First attempt at adding OCIO to nodes
This commit is contained in:
@@ -15,6 +15,8 @@
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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add_subdirectory(colormanager)
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add_subdirectory(displaytransform)
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add_subdirectory(ociobase)
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set(OLIVE_SOURCES
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${OLIVE_SOURCES}
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@@ -0,0 +1,22 @@
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# Olive - Non-Linear Video Editor
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# Copyright (C) 2021 Olive Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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set(OLIVE_SOURCES
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${OLIVE_SOURCES}
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node/color/displaytransform/displaytransform.cpp
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node/color/displaytransform/displaytransform.h
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PARENT_SCOPE
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)
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@@ -0,0 +1,108 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
|
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the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
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||||
This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "displaytransform.h"
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#include "node/project/project.h"
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#include "render/colorprocessor.h"
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namespace olive {
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const QString DisplayTransformNode::kTextureInput = QStringLiteral("tex_in");
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const QString DisplayTransformNode::kDirectionInput = QStringLiteral("dir_in");
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DisplayTransformNode::DisplayTransformNode()
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{
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AddInput(kTextureInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
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AddInput(kDirectionInput, NodeValue::kCombo, 0);
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GenerateProcessor(true);
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}
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void DisplayTransformNode::GenerateProcessor(bool direction)
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{
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if (!project()) {
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return;
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}
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reference_to_display_ = ColorProcessor::Create(project()->color_manager(), project()->color_manager()->GetReferenceColorSpace(),
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project()->color_manager()->GetDefaultDisplay());
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// Create shader description
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shader_desc_ = OCIO::GpuShaderDesc::CreateShaderDesc();
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shader_desc_->setLanguage(OCIO::GPU_LANGUAGE_GLSL_1_3);
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shader_desc_->setFunctionName("DisplayTransform");
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shader_desc_->setResourcePrefix("ocio_");
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// Generate shader
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reference_to_display_->GetProcessor()->getDefaultGPUProcessor()->extractGpuShaderInfo(shader_desc_);
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}
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Node *DisplayTransformNode::copy() const
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{
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return new DisplayTransformNode();
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}
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QString DisplayTransformNode::Name() const
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{
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return tr("Display Transform");
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}
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QString DisplayTransformNode::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.disaplaytransform");
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}
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QVector<Node::CategoryID> DisplayTransformNode::Category() const
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{
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return {kCategoryColor};
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}
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QString DisplayTransformNode::Description() const
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{
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return tr("Converts an image to/from display space");
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}
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void DisplayTransformNode::Retranslate()
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{
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SetInputName(kTextureInput, tr("Input"));
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SetInputName(kDirectionInput, tr("Direction"));
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SetComboBoxStrings(kDirectionInput, {tr("Forward"), tr("Inverse")});
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GenerateProcessor(true);
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}
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ShaderCode DisplayTransformNode::GetShaderCode(const QString &shader_id) const
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{
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Q_UNUSED(shader_id)
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// Generate shader code using OCIO stub and our auto-generated name
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QString shader_frag = FileFunctions::ReadFileAsString(QStringLiteral(":shaders/displaytransform.frag"))
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.arg(shader_desc_->getShaderText());
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return ShaderCode(shader_frag);
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}
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void DisplayTransformNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
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{
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ShaderJob job;
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job.InsertValue(value);
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renderer()->ShaderJobInsertTextures(reference_to_display_, &job, shader_desc_);
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// If there's no texture, no need to run an operation
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if (!job.GetValue(kTextureInput).data().isNull()) {
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table->Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
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}
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}
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}
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@@ -0,0 +1,54 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
|
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the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
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This program is distributed in the hope that it will be useful,
|
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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GNU General Public License for more details.
|
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef DISPLAYTRANSFORMNODE_H
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#define DISPLAYTRANSFORMNODE_H
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#include "node/color/ociobase/ociobase.h"
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namespace olive {
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class DisplayTransformNode : public OCIONodeBase {
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Q_OBJECT
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public:
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DisplayTransformNode();
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NODE_DEFAULT_DESTRUCTOR(DisplayTransformNode)
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void GenerateProcessor(bool direction);
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virtual Node *copy() const override;
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QVector<CategoryID> Category() const override;
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virtual QString Description() const override;
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virtual void Retranslate() override;
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virtual ShaderCode GetShaderCode(const QString &shader_id) const override;
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virtual void Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const override;
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static const QString kTextureInput;
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static const QString kDirectionInput;
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const QString shader_text_;
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ColorProcessorPtr reference_to_display_;
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OCIO::GpuShaderDescRcPtr shader_desc_;
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};
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} // olive
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#endif
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@@ -0,0 +1,22 @@
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# Olive - Non-Linear Video Editor
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# Copyright (C) 2021 Olive Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
