Files
oak-editor/app/render/renderprocessor.cpp
T
itsmattkc d7c5ac4b44 implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00

557 lines
20 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "renderprocessor.h"
#include <QOpenGLContext>
#include <QVector2D>
#include <QVector3D>
#include <QVector4D>
#include "project/project.h"
#include "rendermanager.h"
namespace olive {
RenderProcessor::RenderProcessor(RenderTicketPtr ticket, Renderer *render_ctx, StillImageCache* still_image_cache, DecoderCache* decoder_cache, ShaderCache *shader_cache, QVariant default_shader) :
ticket_(ticket),
render_ctx_(render_ctx),
still_image_cache_(still_image_cache),
decoder_cache_(decoder_cache),
shader_cache_(shader_cache),
default_shader_(default_shader)
{
}
void RenderProcessor::Run()
{
// Depending on the render ticket type, start a job
RenderManager::TicketType type = ticket_->property("type").value<RenderManager::TicketType>();
ticket_->Start();
if (ticket_->WasCancelled()) {
return;
}
switch (type) {
case RenderManager::kTypeVideo:
{
Sequence* viewer = Node::ValueToPtr<Sequence>(ticket_->property("viewer"));
const VideoParams& video_params = ticket_->property("vparam").value<VideoParams>();
rational time = ticket_->property("time").value<rational>();
NodeValueTable table = ProcessInput(viewer, Sequence::kTextureInput,
TimeRange(time, time + video_params.time_base()));
TexturePtr texture = table.Get(NodeValue::kTexture).value<TexturePtr>();
// Set up output frame parameters
VideoParams frame_params = ticket_->property("vparam").value<VideoParams>();
QSize frame_size = ticket_->property("size").value<QSize>();
if (!frame_size.isNull()) {
frame_params.set_width(frame_size.width());
frame_params.set_height(frame_size.height());
}
VideoParams::Format frame_format = static_cast<VideoParams::Format>(ticket_->property("format").toInt());
if (frame_format != VideoParams::kFormatInvalid) {
frame_params.set_format(frame_format);
}
if (RenderManager::instance()->backend() == RenderManager::kOpenGL
&& QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES) {
// HACK: From what I can tell, ANGLE only supports texture reading to RGBA
frame_params.set_channel_count(VideoParams::kRGBAChannelCount);
} else if (texture) {
frame_params.set_channel_count(texture->channel_count());
}
FramePtr frame = Frame::Create();
frame->set_timestamp(time);
frame->set_video_params(frame_params);
frame->allocate();
if (!texture) {
// Blank frame out
memset(frame->data(), 0, frame->allocated_size());
} else {
// Dump texture contents to frame
ColorProcessorPtr output_color_transform = ticket_->property("coloroutput").value<ColorProcessorPtr>();
const VideoParams& tex_params = texture->params();
if (tex_params.effective_width() != frame_params.effective_width()
|| tex_params.effective_height() != frame_params.effective_height()
|| tex_params.format() != frame_params.format()
|| output_color_transform) {
TexturePtr blit_tex = render_ctx_->CreateTexture(frame_params);
QMatrix4x4 matrix = ticket_->property("matrix").value<QMatrix4x4>();
if (output_color_transform) {
// Yes color transform, blit color managed
render_ctx_->BlitColorManaged(output_color_transform, texture, true, blit_tex.get(), true, matrix);
} else {
// No color transform, just blit
ShaderJob job;
job.InsertValue(QStringLiteral("ove_maintex"), NodeValue(NodeValue::kTexture, QVariant::fromValue(texture)));
job.InsertValue(QStringLiteral("ove_mvpmat"), NodeValue(NodeValue::kMatrix, matrix));
render_ctx_->BlitToTexture(default_shader_, job, blit_tex.get());
}
// Replace texture that we're going to download in the next step
texture = blit_tex;
}
render_ctx_->DownloadFromTexture(texture.get(), frame->data(), frame->linesize_pixels());
}
ticket_->Finish(QVariant::fromValue(frame), IsCancelled());
break;
}
case RenderManager::kTypeAudio:
{
Sequence* viewer = Node::ValueToPtr<Sequence>(ticket_->property("viewer"));
TimeRange time = ticket_->property("time").value<TimeRange>();
NodeValueTable table = ProcessInput(viewer, Sequence::kSamplesInput, time);
ticket_->Finish(table.Get(NodeValue::kSamples), IsCancelled());
break;
}
case RenderManager::kTypeVideoDownload:
{
FrameHashCache* cache = Node::ValueToPtr<FrameHashCache>(ticket_->property("cache"));
FramePtr frame = ticket_->property("frame").value<FramePtr>();
QByteArray hash = ticket_->property("hash").toByteArray();
ticket_->Finish(cache->SaveCacheFrame(hash, frame), false);
break;
}
default:
// Fail
ticket_->Cancel();
}
}
DecoderPtr RenderProcessor::ResolveDecoderFromInput(const QString& decoder_id, const Decoder::CodecStream &stream)
{
if (!stream.IsValid()) {
qWarning() << "Attempted to resolve the decoder of a null stream";
return nullptr;
}
QMutexLocker locker(decoder_cache_->mutex());
DecoderPtr decoder = decoder_cache_->value(stream);
if (!decoder) {
// No decoder
decoder = Decoder::CreateFromID(decoder_id);
if (decoder->Open(stream)) {
