Files
oak-editor/app/render/renderprocessor.cpp
T
itsmattkc 74ad4110be transform: hash the generated matrix
Making an exception for the transform node, we use a slightly
heavier hash to save more rendering time later.

Fixes #1560
Addresses some of #1360
2021-04-22 18:01:26 +10:00

589 lines
21 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "renderprocessor.h"
#include <QOpenGLContext>
#include <QVector2D>
#include <QVector3D>
#include <QVector4D>
#include "node/project/project.h"
#include "rendermanager.h"
namespace olive {
RenderProcessor::RenderProcessor(RenderTicketPtr ticket, Renderer *render_ctx, StillImageCache* still_image_cache, DecoderCache* decoder_cache, ShaderCache *shader_cache, QVariant default_shader) :
ticket_(ticket),
render_ctx_(render_ctx),
still_image_cache_(still_image_cache),
decoder_cache_(decoder_cache),
shader_cache_(shader_cache),
default_shader_(default_shader)
{
}
void RenderProcessor::Run()
{
// Depending on the render ticket type, start a job
RenderManager::TicketType type = ticket_->property("type").value<RenderManager::TicketType>();
ticket_->Start();
if (ticket_->WasCancelled()) {
return;
}
switch (type) {
case RenderManager::kTypeVideo:
{
ViewerOutput* viewer = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"));
const VideoParams& video_params = ticket_->property("vparam").value<VideoParams>();
SetCacheVideoParams(video_params);
rational time = ticket_->property("time").value<rational>();
NodeValueTable table;
NodeOutput texture_output = viewer->GetConnectedTextureOutput();
if (texture_output.IsValid()) {
table = GenerateTable(texture_output.node(), texture_output.output(),
TimeRange(time, time + video_params.frame_rate_as_time_base()));
}
TexturePtr texture = table.Get(NodeValue::kTexture).value<TexturePtr>();
// Set up output frame parameters
VideoParams frame_params = ticket_->property("vparam").value<VideoParams>();
QSize frame_size = ticket_->property("size").value<QSize>();
if (!frame_size.isNull()) {
frame_params.set_width(frame_size.width());
frame_params.set_height(frame_size.height());
}
VideoParams::Format frame_format = static_cast<VideoParams::Format>(ticket_->property("format").toInt());
if (frame_format != VideoParams::kFormatInvalid) {
frame_params.set_format(frame_format);
}
if (RenderManager::instance()->backend() == RenderManager::kOpenGL
&& QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES) {
// HACK: From what I can tell, ANGLE only supports texture reading to RGBA
frame_params.set_channel_count(VideoParams::kRGBAChannelCount);
} else if (texture) {
frame_params.set_channel_count(texture->channel_count());
}
FramePtr frame = Frame::Create();
frame->set_timestamp(time);
frame->set_video_params(frame_params);
frame->allocate();
if (!texture) {
// Blank frame out
memset(frame->data(), 0, frame->allocated_size());
} else {
// Dump texture contents to frame
ColorProcessorPtr output_color_transform = ticket_->property("coloroutput").value<ColorProcessorPtr>();
const VideoParams& tex_params = texture->params();
if (tex_params.effective_width() != frame_params.effective_width()
|| tex_params.effective_height() != frame_params.effective_height()
|| tex_params.format() != frame_params.format()
|| output_color_transform) {
TexturePtr blit_tex = render_ctx_->CreateTexture(frame_params);
QMatrix4x4 matrix = ticket_->property("matrix").value<QMatrix4x4>();
if (output_color_transform) {
// Yes color transform, blit color managed
render_ctx_->BlitColorManaged(output_color_transform, texture, true, blit_tex.get(), true, matrix);
