Get OCIO node groundwork working
This commit is contained in:
@@ -16,7 +16,6 @@
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add_subdirectory(colormanager)
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add_subdirectory(displaytransform)
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add_subdirectory(ociobase)
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set(OLIVE_SOURCES
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${OLIVE_SOURCES}
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@@ -107,8 +107,11 @@ void DisplayTransformNode::Value(const NodeValueRow &value, const NodeGlobals &g
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{
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ShaderJob job;
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job.InsertValue(value);
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job.SetUseOCIO(true);
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job.SetShaderDesc(shader_desc_);
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job.SetColorProcessor(reference_to_display_);
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renderer()->ShaderJobInsertTextures(reference_to_display_, &job, shader_desc_);
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//renderer()->ShaderJobInsertTextures(reference_to_display_, &job, shader_desc_);
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// If there's no texture, no need to run an operation
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if (!job.GetValue(kTextureInput).data().isNull()) {
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@@ -16,10 +16,11 @@
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#ifndef DISPLAYTRANSFORMNODE_H
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#define DISPLAYTRANSFORMNODE_H
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#include "node/color/ociobase/ociobase.h"
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#include "node/node.h"
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#include "render/colorprocessor.h"
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namespace olive {
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class DisplayTransformNode : public OCIONodeBase {
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class DisplayTransformNode : public Node {
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Q_OBJECT
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public:
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DisplayTransformNode();
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@@ -41,6 +42,9 @@ class DisplayTransformNode : public OCIONodeBase {
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virtual ShaderCode GetShaderCode(const QString &shader_id) const override;
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virtual void Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const override;
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ColorProcessorPtr GetColorProcessor() { return reference_to_display_; };
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OCIO::GpuShaderDescRcPtr GetGPUShaderDesc() { return shader_desc_; };
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static const QString kTextureInput;
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static const QString kDirectionInput;
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@@ -1,22 +0,0 @@
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# Olive - Non-Linear Video Editor
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# Copyright (C) 2021 Olive Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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set(OLIVE_SOURCES
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${OLIVE_SOURCES}
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node/color/ociobase/ociobase.cpp
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node/color/ociobase/ociobase.h
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PARENT_SCOPE
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)
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@@ -1,37 +0,0 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "ociobase.h"
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#include "render/opengl/openglrenderer.h"
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namespace olive {
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OCIONodeBase::OCIONodeBase()
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{
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if (true){//RenderManager::instance()->backend() == RenderManager::kOpenGL) {
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// Create OpenGL renderer
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attached_renderer_ = new OpenGLRenderer(this);
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attached_renderer_->Init();
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attached_renderer_->PostInit();
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}
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}
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}
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@@ -1,51 +0,0 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OCIOBASE_H
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#define OCIOBASE_H
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#include "node/node.h"
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#include "render/rendermanager.h"
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namespace olive {
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class OCIONodeBase : public Node
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{
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public:
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OCIONodeBase();
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NODE_DEFAULT_DESTRUCTOR(OCIONodeBase);
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protected:
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Renderer* renderer() const
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{
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return attached_renderer_;
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}
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/**
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* @brief Renderer abstraction
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*/
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Renderer* attached_renderer_;
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};
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} // olive
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#endif // OCIOBASE_H
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@@ -86,7 +86,7 @@ SampleBufferPtr HashTraverser::ProcessAudioFootage(const FootageJob &stream, con
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return buf;
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}
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TexturePtr HashTraverser::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job)
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TexturePtr HashTraverser::ProcessShader(const Node *node, const TimeRange &range, ShaderJob &job)
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{
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HashGenerateJob(node, &job);
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@@ -37,7 +37,7 @@ protected:
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virtual SampleBufferPtr ProcessAudioFootage(const FootageJob &stream, const TimeRange &input_time) override;
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virtual TexturePtr ProcessShader(const Node *node, const TimeRange &range, const ShaderJob& job) override;
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virtual TexturePtr ProcessShader(const Node *node, const TimeRange &range, ShaderJob& job) override;
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virtual SampleBufferPtr ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job) override;