decoder_cache_->insert(stream, decoder);
} else {
qWarning() << "Failed to open decoder for" << stream.filename()
<< "::" << stream.stream();
return nullptr;
}
}
return decoder;
}
void RenderProcessor::Process(RenderTicketPtr ticket, Renderer *render_ctx, StillImageCache *still_image_cache, DecoderCache *decoder_cache, ShaderCache *shader_cache, QVariant default_shader)
{
RenderProcessor p(ticket, render_ctx, still_image_cache, decoder_cache, shader_cache, default_shader);
p.Run();
}
NodeValueTable RenderProcessor::GenerateBlockTable(const Track *track, const TimeRange &range)
{
if (track->type() == Track::kAudio) {
const AudioParams& audio_params = ticket_->property("aparam").value<AudioParams>();
QVector<Block*> active_blocks = track->BlocksAtTimeRange(range);
// All these blocks will need to output to a buffer so we create one here
SampleBufferPtr block_range_buffer = SampleBuffer::CreateAllocated(audio_params,
audio_params.time_to_samples(range.length()));
block_range_buffer->fill(0);
NodeValueTable merged_table;
// Loop through active blocks retrieving their audio
foreach (Block* b, active_blocks) {
TimeRange range_for_block(qMax(b->in(), range.in()),
qMin(b->out(), range.out()));
int destination_offset = audio_params.time_to_samples(range_for_block.in() - range.in());
int max_dest_sz = audio_params.time_to_samples(range_for_block.length());
// Destination buffer
NodeValueTable table = GenerateTable(b, Track::TransformRangeForBlock(b, range_for_block));
SampleBufferPtr samples_from_this_block = table.Take(NodeValue::kSamples).value<SampleBufferPtr>();
if (!samples_from_this_block) {
// If we retrieved no samples from this block, do nothing
continue;
}
// FIXME: Doesn't handle reversing
if (b->IsInputKeyframing(Block::kSpeedInput) || b->IsInputConnected(Block::kSpeedInput)) {
// FIXME: We'll need to calculate the speed hoo boy
} else {
double speed_value = b->GetStandardValue(Block::kSpeedInput).toDouble();
if (qIsNull(speed_value)) {
// Just silence, don't think there's any other practical application of 0 speed audio
samples_from_this_block->fill(0);
} else if (!qFuzzyCompare(speed_value, 1.0)) {
// Multiply time
samples_from_this_block->speed(speed_value);
}
}
int copy_length = qMin(max_dest_sz, samples_from_this_block->sample_count());
// Copy samples into destination buffer
block_range_buffer->set(samples_from_this_block->const_data(), destination_offset, copy_length);
NodeValueTable::Merge({merged_table, table});
}
if (ticket_->property("enablewaveforms").toBool()) {
// Generate a visual waveform and send it back to the main thread
AudioVisualWaveform visual_waveform;
visual_waveform.set_channel_count(audio_params.channel_count());
visual_waveform.OverwriteSamples(block_range_buffer, audio_params.sample_rate());
RenderedWaveform waveform_info = {track, visual_waveform, range};
QVector<RenderedWaveform> waveform_list = ticket_->property("waveforms").value< QVector<RenderedWaveform> >();
waveform_list.append(waveform_info);
ticket_->setProperty("waveforms", QVariant::fromValue(waveform_list));
}
merged_table.Push(NodeValue::kSamples, QVariant::fromValue(block_range_buffer), track);
return merged_table;
} else {
return NodeTraverser::GenerateBlockTable(track, range);
}
}
QVariant RenderProcessor::ProcessVideoFootage(const Footage::StreamReference &stream, const rational &input_time)
{
TexturePtr value = nullptr;
// Check the still frame cache. On large frames such as high resolution still images, uploading
// and color managing them for every frame is a waste of time, so we implement a small cache here
// to optimize such a situation
const VideoParams& render_params = ticket_->property("vparam").value<VideoParams>();
VideoParams stream_params = stream.video_params();
ColorManager* color_manager = Node::ValueToPtr<ColorManager>(ticket_->property("colormanager"));
// See if we can make this divider larger (i.e. if the fooage is smaller)
int footage_divider = render_params.divider();
while (footage_divider > 1
&& VideoParams::GetScaledDimension(stream_params.width(), footage_divider-1) < render_params.effective_width()
&& VideoParams::GetScaledDimension(stream_params.height(), footage_divider-1) < render_params.effective_height()) {
footage_divider--;
}
Stream stream_data = stream.GetStream();
StillImageCache::EntryPtr want_entry = std::make_shared<StillImageCache::Entry>(
nullptr,
stream,
ColorProcessor::GenerateID(color_manager, stream.video_colorspace(), color_manager->GetReferenceColorSpace()),
stream_data.premultiplied_alpha(),
footage_divider,
(stream_data.video_type() == Stream::kVideoTypeStill) ? 0 : input_time,
true);
bool found_existing = false;
still_image_cache_->mutex()->lock();
foreach (StillImageCache::EntryPtr e, still_image_cache_->entries()) {
if (StillImageCache::CompareEntryMetadata(want_entry, e)) {
// Found an exact match of the texture we want in the cache. See if it's working or if it's
// ready.
