Unfortunately I realized these will break if the input they are using are keyframed or connected in any way. At some point we may implement something to get around that, but currently there is nothing so they are temporarily disabled
Also sets sensible pivot default and add a config check around
GenerateProcessor
app/node/color/ociogradingtransformlinear/ociogradingtransformlinear.cpp
app/node/color/ociogradingtransformlinear/ociogradingtransformlinear.h
The hard coded color space was causing custom configs to crash if they
didn't contain that specific color space.
Also sets the default role in the config to sRGB EOTF to keep
consistency with previous behaviour
This was many changes that were largely fundamentally related. They included:
- More const modifiers to enforce read only node graphs
- Support for fragment and vertex shaders from the nodes
- Support for node code loaded externally (embedded into the binary)
- Fixed issue preventing two textures from being used in a shader
- Removed several unused functions and cleaned up code
- Fixed video media node misreading its matrix input
Since all Nodes have an output that provides all output values now, we now
never need to add an output from a Node derivative. These changes remove the
last of them and disable the ability to add more outputs from a derivative.
If Nodes only have the one output, we don't need to do so much differentiation
between them. Previous iteration used outputs as like a distinct function
within a Node (e.g. length output would return one result, buffer output would
produce a different result - each run different code to produce their results).
Now in this iteration, it's more accurate to say a Node is just one function
(which seems more appropriate for a node system anyway).
Since the nodes won't be holding any rendering data themselves in this system,
we may as well enforce some level of non-write access by setting all the
functions to const. They were already const-friendly, they just weren't
labelled as such.