# GNU General Public License for more details.
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||||
#
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# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
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set(OLIVE_SOURCES
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${OLIVE_SOURCES}
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node/color/ociobase/ociobase.cpp
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node/color/ociobase/ociobase.h
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PARENT_SCOPE
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)
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@@ -0,0 +1,35 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "ociobase.h"
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#include "render/opengl/openglrenderer.h"
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namespace olive {
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OCIONodeBase::OCIONodeBase()
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{
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if (true){//RenderManager::instance()->backend() == RenderManager::kOpenGL) {
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// Create OpenGL renderer
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attached_renderer_ = new OpenGLRenderer(this);
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}
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}
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}
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@@ -0,0 +1,51 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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|
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This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
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You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OCIOBASE_H
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#define OCIOBASE_H
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#include "node/node.h"
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#include "render/rendermanager.h"
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namespace olive {
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class OCIONodeBase : public Node
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{
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public:
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OCIONodeBase();
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NODE_DEFAULT_DESTRUCTOR(OCIONodeBase);
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protected:
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Renderer* renderer() const
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{
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return attached_renderer_;
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}
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/**
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* @brief Renderer abstraction
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*/
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Renderer* attached_renderer_;
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};
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} // olive
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#endif // OCIOBASE_H
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@@ -29,6 +29,7 @@
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#include "block/subtitle/subtitle.h"
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#include "block/transition/crossdissolve/crossdissolvetransition.h"
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#include "block/transition/diptocolor/diptocolortransition.h"
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#include "color/displaytransform/displaytransform.h"
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#include "distort/crop/cropdistortnode.h"
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#include "distort/flip/flipdistortnode.h"
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#include "distort/transform/transformdistortnode.h"
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@@ -261,6 +262,8 @@ Node *NodeFactory::CreateFromFactoryIndex(const NodeFactory::InternalID &id)
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return new FlipDistortNode();
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case kNoiseGenerator:
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return new NoiseGeneratorNode();
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case kDisplayTransform:
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return new DisplayTransformNode();
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case kInternalNodeCount:
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break;
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@@ -65,6 +65,7 @@ public:
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kOpacityEffect,
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kFlipDistort,
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kNoiseGenerator,
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kDisplayTransform,
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// Count value
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kInternalNodeCount
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+111
-64
@@ -62,6 +62,23 @@ void Renderer::BlitColorManaged(ColorProcessorPtr color_processor, TexturePtr so
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BlitColorManagedInternal(color_processor, source, source_alpha_association, nullptr, params, clear_destination, matrix, crop_matrix);
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}
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void Renderer::ShaderJobInsertTextures(ColorProcessorPtr color_processor, ShaderJob* job,
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OCIO::GpuShaderDescRcPtr shader_desc) {
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ColorContext color_ctx;
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if (!GetCustomColorContext(color_processor, &color_ctx, shader_desc)) {
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return;
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}
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foreach (const ColorContext::LUT& l, color_ctx.lut3d_textures) {
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job->InsertValue(l.name, NodeValue(NodeValue::kTexture, QVariant::fromValue(l.texture)));
