13 lines
210 B
GLSL
13 lines
210 B
GLSL
uniform sampler2D tex_in;
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// Program will replace this with OCIO's auto-generated shader code
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%1
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void main() {
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col = texture2D(tex_in, ove_texcoord);
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col = DIsplayTransform(col)
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gl_FragColor - col;
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}
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