} else {
// No color transform, just blit
ShaderJob job;
job.InsertValue(QStringLiteral("ove_maintex"), NodeValue(NodeValue::kTexture, QVariant::fromValue(texture)));
job.InsertValue(QStringLiteral("ove_mvpmat"), NodeValue(NodeValue::kMatrix, matrix));
render_ctx_->BlitToTexture(default_shader_, job, blit_tex.get());
}
// Replace texture that we're going to download in the next step
texture = blit_tex;
}
render_ctx_->DownloadFromTexture(texture.get(), frame->data(), frame->linesize_pixels());
}
ticket_->Finish(QVariant::fromValue(frame), IsCancelled());
break;
}
case RenderManager::kTypeAudio:
{
ViewerOutput* viewer = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"));
TimeRange time = ticket_->property("time").value<TimeRange>();
NodeValueTable table;
NodeOutput texture_output = viewer->GetConnectedSampleOutput();
if (texture_output.IsValid()) {
table = GenerateTable(texture_output.node(), texture_output.output(), time);
}
ticket_->Finish(table.Get(NodeValue::kSamples), IsCancelled());
break;
}
case RenderManager::kTypeVideoDownload:
{
QString cache = ticket_->property("cache").toString();
FramePtr frame = ticket_->property("frame").value<FramePtr>();
QByteArray hash = ticket_->property("hash").toByteArray();
ticket_->Finish(FrameHashCache::SaveCacheFrame(cache, hash, frame), false);
break;
}
default:
// Fail
ticket_->Cancel();
}
}
DecoderPtr RenderProcessor::ResolveDecoderFromInput(const QString& decoder_id, const Decoder::CodecStream &stream)
{
if (!stream.IsValid()) {
qWarning() << "Attempted to resolve the decoder of a null stream";
return nullptr;
}
QMutexLocker locker(decoder_cache_->mutex());
DecoderPtr decoder = decoder_cache_->value(stream);
if (!decoder) {
// No decoder
decoder = Decoder::CreateFromID(decoder_id);
if (decoder->Open(stream)) {
decoder_cache_->insert(stream, decoder);
} else {
qWarning() << "Failed to open decoder for" << stream.filename()
<< "::" << stream.stream();
return nullptr;
}
}
return decoder;
}
void RenderProcessor::Process(RenderTicketPtr ticket, Renderer *render_ctx, StillImageCache *still_image_cache, DecoderCache *decoder_cache, ShaderCache *shader_cache, QVariant default_shader)
{
RenderProcessor p(ticket, render_ctx, still_image_cache, decoder_cache, shader_cache, default_shader);
p.Run();
}
NodeValueTable RenderProcessor::GenerateBlockTable(const Track *track, const TimeRange &range)
{
if (track->type() == Track::kAudio) {
const AudioParams& audio_params = ticket_->property("aparam").value<AudioParams>();
QVector<Block*> active_blocks = track->BlocksAtTimeRange(range);
// All these blocks will need to output to a buffer so we create one here
SampleBufferPtr block_range_buffer = SampleBuffer::CreateAllocated(audio_params,
audio_params.time_to_samples(range.length()));
block_range_buffer->fill(0);
NodeValueTable merged_table;
// Loop through active blocks retrieving their audio
foreach (Block* b, active_blocks) {
TimeRange range_for_block(qMax(b->in(), range.in()),
qMin(b->out(), range.out()));
int destination_offset = audio_params.time_to_samples(range_for_block.in() - range.in());
int max_dest_sz = audio_params.time_to_samples(range_for_block.length());
// Destination buffer
NodeValueTable table = GenerateTable(b, Track::TransformRangeForBlock(b, range_for_block));
SampleBufferPtr samples_from_this_block = table.Take(NodeValue::kSamples).value<SampleBufferPtr>();
if (!samples_from_this_block) {
// If we retrieved no samples from this block, do nothing
continue;
}
double speed_value = b->GetStandardValue(Block::kSpeedInput).toDouble();