want_entry = e;
found_existing = true;
while (want_entry->working) {
still_image_cache_->wait_cond()->wait(still_image_cache_->mutex());
}
value = want_entry->texture;
break;
}
}
if (value) {
// Found the texture, we can release the cache now
still_image_cache_->mutex()->unlock();
} else {
// Wasn't in still image cache, so we'll have to retrieve it from the decoder
// Let other processors know we're getting this texture (want_entry's `working` field is
// already set to true in the initializer above)
if (!found_existing) {
still_image_cache_->PushEntry(want_entry);
}
still_image_cache_->mutex()->unlock();
QString decoder_id = stream.footage()->decoder();
DecoderPtr decoder = nullptr;
if (stream_data.video_type() == Stream::kVideoTypeVideo) {
decoder = ResolveDecoderFromInput(decoder_id, Decoder::GetCodecStreamFromStreamReference(stream));
} else {
// Since image sequences involve multiple files, we don't engage the decoder cache
decoder = Decoder::CreateFromID(decoder_id);
QString frame_filename;
if (stream_data.video_type() == Stream::kVideoTypeImageSequence) {
int64_t frame_number = stream.GetTimeInTimebaseUnits(input_time);
frame_filename = Decoder::TransformImageSequenceFileName(stream.filename(), frame_number);
} else {
frame_filename = stream.filename();
}
// Decoder will close automatically since it's a stream_ptr
decoder->Open(Decoder::CodecStream(frame_filename, stream.index()));
}
if (decoder) {
FramePtr frame = decoder->RetrieveVideo((stream_data.video_type() == Stream::kVideoTypeVideo) ? input_time : Decoder::kAnyTimecode, footage_divider);
if (frame) {
// Return a texture from the derived class
TexturePtr unmanaged_texture = render_ctx_->CreateTexture(frame->video_params(),
frame->data(),
frame->linesize_pixels());
// We convert to our rendering pixel format, since that will always be float-based which
// is necessary for correct color conversion
VideoParams managed_params = frame->video_params();
managed_params.set_format(render_params.format());
managed_params.set_pixel_aspect_ratio(stream_data.pixel_aspect_ratio());
managed_params.set_interlacing(stream_data.interlacing());
value = render_ctx_->CreateTexture(managed_params);
ColorProcessorPtr processor = ColorProcessor::Create(color_manager,
stream.video_colorspace(),
color_manager->GetReferenceColorSpace());
render_ctx_->BlitColorManaged(processor, unmanaged_texture,
stream_data.premultiplied_alpha(),
value.get());
still_image_cache_->mutex()->lock();
// Put this into the image cache instead
want_entry->texture = value;
want_entry->working = false;
still_image_cache_->wait_cond()->wakeAll();
still_image_cache_->mutex()->unlock();
}
}
}
return QVariant::fromValue(value);
}
QVariant RenderProcessor::ProcessAudioFootage(const Footage::StreamReference &stream, const TimeRange &input_time)
{
QVariant value;
DecoderPtr decoder = ResolveDecoderFromInput(stream.footage()->decoder(), Decoder::GetCodecStreamFromStreamReference(stream));
if (decoder) {
const AudioParams& audio_params = ticket_->property("aparam").value<AudioParams>();
SampleBufferPtr frame = decoder->RetrieveAudio(input_time, audio_params,
stream.footage()->project()->cache_path(),
&IsCancelled());
if (frame) {
value = QVariant::fromValue(frame);
}
}
return value;
}
QVariant RenderProcessor::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job)
{
Q_UNUSED(range)
QString full_shader_id = QStringLiteral("%1:%2").arg(node->id(), job.GetShaderID());
QMutexLocker locker(shader_cache_->mutex());
QVariant shader = shader_cache_->value(full_shader_id);
if (shader.isNull()) {
// Since we have shader code, compile it now
shader = render_ctx_->CreateNativeShader(node->GetShaderCode(job.GetShaderID()));
if (shader.isNull()) {
// Couldn't find or build the shader required
return QVariant();
}
}