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@@ -292,7 +292,7 @@ SampleBufferPtr NodeTraverser::ProcessAudioFootage(const FootageJob& stream, con
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return SampleBuffer::Create();
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}
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TexturePtr NodeTraverser::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job)
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TexturePtr NodeTraverser::ProcessShader(const Node *node, const TimeRange &range, ShaderJob &job)
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{
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Q_UNUSED(node)
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Q_UNUSED(range)
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@@ -76,7 +76,7 @@ protected:
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virtual SampleBufferPtr ProcessAudioFootage(const FootageJob &stream, const TimeRange &input_time);
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virtual TexturePtr ProcessShader(const Node *node, const TimeRange &range, const ShaderJob& job);
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virtual TexturePtr ProcessShader(const Node *node, const TimeRange &range, ShaderJob& job);
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virtual SampleBufferPtr ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job);
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@@ -24,6 +24,7 @@
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#include <QMatrix4x4>
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#include "generatejob.h"
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#include "render/colorprocessor.h"
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#include "render/texture.h"
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namespace olive {
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@@ -34,6 +35,7 @@ public:
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{
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iterations_ = 1;
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iterative_input_ = nullptr;
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use_ocio_ = false;
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}
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const QString& GetShaderID() const
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@@ -87,6 +89,38 @@ public:
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interpolation_.insert(id, interp);
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}
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bool UseOCIO() const
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{
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return use_ocio_;
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}
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void SetUseOCIO(bool use_ocio)
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{
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use_ocio_ = use_ocio;
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}
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ColorProcessorPtr ColorProcessor()
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{
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return color_processor_;
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}
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void SetColorProcessor(ColorProcessorPtr processor)
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{
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color_processor_ = processor;
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}
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OCIO::GpuShaderDescRcPtr ShaderDesc()
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{
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return shader_desc_;
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}
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void SetShaderDesc(OCIO::GpuShaderDescRcPtr shader_desc)
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{
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shader_desc_ = shader_desc;
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}
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private:
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QString shader_id_;
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@@ -96,6 +130,11 @@ private:
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QHash<QString, Texture::Interpolation> interpolation_;
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bool use_ocio_;
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ColorProcessorPtr color_processor_;
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OCIO::GpuShaderDescRcPtr shader_desc_;
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};
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}
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@@ -27,6 +27,7 @@
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#include "node/block/clip/clip.h"
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#include "node/block/transition/transition.h"
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#include "node/color/displaytransform/displaytransform.h"
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#include "node/project/project.h"
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#include "rendermanager.h"
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@@ -464,7 +465,7 @@ SampleBufferPtr RenderProcessor::ProcessAudioFootage(const FootageJob &stream, c
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return super::ProcessAudioFootage(stream, input_time);
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}
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TexturePtr RenderProcessor::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job)
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TexturePtr RenderProcessor::ProcessShader(const Node *node, const TimeRange &range, ShaderJob &job)
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{
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Q_UNUSED(range)
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@@ -475,6 +476,10 @@ TexturePtr RenderProcessor::ProcessShader(const Node *node, const TimeRange &ran
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QVariant shader = shader_cache_->value(full_shader_id);
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if (shader.isNull()) {
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if (job.UseOCIO()) {
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render_ctx_->ShaderJobInsertTextures(job.ColorProcessor(), &job, job.ShaderDesc());
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}
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// Since we have shader code, compile it now
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shader = render_ctx_->CreateNativeShader(node->GetShaderCode(job.GetShaderID()));
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@@ -48,7 +48,7 @@ protected:
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virtual SampleBufferPtr ProcessAudioFootage(const FootageJob &stream, const TimeRange &input_time) override;
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virtual TexturePtr ProcessShader(const Node *node, const TimeRange &range, const ShaderJob& job) override;
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virtual TexturePtr ProcessShader(const Node *node, const TimeRange &range, ShaderJob& job) override;
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virtual SampleBufferPtr ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job) override;
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@@ -9,5 +9,5 @@ void main() {
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col = DisplayTransform(col);
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gl_FragColor - col;
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gl_FragColor = col;
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}
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