if (qIsNull(speed_value)) {
// Just silence, don't think there's any other practical application of 0 speed audio
samples_from_this_block->fill(0);
} else if (!qFuzzyCompare(speed_value, 1.0)) {
// Multiply time
samples_from_this_block->speed(speed_value);
}
if (b->GetStandardValue(Block::kReverseInput).toBool()) {
samples_from_this_block->reverse();
}
int copy_length = qMin(max_dest_sz, samples_from_this_block->sample_count());
// Copy samples into destination buffer
for (int i=0; i<samples_from_this_block->audio_params().channel_count(); i++) {
block_range_buffer->set(i, samples_from_this_block->data(i), destination_offset, copy_length);
}
NodeValueTable::Merge({merged_table, table});
}
if (ticket_->property("enablewaveforms").toBool()) {
// Generate a visual waveform and send it back to the main thread
AudioVisualWaveform visual_waveform;
visual_waveform.set_channel_count(audio_params.channel_count());
visual_waveform.OverwriteSamples(block_range_buffer, audio_params.sample_rate());
RenderedWaveform waveform_info = {track, visual_waveform, range};
QVector<RenderedWaveform> waveform_list = ticket_->property("waveforms").value< QVector<RenderedWaveform> >();
waveform_list.append(waveform_info);
ticket_->setProperty("waveforms", QVariant::fromValue(waveform_list));
}
merged_table.Push(NodeValue::kSamples, QVariant::fromValue(block_range_buffer), track);
return merged_table;
} else {
return NodeTraverser::GenerateBlockTable(track, range);
}
}
QVariant RenderProcessor::ProcessVideoFootage(const FootageJob &stream, const rational &input_time)
{
if (ticket_->property("type").value<RenderManager::TicketType>() != RenderManager::kTypeVideo) {
// Video cannot contribute to audio, so we do nothing here
return QVariant();
}
TexturePtr value = nullptr;
// Check the still frame cache. On large frames such as high resolution still images, uploading
// and color managing them for every frame is a waste of time, so we implement a small cache here
// to optimize such a situation
const VideoParams& render_params = ticket_->property("vparam").value<VideoParams>();
VideoParams stream_data = stream.video_params();
ColorManager* color_manager = Node::ValueToPtr<ColorManager>(ticket_->property("colormanager"));
// See if we can make this divider larger (i.e. if the fooage is smaller)
int footage_divider = render_params.divider();
while (footage_divider > 1
&& VideoParams::GetScaledDimension(stream_data.width(), footage_divider-1) < render_params.effective_width()
&& VideoParams::GetScaledDimension(stream_data.height(), footage_divider-1) < render_params.effective_height()) {
footage_divider--;
}
QString using_colorspace = stream_data.colorspace();
if (using_colorspace.isEmpty()) {
// FIXME:
qWarning() << "HAVEN'T GOTTEN DEFAULT INPUT COLORSPACE";
}
Decoder::CodecStream default_codec_stream(stream.filename(), stream_data.stream_index());
StillImageCache::EntryPtr want_entry = std::make_shared<StillImageCache::Entry>(
nullptr,
default_codec_stream,
ColorProcessor::GenerateID(color_manager, using_colorspace, color_manager->GetReferenceColorSpace()),
stream_data.premultiplied_alpha(),
footage_divider,
(stream_data.video_type() == VideoParams::kVideoTypeStill) ? 0 : input_time,
true);
bool found_existing = false;
still_image_cache_->mutex()->lock();
foreach (StillImageCache::EntryPtr e, still_image_cache_->entries()) {
if (StillImageCache::CompareEntryMetadata(want_entry, e)) {
// Found an exact match of the texture we want in the cache. See if it's working or if it's
// ready.