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job->SetInterpolation(l.name, l.interpolation);
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}
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foreach (const ColorContext::LUT& l, color_ctx.lut1d_textures) {
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job->InsertValue(l.name, NodeValue(NodeValue::kTexture, QVariant::fromValue(l.texture)));
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job->SetInterpolation(l.name, l.interpolation);
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}
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}
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TexturePtr Renderer::InterlaceTexture(TexturePtr top, TexturePtr bottom, const VideoParams ¶ms)
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{
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color_cache_mutex_.lock();
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@@ -103,6 +120,95 @@ TexturePtr Renderer::CreateTextureFromNativeHandle(const QVariant &v, const Vide
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return std::make_shared<Texture>(this, v, params, type);
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}
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bool Renderer::GetCustomColorContext(ColorProcessorPtr color_processor, Renderer::ColorContext* ctx,
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OCIO::GpuShaderDescRcPtr shader_desc) {
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QMutexLocker locker(&color_cache_mutex_);
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ColorContext& color_ctx = *ctx;
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if (color_cache_.contains(color_processor->id())) {
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color_ctx = color_cache_.value(color_processor->id());
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return true;
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} else {
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if (SetupColorContextTextures(color_ctx, shader_desc, color_processor)) {
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return true;
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} else {
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qCritical() << "Failed to allocate OCIO shader textures";
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return false;
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}
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}
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}
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bool Renderer::SetupColorContextTextures(ColorContext& color_ctx, OCIO::ConstGpuShaderDescRcPtr shader_desc,
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ColorProcessorPtr color_processor) {
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color_ctx.lut3d_textures.resize(shader_desc->getNum3DTextures());
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for (unsigned int i = 0; i < shader_desc->getNum3DTextures(); i++) {
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const char* tex_name = nullptr;
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const char* sampler_name = nullptr;
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unsigned int edge_len = 0;
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OCIO::Interpolation interpolation = OCIO::INTERP_LINEAR;
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shader_desc->get3DTexture(i, tex_name, sampler_name, edge_len, interpolation);
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if (!tex_name || !*tex_name || !sampler_name || !*sampler_name || !edge_len) {
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qCritical() << "3D LUT texture data is corrupted";
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return false;
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}
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const float* values = nullptr;
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shader_desc->get3DTextureValues(i, values);
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if (!values) {
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qCritical() << "3D LUT texture values are missing";
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return false;
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}
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// Allocate 3D LUT
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color_ctx.lut3d_textures[i].texture = CreateTexture(
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VideoParams(edge_len, edge_len, edge_len, VideoParams::kFormatFloat32, VideoParams::kRGBChannelCount),
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Texture::k3D, values);
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color_ctx.lut3d_textures[i].name = sampler_name;
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color_ctx.lut3d_textures[i].interpolation =
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(interpolation == OCIO::INTERP_NEAREST) ? Texture::kNearest : Texture::kLinear;
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}
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color_ctx.lut1d_textures.resize(shader_desc->getNumTextures());
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for (unsigned int i = 0; i < shader_desc->getNumTextures(); i++) {
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const char* tex_name = nullptr;
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const char* sampler_name = nullptr;
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unsigned int width = 0, height = 0;
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OCIO::GpuShaderDesc::TextureType channel = OCIO::GpuShaderDesc::TEXTURE_RGB_CHANNEL;
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OCIO::Interpolation interpolation = OCIO::INTERP_LINEAR;
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shader_desc->getTexture(i, tex_name, sampler_name, width, height, channel, interpolation);
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if (!tex_name || !*tex_name || !sampler_name || !*sampler_name || !width) {
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qCritical() << "1D LUT texture data is corrupted";
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return false;
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||||
}
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||||
