more of the existing node infrastructure
to synchronize sequence parameters the render backend.
2021-02-18 13:20:23 +11:00
itsmattkc
d7c5ac4b44
implement entire project in nodes
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Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00
itsmattkc
81c1922911
use strings to connect nodes
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This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00
itsmattkc
b83677e319
moved input signals to graph to prevent signal desyncs
2021-01-14 10:32:42 +11:00
itsmattkc
f7883bd02c
began some rewrites to timeline drawing
2021-01-14 10:30:20 +11:00
itsmattkc
8f729203fc
some timeline refactoring, preparing for rewrites
2021-01-09 11:41:33 +11:00
itsmattkc
3337be07e5
use QVector instead of QList for block cache
2021-01-09 10:41:13 +11:00
itsmattkc
181235f6ce
began new infrastructure
...
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.
Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc
6cb6407bd8
don't use shared ptrs on streams
2020-12-16 13:46:19 +11:00
itsmattkc
c9323b9731
renderer: added another cancelled check
2020-11-29 12:17:42 +11:00
itsmattkc
720acb8f77
renderer: fixed shadowed property
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Fixes issue where waveforms would only appear on one track
2020-11-29 10:20:10 +11:00
itsmattkc
d02a1aa41b
renderer: mutex colorspace and premultiplied fields of video footage
2020-11-27 12:49:40 +11:00
itsmattkc
c35005d1bf
renderer: only use different footage dividers on smaller footage
2020-11-25 11:45:42 +11:00
itsmattkc
a6d382f4d4
further improved gizmos
2020-11-22 18:21:24 +11:00
itsmattkc
3e48aef88c
renderer: only divide as much as necessary to get within maximum sequence resolution
...
Prevents lower res images from becoming too low res
2020-11-22 10:32:58 +11:00
itsmattkc
425e69c789
renderprocessor: add generate resolution override
2020-11-22 10:32:01 +11:00
itsmattkc
30b0af4f3a
opengl: dropped minimum version to es 3.0
2020-11-19 16:55:19 +11:00
itsmattkc
75d4cd899b
use hardcoded namespace
...
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc
d241090a9f
finally updated the copyright year
2020-11-17 20:13:22 +11:00
itsmattkc
17b9a7e3ad
renderer: moved alpha channel detection to where texture is actually made
2020-11-16 02:02:12 +11:00
itsmattkc
96d4d88471
renderer: fixed bug that caused threads to hang indefinitely
2020-11-16 01:37:39 +11:00
itsmattkc
0d0766e4fb
improved render channel count system
2020-11-15 22:16:40 +11:00
itsmattkc
ee5307336e
re-implemented alpha assoc/deassoc when color managing
2020-11-15 10:41:29 +11:00
itsmattkc
c9a8b96c89
reimplemented export process
2020-11-13 22:05:43 +11:00
itsmattkc
8776bb9c4a
finished upgrade to ocio v2
2020-11-12 15:36:29 +11:00
itsmattkc
3c1ac3eeba
upgraded to ocio v2
2020-11-11 21:53:24 +11:00
itsmattkc
0429e70fe0
merged all drawing functions into a single shader processing function
2020-11-10 15:50:13 +11:00
itsmattkc
1d61f89920
large scale renderer rework
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- Abstracts all OpenGL functionality including UI objects
- Cleans up several rendering codepaths
- Improves threading functionality
- Removes old code and problematic functions
2020-11-10 11:24:51 +11:00
itsmattkc
6ecdb02fd0
okay maybe not
2020-11-08 00:47:59 +11:00
itsmattkc
83cefbd7c7
uhh yeah this might be fubar
2020-11-07 22:44:27 +11:00
itsmattkc
13dd31d5be
began rewrite of renderer inner workings
2020-11-06 20:18:10 +11:00