want_entry = e;
found_existing = true;
while (want_entry->working) {
still_image_cache_->wait_cond()->wait(still_image_cache_->mutex());
}
value = want_entry->texture;
break;
}
}
if (value) {
// Found the texture, we can release the cache now
still_image_cache_->mutex()->unlock();
} else {
// Wasn't in still image cache, so we'll have to retrieve it from the decoder
// Let other processors know we're getting this texture (want_entry's `working` field is
// already set to true in the initializer above)
if (!found_existing) {
still_image_cache_->PushEntry(want_entry);
}
still_image_cache_->mutex()->unlock();
QString decoder_id = stream.decoder();
DecoderPtr decoder = nullptr;
if (stream_data.video_type() == VideoParams::kVideoTypeVideo) {
decoder = ResolveDecoderFromInput(decoder_id, default_codec_stream);
} else {
// Since image sequences involve multiple files, we don't engage the decoder cache
decoder = Decoder::CreateFromID(decoder_id);
QString frame_filename;
if (stream_data.video_type() == VideoParams::kVideoTypeImageSequence) {
int64_t frame_number = stream_data.get_time_in_timebase_units(input_time);
frame_filename = Decoder::TransformImageSequenceFileName(stream.filename(), frame_number);
} else {
frame_filename = stream.filename();
}
// Decoder will close automatically since it's a stream_ptr
decoder->Open(Decoder::CodecStream(frame_filename, stream_data.stream_index()));
}
if (decoder) {
FramePtr frame = decoder->RetrieveVideo((stream_data.video_type() == VideoParams::kVideoTypeVideo) ? input_time : Decoder::kAnyTimecode, footage_divider);
if (frame) {
// Return a texture from the derived class
TexturePtr unmanaged_texture = render_ctx_->CreateTexture(frame->video_params(),
frame->data(),
frame->linesize_pixels());
// We convert to our rendering pixel format, since that will always be float-based which
// is necessary for correct color conversion
VideoParams managed_params = frame->video_params();
managed_params.set_format(render_params.format());
managed_params.set_pixel_aspect_ratio(stream_data.pixel_aspect_ratio());
managed_params.set_interlacing(stream_data.interlacing());
value = render_ctx_->CreateTexture(managed_params);
ColorProcessorPtr processor = ColorProcessor::Create(color_manager,
using_colorspace,
color_manager->GetReferenceColorSpace());
render_ctx_->BlitColorManaged(processor, unmanaged_texture,
stream_data.premultiplied_alpha(),
value.get());
still_image_cache_->mutex()->lock();
// Put this into the image cache instead
want_entry->texture = value;
want_entry->working = false;
still_image_cache_->wait_cond()->wakeAll();
still_image_cache_->mutex()->unlock();
}
}
}
return QVariant::fromValue(value);
}
QVariant RenderProcessor::ProcessAudioFootage(const FootageJob &stream, const TimeRange &input_time)
{
QVariant value;
DecoderPtr decoder = ResolveDecoderFromInput(stream.decoder(), Decoder::CodecStream(stream.filename(), stream.audio_params().stream_index()));
if (decoder) {
const AudioParams& audio_params = ticket_->property("aparam").value<AudioParams>();
SampleBufferPtr frame = decoder->RetrieveAudio(input_time, audio_params,
stream.cache_path(),
&IsCancelled());
if (frame) {
value = QVariant::fromValue(frame);
}
}
return value;
}
QVariant RenderProcessor::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job)
{
Q_UNUSED(range)
QString full_shader_id = QStringLiteral("%1:%2").arg(node->id(), job.GetShaderID());
QMutexLocker locker(shader_cache_->mutex());
QVariant shader = shader_cache_->value(full_shader_id);
if (shader.isNull()) {
// Since we have shader code, compile it now
shader = render_ctx_->CreateNativeShader(node->GetShaderCode(job.GetShaderID()));
if (shader.isNull()) {
// Couldn't find or build the shader required
return QVariant();
}
}
VideoParams tex_params = ticket_->property("vparam").value<VideoParams>();
bool input_textures_have_alpha = false;
for (auto it=job.GetValues().cbegin(); it!=job.GetValues().cend(); it++) {