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const float* values = nullptr;
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shader_desc->getTextureValues(i, values);
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if (!values) {
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qCritical() << "1D LUT texture values are missing";
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return false;
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}
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// Allocate 1D LUT
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color_ctx.lut1d_textures[i].texture = CreateTexture(
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VideoParams(width, height, VideoParams::kFormatFloat32,
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(channel == OCIO::GpuShaderDesc::TEXTURE_RED_CHANNEL) ? 1 : VideoParams::kRGBChannelCount),
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Texture::k2D, values);
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color_ctx.lut1d_textures[i].name = sampler_name;
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color_ctx.lut1d_textures[i].interpolation =
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(interpolation == OCIO::INTERP_NEAREST) ? Texture::kNearest : Texture::kLinear;
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}
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color_cache_.insert(color_processor->id(), color_ctx);
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return true;
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|
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}
|
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|
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bool Renderer::GetColorContext(ColorProcessorPtr color_processor, Renderer::ColorContext *ctx)
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{
|
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QMutexLocker locker(&color_cache_mutex_);
|
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@@ -137,71 +243,12 @@ bool Renderer::GetColorContext(ColorProcessorPtr color_processor, Renderer::Colo
|
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return false;
|
||||
}
|
||||
|
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color_ctx.lut3d_textures.resize(shader_desc->getNum3DTextures());
|
||||
for (unsigned int i=0; i<shader_desc->getNum3DTextures(); i++) {
|
||||
const char* tex_name = nullptr;
|
||||
const char* sampler_name = nullptr;
|
||||
unsigned int edge_len = 0;
|
||||
OCIO::Interpolation interpolation = OCIO::INTERP_LINEAR;
|
||||
|
||||
shader_desc->get3DTexture(i, tex_name, sampler_name, edge_len, interpolation);
|
||||
|
||||
if (!tex_name || !*tex_name
|
||||
|| !sampler_name || !*sampler_name
|
||||
|| !edge_len) {
|
||||
qCritical() << "3D LUT texture data is corrupted";
|
||||
return false;
|
||||
}
|
||||
|
||||
const float* values = nullptr;
|
||||
shader_desc->get3DTextureValues(i, values);
|
||||
if (!values) {
|
||||
qCritical() << "3D LUT texture values are missing";
|
||||
return false;
|
||||
}
|
||||
|
||||
// Allocate 3D LUT
|
||||
color_ctx.lut3d_textures[i].texture = CreateTexture(VideoParams(edge_len, edge_len, edge_len, VideoParams::kFormatFloat32, VideoParams::kRGBChannelCount),
|
||||
Texture::k3D, values);
|
||||
color_ctx.lut3d_textures[i].name = sampler_name;
|
||||
color_ctx.lut3d_textures[i].interpolation = (interpolation == OCIO::INTERP_NEAREST) ? Texture::kNearest : Texture::kLinear;
|
||||
if (SetupColorContextTextures(color_ctx, shader_desc, color_processor)) {
|
||||
return true;
|
||||
} else {
|
||||
qCritical() << "Failed to allocate OCIO shader textures";
|
||||
return false;
|
||||
}
|
||||
|
||||
color_ctx.lut1d_textures.resize(shader_desc->getNumTextures());
|
||||
for (unsigned int i=0; i<shader_desc->getNumTextures(); i++) {
|
||||
const char* tex_name = nullptr;
|
||||
const char* sampler_name = nullptr;
|
||||
unsigned int width = 0, height = 0;
|
||||
OCIO::GpuShaderDesc::TextureType channel = OCIO::GpuShaderDesc::TEXTURE_RGB_CHANNEL;
|
||||
OCIO::Interpolation interpolation = OCIO::INTERP_LINEAR;
|
||||
|
||||
shader_desc->getTexture(i, tex_name, sampler_name, width, height, channel, interpolation);
|
||||
|
||||
if (!tex_name || !*tex_name
|
||||
|| !sampler_name || !*sampler_name
|
||||
|| !width) {
|
||||
qCritical() << "1D LUT texture data is corrupted";
|
||||
return false;
|
||||
}
|
||||
|
||||
const float* values = nullptr;
|
||||
shader_desc->getTextureValues(i, values);
|
||||
if (!values) {
|
||||
qCritical() << "1D LUT texture values are missing";
|
||||
return false;
|
||||
}
|
||||
|
||||
// Allocate 1D LUT
|
||||
color_ctx.lut1d_textures[i].texture = CreateTexture(VideoParams(width, height, VideoParams::kFormatFloat32, (channel == OCIO::GpuShaderDesc::TEXTURE_RED_CHANNEL) ? 1 : VideoParams::kRGBChannelCount),
|
||||
Texture::k2D,
|
||||
values);
|
||||
color_ctx.lut1d_textures[i].name = sampler_name;
|
||||
color_ctx.lut1d_textures[i].interpolation = (interpolation == OCIO::INTERP_NEAREST) ? Texture::kNearest : Texture::kLinear;
|
||||
}
|
||||
|
||||
color_cache_.insert(color_processor->id(), color_ctx);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -63,6 +63,8 @@ public:
|
||||
Blit(shader, job, nullptr, params, clear_destination);
|
||||
}
|
||||
|
||||
void ShaderJobInsertTextures(ColorProcessorPtr color_processor, ShaderJob* job, OCIO::GpuShaderDescRcPtr shader_desc);
|
||||
|
||||
enum AlphaAssociated {
|
||||
kAlphaNone,
|
||||
kAlphaUnassociated,
|
||||
@@ -128,6 +130,12 @@ private:
|
||||
|
||||
bool GetColorContext(ColorProcessorPtr color_processor, ColorContext* ctx);
|
||||
|
||||
bool GetCustomColorContext(ColorProcessorPtr color_processor, ColorContext* ctx,
|
||||
OCIO::GpuShaderDescRcPtr shader_desc);
|
||||
|
||||
bool SetupColorContextTextures(ColorContext& color_ctx, OCIO::ConstGpuShaderDescRcPtr shader_desc,
|
||||
ColorProcessorPtr color_processor);
|
||||
|
||||
void BlitColorManagedInternal(ColorProcessorPtr color_processor, TexturePtr source,
|
||||
AlphaAssociated source_alpha_association,
|
||||
Texture* destination, VideoParams params, bool clear_destination,
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
uniform sampler2D tex_in;
|
||||
|
||||
// Program will replace this with OCIO's auto-generated shader code
|
||||
%1
|
||||
|
||||
void main() {
|
||||
col = texture2D(tex_in, ove_texcoord);
|
||||
|
||||
col = DIsplayTransform(col)
|
||||
|
||||
gl_FragColor - col;
|
||||
}
|
||||
Reference in New Issue
Block a user