cleanup
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@@ -140,7 +140,8 @@ bool Renderer::GetCustomColorContext(ColorProcessorPtr color_processor, Renderer
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}
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bool Renderer::SetupColorContextTextures(ColorContext& color_ctx, OCIO::ConstGpuShaderDescRcPtr shader_desc,
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ColorProcessorPtr color_processor) {
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ColorProcessorPtr color_processor)
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{
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color_ctx.lut3d_textures.resize(shader_desc->getNum3DTextures());
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for (unsigned int i = 0; i < shader_desc->getNum3DTextures(); i++) {
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const char* tex_name = nullptr;
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