if (it.value().type() == NodeValue::kTexture) {
TexturePtr tex = it.value().data().value<TexturePtr>();
if (tex && tex->channel_count() == VideoParams::kRGBAChannelCount) {
input_textures_have_alpha = true;
break;
}
}
}
if (input_textures_have_alpha || job.GetAlphaChannelRequired()) {
tex_params.set_channel_count(VideoParams::kRGBAChannelCount);
} else {
tex_params.set_channel_count(VideoParams::kRGBChannelCount);
}
TexturePtr destination = render_ctx_->CreateTexture(tex_params);
// Run shader
render_ctx_->BlitToTexture(shader, job, destination.get());
return QVariant::fromValue(destination);
}
QVariant RenderProcessor::ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job)
{
if (!job.samples() || !job.samples()->is_allocated()) {
return QVariant();
}
SampleBufferPtr output_buffer = SampleBuffer::CreateAllocated(job.samples()->audio_params(), job.samples()->sample_count());
NodeValueDatabase value_db;
const AudioParams& audio_params = ticket_->property("aparam").value<AudioParams>();
for (int i=0;i<job.samples()->sample_count();i++) {
// Calculate the exact rational time at this sample
double sample_to_second = static_cast<double>(i) / static_cast<double>(audio_params.sample_rate());
rational this_sample_time = rational::fromDouble(range.in().toDouble() + sample_to_second);
// Update all non-sample and non-footage inputs
for (auto j=job.GetValues().constBegin(); j!=job.GetValues().constEnd(); j++) {
NodeValueTable value = ProcessInput(node, j.key(), TimeRange(this_sample_time, this_sample_time));
value_db.Insert(j.key(), value);
}
AddGlobalsToDatabase(value_db, TimeRange(this_sample_time, this_sample_time));
node->ProcessSamples(value_db,
job.samples(),
output_buffer,
i);
}
return QVariant::fromValue(output_buffer);
}
QVariant RenderProcessor::ProcessFrameGeneration(const Node *node, const GenerateJob &job)
{
FramePtr frame = Frame::Create();
VideoParams frame_params = ticket_->property("vparam").value<VideoParams>();
if (job.GetAlphaChannelRequired()) {
frame_params.set_channel_count(VideoParams::kRGBAChannelCount);
} else {
frame_params.set_channel_count(VideoParams::kRGBChannelCount);
}
frame->set_video_params(frame_params);
frame->allocate();
node->GenerateFrame(frame, job);
TexturePtr texture = render_ctx_->CreateTexture(frame->video_params(),
frame->data(),
frame->linesize_pixels());
return QVariant::fromValue(texture);
}
bool RenderProcessor::CanCacheFrames()
{
return ticket_->property("type").value<RenderManager::TicketType>() == RenderManager::kTypeVideo;
}
QVariant RenderProcessor::GetCachedTexture(const QByteArray& hash)
{
QString cache_dir = ticket_->property("cache").toString();
if (cache_dir.isEmpty()) {
return QVariant();
}
VideoParams video_params = GetCacheVideoParams();
FramePtr f = FrameHashCache::LoadCacheFrame(cache_dir, hash);
if (f) {
TexturePtr texture = render_ctx_->CreateTexture(f->video_params(), f->data(), f->linesize_pixels());
qDebug() << "Loaded mid-render frame from cache";
return QVariant::fromValue(texture);
}
return QVariant();
}
void RenderProcessor::SaveCachedTexture(const QByteArray &hash, const QVariant &tex_var)
{
// FIXME: Temporarily disabled because I don't know how to ensure that the frame saved here is
// not the main frame. If it is, it'll be saved twice which will waste a lot of cycles.
// At least disabled, the frame will still save, and if nothing else alters the hash, it
// will pick up automatically from GetCachedTexture.
/*if (!tex_var.isNull()) {
QString cache_dir = ticket_->property("cache").toString();
if (!cache_dir.isEmpty()) {
TexturePtr texture = tex_var.value<TexturePtr>();
FramePtr frame = Frame::Create();
frame->set_video_params(texture->params());
frame->allocate();
render_ctx_->DownloadFromTexture(texture.get(), frame->data(), frame->linesize_pixels());
FrameHashCache::SaveCacheFrame(cache_dir, hash, frame);
qDebug() << "Saved mid-render frame to cache";
}
}*/
}
}