VideoParams tex_params = ticket_->property("vparam").value<VideoParams>();
bool input_textures_have_alpha = false;
for (auto it=job.GetValues().cbegin(); it!=job.GetValues().cend(); it++) {
if (it.value().type() == NodeValue::kTexture) {
TexturePtr tex = it.value().data().value<TexturePtr>();
if (tex && tex->channel_count() == VideoParams::kRGBAChannelCount) {
input_textures_have_alpha = true;
break;
}
}
}
if (input_textures_have_alpha || job.GetAlphaChannelRequired()) {
tex_params.set_channel_count(VideoParams::kRGBAChannelCount);
} else {
tex_params.set_channel_count(VideoParams::kRGBChannelCount);
}
TexturePtr destination = render_ctx_->CreateTexture(tex_params);
// Run shader
render_ctx_->BlitToTexture(shader, job, destination.get());
return QVariant::fromValue(destination);
}
QVariant RenderProcessor::ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job)
{
if (!job.samples() || !job.samples()->is_allocated()) {
return QVariant();
}
SampleBufferPtr output_buffer = SampleBuffer::CreateAllocated(job.samples()->audio_params(), job.samples()->sample_count());
NodeValueDatabase value_db;
const AudioParams& audio_params = ticket_->property("aparam").value<AudioParams>();
for (int i=0;i<job.samples()->sample_count();i++) {
// Calculate the exact rational time at this sample
double sample_to_second = static_cast<double>(i) / static_cast<double>(audio_params.sample_rate());
rational this_sample_time = rational::fromDouble(range.in().toDouble() + sample_to_second);
// Update all non-sample and non-footage inputs
for (auto j=job.GetValues().constBegin(); j!=job.GetValues().constEnd(); j++) {
NodeValueTable value = ProcessInput(node, j.key(), TimeRange(this_sample_time, this_sample_time));
value_db.Insert(j.key(), value);
}
AddGlobalsToDatabase(value_db, TimeRange(this_sample_time, this_sample_time));
node->ProcessSamples(value_db,
job.samples(),
output_buffer,
i);
}
return QVariant::fromValue(output_buffer);
}
QVariant RenderProcessor::ProcessFrameGeneration(const Node *node, const GenerateJob &job)
{
FramePtr frame = Frame::Create();
VideoParams frame_params = ticket_->property("vparam").value<VideoParams>();
if (job.GetAlphaChannelRequired()) {
frame_params.set_channel_count(VideoParams::kRGBAChannelCount);
} else {
frame_params.set_channel_count(VideoParams::kRGBChannelCount);
}
frame->set_video_params(frame_params);
frame->allocate();
node->GenerateFrame(frame, job);
TexturePtr texture = render_ctx_->CreateTexture(frame->video_params(),
frame->data(),
frame->linesize_pixels());
return QVariant::fromValue(texture);
}
QVariant RenderProcessor::GetCachedFrame(const Node *node, const rational &time)
{
if (!ticket_->property("cache").toString().isEmpty()
&& node->id() == QStringLiteral("org.olivevideoeditor.Olive.videoinput")) {
const VideoParams& video_params = ticket_->property("vparam").value<VideoParams>();
QByteArray hash = RenderManager::Hash(node, video_params, time);
FramePtr f = FrameHashCache::LoadCacheFrame(ticket_->property("cache").toString(), hash);
if (f) {
// The cached frame won't load with the correct divider by default, so we enforce it here
VideoParams p = f->video_params();
p.set_width(f->width() * video_params.divider());
p.set_height(f->height() * video_params.divider());
p.set_divider(video_params.divider());
f->set_video_params(p);
TexturePtr texture = render_ctx_->CreateTexture(f->video_params(), f->data(), f->linesize_pixels());
return QVariant::fromValue(texture);
}
}
return QVariant();
}
QVector2D RenderProcessor::GenerateResolution() const
{
// Set resolution to the destination to the "logical" resolution of the destination
const VideoParams& video_params = ticket_->property("vparam").value<VideoParams>();
return QVector2D(video_params.width() * video_params.pixel_aspect_ratio().toDouble(),
video_params.height());
}
}