Files
oak-editor/app/shaders/displaytransform.frag
T

13 lines
210 B
GLSL

uniform sampler2D tex_in;
// Program will replace this with OCIO's auto-generated shader code
%1
void main() {
col = texture2D(tex_in, ove_texcoord);
col = DIsplayTransform(col)
gl_FragColor - col;
}